











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Show randart egos 1.7.4Adds a toggle to hide all egos except for the randart ones for easier comparison between similar items. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 32 / 69% |
| Size | big |
| Lifes / Deaths | Killed by Grand Corruptor at level 32 on the 22nd Regrowth 123rd year of Ascendancy at 14:35 / 2Killed by elven blood mage at level 32 on the 29th Regrowth 123rd year of Ascendancy at 21:50 |
Primary Stats
| Strength | 26 (base 15) |
| Dexterity | 10 (base 11) |
| Constitution | 54 (base 53) |
| Magic | 88 (base 60) |
| Willpower | 23 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -392/1030 |
| Mana | 331/351 |
| Vim | 7/251 |
| Healing Factor | 1.3997803169826 |
| Regeneration | 3.849395871702 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Invisible | 5 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 90 |
| Accuracy | 49 |
| Crit Chance | 23% |
| APR | 20 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 55 |
| Accuracy | 49 |
| Crit Chance | 21% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +11% |
| Blight | +88% |
| Arcane | +3% |
| All | 0% |
| Lightning | +3% |
| Light | +6% |
| Physical | +9% |
| Darkness | +3% |
| Nature | +15% |
Offense: Damage Penetration
| Blight | +65% |
| Darkness | +25% |
| Physical | +5% |
Defense: Base
| Armour (hardiness) | 39.000000000001 (53.292302510663%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 40 |
| Mental Save | 24 |
Defense: Resistances
| Acid | + 45%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 39%( 70%) |
| All | + 29%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 36%( 70%) |
| Temporal | + 38%( 70%) |
| Darkness | + 41%( 70%) |
| Fire | + 39%( 70%) |
| Mind | + 41%( 70%) |
Defense: Immunities
| Silence Resistance | 10% |
| Bleed Resistance | 20% |
| Confusion Resistance | 35% |
| Pinning Resistance | 45% |
| Knockback Resistance | 27% |
| Instadeath Resistance | 100% |
| Blind Resistance | 44% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 468 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 145 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Vim | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Corruption / Sanguisuge | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Staff combat | 1.20 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed bear paw. * You've found the needed honey tree root. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | pair of dwarven-steel boots 'Chillgrinder' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Mag +3 Wil +1 Con dps ---------- Phys.crit +5.0% Crit.mult +20.00% Phys.pwr +5 (+2 eff.) Spell.pwr +9 (+3 eff.) Res.pen +5% physical Apr +8 ----- def ----- Armour +4 Fatigue +3% Resists +6% cold Blink to a nearby random location (rad 7) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +44.00 ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Araba the dwarven-steel helm (15 def, 11 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str dps ---------- Phys.crit +4.0% Dmg.mod +9% physical Res.pen +15% blight ----- def ----- Armour +11 Defense +15 (+5 eff.) Fatigue +4% Resists +4% all Phys.save +18 (+6 eff.) Die.at -60.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | voratun gauntlets 'Breezeglory' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +6 Wil dps ---------- S.pwr/crit +10 Melee+ 14 blight Dmg.mod +34% blight +15% nature ----- def ----- Armour +3 Fatigue +5% Resists +7% blight ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Unarmed combat: Power 134% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +12 blight On Hit: 20% Soul Rot 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | steel torque of psionic shield 'Jetrebel' [power 53] (14/25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +25% darkness +25% blight Melee Ret 4 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Gloommistress the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +11% acid +3% darkness +3% arcane +11% blight Melee Ret 4 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Defense +6 (+2 eff.) Resists +22% acid +5% arcane +11% blight Rings make your fingers look great! |
| On fingers | pixie's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Rings make your fingers look great! |
| Around neck | Eilinuthra the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +3% blight Res.pen +25% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Resists +10% light +12% temporal +13% darkness +16% mind Blind- +24% Confus- +25% Pinning- +25% Knockbk- +27% Amulets make your neck look great! |
| In main hand | infernal elven-wood vilestaff of might (129% power, 5 apr, blight element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +23.00% Spell.pwr +18 (+5 eff.) Melee+ 31 fire Dmg.mod +25% blight ---------- misc See.Invis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Adithra the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Str +2 Wil dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +8 Defense +15 (+5 eff.) Resists +8% fire +8% cold Die.at -60.00 life A belt that goes around your waist. |
| In off hand | Chargewrack the ash bonestaff (111% power, 3 apr, blight element)5.0 T2 staff 1H weapon [Rare] Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +5% Phys.pwr +5 (+2 eff.) Spell.pwr +13 (+4 eff.) Dmg.mod +15% blight +6% light Acc +8 (+2 eff.) ----- def ----- Armour +10 Resists +6% lightning +6% blight Phys.save +12 (+4 eff.) Blind- +20% Silence- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Cloak | cashmere cloak 'Blastsin' (14 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +3% lightning ----- def ----- Defense +14 (+5 eff.) Resists +3% darkness Phys.save +15 (+5 eff.) Spell.save +3 (+1 eff.) Max.HP +37.00 Pinning- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Aerosebeth the woollen robe (13 def, 3 armour)2.0 T2 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Mag +4 Wil ----- def ----- Armour +3 Defense +13 (+5 eff.) Resists +9% blight +6% fire +9% all Phys.save +16 (+6 eff.) Max.HP +41.00 HP.reg +2.50 Heal.mod +10% Cut- +20% Pinning- +10% ---------- misc Mana/turn +0.10 Psi/turn +0.13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of the Rift (242.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 242.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Deladunachik the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Str +5 Dex +14 Cun +6 Con dps ---------- Phys.pwr +15 (+5 eff.) Mov.spd +10% Melee Ret 4 acid ----- def ----- Fatigue -6% Resists +15% acid Die.at -60.00 life HP.reg +3.00 ---------- misc Stam/turn +0.70 Amulets make your neck look great! |
Emelyta the Dazzlestone0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +7 Mag dps ---------- Spell.crit +4% S.pwr/crit +10 Dmg.mod +12% light ----- def ----- Resists +9% light ---------- misc Light +3 Amulets make your neck look great! |
Firesquall0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +7 Wil dps ---------- Dmg.mod +15% lightning +21% fire Res.pen +20% lightning Melee Ret 4 fire On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Resists +12% fire Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Aeridunatir the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Acc +10 (+3 eff.) ----- def ----- Defense +25 (+9 eff.) Phys.save +6 (+2 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.stam +20.00 Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+7 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 3.5 Pwr.cost 50 out of 50/50. Range 8 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Polulerin the Blazequake0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +12% lightning +21% fire Res.pen +10% lightning Acc +8 (+2 eff.) Melee Ret 4 cold ----- def ----- Resists +15% cold +6% fire Rings make your fingers look great! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great! |
sneakthief's copper ring of pilfering0.1 T1 ring jewelry [Ego++] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Acc +14 (+4 eff.) Apr +9 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 3.5 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Shantiz the Stormblade (111% power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 111% Range: 1.3x Uses 100% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spellblaze Shard (120% power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 121% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
steel dagger 'Mikhad' (116% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master Power 116% Range: 1.3x Uses 50% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 While equipped: Stats +3 Str +2 Dex dps ---------- Dmg.mod +6% physical Acc +7 (+2 eff.) ----- def ----- Crit.chn- 10.00% ---------- misc Light +3 Sharp, short and deadly. |
steel waraxe 'Betutira' (118% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Nature/Master Power 119% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +6 cold While equipped: Stats +5 Str +3 Dex +6 Mag +4 Wil +5 Cun +5 Con ----- def ----- Resists +6% mind +3% temporal Spell.save +6 (+2 eff.) Disease- +10% One-handed war axes. |
Emelykira1.0 T3 belt armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Dex +4 Wil +3 Cun dps ---------- Phys.crit +6.0% Crit.mult +7.00% Phys.pwr +5 (+2 eff.) Acc +15 (+5 eff.) ----- def ----- Defense +13 (+5 eff.) Phys.save +12 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +10 (+5 eff.) Stealth +8 ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
cashmere cloak 'Hailbreacher' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +5 Cun +2 Con dps ---------- Mind.crit +6% Dmg.mod +6% mind Res.pen +25% cold ----- def ----- Defense +2 (+1 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+3 eff.) ---------- misc Stam/turn +0.50 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Gogawe the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +6 Lck dps ---------- Spell.crit +3% Melee Ret 4 blight 2 arcane ----- def ----- Armour +3 Crit.chn- 5.00% Stealth +7 ---------- misc Infravis +1 A pair of boots made of leather. |
Scumtickler the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Crit.mult +15.00% S.pwr/crit +6 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 ----- def ----- Armour +3 Fatigue -6% Resists +6% nature Phys.save +8 (+3 eff.) Spell.save +12 (+4 eff.) ---------- misc Max.enc +27 A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 109% Range: 1.1x Uses 40% Cun, 40% Str, 20% Mag 40% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Elybrelle the rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Dex +1 Mag dps ---------- Spell.crit +2% Spell.pwr +5 (+2 eff.) Acc +12 (+4 eff.) ----- def ----- Armour +1 Resists +6% blight ---------- misc Max.mana +20.00 Max.vim +10.00 Unarmed combat: Power 93% Range: 1.1x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +1 Crit +6.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 92% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Duvublek the Sleetream (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% acid +9% fire +12% cold Res.pen +15% acid ----- def ----- Defense +2 (+1 eff.) Resists +9% cold Mind.save +8 (+4 eff.) A pointy cloth hat, very wizardly... |
Kitozilanik the Blazeire (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Spell.crit +1% Spell.pwr +15 (+4 eff.) Res.pen +20% arcane +5% fire Melee Ret 4 blight ----- def ----- Armour +1 Fatigue +1% Resists +6% cold ---------- misc Breathe water A cap made of leather. |
rough leather cap 'Cyrelle' (0 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str +3 Dex ----- def ----- Armour +7 Fatigue +1% Resists +1% physical A cap made of leather. |
Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 38 [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 4.5 Pwr.cost 50 out of 80/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 20.11 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
399 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cuthedrasta (dig speed 31 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +5 Dex +2 Cun +2 Con dps ---------- Phys.pwr +4 (+2 eff.) Mov.spd +10% Dmg.mod +6% mind ----- def ----- Resists +3% mind Crit.chn- 15.00% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Xenne (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +3 Mag +8 Wil +2 Cun ----- def ----- Max.HP +23.00 ---------- misc Max.stam +18.00 Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 138% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Azathoth's Arbiter the Ogre Reaver level 32
22nd Regrowth 123rd year of Ascendancy at 00:25 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Azathoth's Arbiter the Ogre Reaver level 22
74th Haze 122nd year of Ascendancy at 06:11 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Azathoth's Arbiter the Ogre Reaver level 32
22nd Regrowth 123rd year of Ascendancy at 14:44 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Azathoth's Arbiter the Ogre Reaver level 10
25th Haze 122nd year of Ascendancy at 19:57 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Azathoth's Arbiter the Ogre Reaver level 20
66th Haze 122nd year of Ascendancy at 12:01 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Azathoth's Arbiter the Ogre Reaver level 30
8th Regrowth 123rd year of Ascendancy at 15:45 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Azathoth's Arbiter the Ogre Reaver level 21
73rd Haze 122nd year of Ascendancy at 20:12 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Azathoth's Arbiter the Ogre Reaver level 20
69th Haze 122nd year of Ascendancy at 09:41 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Azathoth's Arbiter the Ogre Reaver level 9
11st Haze 122nd year of Ascendancy at 02:29 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Azathoth's Arbiter the Ogre Reaver level 9
12nd Haze 122nd year of Ascendancy at 13:02 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Azathoth's Arbiter the Ogre Reaver level 24
3rd Decay 122nd year of Ascendancy at 10:49 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Azathoth's Arbiter the Ogre Reaver level 15
37th Haze 122nd year of Ascendancy at 07:43 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Azathoth's Arbiter the Ogre Reaver level 32
22nd Regrowth 123rd year of Ascendancy at 14:35 see stats
Log
Webs of Fate hits Carrion worm mass for 0 blight, 0 acid, 0 blight (0 total damage).
Webs of Fate hits Azathoth's Arbiter for 5 blight, 3 healing (5 total damage) [3 healing].
Carrion worm mass's wormblight area effect hits Elven blood mage for 37 blight damage.
Azathoth's Arbiter receives 15 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits Vorayada the ogre warmaster for (24 flat reduction), 17 blight (17 total damage).
Carrion worm mass's wormblight area effect hits Emoyarewen the elven warrior for 37 blight damage.
Carrion worm mass's wormblight area effect hits Something for (17 webs of fate), 32 blight (32 total damage).
Carrion worm mass's wormblight area effect hits Elven warrior for 60 blight damage.
Epidemic from Azathoth's Arbiter hits Vorayada the ogre warmaster for (24 flat reduction), 70 blight (70 total damage).
Worm Rot from Azathoth's Arbiter hits Vorayada the ogre warmaster for (24 flat reduction), 5 blight, (21 flat reduction), 0 acid (5 total damage).
Worm Rot from Azathoth's Arbiter hits Elven warrior for 36 blight, 21 acid (57 total damage).
Rotting Disease from Azathoth's Arbiter hits Vorayada the ogre warmaster for (24 flat reduction), 81 blight (81 total damage).
Weakness Disease from Azathoth's Arbiter hits Vorayada the ogre warmaster for (24 flat reduction), 17 blight (17 total damage).
Azathoth's Arbiter hits Emoyarewen the elven warrior for 77 blight damage.
Worm Rot from Azathoth's Arbiter hits Elven blood mage for 29 blight, 16 acid (45 total damage).
Carrion worm mass's wormblight area effect hits Something for (17 webs of fate), 31 blight (31 total damage).
Carrion worm mass's wormblight area effect hits Vorayada the ogre warmaster for (24 flat reduction), 15 blight (15 total damage).
Carrion worm mass's wormblight area effect hits Emoyarewen the elven warrior for 36 blight damage.
Carrion worm mass's wormblight area effect hits Elven blood mage for 35 blight damage.
Azathoth's Arbiter receives 14 healing from Carrion worm mass's wormblight area effect.
Elven blood mage activates his glowing rod!
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 85.
The powerful blow energizes Azathoth's Arbiter reducing their cooldowns!
Elven blood mage hits Carrion worm mass for 786 fire damage.
Elven blood mage hits Azathoth's Arbiter for 235 fire damage.
Elven blood mage hits Vorayada the ogre warmaster for (24 flat reduction), 500 fire (500 total damage).
Elven blood mage hits Emoyarewen the elven warrior for 524 fire damage.
Elven blood mage hits Carrion worm mass for 786 fire damage.
Elven blood mage hits Elven warrior for 629 fire damage.
Azathoth's Arbiter the level 32 ogre reaver was slowly cooked to death by an elven blood mage on level 2 of Dark crypt.













































































































