Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ghoul |
Class | Shadowblade |
Level / Exp | 50 / 1168% |
Size | medium |
Lifes / Deaths | Killed by Too Ghoul for School at level 50 on the 7th Mirth 123rd year of Ascendancy at 22:01 / 1 |
Primary Stats
Strength | 84 (base 32) |
Dexterity | 112 (base 61) |
Constitution | 65 (base 8) |
Magic | 113 (base 60) |
Willpower | 53 (base 7) |
Cunning | 79 (base 60) |
Resources
Life | 1814/1828 |
Mana | 364/676 |
Stamina | 272/456 |
Healing Factor | 1.6141355335885 |
Regeneration | 60.126548626173 |
Speed
Mental | +5.0182080713057E-12% |
Attack | 0% |
Movement | +10% |
Spell | +4.9960036108132E-12% |
Global | +80% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 40.818748253988 |
See Invisible | 40.818748253988 |
Offense: Mainhand
Damage | 191 |
Accuracy | 74 |
Crit Chance | 79% |
APR | 60 |
Speed | 1.00 |
Offense: Offhand
Damage | 142 |
Accuracy | 74 |
Crit Chance | 81% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 67 |
Crit Chance | 35% |
Speed | 0.99999999999995 |
Offense: Mind
Mindpower | 63 |
Crit Chance | 64% |
Speed | 1 |
Offense: Damage Bonus
Acid | +20% |
Blight | +11% |
Physical | +93% |
Cold | +46% |
All | 0% |
Lightning | +12% |
Temporal | +92% |
Mind | +3% |
Darkness | +29% |
Offense: Damage Penetration
Lightning | +40% |
Light | +50% |
Temporal | +55% |
Darkness | +64% |
Physical | +76% |
Cold | +58% |
All | +25% |
Defense: Base
Armour (hardiness) | 20 (44.574340358689%) |
Defense | 106 |
Ranged Defense | 106 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 48 |
Mental Save | 40 |
Defense: Resistances
Acid | + 51%( 70%) |
Blight | + 44%( 70%) |
Arcane | + 30%( 70%) |
Cold | + 38%( 70%) |
All | + 25%( 70%) |
Darkness | + 42%( 70%) |
Physical | + 27%( 70%) |
Lightning | + 30%( 70%) |
Mind | + 32%( 70%) |
Fire | + 30%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Teleport Resistance | 24% |
Silence Resistance | 51% |
Bleed Resistance | 100% |
Confusion Resistance | 60% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 80% |
Stun Resistance | 99% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 665 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 4/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved talent Foresight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1816. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Ghoul Boots (0 def, 5 armour) Ghoul Boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Dex +6 Wil +6 Con +15 Lck dps ---------- Phys.pwr +11 (+2 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +27 (+6 eff.) Dmg.mod +3% acid Res.pen +10% physical ----- def ----- Armour +5 Stealth +15 Max.HP +60.00 Cut- +20% Silence- +51% Confus- +60% Stun/Frz- +49% Teleport- +24% Blindside: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Light source | Night Light Night Light1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Con +7 Wil dps ---------- Phys.crit +6.0% Mind.crit +12% Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Mind.pwr +12 (+3 eff.) Res.pen +10% darkness +15% temporal ----- def ----- Resists +15% blight +3% physical +6% arcane +6% nature Phys.save +3 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +12 (+4 eff.) HP.reg +16.00 ---------- misc Light +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Mayolessra the Tundrawill (1 def, 0 armour) Mayolessra the Tundrawill (1 def, 0 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +1 Cun +4 Wil dps ---------- Res.pen +10% cold Melee Ret 4 mind ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +2.00 A pointy cloth hat, very wizardly... |
On hands | Nimbusraider the drakeskin leather gloves (30 def, 3 armour) Nimbusraider the drakeskin leather gloves (30 def, 3 armour)1.0 T4 hands armor [Rare] Arcane While equipped: Stats +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +10 (+2 eff.) Melee+ 14 blight Dmg.mod +11% blight +9% physical +9% lightning Res.pen +26% physical Apr +8 On Hit (Melee): * 21% chance to reduce all saves and defense by 36 ----- def ----- Armour +3 Defense +30 (+5 eff.) Resists +10% blight ---------- misc Stam/turn +3.00 Unarmed combat: Power 27.5 - 30.3 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +15 blight On Hit: 20% Soul Rot 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Breneroddakor the Murktide (dig speed 14 turns) Breneroddakor the Murktide (dig speed 14 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +23 Str +15 Wil dps ---------- Phys.crit +22.0% Mind.crit +25% Dmg.mod +12% darkness Res.pen +15% darkness ----- def ----- Fatigue -9% Resists +9% mind +9% darkness While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Arcane Might You have set the ring to grant you Arcane Might! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
On fingers | Rainreign the voratun ring Rainreign the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Con dps ---------- Mind.crit +1% Dmg.mod +17% acid +27% cold +3% mind +3% lightning ----- def ----- Resists +34% acid +6% cold Spell.save +20 (+7 eff.) Max.HP +82.00 HP.reg +16.00 Heal.mod +16% ---------- misc Hate/m.crit +2.00 Max.stam +37.00 Rings make your fingers look great! |
Around neck | Xeraselle the stralite amulet Xeraselle the stralite amulet0.1 T4 amulet jewelry [Rare] Master While equipped: Stats +3 Str +9 Dex +9 Cun +14 Con dps ---------- Mind.pwr +25 (+6 eff.) Mov.spd +10% Dmg.mod +24% physical +32% temporal ----- def ----- Armour +6 Fatigue -9% Crit.chn- 15.80% HP.reg +5.00 ---------- misc Stam/turn +1.30 Psi/ret +0.16 Amulets make your neck look great! |
In main hand | Blade of Distorted Time (40-56 power, 40 apr) Blade of Distorted Time (40-56 power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 70% Mag, 90% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 133 temporal damage and slows enemies in radius 6 of the target by 143% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 9 out of 7/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Around waist | Yvylemina the drakeskin leather belt Yvylemina the drakeskin leather belt1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +10 Mag +11 Wil dps ---------- Spell.crit +6% Acc +10 (+2 eff.) ----- def ----- Resists +6% lightning +7% fire +11% cold Anom.red +20 Max.HP +225.00 Heal.mod +10% ---------- misc Stam/turn +2.00 Max.mana +67.00 Max.stam +65.00 Max.hate +18.00 Max.psi +40.00 Max.vim +34.00 Max.P.En +38.00 Max.N.En +34.00 A belt that goes around your waist. |
In off hand | elemental voratun dagger of crippling (37-48 power, 9 apr) elemental voratun dagger of crippling (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 110 cold damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +19% cold Res.pen +23% cold Sharp, short and deadly. |
Cloak | Curevault (2 def, 0 armour) Curevault (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +7 Mag +6 Con dps ---------- Spell.crit +3% Dmg.mod +17% darkness Res.pen +14% darkness Melee Ret 6 nature ----- def ----- Defense +2 (+0 eff.) Resists +13% darkness Stealth +16 Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Betyba the Tempestcutter (30 def, 6 armour) Betyba the Tempestcutter (30 def, 6 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +3 Str +5 Dex +10 Mag dps ---------- Dmg.mod +30% temporal +30% physical Res.pen +15% lightning +15% temporal +25% light +15% physical Apr +8 ----- def ----- Armour +6 Defense +30 (+5 eff.) Resists +15% all Anom.red +16 ---------- misc Stam/turn +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
blink rune of the duelist (range 9; phase 30; cd 16) blink rune of the duelist (range 9; phase 30; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 9 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 119; cd 13) shatter afflictions rune (absorb 119; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 157; cd 14) shatter afflictions rune of the sneak (absorb 157; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 157 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 151; cd 21) shatter afflictions rune of the wizard (absorb 151; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 505; dur 5; cd 15) shielding rune of the duelist (absorb 505; dur 5; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 505 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 572; dur 5; cd 14) shielding rune of the duelist (absorb 572; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 572 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 613; dur 5; cd 14) shielding rune of the wizard (absorb 613; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 613 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 545; dur 3; cd 14) shielding rune of the wizard (absorb 545; dur 3; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 545 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 9 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 690.00 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Salura Salura0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +20 (+5 eff.) Dmg.mod +6% mind ----- def ----- Resists +20% light +16% darkness Blind- +33% ---------- misc Hate/m.crit +4.00 Max.hate +10.00 Max.psi +20.00 Amulets make your neck look great! |
Stay in Ghoul Stay in Ghoul0.1 T5 amulet jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Melee+ 14 light 15 darkness Dmg.mod +9% physical +15% light +9% cold +18% fire +9% arcane +15% darkness Res.pen +20% fire Melee Ret 6 fire On Melee Ret: * 15% chance to blind * 14% chance to reduce damage dealt by 29% ----- def ----- Fatigue -10% Resists +6% arcane HP.reg +5.00 ---------- misc Masteries +0.40 Technique/Combat veteran Amulets make your neck look great! |
cleansing voratun amulet of vision cleansing voratun amulet of vision0.1 T5 amulet jewelry [Ego+] Nature/Disrupt While equipped: ----- def ----- Resists +30% nature +30% blight Blind- +40% Poison- +38% Disease- +43% ---------- misc Infravis +10 Sight +2 See.Invis +11 Amulets make your neck look great! |
gold amulet 'Demonbiter' gold amulet 'Demonbiter'0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex +6 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +6% arcane Melee Ret 2 darkness ----- def ----- Fatigue -5% Resists +9% darkness HP.reg +2.00 ---------- misc Stam/turn +0.60 Masteries +0.16 Cunning/Stealth Amulets make your neck look great! |
steel amulet 'Betidherin' steel amulet 'Betidherin'0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Res.pen +20% acid Apr +9 ----- def ----- Armour +12 Defense +6 (+1 eff.) Res.Cap +3% all Phys.save +15 (+5 eff.) HP.reg +4.00 Amulets make your neck look great! |
stralite amulet 'Shiversaw' stralite amulet 'Shiversaw'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Mind.crit +2% Mind.pwr +5 (+1 eff.) Dmg.mod +6% cold ----- def ----- Armour +7 Defense +11 (+2 eff.) Resists +6% acid +31% temporal +3% darkness Res.Cap +6% all Phys.save +39 (+13 eff.) Spell.save +9 (+3 eff.) Max.HP +63.00 HP.reg +8.00 Pinning- +44% Knockbk- +29% Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bleakweeper Bleakweeper0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +10% lightning Apr +4 Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +20% lightning +1% physical Die.at -80.00 life Rings make your fingers look great! |
Camoldil the stralite ring Camoldil the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +3 Mag +8 Wil dps ---------- Phys.crit +4.0% Phys.pwr +30 (+5 eff.) Dmg.mod +12% arcane +18% physical ----- def ----- Resists +3% physical Mind.save +16 (+5 eff.) ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Inertial Twine Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+4 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Umbralady Umbralady0.1 T5 ring jewelry [Rare] Master While equipped: Stats +7 Dex dps ---------- Res.pen +26% darkness Melee Ret 6 darkness ----- def ----- Defense +25 (+4 eff.) Resists +15% acid +21% lightning Phys.save +9 (+3 eff.) HP.reg +8.00 Stun/Frz- +50% ---------- misc Max.stam +31.03 Rings make your fingers look great! |
Velalema the stralite ring Velalema the stralite ring0.1 T4 ring jewelry [Rare] Psionic While equipped: Stats +15 Str dps ---------- Dmg.mod +18% mind Melee Ret 10 physical ----- def ----- Armour +8 Resists +18% mind ---------- misc Stam/turn +3.00 Max.stam +30.00 Rings make your fingers look great! |
Yviriayath the stralite ring Yviriayath the stralite ring0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Dex +2 Wil dps ---------- Crit.mult +20.00% Dmg.mod +9% mind ----- def ----- Resists +6% temporal HP.reg +7.00 Stun/Frz- +40% ---------- misc Hate/m.crit +2.00 Light +3 Infravis +3 Rings make your fingers look great! |
copper ring 'Coaljam' copper ring 'Coaljam'0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +12% acid +11% temporal +3% darkness Res.pen +5% physical On Hit (Melee): * 10% chance to reduce damage dealt by 29% ----- def ----- Resists +11% temporal Die.at -40.00 life ---------- misc Max.stam +30.00 Rings make your fingers look great! |
savage's voratun ring of pilfering savage's voratun ring of pilfering0.1 T5 ring jewelry [Ego++] Master While equipped: Stats +3 Con dps ---------- Acc +11 (+2 eff.) Apr +13 ----- def ----- Defense +14 (+2 eff.) Spell.save +15 (+5 eff.) ---------- misc Max.stam +36.00 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's stralite ring of warding sneakthief's stralite ring of warding0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Cun +7 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Resists +20% acid +22% fire +17% lightning +10% cold Rings make your fingers look great! |
Brodyyagar the stralite dagger (28-36 power, 12 apr) Brodyyagar the stralite dagger (28-36 power, 12 apr)1.0 T4 dagger 1H weapon [Random Unique] Master/Psionic Power 27.5 - 35.8 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +8.0% Atk.spd 100% Melee+ +15 darkness Against +14% Living While equipped: Stats +1 Con dps ---------- Phys.crit +10.0% Crit.mult +26.00% Dmg.mod +6% physical Res.pen +13% physical Acc +14 (+3 eff.) Apr +20 ----- def ----- Defense +15 (+2 eff.) Phys.save +9 (+3 eff.) Sharp, short and deadly. |
Charpower (38-49 power, 9 apr) Charpower (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 38.0 - 49.4 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +14 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 110 damage While equipped: dps ---------- Phys.crit +12.0% Crit.mult +20.00% Res.pen +15% light +15% fire Apr +8 Melee Ret 8 fire ---------- misc Light +2 Sharp, short and deadly. |
Dimorder the dwarven-steel dagger (19-25 power, 7 apr) Dimorder the dwarven-steel dagger (19-25 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 19.0 - 24.7 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +20 cold On Hit.r1 +20 darkness While equipped: dps ---------- Res.pen +10% cold Acc +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 41% ----- def ----- Defense +8 (+1 eff.) Disarm- +30% Sharp, short and deadly. |
Kigas (38-49 power, 9 apr) Kigas (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Nature/Master Power 37.5 - 48.8 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +12.0% Atk.spd 100% On Hit.r1 +8 temporal On Crit.r2 +44 lightning +38 cold While equipped: Stats +10 Str +1 Dex dps ---------- Phys.pwr +20 (+4 eff.) Mov.spd +50% Dmg.mod +15% physical Res.pen +25% lightning +12% physical +25% cold Acc +34 (+7 eff.) Apr +13 On Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +5 (+1 eff.) Resists +2% physical Sharp, short and deadly. |
Poltergeist's Spellblaze Shard (20-26 power, 10 apr) Poltergeist's Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Shantiz the Stormblade (15-20 power, 20 apr) Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 50% Mag, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spelldrinker (27-35 power, 8 apr) Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Cun, 70% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Swordbreaker (25-32 power, 20 apr) Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Mag, 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+2 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Tideblood the voratun dagger (36-47 power, 9 apr) Tideblood the voratun dagger (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master/Psionic Power 36.5 - 47.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +18 light Against +28% Undead On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +17 Wil +4 Cun +17 Con dps ---------- Phys.pwr +12 (+2 eff.) Res.pen +10% temporal +10% cold +20% mind +15% physical ----- def ----- Max.HP +104.00 Disarm- +34% ---------- misc Hate/m.crit +2.00 Sharp, short and deadly. |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 65% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 180.33 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Unerring Scalpel (15-20 power, 25 apr) Unerring Scalpel (15-20 power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
arcing stralite dagger of corruption (26-33 power, 9 apr) arcing stralite dagger of corruption (26-33 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane Power 25.5 - 33.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 4 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 110 damage Sharp, short and deadly. |
elemental dwarven-steel dagger of amnesia (19-25 power, 7 apr) elemental dwarven-steel dagger of amnesia (19-25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Arcane/Psionic Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit: * Create an explosion dealing 110 fire damage (1/turn) * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +10% fire Res.pen +12% fire Sharp, short and deadly. |
elemental stralite dagger of shearing (29-38 power, 9 apr) elemental stralite dagger of shearing (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Arcane/Master Power 29.0 - 37.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 110 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +9% fire Res.pen +15% fire +8% all Acc +8 (+2 eff.) Apr +9 Sharp, short and deadly. |
enhanced voratun dagger of evisceration (36-47 power, 9 apr) enhanced voratun dagger of evisceration (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 36.5 - 47.5 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +9 Str +9 Dex +13 Mag +8 Wil +11 Cun +11 Con dps ---------- Phys.crit +9.0% Phys.pwr +7 (+2 eff.) Sharp, short and deadly. |
stormbringer's stralite dagger of ruin (31-40 power, 9 apr) stormbringer's stralite dagger of ruin (31-40 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 31.0 - 40.3 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +12 lightning +19 cold While equipped: dps ---------- Phys.crit +13.0% Crit.mult +26.00% Mov.spd +44% Res.pen +9% lightning +9% cold Apr +9 Sharp, short and deadly. |
voratun dagger 'Cloudjeer' (39-51 power, 9 apr) voratun dagger 'Cloudjeer' (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Power 39.0 - 50.7 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +8 lightning +20 fire On Crit.r2 +8 temporal On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +12% lightning Res.pen +20% lightning ----- def ----- Resists +9% lightning +9% temporal Sharp, short and deadly. |
Unlightfoe the voratun greatmaul (66-98 power, 4 apr) Unlightfoe the voratun greatmaul (66-98 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Arcane Power 65.5 - 98.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +16 darkness On Hit: * 25% chance for lightning to strike from the target to a second target dealing 110 damage While equipped: dps ---------- Mind.pwr +25 (+6 eff.) Dmg.mod +18% arcane +27% darkness Res.pen +30% arcane ----- def ----- Resists +18% darkness Spell.save +15 (+5 eff.) ---------- misc Mana/s.crit +2.72 Hate/m.crit +5.00 Massive two-handed mauls. |
blazebringer's voratun greatsword of erosion (66-106 power, 4 apr) blazebringer's voratun greatsword of erosion (66-106 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature Power 66.0 - 105.6 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 nature On Crit.r2 +119 fire While equipped: dps ---------- All.spd +14% Res.pen +35% fire Massive two-handed swords. |
voratun greatsword 'Elaratira' (80-127 power, 4 apr) voratun greatsword 'Elaratira' (80-127 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 79.5 - 127.2 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 temporal +27 physical On Hit: * 27% chance to reduce all saves and defense by 36 While equipped: Stats +6 Dex dps ---------- Phys.crit +3.0% Phys.pwr +41 (+7 eff.) Dmg.mod +24% arcane +15% physical On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +4% physical Massive two-handed swords. |
voratun longsword of crippling (44-62 power, 6 apr) voratun longsword of crippling (44-62 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master Power 44.5 - 62.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Sharp, long, and deadly. |
Cinderripper (16-18 power, 40 apr, mind damage) Cinderripper (16-18 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 arcane +24 temporal While equipped: Stats +8 Wil dps ---------- Mind.crit +5% Spell.pwr +41 (+10 eff.) Mind.pwr +10 (+2 eff.) S.pwr/crit +14 Dmg.mod +41% fire +30% temporal Res.pen +20% arcane ----- def ----- Resists +9% blight Spell.save +10 (+4 eff.) ---------- misc Max.vim +40.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous living mindstar of resolve (16-18 power, 40 apr, nature damage) epiphanous living mindstar of resolve (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Wil dps ---------- Mind.crit +11% Mind.pwr +14 (+3 eff.) Dmg.mod +18% mind ----- def ----- Spell.save +10 (+4 eff.) ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather sling of piercing drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +13% all Acc +25 (+6 eff.) Apr +15 Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element) Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 180% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
truestriking voratun waraxe of rage (40-56 power, 6 apr) truestriking voratun waraxe of rage (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego++] Master Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +11 Str dps ---------- Dmg.mod +14% physical Res.pen +15% physical Acc +50 (+11 eff.) Apr +15 One-handed war axes. |
Berodur Berodur1.0 T3 belt armor [Rare] Arcane While equipped: ----- def ----- Defense +10 (+1 eff.) Fatigue -7% Resists +15% acid +6% darkness +5% arcane +6% mind Max.HP +100.00 ---------- misc Max.enc +34 A belt that goes around your waist. |
Flashpierce Flashpierce1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +8 Lck dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +20% acid +15% physical ----- def ----- Resists +12% light +5% physical Stealth +10 ---------- misc T.Disarm +19 Stam/turn +3.00 Max.stam +20.00 Infravis +5 A belt that goes around your waist. |
Ghoul's Sash Ghoul's Sash1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +6 Wil dps ---------- Phys.crit +6.0% Crit.mult +13.00% Phys.pwr +6 (+1 eff.) Spell.pwr +12 (+3 eff.) Dmg.mod +12% mind Res.pen +15% mind ----- def ----- Armour +4 Fatigue -10% Resists +5% arcane +9% darkness Mind.save +30 (+10 eff.) Max.HP +82.00 Disarm- +20% ---------- misc Max.enc +60 A belt that goes around your waist. |
Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 382, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Nerota the Scaldstreak Nerota the Scaldstreak1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Cun +5 Dex dps ---------- Phys.crit +8.0% Mind.crit +7% Dmg.mod +3% fire Res.pen +15% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 36 ----- def ----- Resists +15% acid +12% cold +17% fire +9% mind +13% lightning A belt that goes around your waist. |
Salydherille the Unlightstinger Salydherille the Unlightstinger1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Wil +5 Con dps ---------- Phys.pwr +25 (+5 eff.) Res.pen +25% physical On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Armour +10 Defense +36 (+6 eff.) Resists +2% physical Phys.save +17 (+5 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Xaniritha' drakeskin leather belt 'Xaniritha'1.0 T5 belt armor [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +6% arcane +15% temporal ----- def ----- Fatigue -10% Resists +6% temporal Spell.save +9 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.enc +59 Mana/turn +0.16 A belt that goes around your waist. |
Blasttooth the elven-silk cloak (3 def, 0 armour) Blasttooth the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Melee Ret 10 lightning ----- def ----- Defense +3 (+0 eff.) Resists +18% lightning +15% light +5% arcane +9% mind Phys.save +9 (+3 eff.) Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ivemithra the Smolderbraid (17 def, 0 armour) Ivemithra the Smolderbraid (17 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +3% fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 ----- def ----- Defense +17 (+3 eff.) Resists +6% fire Phys.save +6 (+2 eff.) ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wind's Whisper (4 def, 0 armour) Wind's Whisper (4 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: Stats +3 Dex ----- def ----- Defense +4 (+0 eff.) Proj.evade +25% Proj.slow +20% Silence- +30% Evasion: (Instant) Level 2.6 Pwr.cost 43 out of 50/50. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
Glorita the Strikewyrd (0 def, 0 armour) Glorita the Strikewyrd (0 def, 0 armour)2.0 T5 cloth armor [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Dmg.mod +12% blight +30% temporal +24% acid +28% physical Res.pen +10% lightning +15% temporal +20% blight +15% physical +25% acid Melee Ret 6 acid 6 blight On Hit (Melee): * 21% chance to reduce armor by 41% ----- def ----- Resists +21% blight +15% all Anom.red +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Relgatokhad the cashmere robe (0 def, 0 armour) Relgatokhad the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +3 Str +4 Mag +4 Wil dps ---------- Phys.crit +2.0% Spell.crit +4% Phys.pwr +20 (+4 eff.) Spell.pwr +3 (+0 eff.) Dmg.mod +16% blight +13% temporal +11% arcane +16% lightning Res.pen +15% physical ----- def ----- Resists +16% blight +24% lightning +11% all Phys.save +9 (+3 eff.) ---------- misc Max.mana +40.00 Max.hate +4.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+2 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 91.10 to 113.87 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+1 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
Yeek-fur Robe (10 def, 5 armour) Yeek-fur Robe (10 def, 5 armour)2.0 T3 cloth armor [Unique] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +20% mind ----- def ----- Armour +5 Defense +10 (+1 eff.) Resists +20% cold +20% mind +11% all Mind.save +10 (+3 eff.) Confus- +35% ---------- misc Telepathy Humanoid A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
ancient elven-silk robe of power (0 def, 0 armour) ancient elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +18% temporal +22% physical +12% all Res.pen +10% temporal +12% physical ----- def ----- Resists +15% all Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of alchemy (0 def, 0 armour) mindwoven elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+1 eff.) Dmg.mod +25% acid +25% physical +16% fire +25% cold ----- def ----- Resists +18% acid +20% physical +20% fire +16% cold +15% all Mind.save +30 (+10 eff.) ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven cashmere robe of power (0 def, 0 armour) stormwoven cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +4 Mag +6 Wil dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +9% lightning +10% physical +14% cold +10% all ----- def ----- Resists +7% lightning +6% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour) stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +10% lightning +11% physical +30% cold ----- def ----- Resists +11% lightning +10% cold +14% blight +15% all Max.HP +100.00 HP.reg +6.00 Heal.mod +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Arydor the pair of hardened leather boots (0 def, 3 armour) Arydor the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +1 Str +2 Mag +3 Wil dps ---------- Res.pen +14% darkness +14% temporal ----- def ----- Armour +3 Resists +17% darkness +11% temporal Phys.save +9 (+3 eff.) Max.HP +80.00 Def/telep +19 Res/telep +13% Dur/telep +20% ---------- misc Infravis +2 See.Invis +12 A pair of boots made of leather. |
Cloudrage (0 def, 7 armour) Cloudrage (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Spell.crit +4% S.pwr/crit +4 Dmg.mod +9% lightning Res.pen +5% physical Acc +10 (+2 eff.) ----- def ----- Armour +7 Fatigue +3% Die.at -80.00 life ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Infernovein (0 def, 3 armour) Infernovein (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Res.pen +25% blight Phasing +30% ----- def ----- Armour +3 Resists +6% fire Silence- +30% Confus- +30% Stun/Frz- +25% ---------- misc Vim/s.crit +2.00 Max.mana +40.00 A pair of boots made of leather. |
Polassra the pair of dwarven-steel boots (0 def, 4 armour) Polassra the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +6% physical Apr +5 Melee Ret 4 physical ----- def ----- Armour +4 Fatigue -3% Resists +9% light Crit.chn- 5.00% Max.HP +41.00 ---------- misc Stam/turn +2.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Prismblack (0 def, 5 armour) Prismblack (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Con dps ---------- Res.pen +20% darkness +20% temporal +5% nature +15% light On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Armour +5 Resists +39% temporal +27% darkness +12% light Silence- +47% Confus- +46% Stun/Frz- +43% Def/telep +30 Res/telep +20% Dur/telep +27% Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of voratun boots 'Chaligorach' (20 def, 5 armour) pair of voratun boots 'Chaligorach' (20 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +20% acid ----- def ----- Armour +5 Defense +20 (+3 eff.) Fatigue +4% Resists +15% temporal +15% fire +6% mind +10% cold Die.at -84.29 life Max.HP +105.36 Stun/Frz- +21% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots of void walking (0 def, 5 armour) pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Res.pen +20% darkness +20% temporal ----- def ----- Armour +5 Fatigue +4% Resists +22% darkness +26% temporal Def/telep +30 Res/telep +17% Dur/telep +30% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Emalelratira the Ebonyworth (20 def, 1 armour) Emalelratira the Ebonyworth (20 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Con dps ---------- Crit.mult +20.00% Phys.pwr +5 (+1 eff.) Melee+ 7 fire Dmg.mod +4% fire Res.pen +10% darkness ----- def ----- Armour +1 Defense +20 (+3 eff.) Fatigue +1% Resists +6% fire Mind.save +6 (+2 eff.) ---------- misc Stam/turn +3.00 Unarmed combat: Power 8.5 - 11.9 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 83% On Crit.r2 +7 fire On Hit: 10% Fire Breath 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Unarmed combat: Power 19.0 - 20.9 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +7.0% Atk.spd 100% On Hit: 20% Clinch 3 On Hit: 10% Maim 3 On Hit: 10% Take Down 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Will of Ul'Gruth (0 def, 15 armour) Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Unarmed combat: Power 38.0 - 53.2 Physical Uses 40% Dex, 40% Cun, 60% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +7.0% Atk.spd 83% On Hit: 20% Obliterating Smash 3 Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 22 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour) brawler's drakeskin leather gloves of the juggernaut (0 def, 3 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +4 Str +4 Dex +4 Cun +4 Con ----- def ----- Armour +3 Phys.save +34 (+11 eff.) Spell.save +4 (+2 eff.) Mind.save +9 (+3 eff.) Disarm- +31% ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 27.5 - 30.3 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +5 Crit +12.0% Atk.spd 100% Melee+ +15 physical On Hit: 10% Juggernaut 1 On Hit: 10% Set Up 5 Juggernaut: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic iron gauntlets of war-making (0 def, 5 armour) heroic iron gauntlets of war-making (0 def, 5 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego++] Master While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +8% Crit.mult +7.00% ----- def ----- Armour +5 Fatigue +1% Mind.save +7 (+2 eff.) Max.HP +48.00 Unarmed combat: Power 21.0 - 29.4 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Acc +5 Apr +3 Crit +8.0% Atk.spd 83% On Hit: 10% Battle Shout 1 On Crit: 20% Cripple 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Erelyharathad (11 def, 0 armour) Erelyharathad (11 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Defense +11 (+2 eff.) Resists +10% mind Die.at -40.00 life Heal.mod +10% Disarm- +20% Teleport- +20% A pointy cloth hat, very wizardly... |
Eye of the Forest (8 def, 0 armour) Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+1 eff.) Mind.save +12 (+4 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Wil +4 Mag dps ---------- Dmg.mod +10% light ----- def ----- Armour +6 Fatigue +4% Resists +10% darkness Blind- +30% Confus- +30% ---------- misc Light +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Hettivor the Flamesin (0 def, 3 armour) Hettivor the Flamesin (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +6 Dex +5 Wil dps ---------- Phys.crit +4.0% Phys.pwr +7 (+2 eff.) Dmg.mod +15% physical Acc +10 (+2 eff.) Apr +2 Melee Ret 4 fire ----- def ----- Armour +3 Fatigue +3% Resists +8% physical Phys.save +7 (+2 eff.) A cap made of leather. |
Layowyn the Shockstinger (0 def, 5 armour) Layowyn the Shockstinger (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +4 Dex dps ---------- Dmg.mod +18% lightning Res.pen +25% arcane +20% lightning Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +19% mind Mind.save +28 (+9 eff.) Confus- +40% ---------- misc Stam/ret +2.60 Equi/ret +2.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+2 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+0 eff.) Resists +20% fire Mind.save -10 (-5 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Saluta the Kindlenail (18 def, 0 armour) Saluta the Kindlenail (18 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Phys.crit +8.4% Spell.crit +4% Phys.pwr +20 (+4 eff.) Spell.pwr +6 (+1 eff.) Dmg.mod +9% fire Res.pen +25% fire Acc +25 (+6 eff.) ----- def ----- Defense +18 (+3 eff.) Resists +5% arcane Die.at -84.29 life ---------- misc Mana/turn +0.40 A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Duvegarim' (2 def, 0 armour) cashmere wizard hat 'Duvegarim' (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +15% mind ----- def ----- Defense +2 (+0 eff.) Resists +15% mind Crit.chn- 15.00% Spell.save +9 (+3 eff.) HP.reg +2.00 Cut- +20% Silence- +10% A pointy cloth hat, very wizardly... |
grounding drakeskin leather cap of the depths (0 def, 5 armour) grounding drakeskin leather cap of the depths (0 def, 5 armour)2.0 T5 head armor [Ego] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +14% lightning +15% temporal +24% cold ---------- misc Breathe water A cap made of leather. |
1259 alchemist agate 1259 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe 'Shadewalker' (dig speed 9 turns) dwarven-steel pickaxe 'Shadewalker' (dig speed 9 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +5 Str +3 Wil +3 Cun dps ---------- Mind.crit +3% Dmg.mod +6% darkness Res.pen +15% darkness Acc +4 (+1 eff.) Apr +8 ----- def ----- Armour +3 Defense +5 (+1 eff.) Resists +7% physical Mind.save +3 (+1 eff.) ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Summertide Phial Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(110 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
alchemist's lamp 'Demontitan' alchemist's lamp 'Demontitan'1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +25 (+5 eff.) Res.pen +10% darkness Melee Ret 19 fire ----- def ----- Defense +15 (+2 eff.) Resists +8% fire Phys.save +12 (+4 eff.) Die.at -80.00 life ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Yvymissra' brass lantern 'Yvymissra'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +5% arcane Crit.chn- 15.00% Die.at -80.00 life Max.HP +45.00 Heal.mod +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
void-walker's alchemist's lamp of clarity void-walker's alchemist's lamp of clarity1.0 T3 lite [Ego+] Arcane/Psionic While equipped: ----- def ----- Resists +5% cold +7% temporal Mind.save +8 (+2 eff.) Def/telep +13 Res/telep +13% Dur/telep +10% ---------- misc Light +4 See.Stealth +10 See.Invis +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
3 bloodstone 3 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal 4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
overpowered steel torque of psionic shield [power 91] (27 cooldown) overpowered steel torque of psionic shield [power 91] (27 cooldown)2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 91 for 5 turns Puts all charms on 27 cooldown Torques are made by powerful psionics to store psionic powers. |
stralite torque of psionic shield 'Voidobsidian' [power 131] (22 cooldown) stralite torque of psionic shield 'Voidobsidian' [power 131] (22 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% darkness +25% temporal ----- def ----- Resists +6% temporal +18% fire +15% mind +9% darkness Setup a psionic shield, reducing all damage taken by 131 for 5 turns Puts all charms on 22 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Leludurohad the elven-wood totem of stinging [power 434] (13 cooldown) Leludurohad the elven-wood totem of stinging [power 434] (13 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +5 Dex +3 Con dps ---------- Phys.crit +8.3% Crit.mult +20.69% Phys.pwr +15 (+3 eff.) ----- def ----- Defense +25 (+4 eff.) Resists +15% lightning HP.reg +4.14 Sting an enemy dealing 434 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Satyrknave the dragonbone totem of healing [power 560] (13 cooldown) Satyrknave the dragonbone totem of healing [power 560] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +3 Wil dps ---------- Res.pen +25% mind On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.32 Hate/m.crit +5.00 Max.hate +6.00 Max.psi +51.72 Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Fulodundil' [power 290] (13 cooldown) yew totem of healing 'Fulodundil' [power 290] (13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% mind ----- def ----- Resists +3% mind +3% cold Silence- +10% Stun/Frz- +20% Heal yourself and all friendly characters within 10 spaces for 290 Puts all charms on 13 cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Dazzlepyre [power 170] (17 cooldown) Dazzlepyre [power 170] (17 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Melee Ret 8 light ----- def ----- Armour +6 Resists +12% cold Mind.save +6 (+2 eff.) Die.at -60.00 life ---------- misc Wards +3 acid +3 blight +3 light +3 lightning Talents +1 Ward Create a shield absorbing up to 170 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glikira the dragonbone wand of lightning storm [power 506] (13 cooldown) Glikira the dragonbone wand of lightning storm [power 506] (13 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +7 Con dps ---------- Phys.crit +2.0% Phys.pwr +20 (+4 eff.) Apr +4 Melee Ret 10 physical ----- def ----- Resists +5% arcane +21% cold Silence- +21% Create a radius 3 storm for 5 turns. Each turn, creatures within take 113 lightning damage and will be dazed for 1 turn (566 total damage) Puts all charms on 13 cooldown 100% to increase all damage penetration by 28% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Gloradathra [power 434] (17 cooldown) Gloradathra [power 434] (17 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +3 Wil dps ---------- Spell.crit +4% S.pwr/crit +10 ----- def ----- Resists +18% acid +6% cold +6% nature Disarm- +21% Stun/Frz- +21% ---------- misc Max.mana +103.44 Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
yew wand of shielding 'Lisyrivea' [power 308] (17 cooldown) yew wand of shielding 'Lisyrivea' [power 308] (17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: ----- def ----- Resists +12% blight +9% darkness Die.at -80.00 life Cut- +20% Teleport- +20% Create a shield absorbing up to 308 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
6 diamond 6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone 6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber 4 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Too Ghoul for School the Ghoul Shadowblade level 31
38th Regrowth 123rd year of Ascendancy at 12:29 see stats
By Too Ghoul for School the Ghoul Shadowblade level 31
37th Regrowth 123rd year of Ascendancy at 17:29 see stats
By Too Ghoul for School the Ghoul Shadowblade level 31
25th Regrowth 123rd year of Ascendancy at 05:27 see stats
By Too Ghoul for School the Ghoul Shadowblade level 35
56th Regrowth 123rd year of Ascendancy at 06:49 see stats
By Too Ghoul for School the Ghoul Shadowblade level 41
25th Pyre 123rd year of Ascendancy at 11:22 see stats
By Too Ghoul for School the Ghoul Shadowblade level 34
48th Regrowth 123rd year of Ascendancy at 15:51 see stats
By Too Ghoul for School the Ghoul Shadowblade level 10
12nd Dusk 122nd year of Ascendancy at 00:15 see stats
By Too Ghoul for School the Ghoul Shadowblade level 32
43rd Regrowth 123rd year of Ascendancy at 02:13 see stats
By Too Ghoul for School the Ghoul Shadowblade level 32
41st Regrowth 123rd year of Ascendancy at 18:45 see stats
By Too Ghoul for School the Ghoul Shadowblade level 31
30th Regrowth 123rd year of Ascendancy at 03:04 see stats
By Too Ghoul for School the Ghoul Shadowblade level 23
19th Haze 122nd year of Ascendancy at 05:27 see stats
By Too Ghoul for School the Ghoul Shadowblade level 43
35th Pyre 123rd year of Ascendancy at 09:17 see stats
By Too Ghoul for School the Ghoul Shadowblade level 49
4th Mirth 123rd year of Ascendancy at 15:15 see stats
By Too Ghoul for School the Ghoul Shadowblade level 23
20th Haze 122nd year of Ascendancy at 19:05 see stats
By Too Ghoul for School the Ghoul Shadowblade level 37
56th Regrowth 123rd year of Ascendancy at 15:28 see stats
By Too Ghoul for School the Ghoul Shadowblade level 10
3rd Summertide 122nd year of Ascendancy at 02:21 see stats
By Too Ghoul for School the Ghoul Shadowblade level 20
53rd Dusk 122nd year of Ascendancy at 23:44 see stats
By Too Ghoul for School the Ghoul Shadowblade level 30
24th Regrowth 123rd year of Ascendancy at 05:53 see stats
By Too Ghoul for School the Ghoul Shadowblade level 40
21st Pyre 123rd year of Ascendancy at 12:29 see stats
By Too Ghoul for School the Ghoul Shadowblade level 50
5th Mirth 123rd year of Ascendancy at 21:23 see stats
By Too Ghoul for School the Ghoul Shadowblade level 49
67th Pyre 123rd year of Ascendancy at 20:54 see stats
By Too Ghoul for School the Ghoul Shadowblade level 20
64th Dusk 122nd year of Ascendancy at 08:22 see stats
By Too Ghoul for School the Ghoul Shadowblade level 50
7th Mirth 123rd year of Ascendancy at 22:01 see stats
By Too Ghoul for School the Ghoul Shadowblade level 35
56th Regrowth 123rd year of Ascendancy at 08:30 see stats
By Too Ghoul for School the Ghoul Shadowblade level 34
45th Regrowth 123rd year of Ascendancy at 14:45 see stats
By Too Ghoul for School the Ghoul Shadowblade level 33
43rd Regrowth 123rd year of Ascendancy at 10:19 see stats
By Too Ghoul for School the Ghoul Shadowblade level 50
7th Mirth 123rd year of Ascendancy at 22:00 see stats
By Too Ghoul for School the Ghoul Shadowblade level 10
3rd Summertide 122nd year of Ascendancy at 02:34 see stats
By Too Ghoul for School the Ghoul Shadowblade level 31
37th Regrowth 123rd year of Ascendancy at 17:29 see stats
By Too Ghoul for School the Ghoul Shadowblade level 50
7th Mirth 123rd year of Ascendancy at 22:01 see stats
By Too Ghoul for School the Ghoul Shadowblade level 5
6th Mirth 122nd year of Ascendancy at 14:04 see stats
By Too Ghoul for School the Ghoul Shadowblade level 38
73rd Regrowth 123rd year of Ascendancy at 14:02 see stats
By Too Ghoul for School the Ghoul Shadowblade level 22
16th Haze 122nd year of Ascendancy at 14:29 see stats
By Too Ghoul for School the Ghoul Shadowblade level 15
30th Dusk 122nd year of Ascendancy at 21:37 see stats
By Too Ghoul for School the Ghoul Shadowblade level 29
24th Regrowth 123rd year of Ascendancy at 05:53 see stats
Log
Too Ghoul for School uses Flurry.
Too Ghoul for School performs a melee critical strike against Argoniel!
Blade Flurry performs a melee critical strike against The One That Hunts!
Argoniel shrugs off the effect 'Slow'!
Blade Flurry performs a melee critical strike against The One That Hunts!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
The One That Hunts's Crumble is disrupted by his wounds!
Too Ghoul for School performs a melee critical strike against Argoniel!
Too Ghoul for School performs a melee critical strike against Argoniel!
Too Ghoul for School performs a melee critical strike against Argoniel!
Too Ghoul for School performs a melee critical strike against Argoniel!
Too Ghoul for School performs a melee critical strike against Argoniel!
Blade Flurry hits The One That Hunts for 0 temporal, 0 physical, 0 blight, 0 darkness, 0 temporal, 0 physical, 0 blight, 0 darkness, 0 cold (0 total damage).
Blade Flurry hits Argoniel for 204 temporal, 126 cold (330 total damage).
Too Ghoul for School hits Argoniel for 107 temporal, 431 physical, 117 physical, 10 blight, 40 darkness (706 total damage).
Too Ghoul for School killed Argoniel!
High Sun Paladin Aeryn is free from the acid.
High Sun Paladin Aeryn receives 8 healing from Shield of Light.
Acid Splash from Argoniel hits High Sun Paladin Aeryn for 49 acid damage.
Too Ghoul for School slows down.
Acid Splash from Argoniel hits Too Ghoul for School for 14 acid damage.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Saving game...
Saving done.