Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Boring Steamsaw Sound 1.6.0Replaces steamsaw sound with default melee attack sound. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Paradox Mage |
Level / Exp | 34 / 67% |
Size | medium |
Lifes / Deaths | Killed by Horned Horror at level 18 on the 48th Haze 122nd year of Ascendancy at 10:45 1 / 6Killed by ritch flamespitter at level 24 on the 17th Regrowth 123rd year of Ascendancy at 16:30 Killed by Neramina the mean looking elven guard at level 29 on the 35th Regrowth 123rd year of Ascendancy at 09:46 Killed by elder vampire at level 34 on the 7th Pyre 123rd year of Ascendancy at 07:24 Killed by The Master at level 34 on the 23rd Pyre 123rd year of Ascendancy at 18:38 Killed by Danlar D Disciple at level 34 on the 23rd Pyre 123rd year of Ascendancy at 20:03 |
Primary Stats
Strength | 17 (base 10) |
Dexterity | 20 (base 10) |
Constitution | 15 (base 12) |
Magic | 94 (base 60) |
Willpower | 83 (base 60) |
Cunning | 35 (base 22) |
Resources
Life | 700/700 |
Paradox | 300 |
Healing Factor | 1.0460311219418 |
Regeneration | 0.26150778048545 |
Speed
Mental | -2.4236168627567E-11% |
Attack | -2.4236168627567E-11% |
Movement | -66.666666666665% |
Spell | -2.4236168627567E-11% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 37 |
Accuracy | 14 |
Crit Chance | 21% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 56% |
Speed | 1.0000000000002 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 22% |
Speed | 1.0000000000002 |
Offense: Damage Bonus
Acid | +15% |
Nature | +3% |
Temporal | +31% |
Blight | +12% |
Arcane | +22% |
Darkness | +22% |
All | 0% |
Offense: Damage Penetration
Arcane | +5% |
Darkness | +11% |
Mind | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 37 |
Ranged Defense | 37 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 46 |
Mental Save | 45 |
Defense: Resistances
Acid | + 14%( 70%) |
Blight | + 12%( 70%) |
Arcane | + 14%( 70%) |
Cold | + 25%( 70%) |
All | + 9%( 70%) |
Darkness | + 49%( 70%) |
Physical | + 12%( 70%) |
Temporal | + 27%( 70%) |
Lightning | + 14%( 70%) |
Mind | + 14%( 70%) |
Fire | + 14%( 70%) |
Nature | + 14%( 70%) |
Defense: Immunities
Teleport Resistance | 10% |
Silence Resistance | 10% |
Instadeath Resistance | 100% |
Confusion Resistance | 34% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 153 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 359 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Timetravel | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Chronomancy / Flux | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Chronomancy / Matter | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timeline Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Energy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Fate Weaving | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by hornet swarm. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Xanidarin the fox. Escort: temporal explorer (level 2 of Daikara) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the worried loremaster from death by skeleton warrior. Escort: worried loremaster (level 5 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed pouch of bone giant dust. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Sewerbreak (0 def, 1 armour) Sewerbreak (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +12% darkness ----- def ----- Armour +1 Resists +6% lightning +6% temporal +3% darkness +6% fire +6% nature A pair of boots made of leather. |
Light source | Unrorab the brass lantern Unrorab the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex ----- def ----- Defense +5 (+2 eff.) Resists +3% physical Phys.save +3 (+2 eff.) Max.HP +43.00 ---------- misc Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Rimecast the linen wizard hat (1 def, 0 armour) Rimecast the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% temporal Res.pen +5% arcane Melee Ret 4 cold ----- def ----- Defense +1 (+0 eff.) Resists +6% acid +11% temporal A pointy cloth hat, very wizardly... |
Tool | Coalblow the steel torque of clear mind [power 2] (25 cooldown) Coalblow the steel torque of clear mind [power 2] (25 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Dmg.mod +15% acid Apr +3 ----- def ----- Resists +20% darkness ---------- misc Stam/turn +3.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | Cracklemaster the steel ring Cracklemaster the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Cun +3 Con dps ---------- Mind.crit +1% Mind.pwr +15 (+4 eff.) Res.pen +25% mind Melee Ret 10 mind 4 lightning On Hit (Melee): * 10% chance to reduce damage dealt by 28% ----- def ----- Spell.save +12 (+4 eff.) Mind.save +6 (+2 eff.) ---------- misc Max.stam +21.00 Rings make your fingers look great! |
On fingers | wizard's steel ring of power wizard's steel ring of power0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +6 (+2 eff.) ----- def ----- Spell.save +6 (+2 eff.) Rings make your fingers look great! |
Around waist | spiritwalker's rough leather belt of resilience spiritwalker's rough leather belt of resilience1.0 T1 belt armor [Ego+] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Max.HP +35.00 ---------- misc Mana/turn +0.11 Max.mana +24.00 A belt that goes around your waist. |
In main hand | Ivenn the yew starstaff (20-24 power, 4 apr, temporal element) Ivenn the yew starstaff (20-24 power, 4 apr, temporal element)5.0 T3 staff 2H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +14.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% temporal Melee Ret 10 acid ----- def ----- Defense +20 (+7 eff.) Resists +18% cold +5% arcane +6% mind Phys.save +12 (+6 eff.) Silence- +10% Teleport- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Ragitodar (0 def, 2 armour) Ragitodar (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +1 Mag dps ---------- Phys.crit +10.0% Spell.crit +13% Mind.crit +12% Crit.mult +8.00% Dmg.mod +12% blight Melee Ret 6 arcane ----- def ----- Armour +2 Resists +3% blight +3% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Vestments of the Conclave (0 def, 0 armour) Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +9 Cun +9 Mag dps ---------- Spell.crit +20% Spell.pwr +15 (+3 eff.) Dmg.mod +22% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
Cloak | shadow cashmere cloak of the Shaloren (2 def, 0 armour) shadow cashmere cloak of the Shaloren (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +2 Wil +3 Mag dps ---------- Dmg.mod +10% darkness Res.pen +11% darkness ----- def ----- Defense +2 (+1 eff.) Resists +15% darkness Stealth +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Ameharachik Ameharachik0.1 T5 amulet jewelry [Random Unique] Master/Psionic While equipped: Stats +7 Str +7 Dex +21 Wil dps ---------- Mind.pwr +22 (+6 eff.) ----- def ----- Resists +6% darkness Mind.save +30 (+10 eff.) Confus- +34% ---------- misc Equi/ret +0.04 Amulets make your neck look great! |
Inventory
Rune of the Rift (482.00 temporal damage, removed from time 4 turns) Rune of the Rift (482.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 631.42 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 116; cd 17) shatter afflictions rune of the wizard (absorb 116; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 116 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 142; dur 4; cd 14) shielding rune of the titan (absorb 142; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 142 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel Amulet Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+6 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Shocklash =DEFENSE pal PRODI= Shocklash =DEFENSE pal PRODI=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +7 Cun dps ---------- Dmg.mod +9% lightning ----- def ----- Defense +29 (+10 eff.) Resists +6% blight +3% physical +5% arcane +12% light Phys.save +15 (+8 eff.) Teleport- +20% Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
pixie's gold ring pixie's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +7 (+1 eff.) Rings make your fingers look great! |
Gravitational Staff (30-36 power, 8 apr, physical element) Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+6 eff.) Dmg.mod +10% temporal +20% physical ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.9 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 172.64 physical (gravity) damage. Each target moved beyond the first increases the damage by 21.58 (up to a maximum of 86.32 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Zubelewe (30-36 power, 6 apr, fire element) Zubelewe (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +35 (+8 eff.) Melee+ 31 fire Dmg.mod +30% lightning +30% cold +30% arcane +30% fire Res.pen +15% lightning +15% cold +15% arcane +15% fire ----- def ----- Armour +6 Resists +15% acid +6% darkness Anom.red +5 Confus- +10% ---------- misc See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blurring rough leather belt of the mystic blurring rough leather belt of the mystic1.0 T1 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+0 eff.) ----- def ----- Defense +9 (+4 eff.) Mind.save +6 (+2 eff.) Stealth +6 A belt that goes around your waist. |
hardened leather belt of unlife hardened leather belt of unlife1.0 T3 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Ebonyrebel the linen cloak (1 def, 4 armour) Ebonyrebel the linen cloak (1 def, 4 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Mag ----- def ----- Armour +4 Defense +1 (+0 eff.) Resists +3% darkness +2% physical Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Khelondil the Deepsidol (1 def, 0 armour) Khelondil the Deepsidol (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Crit.mult +10.00% Spell.pwr +5 (+1 eff.) Res.pen +20% darkness ----- def ----- Defense +1 (+0 eff.) Spell.save +3 (+1 eff.) ---------- misc Mana/turn +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
timebroken silk robe of power (0 def, 0 armour) timebroken silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +3 Wil +4 Mag dps ---------- Spell.crit +3% Spell.pwr +25 (+6 eff.) Dmg.mod +8% temporal +14% arcane +17% all ----- def ----- Resists +13% all ---------- misc Max.mana +22.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather gloves 'Lisalelle' (0 def, 1 armour) rough leather gloves 'Lisalelle' (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Phys.crit +2.0% Phys.pwr +15 (+7 eff.) Melee+ 7 temporal Ranged+ 5 temporal Dmg.mod +4% temporal ----- def ----- Armour +1 Resists +6% temporal Phys.save +3 (+2 eff.) Die.at -20.00 life ---------- misc Hate/m.crit +1.00 Max.stam +30.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
12 agate 12 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
166 alchemist agate 166 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx 6 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine 11 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz 9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 spinel 11 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+7 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+7 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Naturespitter Naturespitter1.0 T5 lite [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Dmg.mod +15% nature +12% mind Res.pen +10% all Apr +11 ----- def ----- Resists +3% all Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Light +7 See.Stealth +16 See.Invis +18 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +2 Con +4 Wil dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven-steel torque of mindblast 'Cuthizilarek' [power 240] (15 cooldown) dwarven-steel torque of mindblast 'Cuthizilarek' [power 240] (15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +6 Resists +9% mind +3% physical +12% darkness +3% light Crit.chn- 5.00% Stun/Frz- +20% Blast the opponent's mind dealing 240 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 19% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Hellskiller the yew totem of healing [power 410] (22 cooldown) Hellskiller the yew totem of healing [power 410] (22 cooldown)2.0 T3 totem charm [Random Unique] Nature While equipped: ----- def ----- Resists +9% lightning +9% fire Spell.save +9 (+3 eff.) Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 22 cooldown 100% to reduce fatigue by 23% for 2 turns. 100% to heal for 37. Natural totems are made by powerful wilders to store nature power. |
8 amethyst 8 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon 10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Danlar D Disciple the Cornac Paradox Mage level 16
22nd Haze 122nd year of Ascendancy at 06:41 see stats
By Danlar D Disciple the Cornac Paradox Mage level 18
48th Haze 122nd year of Ascendancy at 06:00 see stats
By Danlar D Disciple the Cornac Paradox Mage level 22
9th Allure 123rd year of Ascendancy at 19:41 see stats
By Danlar D Disciple the Cornac Paradox Mage level 29
45th Regrowth 123rd year of Ascendancy at 21:20 see stats
By Danlar D Disciple the Cornac Paradox Mage level 10
64th Dusk 122nd year of Ascendancy at 11:28 see stats
By Danlar D Disciple the Cornac Paradox Mage level 20
52nd Haze 122nd year of Ascendancy at 17:09 see stats
By Danlar D Disciple the Cornac Paradox Mage level 30
61st Regrowth 123rd year of Ascendancy at 23:18 see stats
By Danlar D Disciple the Cornac Paradox Mage level 21
7th Allure 123rd year of Ascendancy at 13:04 see stats
By Danlar D Disciple the Cornac Paradox Mage level 27
32nd Regrowth 123rd year of Ascendancy at 23:51 see stats
By Danlar D Disciple the Cornac Paradox Mage level 18
46th Haze 122nd year of Ascendancy at 11:52 see stats
By Danlar D Disciple the Cornac Paradox Mage level 9
63rd Dusk 122nd year of Ascendancy at 05:18 see stats
By Danlar D Disciple the Cornac Paradox Mage level 17
38th Haze 122nd year of Ascendancy at 08:48 see stats
By Danlar D Disciple the Cornac Paradox Mage level 13
71st Dusk 122nd year of Ascendancy at 10:21 see stats
By Danlar D Disciple the Cornac Paradox Mage level 17
37th Haze 122nd year of Ascendancy at 17:09 see stats
By Danlar D Disciple the Cornac Paradox Mage level 25
25th Regrowth 123rd year of Ascendancy at 15:46 see stats
By Danlar D Disciple the Cornac Paradox Mage level 18
45th Haze 122nd year of Ascendancy at 20:10 see stats
By Danlar D Disciple the Cornac Paradox Mage level 34
23rd Pyre 123rd year of Ascendancy at 20:03 see stats
By Danlar D Disciple the Cornac Paradox Mage level 6
77th Pyre 122nd year of Ascendancy at 16:09 see stats
Log
Talent Rethread is ready to use.
Saving done.
Talent Cease to Exist is ready to use.
Talent Dimensional Step is ready to use.
Talent Entropy is ready to use.
Talent Webs of Fate is ready to use.
Talent Phase Pulse is ready to use.
Talent Energy Decomposition is ready to use.
Talent Matter Weaving is ready to use.
Talent Wormhole is ready to use.
Talent Reality Smearing is ready to use.
Talent Seal Fate is ready to use.
Talent Rune: Shielding is ready to use.
Talent Chant of Fortress is ready to use.
Talent Hidden Resources is ready to use.
Talent Rune: Mirror Image is ready to use.
Talent Haste is ready to use.
Talent Temporal Fugue is ready to use.
Talent Temporal Reprieve is ready to use.
Talent Contingency is ready to use.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!