Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Stone Wardens DLC Class 1.0.3 Added Difficulties 1.0.4 Infinite500: Revised high level play for ToME v1.10 1.0.4 No Locked Categories 1.0.1 Ignore Race/Class Locks 1.0.4 Tier-1 Short Circuit Option 1.0.4 Equipment Tweaks 1.0.4 Starting prodigy 1.0.4 Druid Class 1.0.4 Adjustable Exp 1.0.4 Items Vault 1.0.3 |
Campaign | Maj'Eyal |
Mode | Intense Exploration |
Sex | Female |
Race | Yeek |
Class | Anorithil |
Level / Exp | 39 / 90% |
Size | small |
Lifes / Deaths | Killed by ritch impaler at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:11 / 70Killed by ritch flamespitter at level 6 on the 75th Pyre 122nd year of Ascendancy at 21:03 Killed by ritch flamespitter at level 6 on the 75th Pyre 122nd year of Ascendancy at 21:28 Killed by ritch flamespitter at level 6 on the 75th Pyre 122nd year of Ascendancy at 22:05 Killed by Subject Z at level 22 on the 3rd Mirth 122nd year of Ascendancy at 23:06 Killed by Subject Z at level 22 on the 4th Mirth 122nd year of Ascendancy at 01:26 Killed by Subject Z at level 22 on the 4th Mirth 122nd year of Ascendancy at 01:41 Killed by Subject Z at level 22 on the 4th Mirth 122nd year of Ascendancy at 02:18 Killed by Nerigalaith the water imp at level 33 on the 3rd Flare 122nd year of Ascendancy at 08:13 Killed by Nerigalaith the water imp at level 34 on the 3rd Flare 122nd year of Ascendancy at 08:39 Killed by umbral horror at level 34 on the 4th Flare 122nd year of Ascendancy at 04:17 Killed by shadow at level 34 on the 4th Flare 122nd year of Ascendancy at 06:47 Killed by umbral horror at level 34 on the 4th Flare 122nd year of Ascendancy at 07:32 Killed by devourer at level 35 on the 4th Flare 122nd year of Ascendancy at 11:56 Killed by Zuzeita at level 35 on the 4th Flare 122nd year of Ascendancy at 12:50 Killed by devourer at level 35 on the 4th Flare 122nd year of Ascendancy at 14:00 Killed by luminous horror at level 35 on the 4th Flare 122nd year of Ascendancy at 16:50 Killed by devourer at level 35 on the 4th Flare 122nd year of Ascendancy at 19:17 Killed by devourer at level 35 on the 4th Flare 122nd year of Ascendancy at 19:39 Killed by devourer at level 35 on the 4th Flare 122nd year of Ascendancy at 20:06 Killed by devourer at level 35 on the 4th Flare 122nd year of Ascendancy at 20:44 Killed by devourer at level 35 on the 4th Flare 122nd year of Ascendancy at 21:41 Killed by umbral horror at level 35 on the 5th Flare 122nd year of Ascendancy at 03:31 Killed by Cyredara the worm that walks at level 35 on the 5th Flare 122nd year of Ascendancy at 04:20 Killed by Cyredara the worm that walks at level 35 on the 5th Flare 122nd year of Ascendancy at 04:57 Killed by Cyredara the worm that walks at level 35 on the 5th Flare 122nd year of Ascendancy at 05:29 Killed by shadow at level 35 on the 5th Flare 122nd year of Ascendancy at 05:51 Killed by umbral horror at level 35 on the 5th Flare 122nd year of Ascendancy at 06:29 Killed by shadow at level 35 on the 5th Flare 122nd year of Ascendancy at 07:03 Killed by umbral horror at level 35 on the 5th Flare 122nd year of Ascendancy at 08:16 Killed by Cyredara the worm that walks at level 35 on the 5th Flare 122nd year of Ascendancy at 08:32 Killed by Betodhewyn the luminous horror at level 36 on the 5th Flare 122nd year of Ascendancy at 12:17 Killed by Betodhewyn the luminous horror at level 36 on the 5th Flare 122nd year of Ascendancy at 13:16 Killed by Betodhewyn the luminous horror at level 36 on the 5th Flare 122nd year of Ascendancy at 14:16 Killed by Betodhewyn the luminous horror at level 36 on the 5th Flare 122nd year of Ascendancy at 16:27 Killed by luminous horror at level 36 on the 5th Flare 122nd year of Ascendancy at 19:29 Killed by Zuzeita at level 38 on the 7th Flare 122nd year of Ascendancy at 13:28 Killed by elven cultist at level 38 on the 7th Flare 122nd year of Ascendancy at 15:37 Killed by elven corruptor at level 38 on the 7th Flare 122nd year of Ascendancy at 16:45 Killed by elven cultist at level 38 on the 7th Flare 122nd year of Ascendancy at 18:16 Killed by elven mage at level 38 on the 7th Flare 122nd year of Ascendancy at 19:28 Killed by elven blood mage at level 38 on the 7th Flare 122nd year of Ascendancy at 20:13 Killed by elven blood mage at level 38 on the 7th Flare 122nd year of Ascendancy at 20:55 Killed by elven mage at level 38 on the 7th Flare 122nd year of Ascendancy at 22:18 Killed by elven blood mage at level 38 on the 7th Flare 122nd year of Ascendancy at 23:17 Killed by elven blood mage at level 38 on the 8th Flare 122nd year of Ascendancy at 00:22 Killed by elven cultist at level 39 on the 8th Flare 122nd year of Ascendancy at 05:32 Killed by elven guard at level 39 on the 8th Flare 122nd year of Ascendancy at 06:54 Killed by elven warrior at level 39 on the 8th Flare 122nd year of Ascendancy at 07:26 Killed by elven guard at level 39 on the 8th Flare 122nd year of Ascendancy at 07:49 Killed by elven cultist at level 39 on the 8th Flare 122nd year of Ascendancy at 08:21 Killed by elven guard at level 39 on the 8th Flare 122nd year of Ascendancy at 08:32 Killed by elven guard at level 39 on the 8th Flare 122nd year of Ascendancy at 09:13 Killed by elven cultist at level 39 on the 8th Flare 122nd year of Ascendancy at 09:26 Killed by mean looking elven guard at level 39 on the 8th Flare 122nd year of Ascendancy at 09:42 Killed by elven guard at level 39 on the 8th Flare 122nd year of Ascendancy at 10:16 Killed by elven cultist at level 39 on the 8th Flare 122nd year of Ascendancy at 10:44 Killed by elven cultist at level 39 on the 8th Flare 122nd year of Ascendancy at 11:59 Killed by elven cultist at level 39 on the 8th Flare 122nd year of Ascendancy at 13:08 Killed by mean looking elven guard at level 39 on the 8th Flare 122nd year of Ascendancy at 13:10 Killed by elven cultist at level 39 on the 8th Flare 122nd year of Ascendancy at 13:35 Killed by elven cultist at level 39 on the 8th Flare 122nd year of Ascendancy at 13:58 Killed by elven blood mage at level 39 on the 8th Flare 122nd year of Ascendancy at 15:32 Killed by Gloritha the elven guard at level 39 on the 8th Flare 122nd year of Ascendancy at 16:49 Killed by Gloritha the elven guard at level 39 on the 8th Flare 122nd year of Ascendancy at 17:07 Killed by Gloritha the elven guard at level 39 on the 8th Flare 122nd year of Ascendancy at 17:33 Killed by Emelama the elven mage at level 39 on the 8th Flare 122nd year of Ascendancy at 19:08 Killed by Emelama the elven mage at level 39 on the 8th Flare 122nd year of Ascendancy at 20:12 Killed by Emelama the elven mage at level 39 on the 8th Flare 122nd year of Ascendancy at 20:53 Killed by Emelama the elven mage at level 39 on the 8th Flare 122nd year of Ascendancy at 21:32 |
Primary Stats
Strength | 7 (base 10) |
Dexterity | 8 (base 10) |
Constitution | 48 (base 49) |
Magic | 64 (base 60) |
Willpower | 28 (base 10) |
Cunning | 64 (base 60) |
Resources
Life | 671/671 |
Positive | 136/164 |
Negative | 147/164 |
Healing Factor | 1.3 |
Regeneration | 3.445 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +115.04665686197% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 46 |
Accuracy | 2 |
Crit Chance | 20% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 47.333333333333 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 34.1 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Acid | +3% |
Light | +15% |
Temporal | +15% |
Blight | +3% |
Physical | +21% |
Fire | +3% |
Nature | +7% |
Offense: Damage Penetration
Blight | +10% |
Acid | +10% |
Fire | +15% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 1.3 |
Ranged Defense | 1.3 |
Fatigue | 3 |
Physical Save | 25.625 |
Spell Save | 26.1 |
Mental Save | 34.1 |
Defense: Resistances
Fire | + 15%( 70%) |
Nature | + 20%( 70%) |
Blight | + 20%( 70%) |
Physical | + 5%( 70%) |
Cold | + 30%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Silence Resistance | 48% |
Instadeath Resistance | 100% |
Confusion Resistance | 83% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 214 life. |
Infusions | Effective talent level: 1.0 Infusion: Insidious PoisonUse mode: Activated Range: 4.00 Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 33.14 nature damage per turns for 7 turns, and reducing the target's healing received by 35%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 8 turns. Also while Heroism is active, you will only die when reaching -543 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. |
Class Talents
Celestial / Eclipse | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Celestial / Glyphs | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Circles | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Celestial / Twilight | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Star fury | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Sun | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Celestial / Hymns | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +1. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 4. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | Ashwill (0 def, 3 armour) Ashwill (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when the wearer hits(melee): 6 fire Changes resistances: +3% fire Changes resistances penetration: +10% blight / +15% fire Changes damage: +3% fire A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aroseth (1 def, 0 armour) Aroseth (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer hits(melee): 2 blight Damage when the wearer is hit: 12 acid Changes resistances penetration: +10% acid Changes damage: +3% acid / +3% blight A pointy cloth hat, very wizardly... |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 61 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | steel ring of perseverance steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.50 Rings can have magical properties. |
On fingers | Dagudunathel DagudunathelCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Damage when the wearer is hit: 4 mind Maximum encumbrance: +10 Stamina each turn: +0.60 Maximum stamina: +10.00 Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Eclipse (18-21.6 power, 4 apr, darkness damage) Eclipse (18-21.6 power, 4 apr, darkness damage)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Darkness Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% physical / +15% light / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Firebeam (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. This item has been sent to the Item's Vault. |
Main armor | verdant woollen robe of Angolwen (0 def, 0 armour) verdant woollen robe of Angolwen (0 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Mag / +3 Wil / +1 Con Changes damage: +7% nature Life regen: +0.90 Spellpower: +6 A cloth vestment. It offers no intrinsic protection but can be enchanted. This item has been sent to the Item's Vault. |
Cloak | linen cloak of the Shaloren (1 def, 0 armour) linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | insulating copper amulet insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +12% fire / +10% cold Amulets can have magical properties. |
Inventory
regeneration infusion of the duelist (heal 131 over 5 turns) regeneration infusion of the duelist (heal 131 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 131 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 22; turns 3; dispells darkness)sun infusion (rad 7; power 22; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
manasurge rune of the titan (1218% regen over 10 turns; 61 instant mana) manasurge rune of the titan (1218% regen over 10 turns; 61 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1218% over 10 turns and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the warrior (range 5; power 26; dur 4) phase door rune of the warrior (range 5; power 26; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 5. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 26%, your defense is increased by 26 and all your resistances by 26%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. stralite amuletstralite amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 Amulets can have magical properties. |
Anytar AnytarPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Spell save: +3 Mana when firing critical spell: +2.00 Vim when firing critical spell: +2.00 Spellpower: +2 Rings can have magical properties. |
psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Rings can have magical properties. |
Blade of Distorted Time (40-56 power, 10 apr) Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 80% Str Damage type: Physical Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: 20% to slow target Damage conversion: 20% temporal When wielded/worn: Changes damage: +10% physical / +12% temporal It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Creates a wake of temporal energy that deals 72.61 damage in a beam, as you attempt to rethread the timeline. Affected targets may be stunned, blinded, pinned, or confused for 3 turns. Each target you hit with Rethread will reduce your Paradox by 4. The damage will increase with your Paradox and Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
This item will automatically be transmogrified when you leave the level. stralite longsword (32-44.8 power, 5 apr)stralite longsword (32-44.8 power, 5 apr) Requires: - Strength 35 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Sharp, long, and deadly. |
Penitence (15-18 power, 4 apr, nature damage) Penitence (15-18 power, 4 apr, nature damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. This item has been sent to the Item's Vault. |
cruel elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness damage) cruel elven-wood vilestaff of wizardry (25-30 power, 5 apr, darkness damage)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Changes stats: +3 Mag / +3 Wil Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +16.00% Maximum mana: +22.00 Spellpower: +18 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone vilestaff of warding (30-36 power, 6 apr, darkness damage) surging dragonbone vilestaff of warding (30-36 power, 6 apr, darkness damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Darkness Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +8 Defense: +5 Maximum wards: +2 darkness Changes damage: +30% darkness Talents granted: +2 Ward +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. yew starstaff (20-24 power, 4 apr, physical damage)yew starstaff (20-24 power, 4 apr, physical damage) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Physical Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. arcing stralite waraxe of massacre (37-51.8 power, 5 apr)arcing stralite waraxe of massacre (37-51.8 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 37.0 - 51.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +13 lightning One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blurring hardened leather belt of lifeblurring hardened leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +13 Stealth bonus: +8 Life regen: +1.80 Healing mod.: +13% A belt that goes around your waist. |
Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
This item will automatically be transmogrified when you leave the level. silk robe of the mind (+14%) (3 def, 0 armour)silk robe of the mind (+14%) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 Changes resistances: +14% mind Changes damage: +14% mind A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. traveler's pair of hardened leather boots (0 def, 3 armour)traveler's pair of hardened leather boots (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +23 Physical save: +8 A pair of boots made of leather. |
Flareblur (1 def, 0 armour) Flareblur (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer is hit: 4 fire Changes resistances: +3% mind Changes resistances penetration: +10% mind A pointy cloth hat, very wizardly... |
Phoenixtrail (0 def, 3 armour) Phoenixtrail (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +6% fire Changes resistances penetration: +10% mind Changes damage: +3% fire Critical mult.: +5.00% Mental save: +3 Psi each turn: +0.10 Hate per kill: +5.00 Psi per kill: +1.00 A cap made of leather. |
Branegobar (10/10, 20-28 power, 5 apr) Branegobar (10/10, 20-28 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 20.0 - 28.0 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 10 Damage when this weapon hits(ranged): +4 manaburn Damage against: +10% Elemental / +5% Insect When wielded/worn: Ammo reloads per turns: +4 Arrows are used with bows to pierce your foes to death. |
inquisitor's quiver of elven-wood arrows of amnesia (13/13, 45.5-63.7 power, 14 apr) inquisitor's quiver of elven-wood arrows of amnesia (13/13, 45.5-63.7 power, 14 apr)Requires: - Dexterity 35 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 45.5 - 63.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 13 Special effect when this weapon hits: 25% chance to put talents on cooldown Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits(ranged): +16 manaburn Arrows are used with bows to pierce your foes to death. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
72 alchemist agate 72 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Unrodusin (20/20, 20-24 power, 2 apr) Unrodusin (20/20, 20-24 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +2 Physical crit. chance: +6.5% Capacity: 20 Damage against: +10% Dragon / +15% Vermin When wielded/worn: Ammo reloads per turns: +2 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. psionic stralite torque of clear mind [power 3] (20 cooldown)psionic stralite torque of clear mind [power 3] (20 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to absorb and nullify at most 3 detrimental mental status effects in the next 10 turns, placing all other charms into a 20 cooldown. When used: 100% chance to regenerate 7 psi. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
Achievements
By Zuzeita the Yeek Anorithil level 38
6th Flare 122nd year of Ascendancy at 02:06 see stats
By Zuzeita the Yeek Anorithil level 10
76th Pyre 122nd year of Ascendancy at 23:57 see stats
By Zuzeita the Yeek Anorithil level 20
2nd Mirth 122nd year of Ascendancy at 07:41 see stats
By Zuzeita the Yeek Anorithil level 30
2nd Flare 122nd year of Ascendancy at 04:19 see stats
By Zuzeita the Yeek Anorithil level 38
7th Flare 122nd year of Ascendancy at 18:14 see stats
Log
Zuzeita the level 39 yeek anorithil was tanned to death by Emelama the elven mage on level 3 of Dark crypt.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Ran for 5 turns (stop reason: interesting character).
You are sent back to the material plane!
Zuzeita casts Twilight Surge.
Emelama the elven mage casts Earthen Missiles.
Emelama the elven mage's spell attains critical power!
Emelama the elven mage's spell attains critical power!
Zuzeita starts to bleed.
Zuzeita hits Emelama the elven mage for 94 light, 94 darkness damage (total 186.30).
Zuzeita hits Poluba the elven cultist for 69 light, 22 darkness damage (total 90.65).
Emelama the elven mage hits Zuzeita for 256 physical, 43 physical, 255 physical, 43 physical, 122 physical damage (total 716.25).
Emelama the elven mage killed Zuzeita!
Zuzeita the level 39 yeek anorithil was crushed to death by Emelama the elven mage on level 3 of Dark crypt.
Zuzeita stops bleeding.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Twilight Surge is ready to use.
Ran for 3 turns (stop reason: interesting character).