Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 23 / 79% |
Size | medium |
Lifes / Deaths | Killed by Layunn the yellow ooze at level 23 on the 58th Haze 122nd year of Ascendancy at 13:01 / 1 |
Primary Stats
Strength | 33 (base 13) |
Dexterity | 73 (base 53) |
Constitution | 36 (base 10) |
Magic | 11 (base 10) |
Willpower | 15 (base 10) |
Cunning | 59 (base 42) |
Resources
Life | -81/692 |
Stamina | 70/208 |
Healing Factor | 1.3679202340232 |
Regeneration | 14.841934539152 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 36.114050962765 |
See Invisible | 36.114050962765 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 89 |
Accuracy | 50 |
Crit Chance | 29% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 30 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +6% |
Temporal | +3% |
Lightning | +4% |
Physical | +15% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
Lightning | +25% |
Defense: Base
Armour (hardiness) | 38 (44.574340358689%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 22 |
Spell Save | 20 |
Mental Save | 25 |
Defense: Resistances
Acid | + 11%( 70%) |
Blight | + 9%( 70%) |
Arcane | + 11%( 70%) |
All | + 6%( 70%) |
Lightning | + 34%( 70%) |
Light | + 14%( 70%) |
Temporal | + 29%( 70%) |
Physical | + 20%( 70%) |
Fire | + 31%( 70%) |
Darkness | + 14%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Bleed Resistance | 10% |
Pinning Resistance | 31% |
Disarm Resistance | 31% |
Instadeath Resistance | 100% |
Knockback Resistance | 25% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 661% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 204 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Tactical | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Grappling | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed giant spider spinneret. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
Equipment
On feet | pair of iron boots 'Emywen' (0 def, 3 armour) pair of iron boots 'Emywen' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Res.pen +15% physical ----- def ----- Armour +3 Fatigue +2% Resists +9% temporal +5% arcane +6% darkness Rush: Puts all charms on 22 cooldown Level 3.9 Pwr.cost 22 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
On hands | storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) storm dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +8 (+3 eff.) Melee+ 5 lightning Dmg.mod +4% lightning ----- def ----- Armour +2 Fatigue +3% Resists +7% lightning Unarmed combat: Power 131% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +7 lightning On Hit: 10% Lightning Breath 3 Metal gloves protecting the hands up to the middle of the lower arm. |
On head | Beigagorn (0 def, 7 armour) Beigagorn (0 def, 7 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Apr +5 ----- def ----- Armour +7 Fatigue +1% Resists +3% temporal Max.HP +20.00 Cut- +10% Stun/Frz- +20% A cap made of leather. |
Tool | Jetguile the iron pickaxe (dig speed 40 turns) Jetguile the iron pickaxe (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +3% mind ----- def ----- Fatigue -4% Resists +3% darkness +6% fire HP.reg +4.00 Heal.mod +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Belyvor the gold ring Belyvor the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Dex dps ---------- Phys.crit +2.0% Dmg.mod +9% physical ----- def ----- Armour +2 Resists +6% acid Max.HP +26.00 Disarm- +31% Pinning- +31% Knockbk- +25% ---------- misc Max.stam +30.00 Rings make your fingers look great! |
On fingers | Chirorek Chirorek0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +8 Dex +5 Wil +14 Cun dps ---------- Mind.pwr +6 (+3 eff.) Acc +10 (+4 eff.) ----- def ----- Resists +9% lightning +3% temporal Spell.save +6 (+3 eff.) Rings make your fingers look great! |
Around neck | Arothra the Glimmerstreaker Arothra the Glimmerstreaker0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +1 Str +1 Mag +2 Con dps ---------- Melee Ret 4 light On Hit (Melee): * 10 arcane resource burn * 20% chance to slow global speed by 46% ----- def ----- Resists +3% blight +6% lightning Amulets make your neck look great! |
Main armor | Harohad the Tempestsmasher (9 def, 12 armour) Harohad the Tempestsmasher (9 def, 12 armour)9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +6 (+2 eff.) Melee+ 7 fire Ranged+ 7 fire Res.pen +25% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Armour +12 Defense +9 (+3 eff.) Fatigue +8% Resists +15% fire +15% physical Max.HP +49.00 HP.reg +6.60 Heal.mod +12% A suit of armour made of leather. |
Light source | Fogwilter the brass lantern Fogwilter the brass lantern2.0 T1 lite [Rare] Arcane While equipped: Stats +1 Str +4 Con dps ---------- Dmg.mod +6% darkness Melee Ret 12 fire ----- def ----- Resists +6% fire ---------- misc Light +3 Infravis +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | Drylin the linen cloak (1 def, 0 armour) Drylin the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +1 Con dps ---------- Dmg.mod +3% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+0 eff.) Resists +3% temporal Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | hardened leather belt 'Xeragabeth' hardened leather belt 'Xeragabeth'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% physical ----- def ----- Armour +12 Resists +8% lightning +7% temporal +9% light Die.at -20.00 life A belt that goes around your waist. |
Inventory
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Phys.pwr +7 (+2 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +7 (+3 eff.) Phasing +30% ----- def ----- Spell.save +8 (+4 eff.) Max.HP +23.00 Disarm- +24% Pinning- +22% Knockbk- +28% ---------- misc Max.mana +40.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
restorative pair of hardened leather boots of tirelessness (0 def, 3 armour) restorative pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +3 HP.reg +2.00 Heal.mod +12% ---------- misc Stam/turn +0.50 Max.stam +10.00 A pair of boots made of leather. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 28 turns) sapper's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Death's Hand the Cornac Brawler level 17
57th Dusk 122nd year of Ascendancy at 12:14 see stats
By Death's Hand the Cornac Brawler level 10
1st Summertide 122nd year of Ascendancy at 22:15 see stats
By Death's Hand the Cornac Brawler level 20
32nd Haze 122nd year of Ascendancy at 05:19 see stats
By Death's Hand the Cornac Brawler level 21
34th Haze 122nd year of Ascendancy at 14:27 see stats
By Death's Hand the Cornac Brawler level 8
9th Mirth 122nd year of Ascendancy at 15:16 see stats
By Death's Hand the Cornac Brawler level 8
8th Mirth 122nd year of Ascendancy at 08:51 see stats
By Death's Hand the Cornac Brawler level 22
38th Haze 122nd year of Ascendancy at 23:00 see stats
By Death's Hand the Cornac Brawler level 15
34th Dusk 122nd year of Ascendancy at 09:26 see stats
Log
Layunn the yellow ooze hits Death's Hand for (13 flat reduction), 77 physical, (13 flat reduction), 38 physical (115 total damage).
Melee retaliation hits Layunn the yellow ooze for 4 fire, 2 light (5 total damage).
Layunn the yellow ooze's Quickdraw Knife hits Death's Hand for (13 flat reduction), 67 physical (67 total damage).
Death's Hand fails to use Haymaker.
Death's Hand is not stunned anymore.
Deep Wound from Belumira the gigantic sandworm tunneler hits Death's Hand for (13 flat reduction), 32 physical (32 total damage).
Deadly Poison from Layunn the yellow ooze hits Death's Hand for (13 flat reduction), 68 nature (68 total damage).
Belumira the gigantic sandworm tunneler uses Block.
Death's Hand throws a wild haymaker!
Death's Hand slows down.
Layunn the yellow ooze is weakened by the darkness!
Death's Hand hits Layunn the yellow ooze for 150 physical, 3 lightning, 0 arcane, 4 fire (158 total damage).
Death's Hand slows down.
Talent Track is ready to use.
Talent Double Strike is ready to use.
Deep Wound from Belumira the gigantic sandworm tunneler hits Death's Hand for (13 flat reduction), 32 physical (32 total damage).
Deadly Poison from Layunn the yellow ooze hits Death's Hand for (13 flat reduction), 54 nature (54 total damage).
Belumira the gigantic sandworm tunneler uses Shield Slam.
Death's Hand evades Belumira the gigantic sandworm tunneler.
Belumira the gigantic sandworm tunneler hits Death's Hand for (13 flat reduction), 13 physical, (13 flat reduction), 47 physical (61 total damage).
Melee retaliation hits Belumira the gigantic sandworm tunneler for (3 blocked), 0 fire, (2 blocked), 0 light, (3 blocked), 0 fire, (2 blocked), 0 light (0 total damage).
Layunn the yellow ooze activates Leeching Poison.
Layunn the yellow ooze deactivates Crippling Poison.
Layunn the yellow ooze performs a melee critical strike against Death's Hand!
Poison bursts out of Death's Hand's corpse!
Melee retaliation hits Layunn the yellow ooze for 7 fire, 4 light, 7 fire, 4 light (21 total damage).
Layunn the yellow ooze hits Death's Hand for (13 flat reduction), 139 physical (139 total damage).
Death's Hand the level 23 cornac brawler was skewered to death by Layunn the yellow ooze on level 2 of Sandworm lair.