Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.47 |
| Addons | Items Vault 0.9.47 Stone Wardens DLC Class 0.9.47 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Higher |
| Class | Bulwark |
| Level / Exp | 18 / 25% |
| Size | big |
| Lifes / Deaths | Killed by ritch flamespitter at level 8 on the 6th Mirth 122nd year of Ascendancy at 02:50 / 31Killed by ultimate gwelgoroth at level 9 on the 49th Dusk 122nd year of Ascendancy at 05:04 Killed by ultimate gwelgoroth at level 9 on the 49th Dusk 122nd year of Ascendancy at 06:17 Killed by Emelilerin the large brown snake at level 11 on the 52nd Dusk 122nd year of Ascendancy at 10:41 Killed by bloated horror at level 11 on the 52nd Dusk 122nd year of Ascendancy at 18:29 Killed by oozing horror at level 11 on the 52nd Dusk 122nd year of Ascendancy at 22:40 Killed by Weirdling Beast at level 11 on the 53rd Dusk 122nd year of Ascendancy at 10:39 Killed by Weirdling Beast at level 11 on the 53rd Dusk 122nd year of Ascendancy at 11:57 Killed by Weirdling Beast at level 11 on the 53rd Dusk 122nd year of Ascendancy at 13:37 Killed by Weirdling Beast at level 11 on the 53rd Dusk 122nd year of Ascendancy at 15:32 Killed by Weirdling Beast at level 11 on the 53rd Dusk 122nd year of Ascendancy at 16:04 Killed by Weirdling Beast at level 11 on the 53rd Dusk 122nd year of Ascendancy at 17:18 Killed by Henni the halfling at level 12 on the 71st Dusk 122nd year of Ascendancy at 01:44 Killed by Ahtrario the shalore at level 12 on the 77th Dusk 122nd year of Ascendancy at 18:48 Killed by Nikolas, the Dwarven Paddlestriker at level 16 on the 67th Haze 122nd year of Ascendancy at 06:54 Killed by Emenne the bloated horror at level 16 on the 76th Haze 122nd year of Ascendancy at 06:54 Killed by Betyrann the umbral horror at level 17 on the 2nd Decay 122nd year of Ascendancy at 23:03 Killed by Betyrann the umbral horror at level 17 on the 2nd Decay 122nd year of Ascendancy at 23:51 Killed by Betyrann the umbral horror at level 17 on the 3rd Decay 122nd year of Ascendancy at 00:41 Killed by Betyrann the umbral horror at level 17 on the 3rd Decay 122nd year of Ascendancy at 01:32 Killed by Betyrann the umbral horror at level 17 on the 3rd Decay 122nd year of Ascendancy at 05:56 Killed by Betyrann the umbral horror at level 17 on the 3rd Decay 122nd year of Ascendancy at 07:38 Killed by Betyrann the umbral horror at level 17 on the 3rd Decay 122nd year of Ascendancy at 10:37 Killed by Betyrann the umbral horror at level 17 on the 3rd Decay 122nd year of Ascendancy at 11:02 Killed by Betyrann the umbral horror at level 17 on the 4th Decay 122nd year of Ascendancy at 11:01 Killed by Betyrann the umbral horror at level 17 on the 4th Decay 122nd year of Ascendancy at 11:58 Killed by Betyrann the umbral horror at level 17 on the 4th Decay 122nd year of Ascendancy at 12:55 Killed by Betyrann the umbral horror at level 17 on the 4th Decay 122nd year of Ascendancy at 16:31 Killed by Betyrann the umbral horror at level 17 on the 4th Decay 122nd year of Ascendancy at 17:04 Killed by Betyrann the umbral horror at level 17 on the 4th Decay 122nd year of Ascendancy at 17:35 Killed by rogue at level 18 on the 1st Wintertide 123rd year of Ascendancy at 03:20 |
Primary Stats
| Strength | 50 (base 38) |
| Dexterity | 43 (base 29) |
| Constitution | 42 (base 29) |
| Magic | 15 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 591/591 |
| Stamina | 212/212 |
| Healing Factor | 1 |
| Regeneration | 2.95 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 58 |
| Crit Chance | 5% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.75 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Physical | +15% |
| Lightning | +4% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +15% |
| Lightning | +5% |
| Physical | +6% |
Defense: Base
| Armour (hardiness) | 25 (30%) |
| Defense | 25.775 |
| Ranged Defense | 33.775 |
| Fatigue | 13 |
| Physical Save | 41.4 |
| Spell Save | 28.1 |
| Mental Save | 15.85 |
Defense: Resistances
| Lightning | + 25%( 70%) |
| Fire | + 11%( 70%) |
| Temporal | + 9%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 6%( 70%) |
| Cold | + 10%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Knockback Resistance | 10% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| beneficial effect | The target filled with the spirit of the bunnies! This grants absolutly no special effects, but it looks very very cute! Bunnyficated! |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Southy. Escort: injured seer (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Old Forest. Escort: lost anorithil (level 3 of Old Forest)As a reward you improved talent Heave (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved talent Heave (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved spell save by +4. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished the Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have forced a recall while into an exploratory farportal zone, the farportal was rendered unusable in the process. The fortress's current energy level is: 41. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed wretchling eyeball. * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed ice wyrm tooth. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * You've found the needed naga tongue. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Woewind (0 def, 4 armour) Woewind (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +3 Dex / +3 Cun / +3 Con Changes resistances: +8% fire / +7% cold / +6% temporal Changes damage: +3% darkness Physical save: +8 Spell save: +3 Mental save: +7 It can be used to activate talent Disengage, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 7.00 Travel Speed: instantaneous Description: Jump away 5 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. |
| On hands | storm iron gauntlets of sorrow (0 def, 1 armour) storm iron gauntlets of sorrow (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 10 mind / 11 darkness / 6 lightning Changes resistances: +5% lightning Changes damage: +4% lightning Mental save: -14 Mindpower: +4 It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5.00 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of kinetic psionic shield [power 13] (20 cooldown) iron torque of kinetic psionic shield [power 13] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical and acid damage by 13 for 6 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Zubedhessra ZubedhessraPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 10 physical Changes resistances: +3% physical Changes resistances penetration: +15% arcane Rings can have magical properties. |
| On fingers | stralite ring 'Cyreyatira' stralite ring 'Cyreyatira'Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Damage when the wearer is hit: 4 blight Critical mult.: +10.00% Mindpower: +14 Rings can have magical properties. |
| Around neck | Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumberance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | thunderous iron waraxe of shearing (7-9.8 power, 2 apr) thunderous iron waraxe of shearing (7-9.8 power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 7.0 - 9.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 25% lightning daze When wielded/worn: Armour penetration: +6 Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +1 Cun / +1 Con Changes resistances penetration: +5% lightning / +6% physical Changes damage: +5% physical One-handed war axes. |
| Around waist | spiritwalker's hardened leather belt of unlife spiritwalker's hardened leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Changes resistances: +9% blight Mana each turn: +0.10 Maximum mana: +20.00 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | reinforced dwarven-steel shield of lightning resistance (+18%) (8 def, 8 armour, 29 dam, 102.5 block) reinforced dwarven-steel shield of lightning resistance (+18%) (8 def, 8 armour, 29 dam, 102.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 29.0 - 34.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +102 When wielded/worn: Armour: +8 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +18% lightning Talent granted: +3 Block Handheld deflection devices |
| Cloak | cashmere cloak of Iron Throne (2 def, 0 armour) cashmere cloak of Iron Throne (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumberance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
This item will automatically be transmogrified when you leave the level. duelist's sun infusion (rad 6; power 73; turns 5; dispells darkness)duelist's sun infusion (rad 6; power 73; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 36). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 73) for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (16 nature damage, 20% healing reduction)insidious poison infusion (16 nature damage, 20% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.00 Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 16.14 nature damage per turns for 7 turns, and reducing the target's healing received by 20%. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. psychic's shielding rune (absorb 182 for 4 turns)psychic's shielding rune (absorb 182 for 4 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 182 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. Daneth's NeckguardDaneth's Neckguard Crafted by a master 2.00 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +10 Fatigue: +2% Changes stats: +6 Str / +6 Con It can be used to activate talent Juggernaut (costing 30 power out of 60/60) : Effective talent level: 2.6 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 20% for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Blazewitch the stralite dagger (35.5-46.15 power, 9 apr) Blazewitch the stralite dagger (35.5-46.15 power, 9 apr)Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 35.5 - 46.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 90% Special effect when this weapon crits: wounds the target When wielded/worn: Accuracy: +8 Physical crit. chance: +8.0% Physical power: +8 Changes stats: +3 Dex Damage when the wearer hits(melee): 4 arcane Changes damage: +3% fire Critical mult.: +5.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. acidic steel greatsword of daylight (23-36.8 power, 2 apr)acidic steel greatsword of daylight (23-36.8 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.0 - 36.8 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: splashes the target with acid Damage when this weapon hits: +6 light / +10 acid Damage against: +15% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar of life (10-11 power, 24 apr, nature damage)nature's thorny mindstar of life (10-11 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 10.0 - 11.0 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +2% blight Changes damage: +4% nature Disease immunity: +16% Life regen: +1.00 Maximum life: +10.00 Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Abyssmoon AbyssmoonRequires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 4 Attack speed: 80% Firing range: +9 Burst (radius 2) on crit: +2 fire When wielded/worn: Accuracy: +20 Physical power: +9 Changes stats: +3 Str Changes resistances penetration: +5% blight Changes damage: +3% blight Talent cooldown: Steady Shot (-2 turns) Slings are used to hurl stones or metal shots at your foes. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Armour Penetration: +10 Attack speed: 100% When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Staff of Destruction (20-24 power, 4 apr, fire damage) Staff of Destruction (20-24 power, 4 apr, fire damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane / +20% fire / +20% cold / +20% lightning Talent granted: +1 Command Staff Spellpower: +10 Spell crit. chance: +15% This unique-looking staff is carved with runes of destruction. |
nightruned rough leather belt of the titan nightruned rough leather belt of the titanPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 Changes resistances: +5% darkness / +6% light A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. thick cashmere cloak of warlust (2 def, 7 armour)thick cashmere cloak of warlust (2 def, 7 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 Armour: +7 Defense: +2 Changes resistances: +14% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Destabilize (10% chance level 1). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
This item will automatically be transmogrified when you leave the level. stabilizing hardened leather cap of the depths (0 def, 3 armour)stabilizing hardened leather cap of the depths (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Allows you to breathe in: water Physical save: +5 A cap made of leather. |
fortifying iron mail armour of command (8 def, 8 armour) fortifying iron mail armour of command (8 def, 8 armour)Requires: - Strength 14 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Defense: +8 Fatigue: +12% Changes stats: +2 Str / +2 Cun / +2 Con Mental save: +10 Maximum life: +32.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of acid resistance (3 def, 13 armour)impenetrable dwarven-steel mail armour of acid resistance (3 def, 13 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +13 Defense: +3 Fatigue: +16% Changes resistances: +20% acid A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel shield of physical resistance (+13%) (8 def, 2 armour, 30.5 dam, 76 block)acidic dwarven-steel shield of physical resistance (+13%) (8 def, 2 armour, 30.5 dam, 76 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +76 Damage when this weapon hits: +12 acid blind When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 10 acid Changes resistances: +13% physical Talent granted: +3 Block Handheld deflection devices |
This item will automatically be transmogrified when you leave the level. icy dwarven-steel shield of arcane resistance (+10%) (8 def, 2 armour, 31.5 dam, 77.5 block)icy dwarven-steel shield of arcane resistance (+10%) (8 def, 2 armour, 31.5 dam, 77.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 31.5 - 37.8 Uses stat: 100% Str Damage type: Physical Physical crit. chance: +3.5% Block value: +78 Damage when this weapon hits: +16 ice When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage when the wearer is hit: 11 cold Changes resistances: +10% arcane Talent granted: +3 Block Handheld deflection devices |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
179 alchemist agate 179 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 aquamarine 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst 4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Southy the Higher Bulwark level 14
14th Haze 122nd year of Ascendancy at 01:15 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Southy the Higher Bulwark level 12
67th Dusk 122nd year of Ascendancy at 08:23 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Southy the Higher Bulwark level 12
53rd Dusk 122nd year of Ascendancy at 19:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Southy the Higher Bulwark level 10
51st Dusk 122nd year of Ascendancy at 13:13 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Southy the Higher Bulwark level 16
67th Haze 122nd year of Ascendancy at 07:49 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Southy the Higher Bulwark level 8
43rd Dusk 122nd year of Ascendancy at 20:54 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Southy the Higher Bulwark level 12
56th Dusk 122nd year of Ascendancy at 15:41 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Southy the Higher Bulwark level 15
15th Haze 122nd year of Ascendancy at 17:16 see stats
Log
Southy slows down.
Southy shrugs off the effect 'Cripple'!
Southy hits rogue for 4 blight, 4 blight damage (total 8.00).
Rogue hits Southy for 0 physical, 0 physical, 6 nature damage (total 5.82).
Snow giant boulder thrower hits Southy for 9 physical, 5 cold damage (total 13.15).
Southy hits snow giant boulder thrower for 4 blight damage.
Rogue performs a critical strike!
Rogue misses Southy.
Southy hits rogue for 4 blight damage.
Rogue hits Southy for 8 physical damage.
Rogue killed Southy!
Southy the level 18 higher bulwark was swiped to death by a rogue on level 2 of Tempest Peak.
Southy deactivates Shield Wall.
Southy speeds up.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving done.
Saving done.
Saving game...
Talent Shield Pummel is ready to use.
Talent Block is ready to use.
Resting starts...
Talent Gift of the Highborn is ready to use.
Talent Greater Weapon Focus is ready to use.
Talent Rush is ready to use.
Talent Shield Wall is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).
You are sent back to the material plane!
