














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: | 
| Campaign | Maj'Eyal | 
| Mode | Insane Roguelike | 
| Sex | Male | 
| Race | Ogre | 
| Class | Possessor | 
| Level / Exp | 11 / 30% | 
| Size | big | 
| Lifes / Deaths | Killed by Bethydavea the war bear at level 11 on the 9th Dusk 122nd year of Ascendancy at 06:48/ 1 | 
Primary Stats
| Strength | 37 (base 26) | 
| Dexterity | 14 (base 12) | 
| Constitution | 12 (base 10) | 
| Magic | 15 (base 10) | 
| Willpower | 34 (base 32) | 
| Cunning | 15 (base 12) | 
Resources
| Life | -92/260 | 
| Psi | 0/187 | 
| Healing Factor | 1.0691526171257 | 
| Regeneration | 0.26728815428143 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 5 | 
| See Stealth | 18.097534654637 | 
| See Invisible | 18.097534654637 | 
Offense: Mainhand
| Damage | 56 | 
| Accuracy | 33 | 
| Crit Chance | 8% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 20 | 
| Accuracy | 42 | 
| Crit Chance | 12% | 
| APR | 16 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 15 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 33 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +11% | 
| Temporal | +3% | 
| Physical | +3% | 
| All | 0% | 
| Nature | +10% | 
Offense: Damage Penetration
| Fire | +10% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 5 (30%) | 
| Defense | 25 | 
| Ranged Defense | 25 | 
| Fatigue | 0 | 
| Physical Save | 30 | 
| Spell Save | 28 | 
| Mental Save | 35 | 
Defense: Resistances
| Physical | + 13%( 70%) | 
| Cold | + 17%( 70%) | 
| All | + 7%( 70%) | 
| Lightning | + 30%( 70%) | 
| Light | + 10%( 70%) | 
| Temporal | + 12%( 70%) | 
| Mind | + 15%( 70%) | 
| Fire | + 17%( 70%) | 
| Nature | + 16%( 70%) | 
Defense: Immunities
| Stun Resistance | 0% | 
| Instadeath Resistance | 100% | 
| Disarm Resistance | 47% | 
| Pinning Resistance | 45% | 
| Poison Resistance | 50% | 
| Knockback Resistance | 23% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 441% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. | 
Class Talents
| Psionic / Possession | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| Psionic / Psionic menace | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Solipsism | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Battle psionics | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Body snatcher | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Psionic / Psychic blows | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Psionic / Ravenous mind | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| Psionic / Mentalism | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Ogre | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire.Escort: lost warrior (level 2 of Trollmire) As a reward you improved Strength by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
Equipment
| On feet |  Adygalaith the pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun +2 Con offense ------ Accuracy +5 (+3 eff.) On-Hit (Melee): * 10% chance to slow global speed by 48% defense ------ Armor +1 Resistance +6% lightning Physical save +10 (+5 eff.) Mind save +11 (+5 eff.) Unlife -20.00 life other ------- Stamina/turn +3.00 A pair of boots made of leather. | 
| Light source |  brass lantern 'Galetoldil' 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +3 Dex offense ------ Spell Crit +2% defense ------ Crit Resistance 15.00% Life +42.00 other ------- Mana/turn +0.04 Vim-on-crit +1.00 Max mana +20.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  warlord's rough leather cap (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego+] Nature While equipped: Stats +3 Str +4 Wil offense ------ Physical Power +7 (+3 eff.) defense ------ Armor +1 Fatigue +1% Resistance +6% physical Physical save +6 (+3 eff.) A cap made of leather. | 
| On hands |  temporal rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: offense ------ On-Hit 6 temporal On-Ranged-Hit 6 temporal Damage +3% temporal defense ------ Armor +1 Resistance +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Tool |  extending steel torque of psionic shield [power 45]  (8/25 cooldown) 2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 45 for 5 turns Puts all charms on 25 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  savior's copper ring of tenacity 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Physical save +7 (+3 eff.) Spell save +8 (+4 eff.) Mind save +7 (+4 eff.) Life +22.00 Disarm Resist +23% Pinning Resist +25% Knockbk Resist +23% Rings make your fingers look great! | 
| On fingers |  Xakira the Stormwyrd 0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Mag offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 22 defense ------ Resistance +9% mind +3% lightning Spell save +6 (+3 eff.) Rings make your fingers look great! | 
| Around neck |  Polassra 0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Physical Power +5 (+2 eff.) Damage +3% physical defense ------ Defense +20 (+10 eff.) Resistance +11% fire +11% cold other ------- Stamina/turn +1.00 Amulets make your neck look great! | 
| In main hand |  balanced steel waraxe of massacre (118% power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon [Ego] Master Weapon Damage 118% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: offense ------ Accuracy +6 (+3 eff.) defense ------ Defense +7 (+3 eff.) Disarm Resist +24% One-handed war axes. | 
| Around waist |  Woemonster 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ When Hit 4 darkness defense ------ Resistance +3% light Life +35.00 Healmod +5% Pinning Resist +20% A belt that goes around your waist. | 
| In off hand |  Serpent's Glare (91% power, 15 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 92% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +10% nature defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 173.88 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. | 
| Cloak |  linen cloak 'Kilnstrike' (1 def, 2 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +12 (+4 eff.) Ignore resists +10% fire Ignore Armor +1 defense ------ Armor +2 Defense +1 (+0 eff.) Fatigue -3% Unlife -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  mindwoven linen robe of lightning (+16%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) Damage +11% lightning defense ------ Resistance +16% lightning +7% all Mind save +16 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
Inventory
|  shatter afflictions rune of the duelist (absorb 41; cd 22) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 22 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Cracklesting 0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Dex +2 Mag +1 Cun +2 Con offense ------ Ignore resists +5% lightning other ------- Light +3 Amulets make your neck look great! | 
|  Nimbusmarrow the steel battleaxe (125% power, 2 apr) 3.0 Encumbrance T2 battleaxe 2H weapon [Random Unique] Disrupt/Master Weapon Damage 125% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% Damage Against +21% Unnatural On-crit, radius 2 +8 lightning While equipped: Stats +6 Wil offense ------ Ignore resists +9% physical Accuracy +7 (+4 eff.) Ignore Armor +9 defense ------ Resistance +6% lightning +6% darkness Massive two-handed battleaxes. | 
|  slime-covered steel greatmaul of massacre (145% power, 2 apr) 5.0 Encumbrance T2 greatmaul 2H weapon [Ego] Disrupt/Master Weapon Damage 146% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.0% Attack Speed 100% On Hit: * 9% chance to slow global speed by 48% Massive two-handed mauls. | 
|  iron greatsword of persecution (111% power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Ego] Disrupt Weapon Damage 111% Range: 1.0x-1.6x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Damage Against +9% Unnatural While equipped: Stats +3 Wil Massive two-handed swords. | 
|  ash longbow 'Fogswift' 4.0 Encumbrance T2 longbow 2H weapon Reqs Dex 16 Shoot [Random Unique] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 While equipped: Stats +8 Dex +9 Wil +12 Con offense ------ Ignore resists +15% darkness +9% physical defense ------ Resistance +3% mind +1% physical Life +21.00 Longbows are used to shoot arrows at your foes. | 
|  creative vined mindstar of balance (85% power, 18 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +3 Cun offense ------ Mind Crit +2% Critical power +6.00% Mindpower +4 (+2 eff.) defense ------ Physical save +3 (+1 eff.) Spell save +3 (+1 eff.) Mind save +2 (+1 eff.) other ------- EQ when Hit +0.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  horrifying mossy mindstar of life (77% power, 12 apr, mind damage) 3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 77% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) On-Hit 4 mind 4 darkness Damage +2% mind +3% darkness defense ------ Life +13.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  vined mindstar of frost (88% power, 18 apr, mind damage) 3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 89% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) On-Hit 6 cold Damage +6% cold Ignore resists +4% cold defense ------ Armor +6 Resistance +4% cold other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  elm starstaff of might (100% power, 2 apr, light element) 5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +3 (+3 eff.) Damage +10% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  surging elm starstaff (100% power, 2 apr, light element) 5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+3 eff.) Spellpower/crit +3 Damage +10% light other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  fungal steel steamgun of cold 4.0 Encumbrance T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego] Arcane/Nature/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-ranged-hit +7 cold Uses 2.0 Steam While equipped: Stats +2 Con offense ------ Damage +10% cold other ------- Masteries +0.10 Wild-gift/Fungus Regenerate 60 life over 5 turns Puts all charms on 20 turn cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. | 
|  balanced steel waraxe of erosion (104% power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon [Ego] Nature/Master Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +9 nature While equipped: offense ------ Accuracy +7 (+4 eff.) defense ------ Defense +5 (+2 eff.) Disarm Resist +22% One-handed war axes. | 
|  iron waraxe (105% power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Normal] Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% One-handed war axes. | 
|  Beruvor 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +3 Str +1 Con defense ------ Resistance +6% blight +3% cold +6% light +6% darkness Spell save +6 (+3 eff.) Life Regen +2.00 A belt that goes around your waist. | 
|  spellwoven linen robe (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +3 (+3 eff.) defense ------ Resistance +7% all Spell save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Burnblur (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3 Wil +2 Con defense ------ Armor +3 Fatigue +2% Resistance +9% acid +6% fire Crit Resistance 5.00% Silence Resist +22% Confus Resist +20% Stun Resist +21% other ------- See Invisibility +9 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Unrintir the pair of iron boots (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +7 Wil offense ------ Spellpower/crit +4 defense ------ Armor +3 Fatigue +2% Resistance +3% blight Physical save +5 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) other ------- Mana/turn +0.04 Mana-on-crit +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  pair of iron boots (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Normal] While equipped: defense ------ Armor +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  traveler's pair of iron boots (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue -3% Physical save +6 (+3 eff.) other ------- Encumbrance +23 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  Murkbraid (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Con offense ------ Physical Power +4 (+2 eff.) When Hit 4 arcane On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 defense ------ Armor +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  rough leather cap 'Betuth' (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con offense ------ Physical Power +8 (+3 eff.) Spellpower +10 (+7 eff.) Damage +9% temporal Ignore resists +5% arcane Ignore Armor +1 defense ------ Armor +1 Fatigue +1% Resistance +3% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A cap made of leather. | 
|  stabilizing iron helm of strength (+3) (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +3 Fatigue +5% Physical save +10 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  cleansing steel mail armour (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor [Ego] Disrupt While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% nature +12% blight A suit of armour made of mail. | 
|  impenetrable stralite mail armour of lightning resistance (4 def, 17 armour) 14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Ego] Master While equipped: defense ------ Armor +17 Defense +4 (+2 eff.) Fatigue +12% Resistance +20% lightning A suit of armour made of mail. | 
|  rejuvenating cured leather armour of fire resistance (6 def, 4 armour) 9.0 Encumbrance T2 light armor [Ego] Nature/Master While equipped: defense ------ Armor +4 Defense +6 (+3 eff.) Fatigue +7% Resistance +16% fire Life Regen +2.50 other ------- Stamina/turn +0.70 A suit of armour made of leather. | 
|  agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  miner's iron pickaxe (dig speed 29 turns) 3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  bright brass lantern 2.0 Encumbrance T1 lite [Ego] Master While equipped: other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  deadly pouch of steel shots of erosion (11/16, 125% power, 2 apr) 3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego] Nature/Master Weapon Damage 125% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 16 On-ranged-hit +8 nature Shots are used with slings to pummel your foes to death. | 
Achievements
 Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Roguelike) difficulty)
			Got a character to level 10.By Lv.50 Boss the Ogre Possessor level 10
2nd Summertide 122nd year of Ascendancy at 21:37 see stats
 The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Roguelike) difficulty)
			Unlocked Arena mode.By Lv.50 Boss the Ogre Possessor level 7
6th Mirth 122nd year of Ascendancy at 21:50 see stats
Log
Lv.50 Boss is crippled.
Lv.50 Boss converts some damage to Psi!
Melee retaliation hits Bethydavea the war bear for 1 darkness damage.
Bethydavea the war bear's Beyond the Flesh hits Lv.50 Boss for 5 to psi, 44 physical, 10 physical (59 total damage).
Bethydavea the war bear uses Flurry.
Bethydavea the war bear performs a melee critical strike against Lv.50 Boss!
Bethydavea the war bear performs a melee critical strike against Lv.50 Boss!
Lv.50 Boss converts some damage to Psi!
Melee retaliation hits Bethydavea the war bear for 1 darkness, 1 darkness, 1 darkness, 1 darkness, 1 darkness, 1 darkness (6 total damage).
Bethydavea the war bear hits Lv.50 Boss for 5 to psi, 24 physical, 1 to psi, 10 physical, 42 physical, 5 darkness, 5 nature, 11 physical, 26 physical, 11 physical, 29 physical, 5 darkness, 5 nature, 11 physical, 45 physical, 11 physical, 27 physical, 5 darkness, 5 nature, 0 physical (284 total damage).
Your body died! You quickly return to your normal one but the shock is terrible!
Lv.50 Boss's skin returns to normal.
Melee retaliation hits Bethydavea the war bear for 1 darkness damage.
Bethydavea the war bear's Beyond the Flesh hits Lv.50 Boss for 49 physical, 13 physical (62 total damage).
LIFE LOST WARNING!
Lv.50 Boss casts Rune: Shatter Afflictions.
Lv.50 Boss is not crippled anymore.
A shield forms around Lv.50 Boss.
Lv.50 Boss switches his weapons to: balanced steel waraxe of massacre
Serpent's Glare.
Bethydavea the war bear uses Telekinetic Smash.
Bethydavea the war bear performs a melee critical strike against Lv.50 Boss!
Your shield crumbles under the damage!
The shield around Lv.50 Boss crumbles.
Bethydavea the war bear performs a melee critical strike against Lv.50 Boss!
Lv.50 Boss shrugs off the effect 'Stunned'!
Lv.50 Boss converts some damage to Psi!
Melee retaliation hits Bethydavea the war bear for 2 darkness, 2 darkness, 2 darkness (5 total damage).
Bethydavea the war bear hits Lv.50 Boss for (36 absorbed), 0 physical, (12 absorbed), 0 physical, (3 absorbed), 0 to psi, 54 physical (54 total damage).
Lv.50 Boss the level 11 ogre possessor was skewered to death by Bethydavea the war bear on level 2 of Norgos Lair.



























