Saryaila the level 13 Shalore Alchemist by gunthar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsIgnore Race/Class Locks 1.0.4
Stone Wardens DLC Class 1.0.3
Added Difficulties 1.0.4
Items Vault 1.0.3
Infinite500: Revised high level play for ToME v1.10 1.0.4
Adjustable Exp 1.0.4
Tier-1 Short Circuit Option 1.0.4
CampaignMaj'Eyal
ModeIntense Exploration
SexFemale
RaceShalore
ClassAlchemist
Level / Exp13 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity11 (base 10)
Constitution27 (base 24)
Magic41 (base 39)
Willpower24 (base 19)
Cunning11 (base 10)

Resources

Life282/282
Mana254/254
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage26
Accuracy5
Crit Chance13%
APR7
Speed1.00

Offense: Spell

Spellpower32
Crit Chance16%
Speed1

Offense: Mind

Mindpower24.1
Crit Chance13%
Speed1

Offense: Damage Bonus

Blight+4%
Lightning+10%
Light+11%

Defense: Base

Armour (hardiness)0 (30%)
Defense1.35
Ranged Defense1.35
Fatigue0
Physical Save18.25
Spell Save21.375
Mental Save17.25

Defense: Resistances

Acid+ 15%( 70%)
Light+ 16%( 70%)
Cold+ 15%( 70%)
Fire+ 15%( 70%)
Lightning+ 27%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Explosive admixtures1.30
3/5
5/5
1/5
0/5
Spell / Infusion1.30
0/5
0/5
0/5
0/5
Spell / Advanced-golemancy1.30
2/5
0/5
0/5
0/5
Spell / Golemancy1.30
5/5
5/5
1/5
0/5

Generic Talents

Spell / Staff combat1.30
2/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
3/5
3/5
0/5
0/5
Race / Shalore1.00
1/5
5/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
On fingers
Around neck
In main hand
Quiver
Light source
On head
Main armor

Inventory

Achievements

Level 10 (Exploration mode) Got a character to level 10.
By Saryaila the Shalore Alchemist level 10
75th Pyre 122nd year of Ascendancy at 20:57
see stats

Log


Saryaila wears(replacing):
elm magestaff of might (10-12 power, 2 apr, lightning damage).

Lore found:
research journal part 5
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).

Talent Command Staff is ready to use.

There is a ladder to the previous level here (press '' or right click to use).

Space around you starts to dissolve...


You don't see how to get there...


Digging starts...

Dug for 13 turns.


You are yanked out of this place!


You gain 1.80 gold from the transmogrification of
spiked iron mail armour of cold resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.13 gold from the transmogrification of
sand iron gauntlets (0 def, 6 armour).
You gain 0.72 gold from the transmogrification of
scholar's pair of iron boots (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, physical damage).
You gain 1.46 gold from the transmogrification of
gifted mossy mindstar of life (3-3.3 power, 12 apr, mind damage).
You gain 2.48 gold from the transmogrification of
mighty elm longbow of lightning.
Saving done.

There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.