Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.3 |
Addons | Go to Landmark 1.7.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.3Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Halfling |
Class | Shadowblade |
Level / Exp | 26 / 32% |
Size | small |
Lifes / Deaths | Killed by elven cultist at level 26 on the 16th Haze 122nd year of Ascendancy at 07:29 / 1 |
Primary Stats
Strength | 29 (base 17) |
Dexterity | 70 (base 57) |
Constitution | 20 (base 10) |
Magic | 20 (base 15) |
Willpower | 17 (base 10) |
Cunning | 80 (base 41) |
Resources
Life | -207/675 |
Mana | 84/285 |
Stamina | 6/202 |
Healing Factor | 1.217058885578 |
Regeneration | 7.6066180348629 |
Speed
Mental | +3.0198066269804E-12% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | +3.0198066269804E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 7 |
See Stealth | 41.029297776136 |
See Invisible | 41.029297776136 |
Offense: Mainhand
Damage | 71 |
Accuracy | 65 |
Crit Chance | 47% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 35 |
Accuracy | 65 |
Crit Chance | 47% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 28 |
Crit Chance | 24% |
Speed | 0.99999999999997 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 34% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Physical | +13% |
Cold | +20% |
All | 0% |
Darkness | +4% |
Mind | +7% |
Lightning | +12% |
Fire | +7% |
Nature | +6% |
Offense: Damage Penetration
Lightning | +10% |
Light | +5% |
Blight | +5% |
Nature | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 19 (35.65183292883%) |
Defense | 54 |
Ranged Defense | 54 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 22 |
Mental Save | 33 |
Defense: Resistances
Acid | + 42%( 70%) |
Blight | + 18%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 34%( 70%) |
All | 0%( 70%) |
Darkness | + 27%( 70%) |
Light | + 15%( 70%) |
Physical | + 3%( 70%) |
Lightning | + 12%( 70%) |
Fire | + 22%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Disarm Resistance | 29% |
Confusion Resistance | 20% |
Silence Resistance | 40% |
Stun Resistance | 55% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 117 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 4 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Duelist | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 2/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed green worm. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed skeleton mage skull. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed chunk of ghoul flesh. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed hummerhorn wing. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Barilendil the pair of rough leather boots (5 def, 1 armour) Barilendil the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Wil ----- def ----- Armour +1 Defense +5 (+1 eff.) Phys.save +3 (+2 eff.) Silence- +20% Confus- +20% Stun/Frz- +35% ---------- misc Equi/ret +0.12 Psi/ret +0.04 A pair of boots made of leather. |
Light source | Wintertide Phial Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 3 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
On head | Searquake (0 def, 4 armour) Searquake (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+2 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +15% acid +3% fire +3% light Die.at -40.00 life Max.HP +100.00 Silence- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Bilesmasher the hardened leather gloves (0 def, 2 armour) Bilesmasher the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness +3% acid Res.pen +5% nature Acc +11 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Armour +2 Resists +13% darkness +6% nature Phys.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +29% ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Glintquake the dwarven-steel pickaxe (dig speed 16 turns) Glintquake the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str +1 Dex +5 Con dps ---------- Phys.crit +5.0% Dmg.mod +7% mind +7% fire Res.pen +5% light ----- def ----- Mind.save +8 (+4 eff.) Die.at -40.00 life ---------- misc Stam/turn +3.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Arcsnake the copper ring Arcsnake the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +6% physical +11% cold Res.pen +10% lightning ----- def ----- Resists +3% physical +22% cold Die.at -20.00 life ---------- misc Stam/turn +1.00 Rings make your fingers look great! |
On fingers | Layonn Layonn0.1 T2 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Wil +4 Cun +1 Con dps ---------- Mind.pwr +6 (+2 eff.) Res.pen +5% blight ----- def ----- Resists +6% blight +6% acid Spell.save +12 (+6 eff.) HP.reg +2.00 Stun/Frz- +20% ---------- misc Max.stam +10.00 Rings make your fingers look great! |
Around neck | Xewen Xewen0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Acc +15 (+4 eff.) Melee Ret 4 physical ----- def ----- Resists +12% light +14% darkness +12% cold +5% arcane +10% fire Blind- +20% ---------- misc Masteries +0.19 Spell/Temporal Amulets make your neck look great! |
In main hand | flaming dwarven-steel dagger of massacre (129% power, 7 apr) flaming dwarven-steel dagger of massacre (129% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane/Master Power 129% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +10 fire Sharp, short and deadly. |
Around waist | Mayygassra the hardened leather belt Mayygassra the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +7 Cun +4 Dex dps ---------- Phys.crit +5.0% Mind.crit +8% Mind.pwr +15 (+5 eff.) ----- def ----- Resists +21% acid +9% fire +5% arcane A belt that goes around your waist. |
In off hand | Willowmoon the dwarven-steel dagger (116% power, 7 apr) Willowmoon the dwarven-steel dagger (116% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 116% Range: 1.3x Uses 50% Cun, 50% Dex Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 nature On Hit.r1 +4 nature On Hit: * 20% chance to slow global speed by 53% While equipped: Stats +10 Str dps ---------- Mind.crit +2% Dmg.mod +6% nature +7% physical Acc +12 (+3 eff.) Sharp, short and deadly. |
Cloak | cashmere cloak 'Chargewar' (2 def, 0 armour) cashmere cloak 'Chargewar' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +5 Cun +2 Wil dps ---------- Dmg.mod +12% lightning +9% cold ----- def ----- Defense +2 (+0 eff.) Resists +12% blight +15% nature +12% lightning HP.reg +4.00 Heal.mod +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
stargazer's silk robe of Angolwen (0 def, 0 armour) stargazer's silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil +3 Cun dps ---------- Spell.crit +7% Spell.pwr +17 (+9 eff.) S.pwr/crit +5 Dmg.mod +13% light +17% darkness ----- def ----- Resists +13% all Silence- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Styx the Halfling Shadowblade level 26
15th Haze 122nd year of Ascendancy at 06:13 see stats
By Styx the Halfling Shadowblade level 22
77th Dusk 122nd year of Ascendancy at 15:56 see stats
By Styx the Halfling Shadowblade level 10
1st Summertide 122nd year of Ascendancy at 18:01 see stats
By Styx the Halfling Shadowblade level 20
63rd Dusk 122nd year of Ascendancy at 19:42 see stats
By Styx the Halfling Shadowblade level 9
5th Mirth 122nd year of Ascendancy at 22:18 see stats
By Styx the Halfling Shadowblade level 9
8th Mirth 122nd year of Ascendancy at 20:20 see stats
By Styx the Halfling Shadowblade level 20
64th Dusk 122nd year of Ascendancy at 13:56 see stats
By Styx the Halfling Shadowblade level 14
13rd Dusk 122nd year of Ascendancy at 07:32 see stats
Log
Styx fails to use Shadowstep.
Wretchling's acid area effect hits Styx for (19 absorbed), 0 acid (0 total damage).
Wretchling's acid area effect hits Elven cultist for 29 acid damage.
Wretchling's acid area effect hits Wretchling for 0 acid damage.
Wretchling's acid area effect hits Styx for (19 absorbed), 0 acid (0 total damage).
Elven cultist casts Soul Rot.
Styx reacts to damage from Elven cultist's Soul Rot, mitigating the blow!.
Your shield crumbles under the damage!
The shield around Styx crumbles.
Styx is afflicted by a decrepitude disease!
Elven cultist's Soul Rot hits Styx for (85 reacted , -5 stam), (45 absorbed), 116 blight (116 total damage).
Styx is no longer poisoned.
Styx is free from the acid.
Decrepitude Disease from Elven cultist hits Styx for 54 blight damage.
Rotting Disease from Elven blood mage hits Wretchling for 52 blight damage.
Hotkey page 7 is now displayed.
Hotkey page 1 is now displayed.
Styx uses Whirlwind.
Styx becomes a whirlwind of weapons!
Styx performs a melee critical strike against Elven cultist!
Elven cultist starts to bleed.
Elven cultist casts Drain.
Styx reacts to damage from Elven cultist, mitigating the blow!.
Wretchling's acid area effect hits Elven cultist for 29 acid damage.
Styx hits Elven cultist for 57 physical, 3 darkness, 16 darkness, 7 fire, 83 physical, 7 nature, 3 darkness, 16 darkness, 4 nature (196 total damage).
Something hits Wretchling for 268 blight damage.
Elven cultist hits Styx for (70 reacted , -5 stam), 138 blight (138 total damage).
Styx the level 26 halfling shadowblade was fouled to death by an elven cultist on level 1 of Dark crypt.