Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.3Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Summoner |
Level / Exp | 11 / 23% |
Size | small |
Lifes / Deaths | Killed by Mayybrelle the armoured skeleton warrior at level 11 on the 9th Mirth 122nd year of Ascendancy at 19:21 / 1 |
Primary Stats
Strength | 12 (base 13) |
Dexterity | 12 (base 11) |
Constitution | 5 (base 10) |
Magic | 10 (base 10) |
Willpower | 35 (base 29) |
Cunning | 32 (base 26) |
Resources
Life | -62/238 |
Equilibrium | 7 |
Healing Factor | 0.94571268249155 |
Regeneration | 0.23642817062289 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 7 |
See Stealth | 50.156612690121 |
See Invisible | 51.156612690121 |
Offense: Mainhand
Damage | 10 |
Accuracy | 27 |
Crit Chance | 9% |
APR | 12 |
Speed | 1.00 |
Offense: Offhand
Damage | 9 |
Accuracy | 27 |
Crit Chance | 9% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +2% |
Acid | +10% |
Fire | +3% |
Mind | +2% |
Defense: Base
Armour (hardiness) | 13 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 0 |
Physical Save | 5 |
Spell Save | 15 |
Mental Save | 28 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 10%( 70%) |
Cold | + 11%( 70%) |
All | 0%( 70%) |
Darkness | + 11%( 70%) |
Light | + 10%( 70%) |
Lightning | + 9%( 70%) |
Fire | + 9%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Silence Resistance | 43% |
Confusion Resistance | 78% |
Blind Resistance | 42% |
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 158 damage for 4 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Wild-gift / Summoning (utility) | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (advanced) | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have been tasked to remove at leastg one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
Equipment
Light source | brass lantern of health brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On hands | cinder rough leather gloves (0 def, 1 armour) cinder rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 7 fire Dmg.mod +3% fire ----- def ----- Armour +1 Resists +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Duvirolathadan the ash totem of stinging [power 188] (13 cooldown) Duvirolathadan the ash totem of stinging [power 188] (13 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +2 Cun ----- def ----- Resists +9% lightning +3% fire ---------- misc Infravis +1 Sting an enemy dealing 188 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage penetration by 13% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to heal for 38. Natural totems are made by powerful wilders to store nature power. |
On fingers | copper ring of sensing copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
On fingers | marksman's copper ring of corrosion (+20%) marksman's copper ring of corrosion (+20%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% acid Acc +6 (+6 eff.) ----- def ----- Resists +20% acid Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | horrifying mossy mindstar (77% power, 12 apr, mind damage) horrifying mossy mindstar (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 77% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 3 darkness Dmg.mod +2% mind +2% darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Main armor | cleansing rough leather armour (3 def, 2 armour) cleansing rough leather armour (3 def, 2 armour)9.0 T1 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+3 eff.) Fatigue +6% Resists +10% nature +10% blight A suit of armour made of leather. |
In off hand | mossy mindstar (72% power, 12 apr, nature damage) mossy mindstar (72% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | starlit copper amulet of strength (+2) starlit copper amulet of strength (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Str ----- def ----- Resists +10% light +11% darkness Blind- +22% Amulets make your neck look great! |
Inventory
shatter afflictions rune of the psychic (absorb 55; cd 12) shatter afflictions rune of the psychic (absorb 55; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet 'Flareedge' steel amulet 'Flareedge'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Dex +4 Mag dps ---------- Res.pen +20% fire Acc +10 (+8 eff.) Apr +2 ----- def ----- Defense +5 (+5 eff.) Amulets make your neck look great! |
balanced steel dagger (101% power, 6 apr) balanced steel dagger (101% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Master Power 101% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +6 (+6 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +21% Sharp, short and deadly. |
flaming steel dagger (104% power, 6 apr) flaming steel dagger (104% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Arcane Power 105% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
Yvymina (129% power, 2 apr) Yvymina (129% power, 2 apr)5.0 T2 greatmaul 2H weapon Reqs Str 16 [Rare] Master Power 130% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +20 acid +12 mind On Hit: * 20% chance to reduce armor by 10% While equipped: Stats +2 Con dps ---------- Phys.pwr +12 (+10 eff.) Mind.pwr +20 (+10 eff.) Res.pen +10% physical ----- def ----- Mind.save +6 (+3 eff.) Disarm- +21% ---------- misc Max.psi +10.00 Massive two-handed mauls. |
Hettimaromichik the steel mace (107% power, 3 apr) Hettimaromichik the steel mace (107% power, 3 apr)3.0 T2 mace 1H weapon Reqs Str 16 [Rare] Arcane Power 107% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 2 While equipped: Stats +1 Str +2 Mag +5 Cun dps ---------- Phys.pwr +5 (+5 eff.) Acc +10 (+8 eff.) ---------- misc Light +3 Blunt and deadly. |
Mayidhekira the cured leather sling Mayidhekira the cured leather sling4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +9 cold While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Armour +4 Resists +2% physical +3% darkness +9% cold +6% mind +5% arcane Phys.save +3 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
ash vilestaff (111% power, 3 apr, fire element) ash vilestaff (111% power, 3 apr, fire element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+3 eff.) Dmg.mod +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash magestaff of warding (111% power, 3 apr, arcane element) cruel ash magestaff of warding (111% power, 3 apr, arcane element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Crit.mult +10.00% Spell.pwr +6 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Armour +4 Defense +5 (+5 eff.) ---------- misc Wards +2 arcane Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent ash starstaff (115% power, 3 apr, temporal element) potent ash starstaff (115% power, 3 apr, temporal element)5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 115% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +8 (+4 eff.) Dmg.mod +17% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
steel waraxe (109% power, 3 apr) steel waraxe (109% power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Normal] Power 109% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
woollen robe 'Shinedeath' (0 def, 0 armour) woollen robe 'Shinedeath' (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Crit.mult +10.00% Dmg.mod +12% arcane +8% temporal +3% light +14% physical Res.pen +7% temporal +8% physical ----- def ----- Resists +9% all Anom.red +11 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.16 Mana/s.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rejuvenating cured leather armour of resilience (6 def, 4 armour) rejuvenating cured leather armour of resilience (6 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Ego] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+6 eff.) Fatigue +7% Max.HP +23.00 HP.reg +2.20 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
Silosewyn (0 def, 9 armour) Silosewyn (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid +18% arcane Res.pen +10% arcane Melee Ret 4 blight ----- def ----- Armour +9 Fatigue +22% Resists +6% mind Mind.save +12 (+6 eff.) A suit of armour made of metal plates. |
steel plate armour of fire resistance (0 def, 9 armour) steel plate armour of fire resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +16% fire A suit of armour made of metal plates. |
topaz topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
By Malfurion the Yeek Summoner level 10
9th Mirth 122nd year of Ascendancy at 02:05 see stats
Log
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Ritch flamespitter hits Mayybrelle the armoured skeleton warrior for 113 fire damage.
Mayybrelle the armoured skeleton warrior performs a melee critical strike against Ritch flamespitter!
Mayybrelle the armoured skeleton warrior hits Ritch flamespitter for 112 physical damage.
Mayybrelle the armoured skeleton warrior hits Malfurion for (8 absorbed), 0 fire (0 total damage).
Mayybrelle the armoured skeleton warrior killed Ritch flamespitter!
Malfurion summons a 3-headed hydra!
Mayybrelle the armoured skeleton warrior uses Dual Strike.
Mayybrelle the armoured skeleton warrior performs a melee critical strike against Malfurion!
Malfurion resists the stunning strike!
Mayybrelle the armoured skeleton warrior performs a melee critical strike against Malfurion!
Your shield crumbles under the damage!
The shield around Malfurion crumbles.
Mayybrelle the armoured skeleton warrior hits 3-headed hydra for 9 fire damage.
Mayybrelle the armoured skeleton warrior hits Malfurion for (87 absorbed), 0 physical, (8 absorbed), 0 fire, (55 absorbed), (30 to ice), 45 physical (45 total damage).
3-headed hydra breathes acid!
Mayybrelle the armoured skeleton warrior is recovering from the damage!
3-headed hydra hits Mayybrelle the armoured skeleton warrior for 229 acid damage.
3-headed hydra hits Malfurion for (73 to ice), 110 acid (110 total damage).
Malfurion is free from the ice.
Mayybrelle the armoured skeleton warrior uses Disarm.
Mayybrelle the armoured skeleton warrior performs a melee critical strike against Malfurion!
Malfurion is disarmed!
Mayybrelle the armoured skeleton warrior hits 3-headed hydra for 9 fire damage.
Mayybrelle the armoured skeleton warrior hits Malfurion for 72 physical damage.
Malfurion the level 11 yeek summoner was hacked apart to death by Mayybrelle the armoured skeleton warrior on level 4 of Ruined halfling complex.