Hidden Dagger the level 7 Cornac Rogue by DadLun

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp7 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 11)
Dexterity22 (base 22)
Constitution13 (base 10)
Magic12 (base 10)
Willpower11 (base 10)
Cunning18 (base 18)

Resources

Life185/185
Stamina110/110
Healing Factor1.0245901639344
Regeneration2.3053278688525

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage24
Accuracy30
Crit Chance12%
APR5
Speed1.00

Offense: Offhand

Damage13
Accuracy30
Crit Chance12%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Offense: Damage Bonus

Mind+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense29
Ranged Defense29
Fatigue7
Physical Save20
Spell Save8
Mental Save11

Defense: Resistances

Mind+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Cunning / Trapping1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Cunning / Poisons1.30
4/5
0/5
0/5
0/5
Technique / Throwing knives1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
4/5
0/5
1/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
2/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
done
done
active

Equipment

Tool
On fingers
On head
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Hidden Dagger picks up (k.): citrine.
Hidden Dagger picks up (f.):
spinel.
Hidden Dagger picks up (k.):
ametrine.
Hidden Dagger picks up (f.):
spinel.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 10.00 gold from the transmogrification of
Planar Beacon.
You gain 1.75 gold from the transmogrification of
iron greatsword of phasing (15.5-24.8 power, 8 apr).
You gain 0.95 gold from the transmogrification of
acidic iron greatmaul of massacre (25.5-38.25 power, 1 apr).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 42; cd 12).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the duelist (absorb 42; cd 22).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Hidden Dagger deactivates
Apply Poison.