Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Shadowblade |
Level / Exp | 50 / 1865% |
Size | small |
Lifes / Deaths | Killed by Yeesus at level 50 on the 55th Regrowth 123rd year of Ascendancy at 14:53 / 1 |
Primary Stats
Strength | 55 (base 36) |
Dexterity | 98 (base 66) |
Constitution | 23 (base 9) |
Magic | 111 (base 60) |
Willpower | 35 (base 13) |
Cunning | 127 (base 60) |
Resources
Life | 700/826 |
Mana | 279/649 |
Stamina | 18/356 |
Steam | 100/100 |
Healing Factor | 1.3099022211821 |
Regeneration | 4.2571822188411 |
Speed
Mental | +5.0182080713057E-12% |
Attack | 0% |
Movement | +10% |
Spell | +4.9960036108132E-12% |
Global | +115% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 5 |
See Stealth | 49.242677126183 |
See Invisible | 61.242677126183 |
Offense: Mainhand
Damage | 215 |
Accuracy | 85 |
Crit Chance | 100% |
APR | 47 |
Speed | 1.00 |
Offense: Offhand
Damage | 95 |
Accuracy | 85 |
Crit Chance | 84% |
APR | 42 |
Speed | 1.00 |
Offense: Spell
Spellpower | 78 |
Crit Chance | 61% |
Speed | 0.99999999999995 |
Offense: Mind
Mindpower | 48 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
Blight | +9% |
Arcane | +52% |
Cold | +37% |
All | 0% |
Physical | +59% |
Darkness | +20% |
Light | +9% |
Temporal | +37% |
Lightning | +49% |
Mind | +15% |
Fire | +56% |
Nature | +30% |
Offense: Damage Penetration
Lightning | +36% |
Light | +40% |
Mind | +40% |
Fire | +40% |
All | +30% |
Defense: Base
Armour (hardiness) | 26 (51.69962066283%) |
Defense | 101 |
Ranged Defense | 101 |
Fatigue | 0 |
Physical Save | 48 |
Spell Save | 40 |
Mental Save | 62 |
Defense: Resistances
Lightning | + 43%( 70%) |
Temporal | + 35%( 70%) |
Fire | + 26%( 70%) |
Cold | + 27%( 70%) |
All | + 18%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 34% |
Teleport Resistance | 100% |
Pinning Resistance | 46% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 177 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 8 of Dreadfell. Escort: lost tinker (level 8 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 377. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed skeleton mage skull. * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Infernobringer (0 def, 5 armour) Infernobringer (0 def, 5 armour) 3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Cun +6 Con dps ---------- Dmg.mod +15% mind +12% fire Res.pen +10% mind ----- def ----- Armour +5 Fatigue +4% Resists +12% temporal Phys.save +38 (+12 eff.) Mind.save +24 (+6 eff.) Heal.mod +20% Disease- +20% Confus- +21% Pinning- +46% Knockbk- +25% Teleport- +100% Def/telep +15 Res/telep +15% Dur/telep +15% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Xeramira the dwarven lantern Xeramira the dwarven lantern0.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +7 Mag dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +12% arcane +12% physical Apr +1 Melee Ret 4 physical ----- def ----- Resists +8% cold +9% temporal Die.at -40.00 life Def/telep +18 Res/telep +13% Dur/telep +30% ---------- misc Light +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | X-Ray Goggles (10 def, 0 armour) X-Ray Goggles (10 def, 0 armour) 2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +20 Cun dps ---------- Acc +20 (+4 eff.) ----- def ----- Defense +10 (+2 eff.) Mind.save +15 (+3 eff.) Blind- +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 26 power out of 30/30 How do these even work? |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | Daireharablek the Sungrind (dig speed 30 turns) Daireharablek the Sungrind (dig speed 30 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +3 Dex dps ---------- Crit.mult +20.00% Dmg.mod +9% light Res.pen +10% light ----- def ----- Defense +20 (+3 eff.) Fatigue -8% Resists +3% cold ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
On fingers | Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Arcane Might You have set the ring to grant you Arcane Might! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Around neck | Koryrakath Koryrakath0.1 T4 amulet jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Dex +2 Wil +6 Cun +8 Con dps ---------- Crit.mult +15.00% Phys.pwr +10 (+1 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +10 (+3 eff.) Mov.spd +10% Dmg.mod +9% blight +7% fire +3% arcane Acc +5 (+1 eff.) Apr +3 ----- def ----- Defense +5 (+1 eff.) Fatigue -8% Mind.save +12 (+3 eff.) HP.reg +3.00 Confus- +14% ---------- misc Stam/turn +2.50 Amulets make your neck look great! |
In main hand | Mandible of Ungolmor (40-52 power, 32 apr) Mandible of Ungolmor (40-52 power, 32 apr) 1.0 T5 dagger 1H weapon [Unique] Nature Power 40.0 - 52.0 Physical Uses 65% Cun, 35% Dex, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +32 Crit +42.0% Atk.spd 100% Dmg.conv 30% darkness On Hit: 20% Poisonous Bite 3 On Crit: * inflicts spydric poison dealing 200 damage over 3 turns and pinning the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +15 Poison- +100% ---------- misc Light -2 Talents +5 Toxic Death This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Around waist | Torchkill Torchkill 1.0 T3 belt armor [Rare] Arcane While equipped: Stats +4 Dex +2 Wil dps ---------- Res.pen +10% fire ----- def ----- Defense +10 (+2 eff.) Resists +9% fire Crit.chn- 15.00% Proj.slow +25% Anom.red +14 Max.HP +74.00 Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +53.00 Max.stam +46.00 Max.hate +14.00 Max.psi +29.00 Max.vim +28.00 Max.P.En +29.00 Max.N.En +26.00 See.Invis +12 A belt that goes around your waist. |
In off hand | Chyyarak (20-27 power, 27 apr) Chyyarak (20-27 power, 27 apr) 1.0 T3 dagger 1H weapon [Random Unique] Arcane/Master Power 20.5 - 26.7 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +27 Crit +26.0% Atk.spd 100% On Hit: * 10% chance to reduce all saves and defense by 30 * 10% chance to gain 10% of a turn (3/turn limit) * Create an explosion dealing 124 lightning damage (1/turn) On Crit: * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +6% lightning +5% all Acc +9 (+2 eff.) Apr +7 Melee Ret 8 mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) Sharp, short and deadly. |
Cloak | Belara (38 def, 0 armour) Belara (38 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +30 (+5 eff.) Acc +30 (+6 eff.) ----- def ----- Defense +38 (+6 eff.) Resists +30% lightning Phys.save +8 (+3 eff.) Die.at -80.00 life Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Galen's Flowing Robe (0 def, 0 armour) Galen's Flowing Robe (0 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +7 Mag +7 Wil +7 Cun dps ---------- Spell.crit +12% Spell.pwr +35 (+7 eff.) Dmg.mod +37% lightning +37% temporal +37% cold +37% fire +37% arcane +37% physical ----- def ----- Resists +15% all ---------- misc Mana/turn +2.00 Max.mana +77.00 Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
Inventory
healing infusion of the sneak (heal 360; cd 15) healing infusion of the sneak (heal 360; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 360 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 703%; cd 18) movement infusion of the duelist (speed 703%; cd 18)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 703% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune (range 8; phase 27; cd 17) blink rune (range 8; phase 27; cd 17)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 118; cd 22) shatter afflictions rune of the duelist (absorb 118; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 180; cd 16) shatter afflictions rune of the duelist (absorb 180; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 180 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 166; cd 22) shatter afflictions rune of the duelist (absorb 166; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 166 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 182; cd 15) shatter afflictions rune of the sneak (absorb 182; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 182 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 401; dur 5; cd 15) shielding rune of the wizard (absorb 401; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 401 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 683; dur 6; cd 16) shielding rune of the wizard (absorb 683; dur 6; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 683 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 66; blocks 6; dur 4; cd 13) stormshield rune (threshold 66; blocks 6; dur 4; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 66 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Acid Groove schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Flare Shell 2 schematic: Flare Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Flash Powder 4 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil schematic: Lightning Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge 2 schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rustproof Coating 3 schematic: Rustproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch schematic: Shocking Touch0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Steamgun 5 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Stormsweeper the voratun amulet Stormsweeper the voratun amulet0.1 T5 amulet jewelry [Rare] Master While equipped: dps ---------- Res.pen +26% lightning ----- def ----- Resists +9% darkness Phys.save +19 (+6 eff.) Cut- +21% Knockbk- +21% Teleport- +21% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Masteries +0.40 Wild-gift/Harmony Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (178). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blindknight Blindknight0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% light ----- def ----- Resists +3% darkness +9% cold Crit.chn- 10.00% HP.reg +1.00 Disease- +20% Stun/Frz- +28% Rings make your fingers look great! |
Bregarig Bregarig0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Dex +2 Wil +9 Cun dps ---------- Spell.pwr +5 (+1 eff.) S.pwr/crit +4 Dmg.mod +19% light +3% blight Acc +14 (+3 eff.) On Hit (Melee): * 21% chance to reduce all saves and defense by 30 ----- def ----- Resists +38% light +9% mind Max.HP +50.00 Disarm- +50% Pinning- +40% Knockbk- +50% Rings make your fingers look great! |
Cyruthra the Shimmerrace Cyruthra the Shimmerrace0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% lightning +15% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Resists +6% lightning HP.reg +3.00 Stun/Frz- +29% Def/telep +5 Res/telep +5% Dur/telep +5% Rings make your fingers look great! |
Layewe the stralite ring Layewe the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex +11 Cun +3 Con dps ---------- Mind.crit +3% Dmg.mod +13% cold Acc +28 (+6 eff.) ----- def ----- Armour +8 Resists +26% cold Mind.save +13 (+3 eff.) Confus- +40% Rings make your fingers look great! |
Manotorak Manotorak0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Cun ----- def ----- Defense +31 (+5 eff.) Die.at -40.00 life Poison- +20% Disease- +20% Rings make your fingers look great! |
Vileshine Vileshine0.1 T3 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Mag +9 Wil +4 Cun dps ---------- Spell.pwr +7 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +9% nature Acc +11 (+3 eff.) Apr +10 On Hit (Melee): * 10% chance to slow global speed by 57% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +10 (+2 eff.) Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% acid Melee Ret 6 light ----- def ----- Resists +12% light Mind.save +9 (+2 eff.) Max.HP +118.00 HP.reg +20.00 Heal.mod +23% Confus- +28% Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
conjurer's stralite ring of life conjurer's stralite ring of life0.1 T4 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.pwr +10 (+2 eff.) ----- def ----- Max.HP +70.00 HP.reg +13.00 Heal.mod +17% Rings make your fingers look great! |
copper ring of the mountain (+10%) copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Rings make your fingers look great! |
psionicist's steel ring of the mountain (+10%) psionicist's steel ring of the mountain (+10%)0.1 T2 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Mind.save +6 (+1 eff.) Rings make your fingers look great! |
steel ring 'Gleamobsidian' steel ring 'Gleamobsidian'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Dmg.mod +6% light Acc +7 (+2 eff.) Melee Ret 6 light On Hit (Melee): * 20% chance to slow global speed by 57% ----- def ----- Armour +6 Die.at -40.00 life ---------- misc Max.stam +30.00 Rings make your fingers look great! |
voratun ring 'Snowpyre' voratun ring 'Snowpyre'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Res.pen +25% cold Melee Ret 4 arcane ----- def ----- Resists +12% cold Mind.save +15 (+3 eff.) Max.HP +50.00 Blind- +20% Disease- +20% Disarm- +50% Pinning- +65% Knockbk- +45% Rings make your fingers look great! |
balanced dwarven-steel battleaxe of evisceration (32-48 power, 2 apr) balanced dwarven-steel battleaxe of evisceration (32-48 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego+] Master Power 32.0 - 48.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Wound the target dealing 357 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +16.0% Phys.pwr +16 (+2 eff.) Acc +16 (+4 eff.) ----- def ----- Defense +16 (+3 eff.) Disarm- +53% Massive two-handed battleaxes. |
Arywe the Jetbutcher (36-47 power, 9 apr) Arywe the Jetbutcher (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 36.5 - 47.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Phasing +40% Melee+ +20 physical On Hit.r1 +24 physical On Crit.r2 +20 darkness On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +6 Dex +3 Con dps ---------- Phys.crit +15.0% Crit.mult +27.20% ---------- misc Max.stam +40.00 Light +4 Sharp, short and deadly. |
Bleakkarma (13-17 power, 6 apr) Bleakkarma (13-17 power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Arcane/Master Power 13.0 - 16.9 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 10% chance to reduce armor by 44% * Create an explosion dealing 124 lightning damage (1/turn) On Crit: * Wound the target dealing 357 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +6 (+1 eff.) Dmg.mod +9% lightning Res.pen +12% lightning +15% darkness Acc +7 (+2 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +3% darkness Disarm- +22% Sharp, short and deadly. |
Scaldpulverizer (38-49 power, 9 apr) Scaldpulverizer (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 darkness +30 cold Against +16% Living On Hit.r1 +12 mind +16 fire While equipped: Stats +7 Dex +2 Mag dps ---------- Mind.crit +3% S.pwr/crit +4 Phys.spd +10% Dmg.mod +9% blight +6% fire Res.pen +15% all Acc +49 (+10 eff.) Apr +15 ---------- misc Mana/turn +0.04 Sharp, short and deadly. |
Yeesus' Cross (52-68 power, 9 apr) Yeesus' Cross (52-68 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 52.0 - 67.6 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +8 mind On Crit.r2 +12 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 124 damage On Crit: * Wound the target dealing 357 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +15 (+2 eff.) Dmg.mod +9% darkness Res.pen +15% nature +15% darkness +14% all Acc +25 (+5 eff.) Apr +15 Melee Ret 8 nature Sharp, short and deadly. |
enhanced voratun dagger of erosion (39-51 power, 9 apr) enhanced voratun dagger of erosion (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature Power 39.0 - 50.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +15 nature While equipped: Stats +12 Str +13 Dex +11 Mag +13 Wil +13 Cun +13 Con Sharp, short and deadly. |
flaming voratun dagger of massacre (51-66 power, 9 apr) flaming voratun dagger of massacre (51-66 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane/Master Power 51.0 - 66.3 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +20 fire Sharp, short and deadly. |
truestriking steel dagger of massacre (20-27 power, 6 apr) truestriking steel dagger of massacre (20-27 power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master Power 20.5 - 26.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +13 (+3 eff.) Apr +9 Sharp, short and deadly. |
voratun dagger 'Chargeshaper' (36-47 power, 9 apr) voratun dagger 'Chargeshaper' (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Psionic Power 36.0 - 46.8 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +42 lightning +8 fire +43 cold +20 nature +11 acid On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Crit.mult +10.00% Mov.spd +36% Res.pen +17% lightning +10% mind +11% cold +20% nature +17% acid Apr +13 ----- def ----- Mind.save +9 (+2 eff.) Sharp, short and deadly. |
balanced voratun greatmaul of massacre (86-129 power, 4 apr) balanced voratun greatmaul of massacre (86-129 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego] Master Power 86.0 - 129.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Acc +21 (+5 eff.) ----- def ----- Defense +19 (+3 eff.) Disarm- +69% Massive two-handed mauls. |
voratun greatmaul 'Blindwill' (70-106 power, 4 apr) voratun greatmaul 'Blindwill' (70-106 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 70.5 - 105.8 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +20 darkness +28 fire On Crit.r2 +12 temporal +27 physical While equipped: Stats +5 Str +9 Dex dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +18% darkness Melee Ret 8 darkness 8 physical ----- def ----- Defense +40 (+7 eff.) Resists +9% temporal Massive two-handed mauls. |
Dethblyd (70-112 power, 18 apr) Dethblyd (70-112 power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 70.0 - 112.0 Physical Uses 60% Mag, 130% Str Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
enhanced steel greatsword of crippling (24-38 power, 2 apr) enhanced steel greatsword of crippling (24-38 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego++] Nature/Master Power 24.0 - 38.4 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +9 Cun +10 Con dps ---------- Phys.crit +13.0% Massive two-handed swords. |
inquisitor's stralite greatsword of persecution (52-82 power, 3 apr) inquisitor's stralite greatsword of persecution (52-82 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Disrupt Power 51.5 - 82.4 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Against +35% Unnatural On Crit: * Deals 83 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +7 Wil Massive two-handed swords. |
quick voratun longsword of torment (41-57 power, 6 apr) quick voratun longsword of torment (41-57 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Master/Psionic Power 41.0 - 57.4 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +24 (+5 eff.) Sharp, long, and deadly. |
voratun longsword of projection (44-62 power, 6 apr) voratun longsword of projection (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Psionic Power 44.0 - 61.6 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, long, and deadly. |
acidic voratun mace of crippling (46-65 power, 6 apr) acidic voratun mace of crippling (46-65 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 46.5 - 65.1 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 While equipped: dps ---------- Phys.crit +15.0% Blunt and deadly. |
acidic voratun mace of rage (46-65 power, 6 apr) acidic voratun mace of rage (46-65 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane/Master Power 46.5 - 65.1 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 While equipped: Stats +11 Str dps ---------- Dmg.mod +12% physical Acc +23 (+5 eff.) Blunt and deadly. |
thought-forged voratun mace of enduring (44-62 power, 6 apr) thought-forged voratun mace of enduring (44-62 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Nature/Psionic Power 44.5 - 62.3 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +21 mind On Hit: * 30% chance to reduce all saves and defense by 30 While equipped: Stats +21 Wil +6 Cun +15 Con ----- def ----- Max.HP +108.00 Blunt and deadly. |
gifted living mindstar of balance (15-16 power, 40 apr, nature damage) gifted living mindstar of balance (15-16 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature Power 15.0 - 16.5 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +22 (+7 eff.) ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) ---------- misc Equi/ret +2.40 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Salathra the Oozeterror (30-36 power, 6 apr, blight element) Salathra the Oozeterror (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +18% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% blight +59% physical +33% nature +27% lightning Apr +8 ----- def ----- Resists +27% nature ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element) Sceptre of the Archlich (40-48 power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Power 40.0 - 48.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +40 (+8 eff.) Dmg.mod +35% darkness ---------- misc Masteries +0.20 Spell/Animus +0.20 Spell/Master of flesh +0.20 Spell/Master necromancer +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
infernal elm starstaff of breaching (10-12 power, 2 apr, light element) infernal elm starstaff of breaching (10-12 power, 2 apr, light element)5.0 T1 staff 2H weapon [Ego++] Arcane Power 10.0 - 12.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Crit.mult +20.00% Spell.pwr +8 (+2 eff.) Melee+ 18 fire Dmg.mod +10% light Res.pen +5% light ---------- misc See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Glowglamour Glowglamour4.0 T5 steamgun 1H weapon Reqs Shoot [Random Unique] Arcane/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +25 lightning +25 draining blight +18 fire Uses 2.0 Steam While equipped: dps ---------- Dmg.mod +22% lightning +20% fire +9% light +3% mind Res.pen +5% mind +25% light Melee Ret 4 mind ----- def ----- Resists +6% lightning ---------- misc Psi/ret +0.16 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steady voratun steamgun of true flight steady voratun steamgun of true flight4.0 T5 steamgun 1H weapon Reqs Shoot [Ego+] Master/Steamtech Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +18.0% Acc +29 (+6 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Emalaith Emalaith1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +11 Mag +11 Wil dps ---------- Phys.crit +6.0% Spell.crit +6% Crit.mult +14.00% Phys.pwr +18 (+3 eff.) Dmg.mod +3% mind ----- def ----- Defense +5 (+1 eff.) Resists +12% blight +6% temporal +5% arcane +3% light Spell.save +14 (+5 eff.) ---------- misc Mana/turn +0.04 Size +1 A belt that goes around your waist. |
Fulygen the hardened leather belt Fulygen the hardened leather belt1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Wil dps ---------- Phys.pwr +4 (+0 eff.) Against +15% Summoned ----- def ----- Armour +4 Resists +7% acid +6% fire +5% arcane +7% cold +3% mind +7% lightning D.Red.from +15% Summoned Spell.save +7 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Size +1 A belt that goes around your waist. |
Isubrelle the rough leather belt Isubrelle the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Wil dps ---------- Spell.pwr +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 30 ----- def ----- Fatigue -5% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.enc +23 Max.mana +60.00 A belt that goes around your waist. |
Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 377, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Rhurain the drakeskin leather belt Rhurain the drakeskin leather belt1.0 T5 belt armor [Random Unique] Master/Psionic While equipped: Stats +1 Str +10 Dex +11 Cun +9 Lck dps ---------- Phys.crit +18.0% Mind.crit +15% Phys.pwr +10 (+1 eff.) Mind.pwr +26 (+9 eff.) Res.pen +15% physical ----- def ----- Phys.save +8 (+3 eff.) Stealth +11 Die.at -60.00 life ---------- misc T.Disarm +23 Infravis +5 A belt that goes around your waist. |
blurring rough leather belt of unlife blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +9 (+2 eff.) Resists +5% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Cloak of Daggers (10 def, 0 armour) Cloak of Daggers (10 def, 0 armour)2.0 T4 cloak armor [Unique] Steamtech While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+0 eff.) ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Has a 50% chance each turn to slash an adjacent enemy for 366 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Freezefurnace the cashmere cloak (2 def, 0 armour) Freezefurnace the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Dex +3 Wil +3 Cun ----- def ----- Defense +2 (+0 eff.) Resists +6% blight +6% cold +15% darkness Mind.save +9 (+2 eff.) Max.HP +100.00 ---------- misc Psi/ret +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gorohek the Umbrabender (2 def, 0 armour) Gorohek the Umbrabender (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce damage dealt by 24% ----- def ----- Defense +2 (+0 eff.) Resists +3% cold +15% fire +6% nature +9% darkness Phys.save +7 (+2 eff.) Max.HP +71.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Poreta (3 def, 0 armour) Poreta (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Psionic While equipped: Stats +5 Wil +6 Cun +2 Con dps ---------- Mind.crit +8% Phys.pwr +10 (+1 eff.) Dmg.mod +9% acid Res.pen +5% acid Apr +2 Melee Ret 6 acid ----- def ----- Defense +3 (+1 eff.) Resists +20% nature +20% blight Phys.save +9 (+3 eff.) Max.HP +112.00 HP.reg +11.00 Heal.mod +20% ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Isolaith' (2 def, 0 armour) cashmere cloak 'Isolaith' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +15 (+3 eff.) Dmg.mod +6% acid On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Defense +2 (+0 eff.) Resists +9% acid Phys.save +11 (+4 eff.) Mind.save +10 (+2 eff.) Die.at -50.00 life Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Anidil the cashmere robe (0 def, 0 armour) Anidil the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +2 Cun +3 Dex dps ---------- Crit.mult +30.00% Dmg.mod +16% acid +12% mind Res.pen +20% mind ----- def ----- Resists +24% acid +11% all ---------- misc Psi/ret +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arthazilavon the linen robe (3 def, 3 armour) Arthazilavon the linen robe (3 def, 3 armour)2.0 T1 cloth armor [Rare] Master While equipped: dps ---------- Spell.pwr +15 (+3 eff.) Res.pen +15% arcane +10% blight On Hit (Melee): * 10% chance to reduce armor by 44% ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +7% all Phys.save +17 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Droradig (0 def, 0 armour) Droradig (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +27% acid +13% nature Apr +2 ----- def ----- Resists +40% acid +19% nature +9% all Die.at -60.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Emeledaba (0 def, 0 armour) Emeledaba (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +2 Dex +8 Mag +6 Cun dps ---------- Dmg.mod +16% mind +12% temporal ----- def ----- Resists +16% mind +11% all Crit.chn- 15.00% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Lightningwing (0 def, 0 armour) Lightningwing (0 def, 0 armour)2.0 T4 cloth armor [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +18% lightning +16% physical +18% darkness Res.pen +5% darkness Melee Ret 2 lightning 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 24% ----- def ----- Resists +39% lightning +16% physical +27% darkness +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 87.77 to 109.71 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
ancient elven-silk robe of power (0 def, 0 armour) ancient elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.pwr +14 (+3 eff.) Dmg.mod +12% physical +20% temporal +13% all Res.pen +9% temporal +6% physical ----- def ----- Resists +15% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Brodybers' (0 def, 0 armour) cashmere robe 'Brodybers' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Phys.pwr +15 (+2 eff.) Dmg.mod +12% fire Acc +10 (+2 eff.) Apr +2 ----- def ----- Resists +18% fire +11% all Die.at -60.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of corrosion (+14%) (0 def, 0 armour) stormwoven elven-silk robe of corrosion (+14%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +8 Str +8 Mag +8 Wil dps ---------- Dmg.mod +30% lightning +22% physical +28% acid +30% cold ----- def ----- Resists +14% lightning +9% cold +42% acid +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken cashmere robe of alchemy (0 def, 0 armour) timebroken cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% Spell.pwr +7 (+2 eff.) Dmg.mod +17% acid +20% temporal +17% fire +17% cold +20% arcane +17% physical ----- def ----- Resists +15% acid +16% physical +16% fire +13% cold +11% all ---------- misc Max.mana +70.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Issistir (0 def, 4 armour) Issistir (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Cun +3 Dex dps ---------- Dmg.mod +12% acid +24% arcane Res.pen +14% temporal +13% darkness +5% arcane ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +12% temporal +18% darkness +8% cold Def/telep +21 Res/telep +15% Dur/telep +16% Disengage: Puts all charms on 13 cooldown Level 1.3 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 116% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Lavasweep the pair of dwarven-steel boots (25 def, 4 armour) Lavasweep the pair of dwarven-steel boots (25 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +6% fire Res.pen +25% acid ----- def ----- Armour +4 Defense +25 (+4 eff.) Fatigue +3% Resists +6% physical +9% cold +9% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dreamer's pair of voratun boots (0 def, 5 armour) dreamer's pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +5 Fatigue +4% Phys.save +15 (+5 eff.) Spell.save +14 (+5 eff.) Mind.save +15 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Hettesin' (0 def, 5 armour) pair of drakeskin leather boots 'Hettesin' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +2 Dex +6 Wil +6 Cun +10 Con dps ---------- Spell.pwr +33 (+7 eff.) Mov.spd +25% Dmg.mod +10% physical Res.pen +20% blight Apr +3 ----- def ----- Armour +5 Phys.save +11 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +11 (+2 eff.) ---------- misc Mana/turn +0.12 Max.stam +20.00 Size +1 A pair of boots made of leather. |
pair of dwarven-steel boots 'Emelywen' (0 def, 4 armour) pair of dwarven-steel boots 'Emelywen' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +8 Str +3 Wil +3 Cun +8 Con dps ---------- Crit.mult +10.00% Dmg.mod +7% physical ----- def ----- Armour +4 Fatigue +3% Silence- +31% Confus- +28% Stun/Frz- +29% ---------- misc Size +1 Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of tirelessness (0 def, 5 armour) undeterred pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Silence- +32% Confus- +38% Stun/Frz- +43% ---------- misc Stam/turn +0.70 Max.stam +37.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
cinder hardened leather gloves of war-making (0 def, 2 armour) cinder hardened leather gloves of war-making (0 def, 2 armour)1.0 T2 hands armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +10% Mind.crit +9% Crit.mult +8.00% Melee+ 8 fire Dmg.mod +5% fire ----- def ----- Armour +2 Resists +6% fire Unarmed combat: Power 22.0 - 24.2 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +11.0% Atk.spd 100% On Crit.r2 +8 fire On Hit: 10% Fire Breath 3 On Crit: 20% Cripple 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Tulamarahir' (0 def, 2 armour) hardened leather gloves 'Tulamarahir' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str +1 Mag dps ---------- Phys.pwr +8 (+1 eff.) On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Unarmed combat: Power 23.5 - 25.9 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of the Elements (0 def, 10 armour) Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Cyrugatta the linen wizard hat (1 def, 0 armour) Cyrugatta the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +11% acid Melee Ret 4 physical ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +6% cold +6% nature +3% lightning Die.at -40.00 life A pointy cloth hat, very wizardly... |
Hariregofang (3 def, 0 armour) Hariregofang (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +7 Wil +7 Cun +2 Con dps ---------- Mind.crit +6% Phys.pwr +20 (+3 eff.) Mind.pwr +11 (+4 eff.) Acc +20 (+4 eff.) Apr +2 ----- def ----- Defense +3 (+1 eff.) Resists +8% lightning +8% temporal +8% light +8% fire +8% nature +8% acid +4% physical +5% blight +7% cold +8% darkness ---------- misc Stam/turn +4.08 Psi/turn +0.38 A pointy cloth hat, very wizardly... |
Isluwyn (0 def, 4 armour) Isluwyn (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +9 Dex +5 Cun +3 Con dps ---------- Apr +5 ----- def ----- Armour +4 Fatigue +4% Resists +6% blight +8% fire +7% cold Mind.save +6 (+1 eff.) HP.reg +4.00 Heal.mod +5% Teleport- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Ivuremira (0 def, 5 armour) Ivuremira (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Phys.pwr +39 (+6 eff.) Res.pen +25% physical Acc +39 (+8 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +25% cold Phys.save +12 (+4 eff.) HP.reg +5.23 Pinning- +26% Teleport- +26% Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Breathe water A hat made of leather. Very stylish. |
Lelymafast the Glittermalice (3 def, 0 armour) Lelymafast the Glittermalice (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Spell.pwr +30 (+6 eff.) Dmg.mod +20% acid Res.pen +25% blight Phasing +41% Melee Ret 14 light On Hit (Melee): * 27% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Defense +3 (+1 eff.) Resists +30% acid +27% blight Spell.save +24 (+9 eff.) ---------- misc Mana/s.crit +2.72 A pointy cloth hat, very wizardly... |
Maloregorain the Obsidianraven (0 def, 5 armour) Maloregorain the Obsidianraven (0 def, 5 armour)2.0 T5 head armor [Rare] Master While equipped: Stats +8 Mag dps ---------- Spell.crit +7% S.pwr/crit +14 Dmg.mod +41% darkness Melee Ret 6 temporal ----- def ----- Armour +5 Fatigue +5% Resists +15% fire +12% darkness +15% cold Spell.save +12 (+4 eff.) ---------- misc Mana/turn +0.32 Vim/s.crit +2.72 Max.vim +30.00 A hat made of leather. Very stylish. |
Neronne the Smolderwasp (3 def, 0 armour) Neronne the Smolderwasp (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +19% lightning +3% fire +6% temporal Melee Ret 4 temporal 2 cold ----- def ----- Defense +3 (+1 eff.) Resists +28% lightning +30% fire +22% cold Def/telep +16 Res/telep +16% Dur/telep +16% A pointy cloth hat, very wizardly... |
Radhyreromidir the cashmere wizard hat (2 def, 0 armour) Radhyreromidir the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +16% cold Res.pen +10% acid On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce armor by 44% ----- def ----- Defense +2 (+0 eff.) Resists +12% nature +24% cold Crit.chn- 15.00% Die.at -80.00 life Heal.mod +10% A pointy cloth hat, very wizardly... |
Tempestglory (0 def, 1 armour) Tempestglory (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +9% light Res.pen +10% acid ----- def ----- Armour +1 Fatigue +1% Resists +15% lightning A cap made of leather. |
Urehell the Jetbolt (0 def, 5 armour) Urehell the Jetbolt (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +10 Con dps ---------- Dmg.mod +18% arcane +32% blight Res.pen +20% light Melee Ret 11 darkness On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 34 * 21% chance to reduce damage dealt by 24% ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane +15% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating elven-silk wizard hat of corrosion (+24%) (3 def, 0 armour) insulating elven-silk wizard hat of corrosion (+24%) (3 def, 0 armour)2.0 T5 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +16% acid ----- def ----- Defense +3 (+1 eff.) Resists +24% acid +14% fire +13% cold A pointy cloth hat, very wizardly... |
radiant voratun mail armour (5 def, 10 armour) radiant voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +6 Wil ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +24% blight +27% darkness ---------- misc Light +2 A suit of armour made of mail. |
voratun mail armour 'Filthwend' (5 def, 10 armour) voratun mail armour 'Filthwend' (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Cun +13 Wil dps ---------- Dmg.mod +24% nature +21% mind Res.pen +34% nature ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +12% cold +12% fire +7% arcane +10% physical Phys.save +18 (+6 eff.) Heal.mod +20% Disarm- +27% A suit of armour made of mail. |
multi-hued drakeskin leather armour of command (35 def, 18 armour) multi-hued drakeskin leather armour of command (35 def, 18 armour)9.0 T5 light armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun dps ---------- Mind.pwr +15 (+5 eff.) ----- def ----- Armour +18 Defense +35 (+6 eff.) Fatigue +8% Resists +20% acid +19% physical +20% cold +17% lightning +20% fire Mind.save +25 (+6 eff.) A suit of armour made of leather. |
prismatic hardened leather armour of lightning resistance (9 def, 6 armour) prismatic hardened leather armour of lightning resistance (9 def, 6 armour)9.0 T3 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Resists +24% lightning +16% light +15% darkness A suit of armour made of leather. |
fortifying voratun plate armour of command (14 def, 26 armour) fortifying voratun plate armour of command (14 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Master/Psionic While equipped: Stats +7 Str +6 Cun +7 Con ----- def ----- Armour +26 Defense +14 (+2 eff.) Fatigue +22% Mind.save +25 (+6 eff.) Max.HP +100.00 A suit of armour made of metal plates. |
impenetrable voratun plate armour of temporal resistance (0 def, 36 armour) impenetrable voratun plate armour of temporal resistance (0 def, 36 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Arcane/Master While equipped: ----- def ----- Armour +36 Fatigue +22% Resists +30% temporal A suit of armour made of metal plates. |
reinforced voratun shield of resilience (0 def, 20 armour, 289.5 block) reinforced voratun shield of resilience (0 def, 20 armour, 289.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +20 Fatigue +8% Max.HP +100.00 ---------- misc Talents +1 Block Handheld deflection devices. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
811 alchemist agate 811 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
4 aquamarine 4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
4 emerald 4 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 jade 5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Brandwasp Brandwasp1.0 T5 lite [Rare] Nature While equipped: Stats +3 Mag +7 Wil +3 Cun +2 Con dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +9 (+1 eff.) Dmg.mod +12% fire Melee Ret 8 light On Hit (Melee): * 21% chance to slow global speed by 57% ----- def ----- Resists +18% blight ---------- misc Light +5 Infravis +3 See.Invis +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Earykath the alchemist's lamp Earykath the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Armour +10 Resists +6% acid Die.at -60.00 life Heal.mod +10% Blind- +20% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Zubulaith Zubulaith1.0 T3 lite [Random Unique] Master/Psionic While equipped: Stats +3 Mag dps ---------- Spell.crit +4% Mind.crit +7% Crit.mult +15.00% Spell.pwr +5 (+1 eff.) Mind.pwr +9 (+3 eff.) Res.pen +10% all Apr +9 ----- def ----- Mind.save +7 (+1 eff.) ---------- misc Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
preserving brass lantern of health preserving brass lantern of health2.0 T1 lite [Ego+] Nature While equipped: Stats +1 Con ----- def ----- Resists +6% blight Max.HP +40.00 HP.reg +1.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+2 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
46 alchemist bloodstone 46 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
4 bloodstone 4 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 ruby 9 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cracklehunger the pouch of voratun shots (24/24, 53-64 power, 6 apr) Cracklehunger the pouch of voratun shots (24/24, 53-64 power, 6 apr)3.0 T5 shot ammo [Rare] Arcane Power 53.0 - 63.6 Physical Uses 50% Cun, 50% Mag, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 24 Ranged+ +27 lightning +20 light +16 nature +16 darkness On Hit.r1 +20 lightning +16 nature +27 light On Crit.r2 +27 lightning +27 darkness +27 light On Hit: * 27% chance to slow global speed by 57% On Crit: * Splash the target with acid dealing 207 damage over 5 turns and reducing armor and accuracy by 26 Shots are used with slings to pummel your foes to death. |
perfect acid groove perfect acid groove0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
perfect acid groove perfect acid groove0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
perfect winterchill edge perfect winterchill edge0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals cold damage and slows. Tinkers can be attached to normal items to improve them with steam power! |
Hettekath the elm totem of thorny skin [power 16] (17 cooldown) Hettekath the elm totem of thorny skin [power 16] (17 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +5% arcane ----- def ----- Die.at -20.00 life HP.reg +2.00 Disease- +20% Confus- +10% Pinning- +10% Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 17 cooldown 100% to gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing 'Duskpanic' [power 410] (13 cooldown) elven-wood totem of healing 'Duskpanic' [power 410] (13 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Acc +30 (+6 eff.) Melee Ret 10 darkness ---------- misc Stam/turn +3.00 Max.stam +30.00 Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 13 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
4 amethyst 4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Nimbusrain the yew wand of shielding [power 266] (17 cooldown) Nimbusrain the yew wand of shielding [power 266] (17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +1 Con dps ---------- Phys.crit +1.0% Dmg.mod +9% lightning +15% physical ----- def ----- Armour +2 Resists +3% acid ---------- misc Wards +3 blight +3 temporal +3 arcane +3 darkness Talents +1 Ward Create a shield absorbing up to 266 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged dragonbone wand of shielding [power 782] (21 cooldown) supercharged dragonbone wand of shielding [power 782] (21 cooldown)2.0 T5 wand charm [Ego] Arcane Create a shield absorbing up to 782 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 21 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
4 diamond 4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone 10 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.
Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.
Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?
Achievements
By Yeesus the Yeek Shadowblade level 31
31st Haze 122nd year of Ascendancy at 03:41 see stats
By Yeesus the Yeek Shadowblade level 31
28th Haze 122nd year of Ascendancy at 09:40 see stats
By Yeesus the Yeek Shadowblade level 41
5th Allure 123rd year of Ascendancy at 07:56 see stats
By Yeesus the Yeek Shadowblade level 35
38th Haze 122nd year of Ascendancy at 04:56 see stats
By Yeesus the Yeek Shadowblade level 11
22nd Dusk 122nd year of Ascendancy at 19:36 see stats
By Yeesus the Yeek Shadowblade level 32
34th Haze 122nd year of Ascendancy at 17:48 see stats
By Yeesus the Yeek Shadowblade level 50
27th Regrowth 123rd year of Ascendancy at 05:31 see stats
By Yeesus the Yeek Shadowblade level 26
19th Haze 122nd year of Ascendancy at 08:37 see stats
By Yeesus the Yeek Shadowblade level 50
53rd Regrowth 123rd year of Ascendancy at 06:11 see stats
By Yeesus the Yeek Shadowblade level 26
19th Haze 122nd year of Ascendancy at 14:57 see stats
By Yeesus the Yeek Shadowblade level 10
3rd Summertide 122nd year of Ascendancy at 11:38 see stats
By Yeesus the Yeek Shadowblade level 20
54th Dusk 122nd year of Ascendancy at 02:50 see stats
By Yeesus the Yeek Shadowblade level 30
28th Haze 122nd year of Ascendancy at 01:25 see stats
By Yeesus the Yeek Shadowblade level 40
4th Allure 123rd year of Ascendancy at 18:48 see stats
By Yeesus the Yeek Shadowblade level 50
26th Regrowth 123rd year of Ascendancy at 16:57 see stats
By Yeesus the Yeek Shadowblade level 50
28th Regrowth 123rd year of Ascendancy at 04:39 see stats
By Yeesus the Yeek Shadowblade level 22
78th Dusk 122nd year of Ascendancy at 03:47 see stats
By Yeesus the Yeek Shadowblade level 41
2nd Regrowth 123rd year of Ascendancy at 19:52 see stats
By Yeesus the Yeek Shadowblade level 39
2nd Allure 123rd year of Ascendancy at 02:33 see stats
By Yeesus the Yeek Shadowblade level 33
34th Haze 122nd year of Ascendancy at 19:04 see stats
By Yeesus the Yeek Shadowblade level 50
55th Regrowth 123rd year of Ascendancy at 14:53 see stats
By Yeesus the Yeek Shadowblade level 11
5th Flare 122nd year of Ascendancy at 00:00 see stats
By Yeesus the Yeek Shadowblade level 43
4th Regrowth 123rd year of Ascendancy at 03:42 see stats
By Yeesus the Yeek Shadowblade level 50
55th Regrowth 123rd year of Ascendancy at 14:53 see stats
By Yeesus the Yeek Shadowblade level 11
3rd Flare 122nd year of Ascendancy at 18:29 see stats
By Yeesus the Yeek Shadowblade level 36
60th Haze 122nd year of Ascendancy at 16:16 see stats
By Yeesus the Yeek Shadowblade level 25
10th Haze 122nd year of Ascendancy at 01:53 see stats
By Yeesus the Yeek Shadowblade level 17
42nd Dusk 122nd year of Ascendancy at 00:12 see stats
By Yeesus the Yeek Shadowblade level 50
55th Regrowth 123rd year of Ascendancy at 14:53 see stats
By Yeesus the Yeek Shadowblade level 30
28th Haze 122nd year of Ascendancy at 03:37 see stats
By Yeesus the Yeek Shadowblade level 50
28th Regrowth 123rd year of Ascendancy at 11:17 see stats
Log
Yeesus hits Argoniel for 90 darkness, 259 physical, 210 physical, 25 arcane, 48 darkness, 48 darkness, 140 physical, 48 darkness (869 total damage).
Blade Flurry hits The One That Hunts for 0 darkness, 0 physical, 0 darkness, 0 physical, 0 darkness, 0 lightning (0 total damage).
Blade Flurry hits Argoniel for 329 lightning damage.
Greater multi-hued wyrm hits Mirror Image for 82 physical damage.
Multi-hued drake hatchling misses Mirror Image.
Poison from Multi-hued drake hits Multi-hued drake hatchling for 96 nature damage.
Multi-hued drake hatchling misses Mirror Image.
Poison from Multi-hued drake hits Multi-hued drake hatchling for 96 nature damage.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Poison bursts out of Argoniel's corpse!
High Sun Paladin Aeryn is free from the acid.
Argoniel damages herself through Martyrdom!
Acid Splash from Argoniel hits High Sun Paladin Aeryn for (44 absorbed), 44 acid (44 total damage).
Spydric Poison from Yeesus hits Argoniel for 78 nature damage.
Poison from Yeesus hits Argoniel for 423 nature damage.
Acid Splash from Yeesus hits Argoniel for 39 acid damage.
High Sun Paladin Aeryn receives 20 healing from Shield of Light.
Acid Splash from Yeesus killed Argoniel!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Triumph of the Way (Insane (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Saving game...
Galen's Flowing Robe activates and resets Yeesus's Rune: Mirror Image cooldown!
Galen's Flowing Robe activates and resets Yeesus's Essence of Speed cooldown!
Saving done.