Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Reaver |
Level / Exp | 18 / 54% |
Size | big |
Lifes / Deaths | Killed by Aerarin the grannor'vor at level 18 on the 66th Dusk 122nd year of Ascendancy at 06:16 / 1 |
Primary Stats
Strength | 45 (base 36) |
Dexterity | 13 (base 11) |
Constitution | 14 (base 10) |
Magic | 51 (base 46) |
Willpower | 8 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | -141/634 |
Stamina | 140/146 |
Vim | 120/316 |
Healing Factor | 1.2472895330003 |
Regeneration | 2.8064014492507 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | 3 |
Offense: Mainhand
Damage | 61 |
Accuracy | 36 |
Crit Chance | 16% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 30 |
Accuracy | 36 |
Crit Chance | 14% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +3% |
Blight | +15% |
Nature | +12% |
Fire | +13% |
All | 0% |
Offense: Damage Penetration
Darkness | +15% |
Mind | +20% |
Arcane | +10% |
Cold | +25% |
Fire | +9% |
Defense: Base
Armour (hardiness) | 32.08934837382 (81.151787968034%) |
Defense | 12 |
Ranged Defense | 12 |
Fatigue | 28 |
Physical Save | 29 |
Spell Save | 30 |
Mental Save | 11 |
Defense: Resistances
Acid | + 9%( 70%) |
Blight | + 20%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 23%( 70%) |
All | 0%( 70%) |
Physical | + 6%( 70%) |
Lightning | + 20%( 70%) |
Light | + 17%( 70%) |
Temporal | + 21%( 70%) |
Mind | + 3%( 70%) |
Darkness | + 19%( 70%) |
Fire | + 9%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Stun Resistance | 44% |
Bleed Resistance | 50% |
Instadeath Resistance | 100% |
Disarm Resistance | 21% |
Poison Resistance | 20% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 243 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 92 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 175 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Rot | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Sanguisuge | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Strength by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed green worm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed bear paw. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Nerovea (0 def, 3 armour) Nerovea (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +3 Dex +3 Mag ----- def ----- Armour +3 Fatigue +2% Resists +5% lightning +5% temporal ---------- misc See.Invis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Isawen Isawen2.0 T1 lite [Rare] Nature While equipped: dps ---------- Spell.crit +1% On Hit (Melee): * 20% chance to reduce armor by 29% ----- def ----- Armour +2 Crit.dmg- 5.00% Phys.save +3 (+2 eff.) Max.HP +44.00 ---------- misc Max.vim +30.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Sparkstone (0 def, 1 armour) Sparkstone (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +15% darkness Melee Ret 8 lightning ----- def ----- Armour +1 Fatigue +1% Resists +3% acid +3% temporal +11% light +3% fire +3% nature +10% darkness A cap made of leather. |
On hands | Manugen the Rimebearer (0 def, 2 armour) Manugen the Rimebearer (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Melee+ 7 blight Dmg.mod +4% blight Res.pen +20% mind +25% cold On Hit (Melee): * 20% chance to reduce all saves and defense by 6 ----- def ----- Armour +2 Fatigue +3% Resists +6% blight +6% cold +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ash wand of clairvoyance 'Lisemira' [power 10] (2/15 cooldown) ash wand of clairvoyance 'Lisemira' [power 10] (2/15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Cun ----- def ----- Armour +6 Resists +3% cold Die.at -60.00 life Max.HP +100.00 Reveal the area around you, dispelling darkness (radius 10, power 64 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | copper ring of perseverance copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
On fingers | titan's steel ring of blight (+11%) titan's steel ring of blight (+11%)0.1 T2 ring jewelry [Ego] Arcane/Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% blight ----- def ----- Resists +11% blight Phys.save +4 (+2 eff.) Rings make your fingers look great! |
Around neck | copper amulet 'Sootlore' copper amulet 'Sootlore'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% darkness +6% fire ----- def ----- Resists +6% darkness +3% cold Heal.mod +11% Cut- +40% Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 119 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | elemental steel greatsword of paradox (132% power, 2 apr) elemental steel greatsword of paradox (132% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane Power 132% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 temporal On Hit: * Create an explosion dealing 61 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +7% fire Res.pen +9% fire ----- def ----- Resists +10% temporal Massive two-handed swords. |
Around waist | Zuboda the rough leather belt Zuboda the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Res.pen +10% arcane ----- def ----- Defense +9 (+8 eff.) Resists +3% blight +3% temporal +3% darkness Crit.dmg- 10.00% Stealth +5 Die.at -60.00 life A belt that goes around your waist. |
In off hand | Ivyrin (115% power, 3 apr) Ivyrin (115% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Master Power 115% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +6% cold Poison- +20% Cut- +10% Blunt and deadly. |
Cloak | Cleansebreaker the linen cloak (1 def, 0 armour) Cleansebreaker the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +12% nature ----- def ----- Defense +1 (+1 eff.) Phys.save +12 (+6 eff.) Die.at -20.00 life Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | iron plate armour 'Glimmeroozer' (0 def, 7 armour) iron plate armour 'Glimmeroozer' (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +6% acid +6% physical +6% light +15% lightning +3% mind +6% fire +5% arcane +5% cold Mind.save +3 (+3 eff.) Heal.mod +10% Disarm- +21% Stun/Frz- +21% Knockbk- +22% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
movement infusion of the wizard (speed 636%; cd 13) movement infusion of the wizard (speed 636%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 636% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Runolach the Voidwill (144% power, 2 apr) Runolach the Voidwill (144% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master/Psionic Power 145% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +10 darkness Against +12% Living On Crit: * Splash the target with acid dealing 101 damage over 5 turns and reducing armor and accuracy by 13 While equipped: Stats +1 Dex dps ---------- Crit.mult +10.00% ----- def ----- Resists +3% darkness Massive two-handed mauls. |
noble's rough leather belt of unlife noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Wil dps ---------- Against +15% Summoned ----- def ----- Resists +5% blight D.Red.from +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Eluma the iron pickaxe (dig speed 19 turns) Eluma the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +7 Dex dps ---------- Phys.pwr +20 (+7 eff.) Res.pen +12% physical Apr +2 ----- def ----- Armour +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 241/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Ogar the Ogre Reaver level 10
1st Flare 122nd year of Ascendancy at 09:51 see stats
By Ogar the Ogre Reaver level 9
3rd Summertide 122nd year of Ascendancy at 02:07 see stats
By Ogar the Ogre Reaver level 12
7th Flare 122nd year of Ascendancy at 19:27 see stats
By Ogar the Ogre Reaver level 15
34th Dusk 122nd year of Ascendancy at 00:09 see stats
Log
Acid Splash from Ogar hits Aerarin the grannor'vor for 2 acid damage.
Ogar is not stunned anymore.
Talent Virulent Disease is ready to use.
Talent Cyst Burst is ready to use.
Talent Disarm is ready to use.
Talent Dig is ready to use.
Acid Splash from Aerarin the grannor'vor hits Ogar for 5 acid damage.
Deadly Poison from Aerarin the grannor'vor hits Ogar for 40 nature damage.
Aerarin the grannor'vor summons a War Hound!
Aerarin the grannor'vor's mind surges with critical power!
Aerarin the grannor'vor receives 29 healing from Decrepitude Disease from Ogar.
Acid Splash from Ogar hits Aerarin the grannor'vor for 3 acid damage.
A carrion worm mass bursts forth from your wounds, softening the blow and reducing damage taken by 15.
Ogar's spell attains critical power!
War hound is covered in acid!
War hound hits Ogar for 84 physical damage.
Melee retaliation hits War hound for 7 lightning damage.
Aerarin the grannor'vor uses Kneecapper.
Poison bursts out of Ogar's corpse!
Ogar calms down.
Talent Rune: Shatter Afflictions is ready to use.
Talent Drain is ready to use.
Acid Splash from Aerarin the grannor'vor hits Ogar for 5 acid damage.
Deadly Poison from Aerarin the grannor'vor hits Ogar for 40 nature damage.
Ogar the level 18 ogre reaver was splurged to death by Aerarin the grannor'vor on level 2 of The Maze.
Saving game...
Deadly Poison from Aerarin the grannor'vor killed Ogar!
You are yanked out of this place!
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.