Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Doomelf |
Class | Shadowblade |
Level / Exp | 40 / 45% |
Size | medium |
Lifes / Deaths | Killed by Zubyrevena the warg at level 24 on the 56th Regrowth 123rd year of Ascendancy at 06:25 / 2Killed by orc necromancer at level 40 on the 70th Dusk 123rd year of Ascendancy at 11:56 |
Primary Stats
Strength | 31 (base 14) |
Dexterity | 78 (base 59) |
Constitution | 27 (base 12) |
Magic | 96 (base 59) |
Willpower | 30 (base 7) |
Cunning | 58 (base 40) |
Resources
Life | -114/1008 |
Mana | 169/434 |
Stamina | 177/337 |
Steam | 100/100 |
Healing Factor | 1.5386945338481 |
Regeneration | 46.237770742135 |
Speed
Mental | -1.987299214079E-12% |
Attack | 0% |
Movement | 0% |
Spell | +7.9936057773011E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 5 |
See Stealth | 38.734771561554 |
See Invisible | 41.734771561554 |
Offense: Mainhand
Damage | 184 |
Accuracy | 85 |
Crit Chance | 86% |
APR | 88 |
Speed | 1.00 |
Offense: Offhand
Damage | 131 |
Accuracy | 85 |
Crit Chance | 86% |
APR | 88 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 15% |
Speed | 0.99999999999992 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 23% |
Speed | 1 |
Offense: Damage Bonus
Physical | +45% |
Mind | +14% |
Nature | +35% |
Temporal | +23% |
Blight | +23% |
Arcane | +35% |
Cold | +17% |
All | +8% |
Offense: Damage Penetration
Darkness | +45% |
Temporal | +63% |
Blight | +40% |
Arcane | +40% |
Physical | +56% |
All | +30% |
Defense: Base
Armour (hardiness) | 45 (51.69962066283%) |
Defense | 70 |
Ranged Defense | 70 |
Fatigue | 0 |
Physical Save | 39 |
Spell Save | 39 |
Mental Save | 45 |
Defense: Resistances
Blight | + 32%( 77%) |
Arcane | + 25%( 77%) |
Cold | + 30%( 77%) |
All | + 16%( 77%) |
Lightning | + 41%( 77%) |
Temporal | + 44%( 77%) |
Physical | + 40%( 77%) |
Darkness | + 36%( 77%) |
Fire | + 21%( 77%) |
Nature | + 25%( 77%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Poison Resistance | 11% |
Disarm Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 750% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 113 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 580 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Physics | 1.00 |
| 4/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You have explored the Rhaloren camp and killed the Inquisitor. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 559. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | blood-soaked pair of drakeskin leather boots of void walking (0 def, 5 armour) blood-soaked pair of drakeskin leather boots of void walking (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Res.pen +15% darkness +14% temporal Apr +13 ----- def ----- Armour +5 Resists +24% darkness +21% temporal Def/telep +22 Res/telep +20% Dur/telep +27% A pair of boots made of leather. |
Light source | Heatqueller Heatqueller1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +8% Crit.mult +10.00% Mind.pwr +7 (+3 eff.) S.pwr/crit +10 Dmg.mod +6% mind +6% arcane Res.pen +10% arcane ----- def ----- Resists +6% fire Mind.save +7 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.04 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour) 3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Wil +10 Cun +3 Con dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+0 eff.) Fatigue +4% Resists +8% physical Mind.save +15 (+5 eff.) ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 50 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
On hands | Steam Powered Gauntlets (0 def, 12 armour) Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +150% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
Tool | Goretickler (dig speed 15 turns) Goretickler (dig speed 15 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +27% nature Acc +30 (+6 eff.) Melee Ret 6 nature ----- def ----- Armour +4 Defense +7 (+1 eff.) Resists +11% physical Die.at -80.00 life ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | treant's gold ring of life treant's gold ring of life0.1 T3 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +10% nature +7% blight Max.HP +52.00 HP.reg +9.00 Heal.mod +12% Poison- +11% Disease- +12% Rings make your fingers look great! |
On fingers | savage's voratun ring of life savage's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +3 Con ----- def ----- Spell.save +15 (+5 eff.) Max.HP +71.00 HP.reg +18.00 Heal.mod +13% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
Around neck | Belilema Belilema0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +21% arcane Acc +9 (+2 eff.) Apr +20 Melee Ret 2 acid On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +10 (+2 eff.) Resists +10% physical +5% arcane +12% temporal Res.Cap +7% all Phys.save +23 (+8 eff.) ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
In main hand | For Meep! (54-70 power, 9 apr) For Meep! (54-70 power, 9 apr) 1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 54.0 - 70.2 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 blight On Hit: * 26% chance to reduce strength, dexterity, and constitution by 28 * flashes light on your target dealing 82 damage On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Str +4 Dex dps ---------- Phys.crit +30.0% Crit.mult +50.00% Phys.pwr +14 (+3 eff.) Dmg.mod +9% cold Apr +14 ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +3% cold ---------- misc Max.stam +20.00 Sharp, short and deadly. |
Around waist | hardened leather belt 'Emelamina' hardened leather belt 'Emelamina' 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +24% physical Res.pen +15% physical ----- def ----- Defense +10 (+2 eff.) Resists +5% arcane Phys.save +15 (+5 eff.) Mind.save +9 (+3 eff.) Proj.slow +25% Max.HP +76.00 ---------- misc Max.stam +30.00 See.Invis +3 A belt that goes around your waist. |
In off hand | Da Champ (50-65 power, 9 apr) Da Champ (50-65 power, 9 apr) 1.0 T5 dagger 1H weapon [Random Unique] Master Power 50.0 - 65.0 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 temporal On Hit.r1 +12 temporal On Crit.r2 +20 cold On Hit: * flashes light on your target dealing 74 damage On Crit: * Wound the target dealing 310 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +12.00% Phys.pwr +14 (+3 eff.) Res.pen +10% blight +10% temporal +30% all Acc +50 (+10 eff.) Apr +28 On Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Def/telep +18 Res/telep +18% Dur/telep +18% Sharp, short and deadly. |
Cloak | Arudath (2 def, 8 armour) Arudath (2 def, 8 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Dmg.mod +15% blight ----- def ----- Armour +8 Defense +2 (+0 eff.) Resists +30% lightning +14% cold Stun/Frz- +50% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ancient silk robe of life (0 def, 0 armour) ancient silk robe of life (0 def, 0 armour) 2.0 T4 cloth armor [Ego++] Arcane/Nature While equipped: Stats +8 Str +8 Dex +9 Mag +8 Wil +8 Cun +8 Con dps ---------- Dmg.mod +15% temporal +13% physical Res.pen +9% temporal +11% physical ----- def ----- Resists +12% blight +13% all Anom.red +8 Max.HP +71.00 HP.reg +2.80 Heal.mod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
movement infusion of the sneak (speed 678%; cd 10) movement infusion of the sneak (speed 678%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 678% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 778%; cd 14) movement infusion of the titan (speed 778%; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 778% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 21%; physical; dur 4; cd 10) wild infusion of the titan (res 21%; physical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 105; cd 12) shatter afflictions rune of the psychic (absorb 105; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 105 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 92; cd 13) shatter afflictions rune of the titan (absorb 92; cd 13)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 517; dur 5; cd 14) shielding rune of the duelist (absorb 517; dur 5; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 517 damage for 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 50 power out of 60/60 The evilness of undeath radiates from this amulet. |
Cystripper Cystripper0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% Dmg.mod +3% nature On Hit (Melee): * 20% chance to slow global speed by 51% ----- def ----- Fatigue -5% Resists +3% blight +28% fire +6% light +23% cold HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 30 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (160). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Flashstone' gold amulet 'Flashstone'0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +11 Str +7 Dex +7 Wil dps ---------- Res.pen +10% light +10% physical ----- def ----- Spell.save +3 (+1 eff.) Die.at -80.00 life Disease- +20% Knockbk- +20% ---------- misc Stam/turn +3.00 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Gliwen the gold ring Gliwen the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Crit.mult +10.00% Dmg.mod +15% arcane +13% physical ----- def ----- Resists +16% physical ---------- misc Max.mana +100.00 Rings make your fingers look great! |
gold ring 'Velamiwe' gold ring 'Velamiwe'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +13% darkness +18% arcane ----- def ----- Resists +26% darkness ---------- misc Psi/ret +0.08 Hate/m.crit +3.00 Max.hate +8.00 Max.psi +30.00 Rings make your fingers look great! |
Blazebore the voratun dagger (54-70 power, 9 apr) Blazebore the voratun dagger (54-70 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 54.0 - 70.2 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +8 cold On Hit: * 21% chance to reduce armor by 38% While equipped: dps ---------- Dmg.mod +27% acid +15% light Res.pen +25% acid Melee Ret 10 acid ---------- misc Light +3 Sharp, short and deadly. |
Porokira the Skynaught (38-49 power, 9 apr) Porokira the Skynaught (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Nature/Master Power 37.5 - 48.8 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 nature +24 cold On Hit.r1 +8 blight +20 lightning While equipped: dps ---------- Phys.crit +10.0% Crit.mult +28.00% Dmg.mod +6% lightning Apr +9 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 Sharp, short and deadly. |
Getimas Getimas1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Mind.save +9 (+3 eff.) Max.HP +20.00 Poison- +10% Stun/Frz- +20% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Tarredunalach (21 def, 0 armour) Tarredunalach (21 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Apr +1 On Hit (Melee): * 20% chance to slow global speed by 51% * 10 arcane resource burn ----- def ----- Defense +21 (+5 eff.) Resists +6% lightning +5% arcane Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Aeragoharaleg the cashmere robe (4 def, 4 armour) Aeragoharaleg the cashmere robe (4 def, 4 armour)2.0 T3 cloth armor [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +4.0% Crit.mult +20.00% ----- def ----- Armour +4 Defense +4 (+1 eff.) Resists +11% all Phys.save +16 (+5 eff.) ---------- misc Stam/turn +2.00 Max.stam +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cracklewrither (0 def, 0 armour) Cracklewrither (0 def, 0 armour)2.0 T4 cloth armor [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +10 (+3 eff.) S.pwr/crit +6 Dmg.mod +12% lightning +26% cold ----- def ----- Resists +9% lightning +39% cold +20% darkness +13% all Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Vim/s.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ivurille the Frigidtorrent (0 def, 0 armour) Ivurille the Frigidtorrent (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +13% fire On Hit (Melee): * 10% chance to reduce armor by 38% ----- def ----- Resists +19% fire +15% cold +7% all Spell.save +12 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.08 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Ulosin the pair of dwarven-steel boots (0 def, 4 armour) Ulosin the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +2 Con dps ---------- Dmg.mod +18% physical Acc +25 (+5 eff.) Apr +4 Melee Ret 8 temporal ----- def ----- Armour +4 Fatigue -3% Phys.save +10 (+3 eff.) ---------- misc Max.enc +32 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Belora' (0 def, 4 armour) pair of dwarven-steel boots 'Belora' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +15 (+3 eff.) Dmg.mod +3% mind Melee Ret 4 mind ----- def ----- Armour +4 Fatigue +3% Phys.save +15 (+5 eff.) Mind.save +13 (+4 eff.) ---------- misc Stam/turn +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Snowbreak' (0 def, 4 armour) pair of dwarven-steel boots 'Snowbreak' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Wil dps ---------- Spell.crit +3% Crit.mult +20.00% S.pwr/crit +4 Melee Ret 4 temporal ----- def ----- Armour +4 Fatigue +3% Resists +12% cold ---------- misc Stam/turn +0.90 Max.mana +80.00 Max.stam +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
hardened leather gloves 'Duskdare' (0 def, 2 armour) hardened leather gloves 'Duskdare' (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +31 (+6 eff.) Dmg.mod +21% physical ----- def ----- Armour +2 Resists +6% darkness Die.at -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming voratun gauntlets of war-making (0 def, 3 armour) spellstreaming voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: dps ---------- Phys.crit +16.0% Spell.crit +22% Mind.crit +11% Crit.mult +13.00% Spell.pwr +10 (+3 eff.) ----- def ----- Armour +3 Fatigue +5% ---------- misc Mana/turn +0.29 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Deepsstake the dwarven-steel helm (0 def, 4 armour) Deepsstake the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +20.00% Res.pen +15% darkness Acc +10 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +3% physical Phys.save +13 (+4 eff.) Die.at -40.00 life ---------- misc Stam/turn +3.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Gilogorn the Woewilder (0 def, 3 armour) Gilogorn the Woewilder (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +6% blight +12% darkness +9% light Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Die.at -80.00 life Max.HP +60.00 A cap made of leather. |
Glinttreason (7 def, 0 armour) Glinttreason (7 def, 0 armour)2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Mag dps ---------- Melee Ret 6 light ----- def ----- Defense +7 (+1 eff.) Resists +6% blight +3% darkness +6% lightning Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Blind- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A pointy cloth hat, very wizardly... |
Layelenn the cashmere wizard hat (2 def, 0 armour) Layelenn the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Crit.mult +15.00% Dmg.mod +13% mind +13% nature Res.pen +10% blight Melee Ret 2 mind ----- def ----- Defense +2 (+0 eff.) Resists +3% blight +13% mind +19% nature Phys.save +8 (+3 eff.) A pointy cloth hat, very wizardly... |
Strikebile (0 def, 5 armour) Strikebile (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Crit.mult +21.07% Dmg.mod +6% blight Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +18% lightning +6% physical +5% arcane Phys.save +9 (+3 eff.) Die.at -84.29 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap of the depths (0 def, 3 armour) hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +6% cold ---------- misc Breathe water A cap made of leather. |
3 agate 3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
678 alchemist agate 678 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Gloomwolf (dig speed 22 turns) Gloomwolf (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Cun +2 Str dps ---------- Res.pen +10% darkness Acc +4 (+1 eff.) ----- def ----- Resists +12% acid +9% fire +9% nature +6% temporal Phys.save +18 (+6 eff.) Spell.save +6 (+2 eff.) Max.HP +80.00 Confus- +20% ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shattering dwarven-steel pickaxe (dig speed 16 turns) shattering dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str dps ---------- Res.pen +12% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 67 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cut Drem Arm Cut Drem Arm2.0 T3 gross misc [Unique] Unknown While equipped: dps ---------- Melee Ret 25 darkness ----- def ----- Disarm- +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
Camadrayon Camadrayon0.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Wil +5 Mag dps ---------- Spell.crit +2% Spell.pwr +23 (+6 eff.) Dmg.mod +5% mind +18% arcane Res.pen +10% all Apr +9 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Ce'Nayana the Flowerwake Ce'Nayana the Flowerwake2.0 T1 lite [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +3% nature Max.HP +43.00 ---------- misc Mana/s.crit +2.00 Vim/s.crit +1.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Scaldserpent Scaldserpent1.0 T3 lite [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Crit.mult +20.00% Dmg.mod +6% physical +9% fire ----- def ----- Resists +3% fire Mind.save +7 (+2 eff.) ---------- misc Light +4 See.Stealth +9 See.Invis +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
54 alchemist bloodstone 54 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby 2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 146% of the healing done. This effect scales with your Magic stat.. Uses 63 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 168 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst 5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Iceblow [power 16] (13 cooldown) Iceblow [power 16] (13 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: Stats +5 Wil dps ---------- Crit.mult +20.88% Melee Ret 10 nature On Hit (Melee): * 21% chance to reduce all saves and defense by 25 ----- def ----- Resists +27% cold ---------- misc Max.hate +8.00 Wards +5 blight +5 cold +6 arcane +5 fire Talents +1 Ward Reveal the area around you, dispelling darkness (radius 16, power 90 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
pearl pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Meeples Champ the Doomelf Shadowblade level 32
6th Mirth 123rd year of Ascendancy at 17:07 see stats
By Meeples Champ the Doomelf Shadowblade level 32
42nd Pyre 123rd year of Ascendancy at 16:53 see stats
By Meeples Champ the Doomelf Shadowblade level 39
63rd Dusk 123rd year of Ascendancy at 07:13 see stats
By Meeples Champ the Doomelf Shadowblade level 35
1st Flare 123rd year of Ascendancy at 17:34 see stats
By Meeples Champ the Doomelf Shadowblade level 14
5th Dusk 122nd year of Ascendancy at 18:20 see stats
By Meeples Champ the Doomelf Shadowblade level 34
2nd Summertide 123rd year of Ascendancy at 02:24 see stats
By Meeples Champ the Doomelf Shadowblade level 33
10th Mirth 123rd year of Ascendancy at 09:31 see stats
By Meeples Champ the Doomelf Shadowblade level 24
4th Pyre 123rd year of Ascendancy at 22:41 see stats
By Meeples Champ the Doomelf Shadowblade level 21
37th Regrowth 123rd year of Ascendancy at 06:33 see stats
By Meeples Champ the Doomelf Shadowblade level 29
38th Pyre 123rd year of Ascendancy at 03:39 see stats
By Meeples Champ the Doomelf Shadowblade level 5
76th Pyre 122nd year of Ascendancy at 14:54 see stats
By Meeples Champ the Doomelf Shadowblade level 26
8th Pyre 123rd year of Ascendancy at 18:06 see stats
By Meeples Champ the Doomelf Shadowblade level 10
5th Mirth 122nd year of Ascendancy at 15:14 see stats
By Meeples Champ the Doomelf Shadowblade level 20
35th Regrowth 123rd year of Ascendancy at 16:49 see stats
By Meeples Champ the Doomelf Shadowblade level 30
38th Pyre 123rd year of Ascendancy at 06:35 see stats
By Meeples Champ the Doomelf Shadowblade level 40
69th Dusk 123rd year of Ascendancy at 19:13 see stats
By Meeples Champ the Doomelf Shadowblade level 22
37th Regrowth 123rd year of Ascendancy at 21:22 see stats
By Meeples Champ the Doomelf Shadowblade level 22
47th Regrowth 123rd year of Ascendancy at 18:17 see stats
By Meeples Champ the Doomelf Shadowblade level 40
69th Dusk 123rd year of Ascendancy at 19:13 see stats
By Meeples Champ the Doomelf Shadowblade level 28
35th Pyre 123rd year of Ascendancy at 18:16 see stats
By Meeples Champ the Doomelf Shadowblade level 34
2nd Summertide 123rd year of Ascendancy at 06:12 see stats
By Meeples Champ the Doomelf Shadowblade level 10
6th Mirth 122nd year of Ascendancy at 07:24 see stats
By Meeples Champ the Doomelf Shadowblade level 14
33rd Dusk 122nd year of Ascendancy at 13:23 see stats
By Meeples Champ the Doomelf Shadowblade level 36
29th Dusk 123rd year of Ascendancy at 20:37 see stats
By Meeples Champ the Doomelf Shadowblade level 23
55th Regrowth 123rd year of Ascendancy at 13:34 see stats
By Meeples Champ the Doomelf Shadowblade level 17
70th Haze 122nd year of Ascendancy at 02:46 see stats
By Meeples Champ the Doomelf Shadowblade level 24
56th Regrowth 123rd year of Ascendancy at 06:25 see stats
By Meeples Champ the Doomelf Shadowblade level 31
42nd Pyre 123rd year of Ascendancy at 12:02 see stats
Log
Meeples Champ is out of phase.
Meeples Champ deactivates Stealth.
Glacial Legion notices you at the last moment!
Meeples Champ performs a melee critical strike against Glacial Legion!
Meeples Champ is encased in ice!
Meeples Champ's tinker attains critical power!
Meeples Champ performs a melee critical strike against Glacial Legion!
Meeples Champ forces the iceblock to shatter.
Meeples Champ's tinker attains critical power!
Glacial Legion is not dazed!
Meeples Champ is free from the ice.
Melee retaliation hits Meeples Champ for (60 to time), 0 cold, (15 to time), 0 cold, (3 to time), 0 acid, (60 to time), 0 cold, (15 to time), 0 cold, (3 to time), 0 acid (0 total damage).
Meeples Champ hits Glacial Legion for 1220 darkness, 23 blight, 21 darkness (1264 total damage).
Meeples Champ hits Iceblock for 217 light, 5 temporal, 37 darkness, 196 light (453 total damage).
Glacial Legion casts Freeze.
Meeples Champ reacts to damage from Glacial Legion, mitigating the blow!.
Your time shield crumbles under the damage!
The fabric of time around Meeples Champ stabilizes to normal.
The powerful time-altering energies generate a restoration field on Meeples Champ.
Meeples Champ is encased in ice!
Meeples Champ is recovering from the damage!
Meeples Champ's fades into the shadows.
Glacial Legion hits Meeples Champ for (160 reacted , -5 stam), (183 to time), 64 cold (64 total damage).
Glacial Legion's Chill of the Tomb hits Meeples Champ for (0 to ice), 643 cold (643 total damage).
Meeples Champ resists the searing flame!
Meeples Champ resists the punch!
Ce'Nidatha the armoured skeleton warrior hits Meeples Champ for (59 to ice), 89 physical, (3 to ice), 4 fire, (13 to ice), 19 fire (112 total damage).
Something hits Meeples Champ for (28 to ice), 42 darkness (42 total damage).
Melee retaliation hits Iceblock for 2 acid, 7 nature (9 total damage).
Meeples Champ the level 40 doomelf shadowblade was darkened to death by an orc necromancer on level 2 of Rak'shor Pride.