Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.0 |
| Addons | Items Vault 1.0.0 Stone Wardens DLC Class 1.0.0 |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Construct |
| Class | Golem |
| Level / Exp | 13 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 23 (base 23) |
| Dexterity | 12 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 19 (base 19) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 295/331 |
| Mana | 148/148 |
| Stamina | 136/136 |
| Healing Factor | 1.1 |
| Regeneration | 0.275 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 48 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 9.5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 15.1 (62.5%) |
| Defense | 2.7 |
| Ranged Defense | 2.7 |
| Fatigue | 14 |
| Physical Save | 24.271669855178 |
| Spell Save | 12.386855043238 |
| Mental Save | 8.8280144315371 |
Defense: Resistances
| Physical | + 17%(100%) |
| Arcane | + 8%(100%) |
| All | + 3%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | spiked steel mail armour of stability (2 def, 6 armour) spiked steel mail armour of stability (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +14% Damage when the wearer is hit: 11 physical Physical save: +11 A suit of armour made of mail. |
| In main hand | Xanadama (20.5-30.75 power, 2 apr) Xanadama (20.5-30.75 power, 2 apr)Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 20.5 - 30.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +4 acid When wielded/worn: Changes resistances: +5% arcane Massive two-handed battleaxes. |
Inventory
arcing iron greatmaul of vileness (13-19.5 power, 1 apr) arcing iron greatmaul of vileness (13-19.5 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 13.0 - 19.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +6 lightning / +6 blight Burst (radius 2) on crit: +8 corrupted blood Massive two-handed maul. |
shimmering ash vilestaff of fate (15-18 power, 3 apr, acid damage) shimmering ash vilestaff of fate (15-18 power, 3 apr, acid damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Acid Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% acid Talent granted: +1 Command Staff Physical save: +4 Spell save: +2 Mental save: +3 Maximum mana: +50.00 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
dreamer's linen robe of chaos (agate) (0 def, 0 armour) dreamer's linen robe of chaos (agate) (0 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Changes resistances: +5% physical / -5% arcane / +6% fire / -5% cold / -5% nature / +6% blight Changes resistances penetration: +6% physical / +6% fire / +5% blight Physical save: +11 Spell save: +10 Mental save: +21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
brawler's iron gauntlets of regeneration (0 def, 1 armour) brawler's iron gauntlets of regeneration (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +5 Life regen: +0.50 Stamina each turn: +0.40 Psi each turn: +0.11 Metal gloves protecting the hands up to the middle of the lower arm. |
grounding rough leather cap of constitution (+2) (0 def, 1 armour) grounding rough leather cap of constitution (+2) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Changes resistances: +7% lightning / +5% temporal A cap made of leather. |
Salevena (2 def, 6 armour) Salevena (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Ranged Defense: +4 Fatigue: +14% Changes resistances: +5% arcane / +6% blight A suit of armour made of mail. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
cured leather armour of Eyal (2 def, 4 armour) cured leather armour of Eyal (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +0.60 Maximum life: +41.00 Healing mod.: +11% A suit of armour made of leather. |
prismatic cured leather armour of command (8 def, 7 armour) prismatic cured leather armour of command (8 def, 7 armour)Requires: - Strength 14 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +8 Fatigue: +7% Changes stats: +2 Cun Changes resistances: +13% darkness / +12% light Mental save: +12 A suit of armour made of leather. |
Crackleslicer (4 def, 9 armour) Crackleslicer (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Damage when the wearer hits(melee): 6 lightning Changes resistances: +5% arcane / +12% lightning / +6% acid A suit of armour made of metal plates. |
Stokespar (6 def, 2 armour, 40.5 block) Stokespar (6 def, 2 armour, 40.5 block)Requires: - Strength 16 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Changes resistances: +9% fire Changes damage: +30% acid Talent granted: +2 Block Handheld deflection devices |
Achievements
Log
Can not give orders to this creature.
Salandra casts Refit Golem.
You need to ready 15 alchemist gems in your quiver to heal your golem.
Salandra casts Create Alchemist Gems.
You create: 80 alchemist ametrine
Salandra wears(replacing): 87 alchemist ametrine.
Salandra casts Refit Golem.
Refitting starts...
Refitted for 21 turns.
Character control switched to golem (servant of Salandra).
Salandra casts Rune: Manasurge.
Salandra starts to surge mana.
Sold: spellwoven linen robe of time (+11%) (spinel) (2 def, 0 armour) for 1.30 gold.
Sold: spellwoven woollen robe of light (+15%) (0 def, 0 armour) for 1.20 gold.
Sold: cinder iron gauntlets of dexterity (+2) (0 def, 1 armour) for 2.00 gold.
Sold: cleansing steel plate armour of stability (4 def, 9 armour) for 1.80 gold.
Sold: ash vilestaff (15-18 power, 3 apr, darkness damage) for 0.50 gold.
Sold: radiant cured leather armour (2 def, 4 armour) for 2.30 gold.
Sold: manaburning pouch of steel shots of erosion (17/17, 19-22.8 power, 2 apr) for 3.90 gold.
Sold: pouch of iron shots of daylight (21/21, 9.5-11.4 power, 1 apr) for 1.60 gold.
Sold: brass lantern of health for 1.80 gold.
Sold: spiked rough leather armour (1 def, 2 armour) for 1.00 gold.
Sold: prismatic cured leather armour of spell shielding (2 def, 4 armour) for 1.50 gold.
Sold: void walker's elm vilestaff (10-12 power, 2 apr, fire damage) for 5.70 gold.
Golem (servant of Salandra) can not wear: Stokespar (6 def, 2 armour, 40.5 block) (cannot use currently due to an other worn object).
