Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 Stone Wardens DLC Class 1.0.3 |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 15 / 77% |
Size | medium |
Lifes / Deaths | Killed by orc soldier at level 1 on the 16th Voratun 122nd year of Ascendancy at 11:44 / 43Killed by orc soldier at level 2 on the 19th Voratun 122nd year of Ascendancy at 00:30 Killed by Xanarin the grannor'vin at level 5 on the 21st Voratun 122nd year of Ascendancy at 07:49 Killed by Voruwen the drem at level 5 on the 21st Voratun 122nd year of Ascendancy at 08:33 Killed by Itgauren the shalore at level 8 on the 17th Profit 122nd year of Ascendancy at 06:33 Killed by Itgauren the shalore at level 8 on the 17th Profit 122nd year of Ascendancy at 08:13 Killed by skeleton warrior at level 8 on the 27th Profit 122nd year of Ascendancy at 10:19 Killed by skeleton warrior at level 8 on the 27th Profit 122nd year of Ascendancy at 11:30 Killed by skeleton warrior at level 8 on the 27th Profit 122nd year of Ascendancy at 12:41 Killed by skeleton warrior at level 8 on the 27th Profit 122nd year of Ascendancy at 13:50 Killed by skeleton warrior at level 8 on the 27th Profit 122nd year of Ascendancy at 15:03 Killed by skeleton warrior at level 9 on the 28th Profit 122nd year of Ascendancy at 22:27 Killed by Yvuwyn the water imp at level 12 on the 39th Profit 122nd year of Ascendancy at 10:48 Killed by boiling horror at level 12 on the 40th Profit 122nd year of Ascendancy at 05:10 Killed by Adyrema the ravenous horror at level 12 on the 40th Profit 122nd year of Ascendancy at 07:55 Killed by Adyrema the ravenous horror at level 12 on the 40th Profit 122nd year of Ascendancy at 09:10 Killed by Adyrema the ravenous horror at level 12 on the 40th Profit 122nd year of Ascendancy at 10:29 Killed by Weirdling Beast at level 12 on the 41st Profit 122nd year of Ascendancy at 17:44 Killed by Weirdling Beast at level 12 on the 41st Profit 122nd year of Ascendancy at 19:06 Killed by Weirdling Beast at level 12 on the 41st Profit 122nd year of Ascendancy at 20:20 Killed by Weirdling Beast at level 12 on the 41st Profit 122nd year of Ascendancy at 21:23 Killed by Weirdling Beast at level 12 on the 41st Profit 122nd year of Ascendancy at 22:40 Killed by Wiggly at level 14 on the 6th Wealth 122nd year of Ascendancy at 23:13 Killed by sand-drake at level 14 on the 7th Wealth 122nd year of Ascendancy at 05:20 Killed by Sandworm Queen at level 14 on the 7th Wealth 122nd year of Ascendancy at 12:09 Killed by gigantic corrosive tunneler at level 14 on the 8th Wealth 122nd year of Ascendancy at 01:10 Killed by Augumld the halfling at level 14 on the 8th Wealth 122nd year of Ascendancy at 17:01 Killed by Augumld the halfling at level 14 on the 8th Wealth 122nd year of Ascendancy at 18:07 Killed by Asimraiendar the shalore at level 14 on the 8th Wealth 122nd year of Ascendancy at 19:15 Killed by Augumld the halfling at level 14 on the 8th Wealth 122nd year of Ascendancy at 20:26 Killed by Augumld the halfling at level 14 on the 8th Wealth 122nd year of Ascendancy at 20:56 Killed by Barrgu the human at level 14 on the 8th Wealth 122nd year of Ascendancy at 22:04 Killed by Augumld the halfling at level 14 on the 8th Wealth 122nd year of Ascendancy at 23:21 Killed by Jaknuin the dwarf at level 14 on the 9th Wealth 122nd year of Ascendancy at 10:50 Killed by Jaknuin the dwarf at level 14 on the 9th Wealth 122nd year of Ascendancy at 11:55 Killed by Weirdling Beast at level 14 on the 13rd Wealth 122nd year of Ascendancy at 08:25 Killed by Weirdling Beast at level 14 on the 13rd Wealth 122nd year of Ascendancy at 09:42 Killed by Weirdling Beast at level 14 on the 13rd Wealth 122nd year of Ascendancy at 11:15 Killed by Weirdling Beast at level 14 on the 13rd Wealth 122nd year of Ascendancy at 12:30 Killed by Weirdling Beast at level 14 on the 13rd Wealth 122nd year of Ascendancy at 13:34 Killed by Weirdling Beast at level 14 on the 13rd Wealth 122nd year of Ascendancy at 15:01 Killed by blade horror at level 15 on the 11st Dearth 122nd year of Ascendancy at 18:03 Killed by snow giant thunderer at level 15 on the 13rd Dearth 122nd year of Ascendancy at 01:21 |
Primary Stats
Strength | 45 (base 39) |
Dexterity | 10 (base 10) |
Constitution | 23 (base 18) |
Magic | 10 (base 10) |
Willpower | 38 (base 30) |
Cunning | 13 (base 10) |
Resources
Life | 419/419 |
Stamina | 223/223 |
Equilibrium | 0 |
Healing Factor | 1 |
Regeneration | 1.97 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
See Stealth | 5 |
See Invisible | 5 |
Offense: Mainhand
Damage | 68 |
Accuracy | 32 |
Crit Chance | 6% |
APR | 20 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 25.9 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Blight | +4% |
Physical | +6% |
All | 0% |
Offense: Damage Penetration
Acid | +6% |
Physical | +8% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 19 |
Ranged Defense | 19 |
Fatigue | 1 |
Physical Save | 30.9 |
Spell Save | 21.4 |
Mental Save | 22.925 |
Defense: Resistances
Acid | + 4%( 70%) |
Mind | + 11%( 70%) |
Nature | + 11%( 70%) |
Physical | + 2%( 70%) |
Cold | + 19%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 21% |
Instadeath Resistance | 100% |
Disarm Resistance | 23% |
Poison Resistance | 52% |
Knockback Resistance | 61% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 129 life over 5 turns. |
Class Talents
Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed weapons | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved spell save by +4. | done |
You failed to protect the lone alchemist from death by Wiggly. Escort: lone alchemist (level 2 of Old Forest) | failed |
Escort the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara) | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Willpower by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed length of troll intestine. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | traveler's pair of iron boots of tirelessness (0 def, 3 armour) traveler's pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -2% Maximum encumbrance: +22 Stamina each turn: +0.30 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | scorching brass lantern of revealing scorching brass lantern of revealingPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 11 fire Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap of constitution (+2) (0 def, 1 armour) rough leather cap of constitution (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con A cap made of leather. |
Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | treant's steel ring of pilfering treant's steel ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +4 Defense: +3 Changes resistances: +6% nature Physical save: +7 Poison immunity: +12% Disease immunity: +10% It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | treant's steel ring of tenacity treant's steel ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +5% nature Physical save: +9 Poison immunity: +10% Disease immunity: +11% Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +21% Rings can have magical properties. |
Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | caustic steel battleaxe of shearing (19.5-29.25 power, 2 apr) caustic steel battleaxe of shearing (19.5-29.25 power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 33% acid blind When wielded/worn: Armour penetration: +9 Changes resistances penetration: +8% physical / +6% acid Changes damage: +6% physical Life regen: +0.72 Massive two-handed battleaxes. |
On hands | alchemist's rough leather gloves of strength (+2) (0 def, 1 armour) alchemist's rough leather gloves of strength (+2) (0 def, 1 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str / +2 Mag / +3 Wil Damage when the wearer hits(melee): 3 fire / 3 cold / 4 lightning / 4 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.76 to 107.27 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | enveloping linen cloak of clarity (6 def, 0 armour) enveloping linen cloak of clarity (6 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Mental save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | clarifying steel amulet of the fish clarifying steel amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% mind / +11% cold Allows you to breathe in: water Confusion immunity: +21% Amulets can have magical properties. |
Inventory
clarifying copper amulet of magic (+2) clarifying copper amulet of magic (+2)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +10% mind Confusion immunity: +21% Amulets can have magical properties. |
rogue's copper ring of darkness (+22%) rogue's copper ring of darkness (+22%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +22% darkness Changes damage: +11% darkness Rings can have magical properties. |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Adelrakira (7.5-8.25 power, 24 apr, mind damage)Adelrakira (7.5-8.25 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +10% When wielded/worn: Damage when the wearer is hit: 4 arcane Changes damage: +6% mind / +9% blight Mindpower: +7 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. fungal cured leather slingfungal cured leather sling Requires: - Dexterity 16 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 2 Attack speed: 80% Firing range: +7 When wielded/worn: Talent mastery: +0.10 Wild-gift / Fungus It can be used to regenerate 64 life over 5 turns, placing all other charms into a 20 cooldown. Slings are used to hurl stones or metal shots at your foes. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
10 aquamarine 10 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
6 topaz 6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Wiggly the Dwarf Wyrmic level 11
36th Profit 122nd year of Ascendancy at 14:42 see stats
By Wiggly the Dwarf Wyrmic level 8
27th Voratun 122nd year of Ascendancy at 12:06 see stats
By Wiggly the Dwarf Wyrmic level 10
33rd Profit 122nd year of Ascendancy at 14:22 see stats
By Wiggly the Dwarf Wyrmic level 15
29th Wealth 122nd year of Ascendancy at 05:54 see stats
By Wiggly the Dwarf Wyrmic level 5
19th Voratun 122nd year of Ascendancy at 19:51 see stats
By Wiggly the Dwarf Wyrmic level 1
16th Voratun 122nd year of Ascendancy at 16:16 see stats
By Wiggly the Dwarf Wyrmic level 8
26th Profit 122nd year of Ascendancy at 10:48 see stats
Log
Cold drake hatchling recovers sight.
Wiggly hits cold drake hatchling for 11 fire, 0 cold, 16 blight damage (total 26.60).
Cold drake hatchling hits Wiggly for 22 physical damage.
Cold drake hatchling hits Wiggly for 4 cold damage.
Wiggly hits cold drake hatchling for 30 acid damage.
Wiggly killed cold drake hatchling!
Snow giant thunderer hits Wiggly for 14 nature damage.
Snow giant thunderer casts Lightning.
Snow giant thunderer hits Wiggly for 73 lightning damage.
Wiggly spits acid!
Wiggly's skin returns to normal.
Wiggly hits snow giant thunderer for 67 acid damage.
Snow giant thunderer hits Wiggly for 14 nature damage.
You pickup 0.60 gold pieces.
You pickup 0.90 gold pieces.
You pickup 0.80 gold pieces.
Snow giant thunderer hits Wiggly for 14 nature damage.
Snow giant thunderer casts Chain Lightning.
Snow giant thunderer hits Wiggly for 53 lightning damage.
Snow giant thunderer killed Wiggly!
Snow giant thunderer hits Ce'Nywyn, the lost anorithil for 59 lightning damage.
Wiggly the level 15 dwarf wyrmic was electrocuted to death by a snow giant thunderer on level 2 of Daikara.
Wiggly deactivates Icy Skin.
Wiggly is no longer poisoned.
Wiggly stops regenerating health quickly.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.