











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 50 / 242% |
| Size | big |
| Lifes / Deaths | Killed by dozing giant venus flytrap at level 10 on the 2nd Flare 122nd year of Ascendancy at 20:52 0 / 8Killed by golem at level 28 on the 1st Pyre 123rd year of Ascendancy at 03:48 Killed by worm that walks (servant of Aria) at level 32 on the 76th Pyre 123rd year of Ascendancy at 08:49 Killed by Warmaster Gnarg at level 37 on the 58th Regrowth 124th year of Ascendancy at 14:52 Killed by overpowered greater multi-hued wyrm at level 37 on the 59th Regrowth 124th year of Ascendancy at 04:00 Killed by overpowered greater multi-hued wyrm at level 38 on the 59th Regrowth 124th year of Ascendancy at 09:57 Killed by Doomed Shade of Aria at level 42 on the 40th Pyre 124th year of Ascendancy at 20:35 Killed by Warbear Cyrywyn at level 50 on the 33rd Haze 124th year of Ascendancy at 12:21 |
Primary Stats
| Strength | 111 (base 60) |
| Dexterity | 23 (base 10) |
| Constitution | 93 (base 60) |
| Magic | 109 (base 60) |
| Willpower | 72 (base 32) |
| Cunning | 34 (base 10) |
Resources
| Mana | 479/604 |
| Vim | 218/266 |
| Life | -92/2937 |
| Positive | 155/177 |
| Insanity | 86/100 |
| Healing Factor | 1.6733840304182 |
| Regeneration | 18.825570342205 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +9.54510541169% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 9 |
| See Stealth | 58.711063046311 |
| See Invisible | 58.711063046311 |
Offense: Mainhand
| Damage | 229 |
| Accuracy | 66 |
| Crit Chance | 34% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 74 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +55% |
| Blight | +39% |
| Physical | +36% |
| Cold | +55% |
| All | +21% |
| Darkness | +101% |
| Temporal | +33% |
| Mind | +36% |
| Fire | +46% |
| Lightning | +46% |
Offense: Damage Penetration
| Physical | +35% |
| Darkness | +62% |
| Arcane | +45% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 121.57142857143 (100%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 32 |
| Physical Save | 70 |
| Spell Save | 69 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 75%( 75%) |
| Blight | + 71%( 75%) |
| Arcane | + 31%( 75%) |
| Cold | + 75%( 75%) |
| All | + 23%( 75%) |
| Physical | + 42%( 75%) |
| Lightning | + 54%( 75%) |
| Light | + 39%( 75%) |
| Temporal | + 42%( 75%) |
| Mind | + 28%( 75%) |
| Darkness | + 75%( 75%) |
| Fire | + 75%( 75%) |
| Nature | + 59%( 75%) |
Defense: Immunities
| Disarm Resistance | 35% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Stun Resistance | 28% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 582 damage for 4 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 188 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Path of horror | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Discord |
| talent | Chaos Orbs |
| talent | Chant of Fortitude |
| talent | Premonition |
| talent | Constrict |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns). Runic Saturation |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | Ethereal Form bonuses reduced by 15% Ethereal Form |
| beneficial effect | Increases crit chance by 15% and critical power by 60%. 3 charge(s). Ogre Fury |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
| beneficial effect | 7 stacks, +21% to all damage dealt. Chaos Orbs |
| beneficial effect | Reduces acid damage received by 24%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 327. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+1 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | dwarven lantern 'Darkfame'1.0 T5 lite [Rare] Psionic While equipped: Stats +2 Con +7 Wil dps ---------- Dmg.mod +15% mind +9% cold Res.pen +25% darkness ----- def ----- Armour +6 Resists +15% darkness Die.at -80.00 life ---------- misc Stam/turn +3.00 Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. This object's appearance was changed to Invisible. |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 138.99 temporal and 210.09 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-1 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 827.68 You won the Ring of Blood trial, and this is your reward. |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Resists +8% all ---------- misc Talents +1 Ethereal Form You have set the ring to grant you Ethereal Form! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+3 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | The Black Spike (48-67.2 power, 20 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 48.0 - 67.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +15% all ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." This object's appearance was changed to The Black Spike. |
| On hands | Kilnstrike (0 def, 3 armour)1.5 T4 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str +9 Dex +5 Wil +7 Cun +4 Con dps ---------- Crit.mult +20.00% Melee+ 13 acid Dmg.mod +9% acid Res.pen +10% physical Acc +9 (+2 eff.) Apr +11 Melee Ret 4 fire ----- def ----- Armour +3 Fatigue +5% Resists +8% acid Disarm- +35% ---------- misc Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to Spellhunt Remnants. |
| Main armor | The Black Plate (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +15 (+2 eff.) ----- def ----- Armour +35 Defense +25 (+5 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
| Cloak | Phlegmrazor the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +4 Con dps ---------- Dmg.mod +25% darkness Res.pen +12% darkness ----- def ----- Defense +3 (+0 eff.) Resists +25% darkness +6% light +20% blight +3% cold +6% mind +32% nature Stealth +22 Max.HP +140.00 HP.reg +11.00 Heal.mod +20% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Cloak of Deception. |
| Around neck | Iville0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +16 Lck +4 Wil dps ---------- Res.pen +20% arcane Acc +14 (+3 eff.) Melee Ret 8 blight ----- def ----- Armour +7 Defense +32 (+6 eff.) Resists +23% fire +27% cold Res.Cap +5% all Phys.save +24 (+6 eff.) Unseen.red 15% ---------- misc Mana/turn +0.08 Mana/s.crit +2.02 Max.mana +20.00 Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 39.80 physical damage and 70.83 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 46%; physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 46% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
biting gale rune of the wizard (damage 350; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 25 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 350.10 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: ----- def ----- Armour +5 Defense +18 (+4 eff.) Resists +5% all Phys.save +18 (+4 eff.) Spell.save +18 (+5 eff.) Mind.save +18 (+5 eff.) Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 68.0 - 102.0 Physical Uses 50% Mag, 130% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +7 Crit +10.0% Atk.spd 100% While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) Stun/Frz- +30% Knockbk- +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
truestriking voratun battleaxe of enduring (56.5-84.75 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 56.5 - 84.8 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +19 Con +16 Wil dps ---------- Res.pen +17% physical Acc +31 (+8 eff.) Apr +13 ----- def ----- Max.HP +114.00 Massive two-handed battleaxes. |
truestriking voratun battleaxe of ruin (59.5-89.25 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Master Power 59.5 - 89.3 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +20.00% Res.pen +17% physical Acc +26 (+6 eff.) Apr +24 Massive two-handed battleaxes. |
Poltergeist's Tirakai's Maul (68-88.4 power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 68.0 - 88.4 Fire Uses 60% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +14.0% Atk.spd 100% On Crit.r2 +60 flameshock While equipped: Stats +10 Dex +10 Mag +10 Cun dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all +20% fire Fire opal: Fire Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
elemental voratun greatmaul of crippling (65-97.5 power, 4 apr)5.0 T5 greatmaul 2H weapon [Ego++] Arcane/Master Power 65.0 - 97.5 Physical Uses 50% Mag, 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 119 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Dmg.mod +19% acid Res.pen +13% acid Massive two-handed mauls. |
truestriking stralite longsword (35-49 power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 35.0 - 49.0 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +18 (+4 eff.) Apr +9 Sharp, long, and deadly. |
caustic stralite waraxe of amnesia (33-46.2 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Psionic Power 33.0 - 46.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +8 acid +35 nature On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +11% acid +11% nature Apr +8 One-handed war axes. |
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+10 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
mighty dragonbone longbow of true flight4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +8 Str dps ---------- Phys.crit +15.0% Phys.pwr +12 (+2 eff.) Acc +12 (+3 eff.) Longbows are used to shoot arrows at your foes. |
swiftstrike dragonbone longbow of cold4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Ego+] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.3% crit chance (max 25%) Atk.spd 100% Range +10 Proj.spd +200% Ranged+ +24 cold While equipped: Stats +6 Cun dps ---------- Phys.spd +10% Dmg.mod +18% cold Longbows are used to shoot arrows at your foes. |
barbed quiver of dragonbone arrows (22/22, 75-105 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego+] Master Power 75.0 - 105.0 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +18.0% Capacity 22 On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of annihilation (15/19, 92.5-129.5 power, 29 apr)3.0 T5 arrow ammo Reqs Dex 48 [Ego++] Master Power 92.5 - 129.5 Physical Uses 70% Dex, 50% Mag, 50% Str Acc+ +0.3% crit chance (max 25%) Apr +29 Crit +31.0% Capacity 19 Proj.spd +200% On Crit: * Wound the target dealing 367 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Crimson Robe (12 def, 0 armour)2.0 T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Melee+ 35 mind 10% gloom effects Res.pen +20% all Melee Ret 35 mind 10% gloom effects ----- def ----- Defense +12 (+2 eff.) Resists +15% all ---------- misc Psi/turn +0.20 Hate/m.crit +4.00 Psi/m.crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
nimble rough leather armour of the wind (14 def, 2 armour)9.0 T1 light armor [Ego++] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +4.0% Mov.spd +20% Apr +5 ----- def ----- Armour +2 Defense +14 (+3 eff.) Fatigue +6% ---------- misc Stam/turn +0.60 Second Wind: (Instant) Puts all charms on 35 cooldown Level 4.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 228 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
enlightening drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Psionic While equipped: Stats +6 Cun +8 Wil ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Mind.save +15 (+4 eff.) Max.HP +45.00 HP.reg +4.00 Heal.mod +16% A suit of armour made of leather. |
rejuvenating drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% HP.reg +7.20 ---------- misc Stam/turn +1.60 A suit of armour made of leather. |
rejuvenating voratun plate armour of the dragon (0 def, 16 armour)17.0 T5 massive armor [Ego+] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +10% acid +12% physical +9% cold +12% lightning +11% fire HP.reg +4.30 Disarm- +31% Stun/Frz- +32% Knockbk- +32% ---------- misc Stam/turn +1.60 Cooldown Rush -5 A suit of armour made of metal plates. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+7 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+3 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
heroic drakeskin leather gloves of sorrow (0 def, 8 armour)1.0 T4 hands armor [Ego++] Master/Psionic While equipped: dps ---------- Mind.pwr +7 (+2 eff.) Melee+ 25 mind 21 darkness On Hit (Melee): * 16% chance to reduce all saves and defense by 29 ----- def ----- Armour +8 Mind.save +3 (+1 eff.) Max.HP +64.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
354 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
62 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 31/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 384.78 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Achievements
A View From The Gallery
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Aria the Ogre Writhing One level 33
49th Haze 123rd year of Ascendancy at 02:11 see stats
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Aria the Ogre Writhing One level 33
9th Dusk 123rd year of Ascendancy at 12:56 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Aria the Ogre Writhing One level 40
62nd Regrowth 124th year of Ascendancy at 17:57 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Aria the Ogre Writhing One level 29
5th Pyre 123rd year of Ascendancy at 05:03 see stats
Arachnophobia
Destroyed the spydric menace.By Aria the Ogre Writhing One level 37
54th Regrowth 124th year of Ascendancy at 06:07 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Aria the Ogre Writhing One level 37
59th Regrowth 124th year of Ascendancy at 02:04 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Aria the Ogre Writhing One level 49
73rd Dusk 124th year of Ascendancy at 09:06 see stats
Brave new world
Went to the Far East and took part in the war.By Aria the Ogre Writhing One level 36
50th Regrowth 124th year of Ascendancy at 14:24 see stats
Bringer of Doom
Killed a Bringer of Doom.By Aria the Ogre Writhing One level 22
15th Haze 122nd year of Ascendancy at 02:40 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Aria the Ogre Writhing One level 43
76th Pyre 124th year of Ascendancy at 21:52 see stats
Clone War
Destroyed your own Shade.By Aria the Ogre Writhing One level 42
41st Pyre 124th year of Ascendancy at 01:15 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Aria the Ogre Writhing One level 21
76th Dusk 122nd year of Ascendancy at 18:47 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Aria the Ogre Writhing One level 34
61st Haze 123rd year of Ascendancy at 00:12 see stats
Dethroned
Vanquished the Glass Golem without letting it use the glass throne to heal.By Aria the Ogre Writhing One level 28
1st Pyre 123rd year of Ascendancy at 17:35 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Aria the Ogre Writhing One level 38
59th Regrowth 124th year of Ascendancy at 11:51 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Aria the Ogre Writhing One level 14
24th Dusk 122nd year of Ascendancy at 01:20 see stats
Exterminator
Killed 1000 creatures.By Aria the Ogre Writhing One level 17
42nd Dusk 122nd year of Ascendancy at 08:38 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aria the Ogre Writhing One level 33
4th Flare 123rd year of Ascendancy at 13:06 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Aria the Ogre Writhing One level 42
47th Pyre 124th year of Ascendancy at 09:59 see stats
Guiding Hand
Saved all escorted adventurers.By Aria the Ogre Writhing One level 31
75th Pyre 123rd year of Ascendancy at 15:30 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aria the Ogre Writhing One level 48
64th Dusk 124th year of Ascendancy at 02:07 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Aria the Ogre Writhing One level 50
7th Haze 124th year of Ascendancy at 10:24 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Aria the Ogre Writhing One level 40
6th Pyre 124th year of Ascendancy at 13:32 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Aria the Ogre Writhing One level 33
79th Pyre 123rd year of Ascendancy at 21:00 see stats
Level 10
Got a character to level 10.By Aria the Ogre Writhing One level 10
3rd Summertide 122nd year of Ascendancy at 18:06 see stats
Level 20
Got a character to level 20.By Aria the Ogre Writhing One level 20
48th Dusk 122nd year of Ascendancy at 12:33 see stats
Level 30
Got a character to level 30.By Aria the Ogre Writhing One level 30
70th Pyre 123rd year of Ascendancy at 05:02 see stats
Level 40
Got a character to level 40.By Aria the Ogre Writhing One level 40
62nd Regrowth 124th year of Ascendancy at 12:39 see stats
Level 50
Got a character to level 50.By Aria the Ogre Writhing One level 50
7th Haze 124th year of Ascendancy at 10:02 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Aria the Ogre Writhing One level 22
39th Haze 122nd year of Ascendancy at 16:26 see stats
Size is everything
Did over 1500 damage in one attack.By Aria the Ogre Writhing One level 31
75th Pyre 123rd year of Ascendancy at 14:42 see stats
Size matters
Did over 600 damage in one attack.By Aria the Ogre Writhing One level 26
51st Regrowth 123rd year of Ascendancy at 14:32 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Aria the Ogre Writhing One level 35
61st Haze 123rd year of Ascendancy at 03:14 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Aria the Ogre Writhing One level 48
64th Dusk 124th year of Ascendancy at 01:51 see stats
The Arena
Unlocked Arena mode.By Aria the Ogre Writhing One level 13
11st Dusk 122nd year of Ascendancy at 20:41 see stats
The bigger the better!
Did over 3000 damage in one attack.By Aria the Ogre Writhing One level 43
27th Dusk 124th year of Ascendancy at 22:32 see stats
The secret city
Discovered the truth about mages.By Aria the Ogre Writhing One level 23
6th Decay 122nd year of Ascendancy at 08:45 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Aria the Ogre Writhing One level 42
54th Pyre 124th year of Ascendancy at 16:07 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Aria the Ogre Writhing One level 22
15th Haze 122nd year of Ascendancy at 14:33 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Aria the Ogre Writhing One level 26
31st Regrowth 123rd year of Ascendancy at 18:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Aria the Ogre Writhing One level 16
39th Dusk 122nd year of Ascendancy at 20:40 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Aria the Ogre Writhing One level 32
76th Pyre 123rd year of Ascendancy at 20:25 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Aria the Ogre Writhing One level 28
1st Time of Balance 123rd year of Ascendancy at 03:57 see stats
Log
Something hits Aria for 56 lightning, 2 acid, 19 physical, 9 fire, 78 lightning (164 total damage).
Aria casts Carrion Feet.
Something misses Aria.
Aria recovers sight.
Talent Vitality is ready to use.
Something hits Aria for 87 darkness damage.
Warbear Cyrywyn uses Disarm.
Warbear Cyrywyn misses Aria.
Aria resists the blow!
Aria activates Constrict.
Elite Combat Trainer Belumira is constricted by a tentacle.
Aria is not crippled anymore.
Aria receives 14 healing from Bloodcaller.
Tentacle Constriction from Aria hits Elite Combat Trainer Belumira for 337 darkness, 6 lightning, 4 fire, (4 to psi shield), 6 acid, 6 cold (359 total damage).
Warbear Cyrywyn throws two quick punches.
Warbear Cyrywyn misses Aria.
Warbear Cyrywyn hits Aria for 103 physical, 20 arcane (123 total damage).
Melee retaliation hits Warbear Cyrywyn for (3 flat reduction), 0 fire, (6 flat reduction), 0 temporal, (9 flat reduction), 0 darkness, (6 flat reduction), 0 blight (0 total damage).
Aria the level 50 ogre writhing one was blasted to death by Warbear Cyrywyn on level 1 of Hidden Vault - Grushnak Pride (2).
Aria deactivates Chant of Fortitude.
Aria deactivates Premonition.
The protective shield of Aria disappears.
Aria deactivates Constrict.
Elite Combat Trainer Belumira is free from the tentacle constriction.
Aria deactivates Chaos Orbs.
Aria deactivates Elemental Discord.
Aria is no longer pinned.
Aria is not stunned anymore.















































































































