















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 50 / 294% |
| Size | big |
| Lifes / Deaths | Killed by Commander Fralor at level 2 on the 11st Retaking 124th year of Ascendancy at 04:30 / 205Killed by sunwall archer at level 5 on the 17th Retaking 124th year of Ascendancy at 14:39 Killed by sun-mage recruit at level 6 on the 18th Retaking 124th year of Ascendancy at 05:53 Killed by sun-mage at level 6 on the 18th Retaking 124th year of Ascendancy at 15:35 Killed by sun-mage at level 7 on the 18th Retaking 124th year of Ascendancy at 23:46 Killed by sunwall archer at level 7 on the 19th Retaking 124th year of Ascendancy at 17:45 Killed by sun-mage recruit at level 8 on the 20th Retaking 124th year of Ascendancy at 02:38 Killed by sun-mage at level 8 on the 20th Retaking 124th year of Ascendancy at 02:53 Killed by sun-mage at level 8 on the 20th Retaking 124th year of Ascendancy at 03:30 Killed by sun-mage at level 8 on the 20th Retaking 124th year of Ascendancy at 03:49 Killed by Outpost Leader John at level 8 on the 20th Retaking 124th year of Ascendancy at 10:35 Killed by Outpost Leader John at level 8 on the 20th Retaking 124th year of Ascendancy at 12:53 Killed by Vorubeth the steam giant yeti rider at level 10 on the 24th Retaking 124th year of Ascendancy at 09:30 Killed by steam giant berserker at level 12 on the 30th Retaking 124th year of Ascendancy at 17:22 Killed by Arch-Merchant Kaltor at level 12 on the 31st Retaking 124th year of Ascendancy at 05:45 Killed by Arch-Merchant Kaltor at level 12 on the 31st Retaking 124th year of Ascendancy at 06:21 Killed by Arch-Merchant Kaltor at level 12 on the 31st Retaking 124th year of Ascendancy at 07:04 Killed by Arch-Merchant Kaltor at level 12 on the 31st Retaking 124th year of Ascendancy at 07:40 Killed by steam giant gunslinger at level 12 on the 31st Retaking 124th year of Ascendancy at 08:17 Killed by Emelavea the steam giant flameshot at level 12 on the 31st Retaking 124th year of Ascendancy at 09:09 Killed by steamgun turret at level 12 on the 31st Retaking 124th year of Ascendancy at 09:45 Killed by Emelavea the steam giant flameshot at level 12 on the 31st Retaking 124th year of Ascendancy at 10:24 Killed by Emelavea the steam giant flameshot at level 12 on the 31st Retaking 124th year of Ascendancy at 11:24 Killed by steamgun turret at level 13 on the 31st Retaking 124th year of Ascendancy at 15:17 Killed by flame turret at level 13 on the 31st Retaking 124th year of Ascendancy at 15:49 Killed by steamgun turret at level 13 on the 31st Retaking 124th year of Ascendancy at 16:27 Killed by steam giant berserker at level 14 on the 31st Retaking 124th year of Ascendancy at 17:16 Killed by steam giant berserker at level 14 on the 31st Retaking 124th year of Ascendancy at 19:43 Killed by Arch-Merchant Kaltor at level 14 on the 31st Retaking 124th year of Ascendancy at 19:58 Killed by Arch-Merchant Kaltor at level 14 on the 31st Retaking 124th year of Ascendancy at 20:14 Killed by shadow at level 17 on the 2nd Revenge 124th year of Ascendancy at 17:54 Killed by Ivitta the squid at level 17 on the 2nd Revenge 124th year of Ascendancy at 23:06 Killed by Nektosh the One-Horned at level 17 on the 3rd Revenge 124th year of Ascendancy at 20:29 Killed by Nektosh the One-Horned at level 17 on the 3rd Revenge 124th year of Ascendancy at 21:06 Killed by blade horror at level 19 on the 40th Revenge 124th year of Ascendancy at 12:18 Killed by luminous horror at level 20 on the 43rd Revenge 124th year of Ascendancy at 21:03 Killed by aether beam at level 21 on the 47th Revenge 124th year of Ascendancy at 15:09 Killed by Amion the human at level 21 on the 47th Revenge 124th year of Ascendancy at 16:18 Killed by Amion the human at level 21 on the 47th Revenge 124th year of Ascendancy at 17:08 Killed by Eluthra the honey tree at level 21 on the 48th Revenge 124th year of Ascendancy at 11:19 Killed by Eluthra the honey tree at level 21 on the 48th Revenge 124th year of Ascendancy at 12:22 Killed by Sawtree at level 21 on the 48th Revenge 124th year of Ascendancy at 18:40 Killed by Sawtree at level 21 on the 48th Revenge 124th year of Ascendancy at 19:01 Killed by Sawtree at level 21 on the 48th Revenge 124th year of Ascendancy at 19:52 Killed by Beteda the astral conjurer at level 22 on the 49th Revenge 124th year of Ascendancy at 20:02 Killed by Beteda the astral conjurer at level 22 on the 49th Revenge 124th year of Ascendancy at 21:42 Killed by Star Gazer at level 23 on the 50th Revenge 124th year of Ascendancy at 12:55 Killed by Star Gazer at level 23 on the 50th Revenge 124th year of Ascendancy at 14:18 Killed by Star Gazer at level 23 on the 50th Revenge 124th year of Ascendancy at 15:08 Killed by orc necromancer (subdued) at level 26 on the 3rd Pain 124th year of Ascendancy at 17:05 Killed by Gay Cowboy at level 26 on the 3rd Pain 124th year of Ascendancy at 18:43 Killed by orc cryomancer (subdued) at level 28 on the 5th Pain 124th year of Ascendancy at 13:56 Killed by orc cryomancer (subdued) at level 28 on the 5th Pain 124th year of Ascendancy at 19:43 Killed by Isildabremira the orc high pyromancer (subdued) at level 28 on the 5th Pain 124th year of Ascendancy at 20:35 Killed by orc high pyromancer (subdued) at level 28 on the 6th Pain 124th year of Ascendancy at 02:13 Killed by orc pyromancer (subdued) at level 28 on the 6th Pain 124th year of Ascendancy at 03:39 Killed by ogre rune-spinner at level 28 on the 6th Pain 124th year of Ascendancy at 09:11 Killed by Leumdar the shalore at level 28 on the 10th Pain 124th year of Ascendancy at 03:38 Killed by Farus the shalore at level 28 on the 10th Pain 124th year of Ascendancy at 05:01 Killed by Ldiraas the shalore at level 31 on the 35th Pain 124th year of Ascendancy at 10:50 Killed by Kaveglsath the shalore at level 31 on the 36th Pain 124th year of Ascendancy at 01:32 Killed by Kaveglsath the shalore at level 31 on the 36th Pain 124th year of Ascendancy at 02:51 Killed by High Sun Paladin Aeryn at level 31 on the 46th Pain 124th year of Ascendancy at 01:57 Killed by High Sun Paladin Aeryn at level 31 on the 46th Pain 124th year of Ascendancy at 03:35 Killed by High Sun Paladin Aeryn at level 31 on the 46th Pain 124th year of Ascendancy at 05:17 Killed by High Sun Paladin Aeryn at level 31 on the 46th Pain 124th year of Ascendancy at 06:04 Killed by High Sun Paladin Aeryn at level 31 on the 46th Pain 124th year of Ascendancy at 07:15 Killed by Mayyvea the sunwall vindicator at level 31 on the 46th Pain 124th year of Ascendancy at 10:30 Killed by Lisygana the sun paladin at level 31 on the 46th Pain 124th year of Ascendancy at 19:08 Killed by Lisygana the sun paladin at level 31 on the 46th Pain 124th year of Ascendancy at 20:08 Killed by Xeruriavena the sunwall vindicator at level 31 on the 46th Pain 124th year of Ascendancy at 21:28 Killed by Silywe the shalore liberator at level 31 on the 46th Pain 124th year of Ascendancy at 22:17 Killed by Silywe the shalore liberator at level 32 on the 46th Pain 124th year of Ascendancy at 23:51 Killed by Lisygana the sun paladin at level 32 on the 47th Pain 124th year of Ascendancy at 00:51 Killed by Lisygana the sun paladin at level 32 on the 47th Pain 124th year of Ascendancy at 02:01 Killed by Yvidhebeth the shalore liberator at level 32 on the 48th Pain 124th year of Ascendancy at 00:47 Killed by armoured skeleton warrior at level 32 on the 48th Pain 124th year of Ascendancy at 01:51 Killed by war hound at level 33 on the 48th Pain 124th year of Ascendancy at 20:59 Killed by High Sun Paladin Aeryn at level 33 on the 49th Pain 124th year of Ascendancy at 10:46 Killed by High Sun Paladin Aeryn at level 33 on the 49th Pain 124th year of Ascendancy at 12:07 Killed by High Sun Paladin Aeryn at level 33 on the 49th Pain 124th year of Ascendancy at 13:25 Killed by High Sun Paladin Aeryn at level 33 on the 49th Pain 124th year of Ascendancy at 14:30 Killed by High Sun Paladin Aeryn at level 33 on the 49th Pain 124th year of Ascendancy at 16:05 Killed by luminous horror at level 35 on the 50th Pain 124th year of Ascendancy at 22:00 Killed by Evoma the human at level 37 on the 9th Dearth 124th year of Ascendancy at 08:25 Killed by Fiarasa the human at level 37 on the 9th Dearth 124th year of Ascendancy at 09:45 Killed by Evoma the human at level 37 on the 9th Dearth 124th year of Ascendancy at 11:19 Killed by Eyadanl the human at level 37 on the 13rd Dearth 124th year of Ascendancy at 02:01 Killed by Eyadanl the human at level 37 on the 13rd Dearth 124th year of Ascendancy at 03:31 Killed by Isloserin the treant at level 37 on the 48th Dearth 124th year of Ascendancy at 14:38 Killed by Lisunn the treant at level 37 on the 49th Dearth 124th year of Ascendancy at 03:22 Killed by Lisunn the treant at level 37 on the 49th Dearth 124th year of Ascendancy at 04:30 Killed by Lisunn the treant at level 37 on the 49th Dearth 124th year of Ascendancy at 05:54 Killed by Lisunn the treant at level 37 on the 49th Dearth 124th year of Ascendancy at 07:26 Killed by Neridanne the treant at level 37 on the 49th Dearth 124th year of Ascendancy at 08:01 Killed by Neridanne the treant at level 37 on the 49th Dearth 124th year of Ascendancy at 08:57 Killed by orc necromancer at level 37 on the 3rd Loss 124th year of Ascendancy at 04:43 Killed by Khoor the Guardian at level 38 on the 4th Loss 124th year of Ascendancy at 00:40 Killed by Agvi the human at level 38 on the 6th Loss 124th year of Ascendancy at 14:38 Killed by Casley the human at level 38 on the 6th Loss 124th year of Ascendancy at 15:50 Killed by Casley the human at level 38 on the 6th Loss 124th year of Ascendancy at 17:03 Killed by Arnidd the human at level 38 on the 6th Loss 124th year of Ascendancy at 18:28 Killed by Arnidd the human at level 38 on the 6th Loss 124th year of Ascendancy at 20:30 Killed by Orray the human at level 38 on the 30th Loss 124th year of Ascendancy at 15:42 Killed by Seairar the human at level 38 on the 39th Loss 124th year of Ascendancy at 12:32 Killed by shadow at level 39 on the 9th Destruction 124th year of Ascendancy at 14:19 Killed by The One That Hunts at level 39 on the 38th Destruction 124th year of Ascendancy at 11:50 Killed by fire wyrm at level 40 on the 39th Destruction 124th year of Ascendancy at 17:48 Killed by fire wyrm at level 40 on the 39th Destruction 124th year of Ascendancy at 19:25 Killed by luminous horror at level 40 on the 39th Destruction 124th year of Ascendancy at 21:36 Killed by radiant horror at level 40 on the 39th Destruction 124th year of Ascendancy at 22:53 Killed by radiant horror at level 40 on the 40th Destruction 124th year of Ascendancy at 04:42 Killed by searing horror at level 40 on the 40th Destruction 124th year of Ascendancy at 07:07 Killed by searing horror at level 40 on the 40th Destruction 124th year of Ascendancy at 09:40 Killed by luminous horror at level 40 on the 40th Destruction 124th year of Ascendancy at 09:59 Killed by radiant horror at level 40 on the 40th Destruction 124th year of Ascendancy at 11:33 Killed by luminous horror at level 40 on the 40th Destruction 124th year of Ascendancy at 13:00 Killed by luminous horror at level 40 on the 40th Destruction 124th year of Ascendancy at 14:18 Killed by searing horror at level 40 on the 40th Destruction 124th year of Ascendancy at 16:25 Killed by luminous horror at level 40 on the 40th Destruction 124th year of Ascendancy at 17:53 Killed by shadow at level 41 on the 41st Destruction 124th year of Ascendancy at 19:42 Killed by Xerumiwe the steam giant guard at level 42 on the 46th Destruction 124th year of Ascendancy at 02:05 Killed by steam defence turret at level 43 on the 15th Remembrance 125th year of Ascendancy at 05:50 Killed by retaliator of Atmos at level 43 on the 15th Remembrance 125th year of Ascendancy at 15:19 Killed by steam defence turret at level 43 on the 15th Remembrance 125th year of Ascendancy at 19:09 Killed by steam defence turret at level 43 on the 15th Remembrance 125th year of Ascendancy at 23:53 Killed by steam giant blood carver at level 43 on the 16th Remembrance 125th year of Ascendancy at 09:22 Killed by steam defence turret at level 43 on the 16th Remembrance 125th year of Ascendancy at 13:21 Killed by steam defence turret at level 43 on the 16th Remembrance 125th year of Ascendancy at 16:49 Killed by Polaganne the steam giant berserker at level 43 on the 17th Remembrance 125th year of Ascendancy at 01:48 Killed by mecharachnid flame thrower at level 43 on the 17th Remembrance 125th year of Ascendancy at 09:32 Killed by steam defence turret at level 43 on the 17th Remembrance 125th year of Ascendancy at 11:50 Killed by necropsych's ghost at level 44 on the 17th Remembrance 125th year of Ascendancy at 19:03 Killed by steam defence turret at level 44 on the 17th Remembrance 125th year of Ascendancy at 23:17 Killed by steam defence turret at level 44 on the 18th Remembrance 125th year of Ascendancy at 00:36 Killed by steam defence turret at level 44 on the 18th Remembrance 125th year of Ascendancy at 02:30 Killed by steam defence turret at level 44 on the 18th Remembrance 125th year of Ascendancy at 17:29 Killed by steam defence turret at level 44 on the 19th Remembrance 125th year of Ascendancy at 10:53 Killed by steam defence turret at level 44 on the 19th Remembrance 125th year of Ascendancy at 14:26 Killed by steam defence turret at level 44 on the 19th Remembrance 125th year of Ascendancy at 18:34 Killed by steam defence turret at level 45 on the 20th Remembrance 125th year of Ascendancy at 09:29 Killed by steam defence turret at level 45 on the 20th Remembrance 125th year of Ascendancy at 13:27 Killed by retaliator of Atmos at level 45 on the 20th Remembrance 125th year of Ascendancy at 21:35 Killed by steam defence turret at level 45 on the 21st Remembrance 125th year of Ascendancy at 00:08 Killed by Council Member Tormak at level 45 on the 21st Remembrance 125th year of Ascendancy at 22:04 Killed by Council Member Tormak at level 45 on the 21st Remembrance 125th year of Ascendancy at 23:25 Killed by Council Member Pendor at level 46 on the 22nd Remembrance 125th year of Ascendancy at 01:39 Killed by Council Member Palaquie at level 46 on the 22nd Remembrance 125th year of Ascendancy at 03:10 Killed by Council Member Pendor at level 46 on the 22nd Remembrance 125th year of Ascendancy at 04:30 Killed by Council Member Pendor at level 46 on the 22nd Remembrance 125th year of Ascendancy at 05:32 Killed by luminous horror at level 48 on the 22nd Remembrance 125th year of Ascendancy at 23:18 Killed by luminous horror at level 48 on the 23rd Remembrance 125th year of Ascendancy at 01:20 Killed by worm that walks at level 48 on the 23rd Remembrance 125th year of Ascendancy at 03:17 Killed by shadow at level 48 on the 23rd Remembrance 125th year of Ascendancy at 04:15 Killed by worm that walks at level 48 on the 24th Remembrance 125th year of Ascendancy at 07:26 Killed by worm that walks at level 49 on the 25th Remembrance 125th year of Ascendancy at 09:08 Killed by Silamira the luminous horror at level 49 on the 25th Remembrance 125th year of Ascendancy at 11:06 Killed by oozing horror at level 49 on the 25th Remembrance 125th year of Ascendancy at 11:43 Killed by titan battlesmasher at level 49 on the 26th Remembrance 125th year of Ascendancy at 09:58 Killed by radiant horror at level 49 on the 26th Remembrance 125th year of Ascendancy at 13:41 Killed by umbral horror at level 49 on the 28th Remembrance 125th year of Ascendancy at 00:16 Killed by titan battlesmasher at level 50 on the 29th Remembrance 125th year of Ascendancy at 05:35 Killed by radiant horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 02:31 Killed by radiant horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 03:12 Killed by searing horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 04:25 Killed by luminous horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 05:43 Killed by radiant horror at level 50 on the 30th Remembrance 125th year of Ascendancy at 06:42 Killed by Sher'Tul High Priest at level 50 on the 30th Remembrance 125th year of Ascendancy at 09:00 Killed by spiked tentacle at level 50 on the 30th Remembrance 125th year of Ascendancy at 09:59 Killed by spiked tentacle at level 50 on the 30th Remembrance 125th year of Ascendancy at 12:06 Killed by spiked tentacle at level 50 on the 30th Remembrance 125th year of Ascendancy at 12:44 Killed by Sher'Tul High Priest at level 50 on the 30th Remembrance 125th year of Ascendancy at 13:33 Killed by Sher'Tul High Priest at level 50 on the 30th Remembrance 125th year of Ascendancy at 14:41 Killed by spiked tentacle at level 50 on the 30th Remembrance 125th year of Ascendancy at 15:47 Killed by spiked tentacle at level 50 on the 30th Remembrance 125th year of Ascendancy at 16:31 Killed by spiked tentacle at level 50 on the 30th Remembrance 125th year of Ascendancy at 17:13 Killed by Sher'Tul High Priest at level 50 on the 30th Remembrance 125th year of Ascendancy at 18:05 Killed by spiked tentacle at level 50 on the 30th Remembrance 125th year of Ascendancy at 18:38 Killed by Sher'Tul High Priest at level 50 on the 30th Remembrance 125th year of Ascendancy at 19:26 Killed by spiked tentacle at level 50 on the 30th Remembrance 125th year of Ascendancy at 20:08 Killed by spiked tentacle at level 50 on the 30th Remembrance 125th year of Ascendancy at 20:56 Killed by lava floor at level 50 on the 30th Remembrance 125th year of Ascendancy at 21:12 Killed by spiked tentacle at level 50 on the 30th Remembrance 125th year of Ascendancy at 21:44 Killed by spiked tentacle at level 50 on the 30th Remembrance 125th year of Ascendancy at 22:52 Killed by spiked tentacle at level 50 on the 30th Remembrance 125th year of Ascendancy at 23:31 Killed by spiked tentacle at level 50 on the 31st Remembrance 125th year of Ascendancy at 00:42 Killed by spiked tentacle at level 50 on the 31st Remembrance 125th year of Ascendancy at 01:42 Killed by Sher'Tul High Priest at level 50 on the 31st Remembrance 125th year of Ascendancy at 02:32 Killed by Sher'Tul High Priest at level 50 on the 31st Remembrance 125th year of Ascendancy at 03:00 Killed by spiked tentacle at level 50 on the 31st Remembrance 125th year of Ascendancy at 03:41 Killed by Sher'Tul High Priest at level 50 on the 31st Remembrance 125th year of Ascendancy at 04:35 Killed by Sher'Tul High Priest at level 50 on the 31st Remembrance 125th year of Ascendancy at 06:07 Killed by eyed tentacle at level 50 on the 31st Remembrance 125th year of Ascendancy at 06:45 Killed by Sher'Tul High Priest at level 50 on the 31st Remembrance 125th year of Ascendancy at 07:36 Killed by Sher'Tul High Priest at level 50 on the 31st Remembrance 125th year of Ascendancy at 08:26 Killed by Sher'Tul High Priest at level 50 on the 31st Remembrance 125th year of Ascendancy at 10:23 Killed by spiked tentacle at level 50 on the 31st Remembrance 125th year of Ascendancy at 10:56 Killed by Sher'Tul High Priest at level 50 on the 31st Remembrance 125th year of Ascendancy at 11:31 Killed by Sher'Tul High Priest at level 50 on the 31st Remembrance 125th year of Ascendancy at 13:27 Killed by spiked tentacle at level 50 on the 31st Remembrance 125th year of Ascendancy at 13:56 Killed by Sher'Tul High Priest at level 50 on the 31st Remembrance 125th year of Ascendancy at 14:29 Killed by eyed tentacle at level 50 on the 31st Remembrance 125th year of Ascendancy at 15:18 Killed by Sher'Tul High Priest at level 50 on the 31st Remembrance 125th year of Ascendancy at 16:29 Killed by Sher'Tul High Priest at level 50 on the 31st Remembrance 125th year of Ascendancy at 17:22 Killed by spiked tentacle at level 50 on the 31st Remembrance 125th year of Ascendancy at 18:15 |
Primary Stats
| Strength | 68 (base 20) |
| Dexterity | 69 (base 60) |
| Constitution | 58 (base 21) |
| Magic | 87 (base 60) |
| Willpower | 27 (base 10) |
| Cunning | 63 (base 58) |
Resources
| Life | 1225/1225 |
| Steam | 100/100 |
| Healing Factor | 1.3654647208589 |
| Regeneration | 4.6803929702429 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 4 |
| Infravision | 12 |
| See Stealth | 23 |
| See Invisible | 20 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 61 |
| Crit Chance | 34% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 68 |
| Accuracy | 61 |
| Crit Chance | 34% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +27% |
| Physical | +12% |
| Temporal | +12% |
| Lightning | +17% |
| Arcane | +15% |
| Fire | +18% |
| All | 0% |
Offense: Damage Penetration
| Nature | +26% |
| Acid | +24% |
| Darkness | +39% |
| All | +14% |
Defense: Base
| Armour (hardiness) | 42 (38.594633868923%) |
| Defense | 61 |
| Ranged Defense | 61 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 33 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Darkness | + 40%( 70%) |
| Temporal | + 30%( 70%) |
| Blight | + 34%( 70%) |
| Arcane | + 32%( 70%) |
| Mind | + 42%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Teleport Resistance | 20% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 78% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 8.4 steam per turn. Can be activated for an instant burst of 42 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Bullets mastery | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Steamtech / Gunner training | 1.50 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| Steamtech / Blacksmith | 1.10 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Automated Cloak Tessellation |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. | active |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Magmasever (15 def, 3 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +15 (+4 eff.) Changes stats: +4 Cun / +4 Wil Changes damage: +18% fire Physical save: +14 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Teleport immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A pair of boots made of leather. |
| Quiver | pouch of iron shots (17/17, 14-17 power, 1 apr) Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 17 When wielded/worn: Talent granted: +3 Saw Shell Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steam Powered Helm (3 def, 12 armour) Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% Infravision radius: +7 Sight radius: +2 See stealth: +15 See invisible: +15 A Helmet. But with steam power! |
| On hands | Zeruhir the Umbrareign (10 def, 3 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +3 Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 18% Changes stats: +6 Str Changes resistances: +15% blight Changes resistances penetration: +10% darkness Changes damage: +12% physical Talent granted: +1 Sand Shredder Mental save: +9 (+3 eff.) Only die when reaching: -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spellpower: +10 (+3 eff.) It can be used to release a radius 2 burst of void energy at up to range 5, dealing 209.44 temporal and 237.49 darkness damage (based on Magic) Activation costs 20 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | gladiator's gold ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +6 Str / +6 Con Blindness immunity: +28% Infravision radius: +5 See stealth: +8 See invisible: +5 Rings make your fingers look great! |
| On fingers | Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: -10 Lck / +6 Wil Changes resistances: +25% mind You feel something is very wrong with this ring. It can be used to summon Crimson Paladin John Activation costs 80 power out of 100/100. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
| Around neck | Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+6 eff.) Mental save: +18 (+6 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.4 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 367.62 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
| In main hand | Gunelegas the Darkshaper Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * 20% chance to reduce armor by 36% * injects a simple virus dealing 71 blight damage on hit and lowering the victims highest stat Travel speed: +600% Damage (Ranged): +19 lightning Damage (radius 1) on hit: +8 darkness Attacks use: 2.0 Steam When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +6.0% Changes resistances: +15% acid Changes resistances penetration: +15% darkness Changes damage: +17% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | blurring drakeskin leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +4 Mag / +6 Wil Stealth bonus: +11 Spell crit. chance: +4% A belt that goes around your waist. |
| In off hand | caustic stralite steamgun of true flight Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +10 On weapon hit: * splashes acid on your target dealing 36 damage and reducing their armor Travel speed: +600% Damage (radius 2) on crit: +16 acid / +19 nature Attacks use: 2.0 Steam When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +9 Physical crit. chance: +9.0% Changes resistances penetration: +10% acid / +12% nature Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 102.93 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Main armor | Pressure-enhanced Slashproof Combat Suit (14 def, 24 armour) Requires: - Strength 16 Crafted by a master Powered by steamtech 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +24 Defense: +14 (+4 eff.) Fatigue: +1% Damage when hit (Melee): 30 physical Changes stats: +8 Dex Reduces opponents crit chance: 7% When you take a hit of more than 10% of your total life the suit's motors activate for the next turn, displacing you before any blow could hit you. A simple leather armour of excellent facture that has been craftily enhanced with hidden miniature steam engines to enhance reflexes and provide safety features. |
Inventory
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 615 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
2 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder GrenadeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Unstoppable Force SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral NeedlegunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+8 eff.) Spellpower: +40 (+12 eff.) Mindpower: +40 (+16 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+13 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
starlit gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% light / +10% darkness Blindness immunity: +20% Cut immunity: +50% Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 160 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Vital Shot You have set the ring to grant you Vital Shot! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
solipsist's steel ring of luminosityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 12 light Changes stats: +3 Mag / +4 Wil / +4 Cun Changes damage: +10% light Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
The ShotgonneRequires: - Strength 25 - Dexterity 40 - Talent Shoot - Talent Steam Pool Powered by steamtech 9.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Dam. multiplier: 125% Firing range: +6 Travel speed: +600% Attacks use: 4.0 Steam When fired, shoots up to 4 extra shots at random foes with a radius 4 cone centered on the target. This huge steamgun can be loaded with more than one bullet so that multiple shots can be fired in a nasty cone of death. It also seems to have been carefully balanced to work like a dual gun set. |
penetrating stralite steamgun of recursion Requires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). On weapon hit: * injects a simple virus dealing 58 blight damage on hit and lowering the victims highest stat Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes resistances penetration: +18% physical Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
kruk cloak (0 def, 0 armour)2.00 Encumbrance. [Cosmetic Item] Type: armor / cloak ; tier 1 A stylish kruk-style cloak, to look awesome. |
miner's pair of rough leather boots of tirelessness (0 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Stamina each turn: +0.40 Maximum stamina: +11.00 Infravision radius: +2 A pair of boots made of leather. |
Frozenviper (0 def, 7 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +7 Fatigue: +3% Damage (Melee): 8 physical Changes stats: +1 Cun / +1 Mag Changes resistances: +6% blight / +3% temporal Changes resistances penetration: +5% cold Changes damage: +6% physical Only die when reaching: -80.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 159.47 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
naturalist's hardened leather gloves of strength (+3) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +2 Damage (Melee): 6 nature Changes stats: +3 Str Changes resistances: +5% nature Changes damage: +5% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-2 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-3 eff.) Mindpower: -10 (-5 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Crown of Command (3 def, 6 armour)Requires: - Heavy armour training - Cunning 25 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +4% Changes stats: +3 Con / +10 Wil Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Cunning / Survival Mindpower: +5 (+2 eff.) Activating this item is instant. It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
Yeti Mind Controller (0 def, 3 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +3% Mental save: +10 (+3 eff.) Mindpower: +9 (+4 eff.) Mental crit. chance: +9% It can be used to hack the mind of a weakened yeti Activation costs 1 power out of 0/8. This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
rough leather hat (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A hat made of leather. Very stylish. |
troll-hide cured leather armour of the deep (6 def, 6 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +7% acid / +6% cold Allows you to breathe in: water Life regen: +4.40 Maximum life: +32.00 Healing mod.: +10% A suit of armour made of leather. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
99 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
15 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
10 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem ArmPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
9 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 11] simple frost salve [power 11]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 131] simple healing salve [power 131]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 131 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / steamtech ; tier 4 Yetis left to call: 8 It can be used to call a trained yeti for help Activation costs 1 power out of 8/8. Call a trained yeti to your side. |
crude focus lensPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 Tinkers can be attached to normal items to improve them with steam power! |
perfect lightning coilPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 On critical strikes generates a 3 tiles lightning beam. Tinkers can be attached to normal items to improve them with steam power! |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Gay Cowboy the Orc Gunslinger level 11
24th Retaking 124th year of Ascendancy at 11:29 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Gay Cowboy the Orc Gunslinger level 8
20th Retaking 124th year of Ascendancy at 13:22 see stats
Do not go gentle into that good night (Exploration mode)
Trapped John.By Gay Cowboy the Orc Gunslinger level 39
9th Destruction 124th year of Ascendancy at 15:22 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Gay Cowboy the Orc Gunslinger level 29
20th Pain 124th year of Ascendancy at 05:40 see stats
I did not want that! (Exploration mode)
Tricked Nektosh into killing one of his own people.By Gay Cowboy the Orc Gunslinger level 17
3rd Revenge 124th year of Ascendancy at 20:29 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gay Cowboy the Orc Gunslinger level 10
23rd Retaking 124th year of Ascendancy at 20:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Gay Cowboy the Orc Gunslinger level 20
41st Revenge 124th year of Ascendancy at 18:40 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Gay Cowboy the Orc Gunslinger level 30
20th Pain 124th year of Ascendancy at 18:10 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Gay Cowboy the Orc Gunslinger level 40
39th Destruction 124th year of Ascendancy at 11:53 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Gay Cowboy the Orc Gunslinger level 50
28th Remembrance 125th year of Ascendancy at 13:14 see stats
No Steam, No Palace. No Palace, No Palace! (Exploration mode)
Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.By Gay Cowboy the Orc Gunslinger level 47
22nd Remembrance 125th year of Ascendancy at 06:48 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Gay Cowboy the Orc Gunslinger level 47
22nd Remembrance 125th year of Ascendancy at 06:48 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Gay Cowboy the Orc Gunslinger level 28
6th Pain 124th year of Ascendancy at 07:49 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Gay Cowboy the Orc Gunslinger level 37
48th Dearth 124th year of Ascendancy at 11:05 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Gay Cowboy the Orc Gunslinger level 21
48th Revenge 124th year of Ascendancy at 18:34 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Gay Cowboy the Orc Gunslinger level 50
31st Remembrance 125th year of Ascendancy at 17:48 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Gay Cowboy the Orc Gunslinger level 33
49th Pain 124th year of Ascendancy at 16:56 see stats
To the Bitter End (Exploration mode)
You have destroyed the last remnants of the Atmos Tribe, ending their civilization.By Gay Cowboy the Orc Gunslinger level 50
32nd Remembrance 125th year of Ascendancy at 20:58 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Gay Cowboy the Orc Gunslinger level 35
51st Pain 124th year of Ascendancy at 13:10 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Gay Cowboy the Orc Gunslinger level 31
20th Pain 124th year of Ascendancy at 22:46 see stats
We weren't kidding! (Exploration mode)
Die to Nektosh's beam without being pinned, stunned, asleep, dazed, or confused.By Gay Cowboy the Orc Gunslinger level 17
3rd Revenge 124th year of Ascendancy at 20:29 see stats
Log
Saving game...
Your summoned Crimson Templar John disappears.
Your summoned Crimson Templar John disappears.
Your summoned Crimson Templar John disappears.
Your summoned Crimson Templar John disappears.
Your summoned Crimson Templar John disappears.
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
There is a Kruk Pride (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 35th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:31.
Today is the 36th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:46.
You don't see how to get there...
You don't see how to get there...
Today is the 37th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:13.
Today is the 38th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Today is the 39th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:55.
Today is the 40th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:10.
Today is the 41st Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:36.





















































































































