











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Boring Steamsaw Sound 1.6.0Replaces steamsaw sound with default melee attack sound. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Solipsist |
| Level / Exp | 50 / 695% |
| Size | medium |
| Lifes / Deaths | Killed by Xhuneu the Bringer of Doom at level 22 on the 14th Iron 123rd year of Ascendancy at 21:53 0 / 8Killed by Emelilralle the cold drake hatchling at level 26 on the 29th Steel 123rd year of Ascendancy at 10:09 Killed by Veliyawe the Frozen Terror at level 47 on the 45th Steel 124th year of Ascendancy at 17:07 Killed by Polonn the fiery orc wyrmic at level 48 on the 1st Gold 124th year of Ascendancy at 11:21 Killed by Salaganor the orc mage-hunter at level 48 on the 1st Gold 124th year of Ascendancy at 12:42 Killed by Salaganor the orc mage-hunter at level 48 on the 1st Gold 124th year of Ascendancy at 14:14 Killed by rimebark at level 48 on the 2nd Gold 124th year of Ascendancy at 03:26 Killed by ritch flamespitter at level 50 on the 1st Voratun 124th year of Ascendancy at 00:43 |
| Antimagic | Follower |
Primary Stats
| Strength | 32 (base 10) |
| Dexterity | 45 (base 36) |
| Constitution | 71 (base 60) |
| Magic | 14 (base 10) |
| Willpower | 119 (base 60) |
| Cunning | 102 (base 60) |
Resources
| Life | -148/1106 |
| Equilibrium | 0 |
| Psi | 0/750 |
| Healing Factor | 1.4218019533319 |
| Regeneration | 31.346493673308 |
Speed
| Mental | 0% |
| Attack | +9.9920072216264E-13% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Stealth | 81.436046741992 |
| See Invisible | 81.436046741992 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 57 |
| Crit Chance | 43% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 62 |
| Accuracy | 57 |
| Crit Chance | 43% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 100 |
| Crit Chance | 87% |
| Speed | 0.99999999999999 |
Offense: Damage Bonus
| Darkness | +24% |
| Fire | +75% |
| Physical | +18% |
| Mind | +74% |
| All | 0% |
Offense: Damage Penetration
| Nature | +45% |
| Mind | +105% |
| Fire | +20% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 26 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 10 |
| Physical Save | 89 |
| Spell Save | 89 |
| Mental Save | 89 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 41%( 70%) |
| Arcane | + 41%( 70%) |
| Cold | + 55%( 70%) |
| All | + 30%( 70%) |
| Physical | + 48%( 70%) |
| Lightning | + 41%( 70%) |
| Light | + 41%( 70%) |
| Temporal | + 41%( 70%) |
| Mind | + 70%( 70%) |
| Darkness | + 41%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Pinning Resistance | 17% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 627 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1084% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.50 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You have found a clue on the strange soldier about more like him all over. A Great DisturbanceOne of them keeps a special prisoner it says. You have found the 'prisoner' and it seems to have decided to like you. | done |
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you improved talent Endless Endurance (+1 level(s)). | done |
You failed to protect the lost warrior from death by Polerin the ghoul. Escort: lost warrior (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by shadow. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed multi-hued wyrm scale. * You've found the needed minotaur nose. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Abyssravage (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Damage +27% mind +9% fire Ignore resists +25% mind When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Armor +4 Fatigue +3% Resistance +21% acid +11% fire +11% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dreamer's alchemist's lamp of clarity1.0 Encumbrance T3 lite [Ego+] Psionic While equipped: offense ------ Mind Crit +6% Mindpower +5 (+1 eff.) defense ------ Mind save +13 (+3 eff.) other ------- Light +4 See Stealth +10 See Invisibility +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Forestwake' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +6 Str +5 Wil offense ------ Physical Power +9 (+2 eff.) Damage +9% mind Ignore resists +25% nature +25% mind defense ------ Armor +4 Fatigue +4% Resistance +30% acid +8% physical +5% arcane +9% mind Physical save +11 (+0 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic dwarven-steel gauntlets of war-making (0 def, 6 armour) =crrrr=1.5 Encumbrance T2 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +10.0% Spell Crit +5% Mind Crit +9% Critical power +8.00% defense ------ Armor +6 Fatigue +3% Mind save +8 (+2 eff.) Life +54.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Demonslice [power 365] (22 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Mind Crit +3% Critical power +20.69% Damage +24% darkness Ignore resists +15% mind On-Hit (Melee): * 21 arcane resource burn defense ------ Resistance +9% acid other ------- Max hate +8.00 Max psi +50.00 Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1050 Base Damage: 418 Armor: 39 All Resist: 36 Puts all charms on 22 turn cooldown 100% to increase all damage by 26% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Hazequarry the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +24% fire On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +24% acid +9% cold Spell save +18 (+0 eff.) Mind save +10 (+2 eff.) Confus Resist +38% Rings make your fingers look great! |
| On fingers | Mnemonic0.1 Encumbrance T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil offense ------ Mindpower +12 (+2 eff.) defense ------ Resistance +25% mind Mind save +20 (+4 eff.) Confus Resist +40% other ------- Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh level 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Effective talent level: 5.2 Power cost 26 out of 30/30. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 5 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
| Around neck | gold amulet 'Belylaith' =Uso anterior actual=0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +5 Dex +5 Wil offense ------ Mind Crit +3% Mindpower +15 (+3 eff.) defense ------ Resistance +8% physical Physical save +18 (+0 eff.) Spell save +18 (+0 eff.) Mind save +12 (+3 eff.) other ------- Stamina/turn +0.60 Max psi +20.00 Amulets make your neck look great! |
| In main hand | Nerosekira the living mindstar (22-24 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 21.5 - 23.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +8 Cun +3 Con offense ------ Mind Crit +12% Critical power +24.00% Mindpower +10 (+2 eff.) Damage +18% physical When Hit 8 arcane defense ------ Armor +12 Mind save +18 (+4 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+0 eff.) Spell save +15 (+0 eff.) Mind save +15 (+3 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Nexus of the Way (22-24 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +3 Cun +6 Wil offense ------ Mind Crit +9% Mindpower +18 (+3 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Wayist: (Instant) Effective talent level: 2.5 Power cost 51 out of 14/60. Range 4 Cooldown: 34 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 93 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
| Cloak | cashmere cloak 'Zanesagar' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats +5 Cun +7 Wil offense ------ Mind Crit +7% Mindpower +15 (+3 eff.) Damage +18% mind defense ------ Defense +2 (+1 eff.) Resistance +9% mind Mind save +15 (+3 eff.) other ------- EQ when Hit +0.20 Psi when Hit +0.28 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) Global Speed +15% On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+6 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)0.1 Encumbrance tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
Tome of Uttercold0.1 Encumbrance tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+5 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
voratun amulet 'Emelilenn'0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun +6 Con offense ------ Mind Crit +3% Mindpower +30 (+5 eff.) On-Hit (Melee): * 20% chance to reduce armor by 17% defense ------ Resistance +25% lightning Physical save +43 (+0 eff.) Spell save +23 (+0 eff.) Mind save +21 (+5 eff.) Life +80.00 Life Regen +11.00 Stun Resist +46% other ------- EQ when Hit +0.08 Psi when Hit +0.04 Amulets make your neck look great! |
Betherinne the stralite ring0.1 Encumbrance T4 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +18% light On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +15 (+7 eff.) Resistance +6% lightning +36% light +12% fire +9% nature +12% darkness Unlife -80.00 life Poison Resist +20% Rings make your fingers look great! |
Elemental Fury0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +25% fire +25% arcane +25% cold Ignore resists +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Mayurinne the gold ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil offense ------ Critical power +10.00% Physical Power +9 (+2 eff.) Spellpower +8 (+7 eff.) Mindpower +7 (+1 eff.) Damage +12% cold +5% all Ignore resists +10% arcane defense ------ Resistance +7% blight +24% cold +7% nature Poison Resist +11% Disease Resist +17% other ------- Max mana +20.00 Rings make your fingers look great! |
Ring of the Archlich0.1 Encumbrance T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: offense ------ Spellpower +8 (+7 eff.) Damage +10% darkness +10% cold defense ------ Resistance +10% darkness +10% cold Spell save +8 (+0 eff.) Poison Resist +25% Cut Resist +25% other ------- Max souls +3.00 This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Searwrest the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats +2 Con offense ------ Physical Power +20 (+5 eff.) Spellpower +15 (+11 eff.) Mindpower +13 (+2 eff.) Damage +6% all Ignore resists +20% fire Accuracy +39 (+16 eff.) Ignore Armor +16 defense ------ Defense +13 (+6 eff.) Life Regen +7.00 Stun Resist +32% other ------- Stamina/turn +3.00 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 3.5 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 148% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Snowlore the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +10 Cun +3 Wil offense ------ Critical power +20.20% Mindpower +30 (+5 eff.) Damage +15% acid +6% cold When Hit 6 mind defense ------ Defense +20 (+10 eff.) Resistance +18% cold Rings make your fingers look great! |
Tidemortal0.1 Encumbrance T4 ring jewelry [Random Unique] Master/Psionic While equipped: Stats +4 Cun +5 Wil offense ------ Mindpower +8 (+2 eff.) Accuracy +10 (+5 eff.) Ignore Armor +9 On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +11 (+5 eff.) Fatigue -5% Resistance +9% lightning +12% cold +9% acid other ------- Encumbrance +24 Disengage: Puts all charms on 9 turn cooldown Effective talent level: 3.5 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 148% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Vargh Redemption =aaaaaaaa=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con offense ------ Damage +15% cold defense ------ Resistance +10% nature +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 21.66 cold and 25.56 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 51 power out of 60/60 This azure ring seems to be always moist to the touch. |
Wheel of Fate0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
steel ring 'Durogen'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Wil +2 Con offense ------ Critical power +10.00% Damage +12% acid +10% mind defense ------ Resistance +24% acid +10% mind Spell save +10 (+0 eff.) other ------- Psi when Hit +0.08 Max stamina +12.00 Rings make your fingers look great! |
stralite ring 'Burnripper'0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +6 Mag offense ------ Spell Crit +7% Damage +18% mind +15% arcane Ignore resists +15% fire When Hit 4 arcane On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +18% mind +9% temporal Rings make your fingers look great! |
voratun ring 'Dimpride' =aaaa=0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Damage +20% lightning Ignore resists +26% darkness +26% fire On-Hit (Melee): * 21% chance to reduce damage dealt by 40% defense ------ Resistance +40% lightning +15% fire other ------- Light +3 Rings make your fingers look great! |
Anolahell the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +2 Wil offense ------ Mind Crit +4% Critical power +15.00% Damage +27% acid defense ------ Life +45.00 other ------- Psi when Hit +0.08 A belt that goes around your waist. |
Porolerin the Strikebreak1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +5 Dex +6 Cun +9 Lck offense ------ Physical Power +10 (+3 eff.) Damage +3% lightning defense ------ Armor +14 Defense +30 (+13 eff.) Fatigue -9% Resistance +9% lightning Physical save +9 (+0 eff.) Stealth +14 other ------- Disarm Traps +30 Encumbrance +60 Stamina/turn +3.00 Infravision +5 Create a temporary shield that absorbs 410 damage Puts all charms on 26 turn cooldown A belt that goes around your waist. |
balancing drakeskin leather belt of the vagrant1.0 Encumbrance T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Dex +5 Cun +3 Con offense ------ Physical Crit +15.0% Mind Crit +9% Mindpower +7 (+1 eff.) defense ------ Mind save +9 (+2 eff.) A belt that goes around your waist. |
Adekira the silk robe (15 def, 16 armour)2.0 Encumbrance T4 cloth armor [Rare] Arcane While equipped: offense ------ Damage +21% acid +17% physical +21% fire +18% mind +21% cold Ignore resists +15% mind defense ------ Armor +16 Defense +15 (+7 eff.) Resistance +18% acid +18% physical +6% darkness +21% blight +18% cold +17% fire +13% all Crit Resistance 15.66% Confus Resist +21% other ------- Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gleamwilter the elven-silk robe (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Nature While equipped: Stats +13 Str +11 Mag +7 Wil +2 Cun +8 Con offense ------ Damage +24% lightning +25% physical +55% nature +30% cold defense ------ Resistance +14% lightning +17% cold +37% nature +15% all Spell save +9 (+0 eff.) Poison Resist +35% Disease Resist +38% other ------- Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gorymas the Heatradiance (0 def, 0 armour) =Pegale vista=2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: offense ------ Mind Crit +2% Critical power +15.00% Damage +18% arcane +27% fire Ignore resists +20% mind defense ------ Resistance +9% cold +9% all other ------- EQ when Hit +0.12 Max mana +35.00 Max psi +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+6 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+0 eff.) Send out a range 5 beam of kinetic energy, dealing 83.70 to 104.63 physical damage (based on Willpower and Cunning) with knockback. Uses 9 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun offense ------ Spellpower +15 (+11 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+5 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+0 eff.) Mind save +15 (+3 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
dreamer's elven-silk robe of nature (+24%) (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Nature/Psionic While equipped: offense ------ Damage +16% nature defense ------ Resistance +15% mind +15% darkness +24% nature +15% all Physical save +13 (+0 eff.) Spell save +14 (+0 eff.) Mind save +31 (+7 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of drakeskin leather boots 'Radhukor' (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Dex +6 Wil +6 Cun +14 Lck offense ------ Critical power +5.00% Damage +6% mind +9% temporal defense ------ Armor +5 Resistance +6% temporal Physical save +11 (+0 eff.) Spell save +12 (+0 eff.) Mind save +19 (+4 eff.) Stealth +12 Life Regen +7.00 Healmod +15% Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Hate-on-crit +2.00 Max psi +30.00 A pair of boots made of leather. |
pair of voratun boots 'Rhabar' (0 def, 11 armour)3.0 Encumbrance T5 feet armor [Rare] Master While equipped: Stats +3 Str +4 Con offense ------ Mind Crit +5% Critical power +15.00% Damage +15% mind defense ------ Armor +11 Fatigue +4% Resistance +15% light Mind save +18 (+4 eff.) Disease Resist +20% other ------- Hate-on-crit +3.00 Rush: Puts all charms on 22 turn cooldown Effective talent level: 2.5 Power cost 22 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Crown of the Elements (0 def, 10 armour)2.0 Encumbrance T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil offense ------ Spellpower +15 (+11 eff.) Mindpower +15 (+3 eff.) On-Hit 10 acid 10 fire 10 lightning 10 cold Damage +25% acid +25% fire +25% cold +25% lightning defense ------ Armor +10 Fatigue +5% Resistance +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Dragon-helm of Kroltar (5 def, 9 armour)3.0 Encumbrance T4 head armor Reqs - Heavy armour training Str 35 [Unique] Master Kroltar's power resides in his scales. While equipped: Stats +5 Str +5 Wil +5 Con -4 Lck offense ------ Damage +10% physical +10% fire defense ------ Armor +9 Defense +5 (+2 eff.) Fatigue +10% other ------- Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Effective talent level: 4.5 Power cost 39 out of 45/45. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 6 into utter confusion (power: 47%) for 3 turns. The sound wave is so strong, your foes also take 110.17 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
Drerach (0 def, 5 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +15 Dex +5 Cun +17 Lck offense ------ Physical Crit +8.0% Spell Crit +9% Mind Crit +8% Critical power +10.00% Spellpower/crit +6 Ignore Armor +7 On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Fatigue +5% Resistance +18% darkness +9% temporal other ------- Infravision +7 A cap made of leather. |
Earudir the Boltquake (2 def, 0 armour) =LG rest=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +2 Dex offense ------ Damage +12% lightning Ignore resists +15% lightning defense ------ Defense +2 (+1 eff.) Resistance +24% lightning +8% fire +8% cold other ------- Light +3 A pointy cloth hat, very wizardly... |
Infused Cerebrum (8 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Unknown While equipped: Stats +10 Mag +12 Wil +10 Cun offense ------ Spellpower +12 (+9 eff.) Mindpower +12 (+2 eff.) defense ------ Defense +8 (+4 eff.) Fear Resist -60% Assault the mind of a foe to utterly dominate it. Uses 85 power out of 150/150 This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head? |
Malslek the Accursed's Hat (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+8 eff.) Mindpower +15 (+3 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+1 eff.) Resistance +20% fire Mind save -10 (-2 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
linen wizard hat 'Aroriwen' (1 def, 0 armour) =anterior actual=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) defense ------ Defense +1 (+0 eff.) Crit Resistance 15.00% Mind save +15 (+3 eff.) Unlife -80.00 life Life +40.00 other ------- Psi/turn +0.13 A pointy cloth hat, very wizardly... |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1666 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Physical save +8 (+0 eff.) Spell save +8 (+0 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blackprophet the dwarven-steel pickaxe (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +2 Str offense ------ Ignore resists +5% darkness When Hit 4 darkness 10 acid On-Hit (Melee): * 20% chance to reduce armor by 17% other ------- Spell cooldown 20% Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
6 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Lorirak the Boltbrawn2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Str +4 Wil +1 Cun offense ------ Damage +7% mind +3% lightning defense ------ Resistance +15% acid other ------- Light +3 Infravision +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Umbraphage =Darknesssssss=0.0 Encumbrance T3 lite [Unique] Psionic While equipped: offense ------ Mindpower +10 (+2 eff.) Damage +15% light +15% darkness Ignore resists +10% darkness defense ------ Resistance +20% darkness Affinity +20% darkness Mind save +10 (+2 eff.) other ------- Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 390.60 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
alchemist's lamp 'Urthodofast'1.0 Encumbrance T3 lite [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 80% defense ------ Defense +11 (+5 eff.) Resistance +15% light +9% blight Physical save +15 (+0 eff.) Spell save +14 (+0 eff.) Mind save +16 (+4 eff.) Life Regen +4.00 Pinning Resist +20% Teleport Resist +10% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
watchleader's dwarven lantern of focus1.0 Encumbrance T5 lite [Ego+] Master/Psionic While equipped: Stats +5 Wil offense ------ Damage +12% mind defense ------ Blind Resist +36% Confus Resist +23% other ------- Light +10 See Stealth +13 See Invisibility +14 Track: Puts all charms on 34 turn cooldown Effective talent level: 5.5 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 35 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Miniature R2D2 Miniature R2D21.0 Encumbrance T3 mechanical misc [Plot Item] Unknown While carried: Stats +5 Cun +5 Wil Fire a jolt of lightning that has 50% chance to daze (damage based on your willpower or cunning). Uses 43 power out of 100/100 Activation is instant. This strange mechanical contraption seems to be kind of alive and keenly aware of you. It has taken a liking to you and seems intent on helping you. |
Blood-Runed Athame1.0 Encumbrance misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
6 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Blasttooth the stralite torque of mindblast [power 370] (13 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: Stats +6 Cun offense ------ Critical power +20.00% Damage +21% mind Ignore resists +15% acid defense ------ Resistance +6% lightning other ------- Psi when Hit +0.08 Blast the opponent's mind dealing 644 mind damage and silencing them for 4 turns Puts all charms on 13 turn cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil offense ------ Mindpower +10 (+2 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 22 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Smolderpulverizer the ash totem of healing [power 206] (13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +3 Str +4 Dex +4 Cun +3 Con offense ------ Damage +3% fire Ignore resists +5% fire defense ------ Resistance +12% lightning Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 13 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
Unlightdare [power 206] (13 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: Stats +10 Dex offense ------ Damage +6% physical When Hit 4 darkness defense ------ Resistance +9% darkness +6% mind Life Regen +4.00 Blind Resist +20% Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 13 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging 'Belovor' [power 182] (13 cooldown)2.0 Encumbrance T2 totem charm [Random Unique] Nature While equipped: defense ------ Resistance +3% cold Life Regen +4.00 Disease Resist +10% Sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 turn cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce 1 talent cooldowns by 2. 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing Core1.0 Encumbrance T4 white gem [Unique] Arcane While equipped: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% See Invisibility +20 While carried: Light +2 Item imbue powers: Resistance +50% light +50% fire Affinity +20% light +20% fire Blind Resist +100% Light +4 See Invisibility +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
Resonating Diamond0.0 Encumbrance T5 white gem [Plot Item] Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Physical save +10 (+0 eff.) Spell save +10 (+0 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Mob 002 the Dwarf Solipsist level 40
9th Shortage 123rd year of Ascendancy at 16:46 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Mob 002 the Dwarf Solipsist level 31
2nd Gold 123rd year of Ascendancy at 14:52 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Mob 002 the Dwarf Solipsist level 40
7th Shortage 123rd year of Ascendancy at 17:56 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Mob 002 the Dwarf Solipsist level 29
37th Steel 123rd year of Ascendancy at 10:53 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Mob 002 the Dwarf Solipsist level 45
28th Shortage 123rd year of Ascendancy at 14:50 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Mob 002 the Dwarf Solipsist level 50
27th Stralite 124th year of Ascendancy at 20:00 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Mob 002 the Dwarf Solipsist level 44
25th Shortage 123rd year of Ascendancy at 05:58 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Mob 002 the Dwarf Solipsist level 22
14th Iron 123rd year of Ascendancy at 23:42 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Mob 002 the Dwarf Solipsist level 25
29th Iron 123rd year of Ascendancy at 12:11 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Mob 002 the Dwarf Solipsist level 43
15th Shortage 123rd year of Ascendancy at 19:35 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Mob 002 the Dwarf Solipsist level 33
24th Stralite 123rd year of Ascendancy at 02:01 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Mob 002 the Dwarf Solipsist level 22
15th Iron 123rd year of Ascendancy at 05:05 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mob 002 the Dwarf Solipsist level 32
19th Stralite 123rd year of Ascendancy at 15:53 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Mob 002 the Dwarf Solipsist level 32
15th Stralite 123rd year of Ascendancy at 00:26 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mob 002 the Dwarf Solipsist level 31
2nd Gold 123rd year of Ascendancy at 12:47 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Mob 002 the Dwarf Solipsist level 10
9th Loss 122nd year of Ascendancy at 09:35 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Mob 002 the Dwarf Solipsist level 20
19th Shortage 122nd year of Ascendancy at 03:42 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Mob 002 the Dwarf Solipsist level 30
44th Steel 123rd year of Ascendancy at 06:29 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Mob 002 the Dwarf Solipsist level 40
6th Shortage 123rd year of Ascendancy at 14:24 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Mob 002 the Dwarf Solipsist level 50
18th Gold 124th year of Ascendancy at 08:02 see stats
May the 4th be with you!
.By Mob 002 the Dwarf Solipsist level 18
9th Shortage 122nd year of Ascendancy at 16:52 see stats
Orcrist (Insane (Adventure) difficulty)
Killed the leaders of the Orc Pride.By Mob 002 the Dwarf Solipsist level 50
18th Stralite 124th year of Ascendancy at 10:25 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Mob 002 the Dwarf Solipsist level 25
5th Steel 123rd year of Ascendancy at 23:12 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Mob 002 the Dwarf Solipsist level 50
22nd Stralite 124th year of Ascendancy at 10:55 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Mob 002 the Dwarf Solipsist level 46
43rd Steel 124th year of Ascendancy at 18:24 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Mob 002 the Dwarf Solipsist level 28
30th Steel 123rd year of Ascendancy at 07:30 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Mob 002 the Dwarf Solipsist level 43
15th Shortage 123rd year of Ascendancy at 21:18 see stats
Squadmate (Insane (Adventure) difficulty)
Escaped from Reknor alive with your squadmate Norgan.By Mob 002 the Dwarf Solipsist level 6
19th Voratun 122nd year of Ascendancy at 07:37 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Mob 002 the Dwarf Solipsist level 21
13rd Iron 123rd year of Ascendancy at 15:21 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Mob 002 the Dwarf Solipsist level 31
2nd Gold 123rd year of Ascendancy at 14:52 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mob 002 the Dwarf Solipsist level 25
14th Steel 123rd year of Ascendancy at 13:28 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Mob 002 the Dwarf Solipsist level 25
13rd Steel 123rd year of Ascendancy at 23:27 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Mob 002 the Dwarf Solipsist level 23
17th Iron 123rd year of Ascendancy at 18:30 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Mob 002 the Dwarf Solipsist level 17
1st Shortage 122nd year of Ascendancy at 04:04 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Mob 002 the Dwarf Solipsist level 39
6th Shortage 123rd year of Ascendancy at 02:37 see stats
Log
Rotting Disease from Xanebeth the orc summoner hits Mob 002 for 28 to psi, 40 blight (68 total damage).
Mob 002 receives 7 healing (9 psi heal).
Burning from Poridalle the orc master wyrmic hits Mob 002 for 46 to psi, 66 fire (112 total damage).
Looking around... (direction keys to select interesting things, shift+direction keys to move freely)
Poridalle the orc master wyrmic uses Lucid Shot.
Mob 002 is less afraid.
Mob 002 stops burning.
Mob 002 converts some damage to Psi!
Arcane Vortex from Xanebeth the orc summoner hits Mob 002 for 72 to psi, 101 arcane (173 total damage).
Rotting Disease from Xanebeth the orc summoner hits Mob 002 for 34 to psi, 48 blight (82 total damage).
Mob 002 receives 7 healing (9 psi heal).
Mob 002 uses Infusion: Regeneration.
Mob 002 starts regenerating health quickly.
Poridalle the orc master wyrmic calms down.
Poridalle the orc master wyrmic is no longer inspired.
You collect a new ingredient: orc heart (1).
Giant spider is knocked back!
Ritch flamespitter is knocked back!
Xanebeth the orc summoner's cold repulsion area effect hits Ritch flamespitter for 90 cold, 157 physical (247 total damage).
Xanebeth the orc summoner's cold repulsion area effect hits Giant spider for 110 cold, 139 physical (250 total damage).
Mob 002 instinctively hardens his skin and ignores the attack!
Mob 002 repels an attack from Poridalle the orc master wyrmic.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Mob 002 converts some damage to Psi!
Ritch flamespitter hits Mob 002 for 26 to psi, 222 fire (249 total damage).
Poridalle the orc master wyrmic's Lucid Shot hits Mob 002 for 159 to psi, 224 physical (383 total damage).
Mob 002 the level 50 dwarf solipsist was flamed to death by a ritch flamespitter on level 1 of Ambush!.
































































































































































