Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Sun Paladin |
Level / Exp | 35 / 12% |
Size | medium |
Lifes / Deaths | Killed by Ivygana the squid at level 33 on the 20th Dusk 123rd year of Ascendancy at 12:32 / 3Killed by Celia at level 35 on the 66th Dusk 123rd year of Ascendancy at 14:40 Killed by ghast at level 35 on the 66th Dusk 123rd year of Ascendancy at 14:47 |
Primary Stats
Strength | 72 (base 60) |
Dexterity | 25 (base 10) |
Constitution | 21 (base 10) |
Magic | 73 (base 60) |
Willpower | 17 (base 10) |
Cunning | 35 (base 27) |
Resources
Life | -175/978 |
Mana | 339/339 |
Stamina | 242/250 |
Positive | 132/152 |
Healing Factor | 1.094804467222 |
Regeneration | 0.27370111680549 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 176 |
Accuracy | 54 |
Crit Chance | 35% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 11% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +6% |
Light | +6% |
Mind | +12% |
Nature | +3% |
Physical | +15% |
Fire | 0% |
All | 0% |
Offense: Damage Penetration
Physical | +25% |
Light | +34% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 47.5 (85%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 11 |
Physical Save | 41 |
Spell Save | 26 |
Mental Save | 27 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 13%( 70%) |
Cold | + 31%( 70%) |
All | + 8%( 70%) |
Lightning | + 50%( 70%) |
Light | + 31%( 70%) |
Mind | + 8%( 70%) |
Fire | + 43%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 83% |
Confusion Resistance | 34% |
Silence Resistance | 20% |
Knockback Resistance | 40% |
Instadeath Resistance | 100% |
Blind Resistance | 43% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 218 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 93 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 629% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Celestial / Crusader | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Celestial / Sun | 1.30 |
| 3/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Technique / Two-handed assault | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Celestial / Light | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 3/5 |
Celestial / Chants | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Ruins of Kor'Pul. Escort: worried loremaster (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 3. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * You've found the needed red crystal shard. * You've found the needed naga tongue. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed honey tree root. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed bear paw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Hailire (0 def, 1 armour) Hailire (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +2 Dex +3 Mag +1 Con dps ---------- On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 ----- def ----- Armour +1 Resists +3% blight +9% cold Silence- +20% Confus- +24% Stun/Frz- +23% A pair of boots made of leather. |
Light source | bright brass lantern of health bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +43.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Tool | supercharged dwarven-steel torque of psionic shield [power 127] (18/32 cooldown) supercharged dwarven-steel torque of psionic shield [power 127] (18/32 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 127 for 5 turns Puts all charms on 32 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: ----- def ----- Resists +13% acid +18% fire +16% lightning +16% cold Stun/Frz- +30% Rings make your fingers look great! |
Around waist | Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon Reqs Wil 18 [Unique] Psionic Power 161% Range: 1.6x Uses 50% Mag, 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
On hands | hardened leather gloves 'Elemira' (0 def, 2 armour) hardened leather gloves 'Elemira' (0 def, 2 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 10 lightning Dmg.mod +6% lightning +15% physical Res.pen +25% physical ----- def ----- Armour +2 Resists +7% lightning +5% arcane ---------- misc Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Scale Mail of Kroltar (10 def, 18 armour) Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+5 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.0 Pwr.cost 50 out of 38/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 17.17 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Cloak | Tulyramas the Willowresolve (1 def, 0 armour) Tulyramas the Willowresolve (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +12% mind Res.pen +5% nature On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Defense +1 (+0 eff.) Resists +3% lightning Max.HP +34.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Armineg the steel amulet Armineg the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +10 Dex +7 Wil +6 Cun +3 Con +9 Lck dps ---------- Acc +26 (+8 eff.) ----- def ----- Defense +11 (+5 eff.) Phys.save +12 (+4 eff.) Unseen.red 14% Die.at -40.00 life Amulets make your neck look great! |
Inventory
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Eremodunayon the Glintstinger Eremodunayon the Glintstinger0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Wil +6 Con dps ---------- Crit.mult +15.00% Phasing +20% Melee Ret 6 light ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Mana/s.crit +2.00 Light +3 Amulets make your neck look great! |
grounding copper amulet of cunning (+3) grounding copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +12% lightning Stun/Frz- +22% Amulets make your neck look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +7 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
savage's copper ring savage's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +11 (+6 eff.) ---------- misc Max.stam +10.00 Rings make your fingers look great! |
warrior's steel ring of life warrior's steel ring of life0.1 T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +44.00 HP.reg +5.00 Heal.mod +12% Rings make your fingers look great! |
Swordbreaker (129% power, 20 apr) Swordbreaker (129% power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 129% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+7 eff.) Phys.save +15 (+5 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
truestriking stralite dagger (132% power, 9 apr) truestriking stralite dagger (132% power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Master Power 132% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% physical Acc +9 (+3 eff.) Apr +9 Sharp, short and deadly. |
truestriking stralite dagger of phasing (132% power, 18 apr) truestriking stralite dagger of phasing (132% power, 18 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Master Power 133% Range: 1.3x Uses 50% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +8.0% Atk.spd 100% Phasing +16% While equipped: dps ---------- Res.pen +9% physical Acc +13 (+4 eff.) Apr +7 Sharp, short and deadly. |
Chargeumbra (107% power, 1 apr) Chargeumbra (107% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Nature Power 107% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: Stats +6 Str +6 Dex +6 Mag +6 Wil +7 Cun +6 Con dps ---------- Res.pen +10% lightning ----- def ----- Resists +12% cold Spell.save +15 (+8 eff.) ---------- misc Light +3 Massive two-handed swords. |
Xubeth the dwarven-steel greatsword (148% power, 2 apr) Xubeth the dwarven-steel greatsword (148% power, 2 apr)3.0 T3 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 149% Range: 1.6x Uses 50% Mag, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +9 darkness Against +10% Living On Hit: * Create an explosion dealing 76 cold damage (1/turn) While equipped: Stats +5 Dex +2 Wil dps ---------- Phys.spd +10% Dmg.mod +13% cold Res.pen +10% blight +12% cold Phasing +20% Acc +12 (+4 eff.) Melee Ret 6 blight Massive two-handed swords. |
penetrating ash longbow of recursion penetrating ash longbow of recursion4.0 T2 longbow 2H weapon Reqs Shoot [Ego++] Arcane Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 10% Shoot 1 While equipped: dps ---------- Res.pen +12% physical Longbows are used to shoot arrows at your foes. |
caustic stralite longsword of ruin (142% power, 5 apr) caustic stralite longsword of ruin (142% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 143% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +18 acid +9 nature While equipped: dps ---------- Phys.crit +12.0% Crit.mult +17.00% Res.pen +21% acid +17% nature Apr +13 Sharp, long, and deadly. |
stralite longsword of shearing (142% power, 5 apr) stralite longsword of shearing (142% power, 5 apr)3.0 T4 longsword 1H weapon [Ego+] Master Power 142% Range: 1.4x Uses 50% Mag, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Res.pen +7% all Acc +15 (+5 eff.) Apr +9 Sharp, long, and deadly. |
horrifying vined mindstar of flames (81% power, 18 apr, nature damage) horrifying vined mindstar of flames (81% power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 82% Range: 1.1x Uses 50% Wil, 50% Mag, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) All.spd +4% Melee+ 6 fire 5 mind 6 darkness Dmg.mod +5% fire +4% mind +4% darkness Res.pen +7% fire ----- def ----- Resists +8% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
imbued elven-wood starstaff of breaching (129% power, 5 apr, temporal element) imbued elven-wood starstaff of breaching (129% power, 5 apr, temporal element)5.0 T4 staff 2H weapon [Ego++] Arcane Power 129% Range: 1.2x Uses 130% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% temporal Res.pen +12% temporal ---------- misc Talents +1 Command Staff On Spell Hit: 10% Lightning 4 Staves designed for wielders of magic, by the greats of the art. |
penetrating stralite steamgun of true flight penetrating stralite steamgun of true flight4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego++] Arcane/Master/Steamtech Power 66% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +9.0% Res.pen +13% physical Acc +7 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
hardened leather belt 'Urthentir' hardened leather belt 'Urthentir'1.0 T3 belt armor [Rare] Nature While equipped: Stats +6 Con dps ---------- Crit.mult +10.00% Dmg.mod +12% mind Res.pen +15% mind ----- def ----- HP.reg +2.20 Heal.mod +16% ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
ancient Rags of the Sanctuary of power (0 def, 0 armour) ancient Rags of the Sanctuary of power (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +11 (+4 eff.) Dmg.mod +5% physical +8% temporal +7% all Res.pen +6% temporal +6% physical ----- def ----- Resists +7% all Anom.red +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of life (0 def, 0 armour) silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +13% blight +13% all Max.HP +56.00 HP.reg +2.60 Heal.mod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Polomira the pair of hardened leather boots (0 def, 3 armour) Polomira the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +14 Str +3 Cun +6 Con dps ---------- Dmg.mod +8% physical ----- def ----- Armour +3 Resists +9% acid +15% temporal HP.reg +4.00 Disease- +20% ---------- misc See.Invis +3 Size +1 A pair of boots made of leather. |
grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour) grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +7% lightning +8% temporal ---------- misc Stam/turn +0.60 Max.stam +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Aerehad' (0 def, 5 armour) pair of iron boots 'Aerehad' (0 def, 5 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Res.pen +10% mind ----- def ----- Armour +5 Fatigue +2% Resists +5% arcane Max.HP +100.00 ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of disengagement (0 def, 4 armour) undeterred pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Dex ----- def ----- Armour +4 Fatigue +3% Silence- +28% Confus- +26% Stun/Frz- +28% Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Cyrimina (0 def, 1 armour) Cyrimina (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Mag +3 Con dps ---------- Melee+ 6 mind Dmg.mod +3% mind ----- def ----- Armour +1 Resists +5% mind +3% light Crit.chn- 15.00% Spell.save +3 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of the starseeker (0 def, 7 armour) heroic voratun gauntlets of the starseeker (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +2 Cun +3 Mag ----- def ----- Armour +7 Fatigue +5% Resists +7% light +6% darkness Mind.save +9 (+4 eff.) Max.HP +51.00 ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 56.14 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
augmenting cashmere wizard hat of knowledge (2 def, 0 armour) augmenting cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) Dmg.mod +6% acid +6% lightning +7% cold +6% arcane +6% fire ----- def ----- Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
Salorawe (2 def, 8 armour) Salorawe (2 def, 8 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 15 ----- def ----- Armour +8 Defense +2 (+1 eff.) Fatigue +12% Resists +19% lightning +6% physical +6% cold +3% mind +7% acid Phys.save +12 (+4 eff.) ---------- misc Breathe water A suit of armour made of mail. |
enlightening stralite mail armour of implacability (4 def, 14 armour) enlightening stralite mail armour of implacability (4 def, 14 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +14 Defense +4 (+2 eff.) Fatigue +6% Phys.save +10 (+4 eff.) Mind.save +15 (+7 eff.) A suit of armour made of mail. |
radiant dwarven-steel mail armour of Eyal (3 def, 8 armour) radiant dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +16% blight +15% darkness Max.HP +42.00 HP.reg +5.00 Heal.mod +12% ---------- misc Light +1 A suit of armour made of mail. |
enlightening reinforced leather armour (12 def, 7 armour) enlightening reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Ego+] Psionic While equipped: Stats +5 Cun +8 Wil ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Mind.save +15 (+7 eff.) A suit of armour made of leather. |
multi-hued reinforced leather armour of the hero (12 def, 7 armour) multi-hued reinforced leather armour of the hero (12 def, 7 armour)9.0 T4 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +5 Str +5 Dex +7 Mag +8 Wil +7 Cun dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +13% acid +12% physical +10% cold +9% lightning +9% fire Max.HP +39.00 A suit of armour made of leather. |
rejuvenating reinforced leather armour of the deep (12 def, 9 armour) rejuvenating reinforced leather armour of the deep (12 def, 9 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +9 Defense +12 (+6 eff.) Fatigue +8% Resists +8% acid +9% cold HP.reg +3.60 ---------- misc Stam/turn +1.40 Breathe water A suit of armour made of leather. |
icy stralite shield of fire resistance (+19%) (0 def, 8 armour, 154% power, 144 block) icy stralite shield of fire resistance (+19%) (0 def, 8 armour, 154% power, 144 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Master When used to Attack: Power 154% Range: 1.2x Uses 50% Mag, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +144 While equipped: dps ---------- Melee+ 9 cold Melee Ret 8 ice ----- def ----- Armour +8 Fatigue +8% Resists +19% fire ---------- misc Talents +1 Block Handheld deflection devices. |
deadly quiver of elven-wood arrows of crippling (21/21, 168% power, 14 apr) deadly quiver of elven-wood arrows of crippling (21/21, 168% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master Power 168% Range: 1.4x Uses 70% Dex, 50% Mag, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +16.5% Capacity 21 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 220/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
plaguebringer's pouch of stralite shots of annihilation (18/18, 156% power, 13 apr) plaguebringer's pouch of stralite shots of annihilation (18/18, 156% power, 13 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego++] Arcane/Master Power 157% Range: 1.2x Uses 70% Dex, 50% Mag, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +13 Crit +12.5% Capacity 18 Proj.spd +200% Ranged+ +16 blight On Hit: 20% Epidemic 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 23 Shots are used with slings to pummel your foes to death. |
Dourwreath [power 122] (18/20 cooldown) Dourwreath [power 122] (18/20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Wil +2 Cun +6 Con dps ---------- Res.pen +20% darkness Melee Ret 4 darkness ---------- misc See.Invis +9 Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Nemesis the Cornac Sun Paladin level 34
48th Dusk 123rd year of Ascendancy at 08:10 see stats
By Nemesis the Cornac Sun Paladin level 19
39th Haze 122nd year of Ascendancy at 11:28 see stats
By Nemesis the Cornac Sun Paladin level 34
48th Dusk 123rd year of Ascendancy at 18:46 see stats
By Nemesis the Cornac Sun Paladin level 24
2nd Allure 123rd year of Ascendancy at 22:21 see stats
By Nemesis the Cornac Sun Paladin level 32
3rd Dusk 123rd year of Ascendancy at 21:03 see stats
By Nemesis the Cornac Sun Paladin level 22
57th Haze 122nd year of Ascendancy at 02:51 see stats
By Nemesis the Cornac Sun Paladin level 35
59th Dusk 123rd year of Ascendancy at 21:32 see stats
By Nemesis the Cornac Sun Paladin level 10
1st Flare 122nd year of Ascendancy at 16:57 see stats
By Nemesis the Cornac Sun Paladin level 20
47th Haze 122nd year of Ascendancy at 06:55 see stats
By Nemesis the Cornac Sun Paladin level 30
23rd Pyre 123rd year of Ascendancy at 07:02 see stats
By Nemesis the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 12:58 see stats
By Nemesis the Cornac Sun Paladin level 28
24th Regrowth 123rd year of Ascendancy at 10:52 see stats
By Nemesis the Cornac Sun Paladin level 21
55th Haze 122nd year of Ascendancy at 20:50 see stats
By Nemesis the Cornac Sun Paladin level 7
1st Mirth 122nd year of Ascendancy at 09:33 see stats
By Nemesis the Cornac Sun Paladin level 29
15th Pyre 123rd year of Ascendancy at 09:52 see stats
By Nemesis the Cornac Sun Paladin level 7
2nd Mirth 122nd year of Ascendancy at 21:36 see stats
By Nemesis the Cornac Sun Paladin level 29
14th Pyre 123rd year of Ascendancy at 17:50 see stats
By Nemesis the Cornac Sun Paladin level 22
58th Haze 122nd year of Ascendancy at 01:40 see stats
By Nemesis the Cornac Sun Paladin level 17
59th Dusk 122nd year of Ascendancy at 10:02 see stats
By Nemesis the Cornac Sun Paladin level 33
20th Dusk 123rd year of Ascendancy at 12:32 see stats
Log
Ghast receives 64 healing from Ghoulking's purging blight area effect.
Ghast receives 64 healing from Ghoulking's purging blight area effect.
Ghoul receives 64 healing from Ghoulking's purging blight area effect.
Ghast receives 64 healing from Ghoulking's purging blight area effect.
Nemesis receives 1 healing from Ghast.
Nemesis receives 1 healing from Something.
Ghoulking receives 127 healing from Ghast's purging blight area effect.
Ghast receives 127 healing from Ghast's purging blight area effect.
Ghast receives 127 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Celia for 0 blight damage.
Ghast receives 127 healing from Ghast's purging blight area effect.
Ghast receives 127 healing from Ghast's purging blight area effect.
Ghoul receives 127 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits Nemesis for (43 absorbed), 0 blight (0 total damage).
Ghast receives 127 healing from Ghast's purging blight area effect.
Nemesis's devouring flames area effect hits Ghast for 8 fire damage.
Nemesis's devouring flames area effect hits Celia for (9 absorbed), 0 fire (0 total damage).
Nemesis's devouring flames area effect hits Ghoul for (4 absorbed), 0 fire (0 total damage).
Nemesis's devouring flames area effect hits Ghast for (8 absorbed), 0 fire (0 total damage).
Nemesis receives 78 healing from Nemesis's healing light area effect.
Celia receives 74 healing from Nemesis's healing light area effect.
Talent Chant of Resistance is ready to use.
Ghoulking performs a diseased attack against Nemesis.
Nemesis is afflicted by a rotting disease!
Ghoulking hits Nemesis for 70 physical damage.
Melee retaliation hits Ghoulking for (12 absorbed), 0 light (0 total damage).
Ghast misses Nemesis.
Ghast hits Nemesis for 49 physical damage.
Melee retaliation hits Ghast for (12 absorbed), 0 light (0 total damage).
Nemesis the level 35 cornac sun paladin was crushed to death by a ghast on level 2 of Last Hope Graveyard.