




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 27 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 23 (base 18) |
| Dexterity | 12 (base 12) |
| Constitution | 18 (base 18) |
| Magic | 78 (base 58) |
| Willpower | 24 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | 603/606 |
| Hate | 100/100 |
| Vim | 134/134 |
| Healing Factor | 0.57113635492671 |
| Regeneration | 0.57113635492671 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +22.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 61 |
| Crit Chance | 13% |
| APR | 27 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 11 |
| Accuracy | 61 |
| Crit Chance | 3% |
| APR | 25 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 4% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | -57% |
| Light | -27% |
| Temporal | -44% |
| Blight | -32% |
| Mind | -42% |
| Fire | -54% |
| All | -60% |
Offense: Damage Penetration
| Blight | +25% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 12 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 32 |
| Mental Save | 22 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Mind | + 44%(100%) |
| All | + 32%(100%) |
| Darkness | + 41%(100%) |
| Light | + 52%(100%) |
| Temporal | + 43%(100%) |
| Lightning | + 42%(100%) |
| Fire | + 8%(100%) |
| Nature | + 42%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/2)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
| beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
| On fingers | Ebonykill the steel ringPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 31 Changes stats: +4 Mag / +9 Wil Changes resistances: +22% light / +3% darkness Changes resistances penetration: +15% blight Changes damage: +11% light Mental save: +8 (+4 eff.) Spellpower: +6 (+1 eff.) Rings make your fingers look great! |
| On fingers | conjurer's copper ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +9 (+4 eff.) Changes stats: +5 Mag / +5 Wil Spellpower: +6 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | pixie's copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+3 eff.) Changes stats: +3 Cun / +3 Mag Spellpower: +12 (+3 eff.) Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Ragyldir the JetsparInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +20 (+10 eff.) Changes stats: +2 Str Changes damage: +3% darkness Critical mult.: +5.00% Maximum life: +31.00 Maximum stamina: +10.00 A belt that goes around your waist. |
| Main armor | silk robe 'Zubida' (6 def, 6 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+3 eff.) Changes stats: +8 Mag Changes resistances: +16% temporal / +10% darkness / +7% light / +18% mind / +13% all Changes damage: +9% blight / +16% temporal / +16% light / +18% mind Maximum life: +54.00 Maximum mana: +40.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +2% Light radius: +4 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | Kindledeath (118% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Power: 119% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 31 Damage when hit (Melee): 10 blight Changes resistances: +15% fire Changes resistances penetration: +10% blight / +10% light Changes damage: +6% blight / +6% fire / +6% light Sharp, long, and deadly. |
| In main hand | Skullcleaver (120% power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Inventory
movement infusion (speed 611%; cd 16)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 611% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
ChyregosusPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 12 light Damage (Ranged): 16 light Changes stats: +2 Mag Changes resistances: +3% temporal / +1% physical / +3% darkness / +6% nature Changes damage: +10% light Silence immunity: +10% Maximum life: +20.00 Rings make your fingers look great! |
HazefiendInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Wil Changes resistances: +3% cold Changes damage: +9% cold Mental save: +4 (+2 eff.) See invisible: +6 Rings make your fingers look great! |
marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
psionicist's copper ring of perseveranceCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+3 eff.) Stun/Freeze immunity: +22% Life regen: +3.00 Rings make your fingers look great! |
rogue's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Stun/Freeze immunity: +24% Life regen: +1.00 Rings make your fingers look great! |
solipsist's copper ring of light (+22%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +22% light Changes damage: +11% light Mindpower: +6 (+3 eff.) Rings make your fingers look great! |
Emelolrawe the Fireriver (100% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 190 damage over 5 turns and reducing armor and accuracy by 24 Damage (Melee): +4 blight Damage (radius 2) on crit: +4 fire When wielded/worn: Changes resistances: +12% fire Maximum mana: +20.00 Spellpower: +10 (+2 eff.) Sharp, short and deadly. |
Islita (102% power, 10 apr)Requires: - Dexterity 16 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 102% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +20 (+10 eff.) Changes stats: +7 Con / +6 Wil Changes damage: +9% blight Mana each turn: +0.08 Only die when reaching: -40.00 life Maximum life: +39.00 Damage Shield penetration: +30% Sharp, short and deadly. |
Xaneda the Blazenull (100% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 190 damage over 5 turns and reducing armor and accuracy by 24 Damage (radius 2) on crit: +4 light When wielded/worn: Armour: +6 Changes resistances: +5% arcane / +6% mind Changes resistances penetration: +15% blight Sharp, short and deadly. |
Aereganne the steel longsword (113% power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 113% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) * 11% chance to reduce strength, dexterity, and constitution by 31 Damage (Melee): +10 blight Damage (radius 2) on crit: +12 blight When wielded/worn: Changes stats: +4 Mag Changes resistances penetration: +20% arcane Mana each turn: +0.16 Sharp, long, and deadly. |
Darkenvy (104% power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Power: 105% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +8 darkness When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +6 (+3 eff.) Changes resistances: +3% darkness Critical mult.: +5.00% Disarm immunity: +22% Mental crit. chance: +3% One-handed war axes. |
cashmere wizard hat 'Starknave' (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances: +4% lightning / +16% temporal / +5% light / +3% fire / +4% nature / +4% acid / +19% blight / +5% cold / +10% mind / +4% darkness Changes resistances penetration: +5% light Changes damage: +13% blight / +8% mind Physical save: +9 (+4 eff.) Mental save: +8 (+4 eff.) Maximum psi: +17.00 Mindpower: +7 (+3 eff.) Mental crit. chance: +3% Light radius: +2 A pointy cloth hat, very wizardly... |
iron pickaxe 'Obsidianpeal' (dig speed 38 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +3% blight / +11% nature / +3% darkness Changes resistances penetration: +5% cold Changes damage: +5% nature / +21% blight When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Achievements
Log
You gain 9.39 gold from the transmogrification of caustic dwarven-steel steamgun of dampening.
You gain 5.74 gold from the transmogrification of earthen yew vilestaff of channeling (120% power, 4 apr, acid element).
You gain 1.98 gold from the transmogrification of earthen elm starstaff of might (100% power, 2 apr, physical element).
You gain 25.00 gold from the transmogrification of Nightgrit (111% power, 3 apr, light element).
You gain 3.77 gold from the transmogrification of mage-hunter's cured leather sling of cunning (+6).
You gain 16.02 gold from the transmogrification of Striketooth (75% power, 12 apr, mind damage).
You gain 20.59 gold from the transmogrification of iron mace 'Cyrileda' (104% power, 2 apr).
You gain 2.50 gold from the transmogrification of Corpsebow.
You gain 17.91 gold from the transmogrification of stralite greatsword 'Turantir' (160% power, 3 apr).
You gain 3.02 gold from the transmogrification of dwarven-steel greatsword of persecution (146% power, 2 apr).
You gain 20.87 gold from the transmogrification of iron greatmaul 'Korirohell' (117% power, 1 apr).
You gain 1.31 gold from the transmogrification of flaming iron greatmaul of massacre (130% power, 1 apr).
You gain 4.20 gold from the transmogrification of truestriking dwarven-steel battleaxe (138% power, 2 apr).
You gain 9.19 gold from the transmogrification of stormbringer's stralite battleaxe of massacre (162% power, 3 apr).
You gain 2.80 gold from the transmogrification of chilling steel battleaxe of erosion (122% power, 2 apr).
You gain 5.55 gold from the transmogrification of chilling dwarven-steel battleaxe of evisceration (135% power, 2 apr).
You gain 1.98 gold from the transmogrification of shielding rune of the wizard (absorb 435; dur 4; cd 14).
You gain 1.73 gold from the transmogrification of regeneration infusion of the duelist (heal 474; 14 cd).
You gain 1.05 gold from the transmogrification of regeneration infusion (heal 186; 15 cd).
There is a way to the next level here (press '' or right click to use).
Character control switched to worm that walks (servant of Fleshcrime Omega).
Worm that walks (servant of Fleshcrime Omega) deactivates Infestation.
Worm that walks (servant of Fleshcrime Omega) activates Infestation.
Worm that walks (servant of Fleshcrime Omega) deactivates Ruin.
Worm that walks (servant of Fleshcrime Omega) activates Ruin.
Worm that walks (servant of Fleshcrime Omega) deactivates Worm that Walks Link.
Worm that walks (servant of Fleshcrime Omega) activates Worm that Walks Link.
Worm that walks (servant of Fleshcrime Omega) wears (replacing Aereganne the steel longsword (113% power, 3 apr)): Kindledeath (118% power, 2 apr).









































