Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Boring Steamsaw Sound 1.6.0Replaces steamsaw sound with default melee attack sound. Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Skeleton |
Class | Archer |
Level / Exp | 25 / 50% |
Size | medium |
Lifes / Deaths | Killed by Umjan the halfling at level 16 on the 57th Haze 122nd year of Ascendancy at 09:49 0 / 7Killed by Xeroriatha the gigantic sandworm tunneler at level 20 on the 4th Allure 123rd year of Ascendancy at 23:03 Killed by shadow at level 22 on the 16th Regrowth 123rd year of Ascendancy at 18:25 Killed by elven cultist at level 25 on the 31st Regrowth 123rd year of Ascendancy at 12:08 Killed by elven blood mage at level 25 on the 31st Regrowth 123rd year of Ascendancy at 23:35 Killed by Aerynor the elven cultist at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 17:00 Killed by Artemysh at level 25 on the 32nd Regrowth 123rd year of Ascendancy at 17:05 |
Primary Stats
Strength | 76 (base 41) |
Dexterity | 87 (base 55) |
Constitution | 21 (base 16) |
Magic | 12 (base 10) |
Willpower | 11 (base 10) |
Cunning | 18 (base 12) |
Resources
Life | 721/721 |
Stamina | 184/184 |
Healing Factor | 1.214804467222 |
Regeneration | 14.881354723469 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
Offense: Mainhand
Damage | 130 |
Accuracy | 83 |
Crit Chance | 22% |
APR | 27 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 32 |
Crit Chance | 8% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +15% |
Mind | +3% |
Darkness | +5% |
Blight | +15% |
Physical | +9% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Acid | +17% |
Lightning | +22% |
Arcane | +37% |
Mind | +32% |
All | +12% |
Defense: Base
Armour (hardiness) | 18 (30%) |
Defense | 53 |
Ranged Defense | 53 |
Fatigue | 6 |
Physical Save | 37 |
Spell Save | 15 |
Mental Save | 18 |
Defense: Resistances
Acid | + 10%( 70%) |
Blight | + 7%( 70%) |
Cold | + 13%( 70%) |
All | + 4%( 70%) |
Darkness | + 24%( 70%) |
Light | + 16%( 70%) |
Temporal | + 13%( 70%) |
Lightning | + 67%( 70%) |
Mind | + 16%( 70%) |
Nature | + 10%( 70%) |
Defense: Immunities
Disarm Resistance | 25% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 325 damage for 3 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 108 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Sniper | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
Technique / Mobility | 1.00 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the worried loremaster from death by gwelgoroth. Escort: worried loremaster (level 1 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed orc heart. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed ice ant stinger. * You've found the needed skeleton mage skull. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
Quiver | Vorotira the Ashfist (48/48, 30-43 power, 7 apr) Vorotira the Ashfist (48/48, 30-43 power, 7 apr)3.0 T2 arrow ammo [Rare] Master Power 30.5 - 42.7 Physical Uses 70% Dex, 50% Str Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 48 On Hit.r1 +16 fire On Crit.r2 +16 lightning +16 fire While equipped: ---------- misc Reload +5 Arrows are used with bows to pierce your foes to death. |
Light source | Velemina Velemina2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee Ret 4 mind ----- def ----- Armour +8 Defense +5 (+2 eff.) Resists +3% blight Max.HP +104.00 HP.reg +4.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | rough leather cap 'Xerayatha' (0 def, 1 armour) rough leather cap 'Xerayatha' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Dex +1 Wil dps ---------- Mind.pwr +15 (+7 eff.) Acc +5 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +10% light +10% darkness ---------- misc Hate/m.crit +2.00 A cap made of leather. |
Tool | Mayukira the Arcrend (dig speed 29 turns) Mayukira the Arcrend (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Dmg.mod +3% lightning Res.pen +10% lightning Acc +4 (+1 eff.) ----- def ----- Resists +6% mind +3% temporal Die.at -40.00 life Knockbk- +10% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Hettudur the steel ring Hettudur the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun +2 Str dps ---------- Phys.crit +6.0% Phys.pwr +10 (+2 eff.) Mind.pwr +15 (+7 eff.) Acc +15 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Rings make your fingers look great! |
On fingers | Wheel of Fate Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +4 Dex +2 Mag dps ---------- Dmg.mod +12% lightning +15% blight Acc +8 (+2 eff.) ----- def ----- Resists +24% lightning Spell.save +6 (+5 eff.) Max.HP +49.00 HP.reg +8.00 Heal.mod +12% ---------- misc Mana/turn +0.08 Max.mana +20.00 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | rough leather belt 'Charnaught' rough leather belt 'Charnaught'1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +10 (+2 eff.) Dmg.mod +9% physical +6% fire Melee Ret 2 physical ----- def ----- Resists +6% lightning +6% temporal ---------- misc Max.stam +10.00 A belt that goes around your waist. |
In main hand | elven-wood longbow 'Vorylemina' elven-wood longbow 'Vorylemina'4.0 T4 longbow 2H weapon [Rare] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +100% While equipped: dps ---------- Phys.crit +3.0% Res.pen +12% all Acc +17 (+3 eff.) Apr +20 ----- def ----- Resists +12% lightning +9% cold ---------- misc Reload +3 Longbows are used to shoot arrows at your foes. |
On hands | hardened leather gloves 'Moldlord' (0 def, 2 armour) hardened leather gloves 'Moldlord' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 8 darkness Dmg.mod +5% darkness Acc +6 (+1 eff.) Melee Ret 10 nature ----- def ----- Armour +2 Resists +5% darkness +6% nature Phys.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Disarm- +25% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Tundrahunt the reinforced leather armour (19 def, 7 armour) Tundrahunt the reinforced leather armour (19 def, 7 armour)9.0 T4 light armor [Rare] Master While equipped: Stats +5 Str +6 Dex dps ---------- Res.pen +5% acid Melee Ret 4 darkness 8 cold On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Armour +7 Defense +19 (+6 eff.) Fatigue +8% Resists +6% acid Phys.save +13 (+5 eff.) A suit of armour made of leather. |
Cloak | linen cloak 'Kindleradiance' (1 def, 0 armour) linen cloak 'Kindleradiance' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +2 (+0 eff.) Res.pen +25% arcane +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 22 ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Resists +3% light +6% mind ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | gold amulet 'Sparksquall' gold amulet 'Sparksquall'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +10 Lck dps ---------- Mind.crit +2% Dmg.mod +3% mind Acc +10 (+2 eff.) Melee Ret 8 mind ----- def ----- Defense +10 (+3 eff.) Resists +24% lightning +6% darkness Unseen.red 12% Amulets make your neck look great! |
Inventory
Blood of Life Blood of Life0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shielding rune of the duelist (absorb 321; dur 4; cd 15) shielding rune of the duelist (absorb 321; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 321 damage for 4 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Borelathazilasta Borelathazilasta0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Str +3 Dex ----- def ----- Armour +4 Resists +3% acid +6% nature Max.HP +20.00 ---------- misc Stam/turn +3.00 Max.stam +30.00 Amulets make your neck look great! |
Voriyaritha the steel ring Voriyaritha the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Cun dps ---------- Dmg.mod +10% fire Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 ----- def ----- Defense +6 (+2 eff.) Resists +20% fire Max.HP +22.00 Disarm- +21% Pinning- +29% Knockbk- +20% Rings make your fingers look great! |
copper ring of fire (+22%) =22 res fire= copper ring of fire (+22%) =22 res fire=0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Resists +22% fire Rings make your fingers look great! |
steel ametrine ring steel ametrine ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con dps ---------- Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all ----- def ----- Spell.save +10 (+7 eff.) ---------- misc Max.stam +13.00 Rings make your fingers look great! |
steel ring of pilfering =jump/haste= steel ring of pilfering =jump/haste=0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +9 ----- def ----- Defense +7 (+2 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 128% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
balanced stralite greatmaul of rage (53-80 power, 3 apr) balanced stralite greatmaul of rage (53-80 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Master Power 53.0 - 79.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +10% physical Acc +27 (+5 eff.) ----- def ----- Defense +13 (+4 eff.) Disarm- +43% Massive two-handed mauls. |
stralite greatmaul 'Islyldawen' (51-76 power, 3 apr) stralite greatmaul 'Islyldawen' (51-76 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Arcane Power 51.0 - 76.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: Stats +5 Str +2 Dex +5 Mag +3 Wil +5 Cun dps ---------- Dmg.mod +30% fire Res.pen +15% mind +30% fire ---------- misc Infravis +2 Massive two-handed mauls. |
truestriking dwarven-steel greatmaul (38-57 power, 2 apr) truestriking dwarven-steel greatmaul (38-57 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Master Power 38.0 - 57.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% While equipped: dps ---------- Res.pen +10% physical Acc +10 (+2 eff.) Apr +14 Massive two-handed mauls. |
Surefire Surefire4.0 T1 longbow 2H weapon [Unique] Master Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+2 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
enhanced elven-wood longbow of dampening enhanced elven-wood longbow of dampening4.0 T4 longbow 2H weapon [Ego+] Nature/Disrupt Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +12 Str +12 Dex +11 Mag +11 Wil +11 Cun +9 Con ----- def ----- Resists +17% acid +15% lightning +17% cold +17% fire +9% all Spell.save +9 (+7 eff.) Longbows are used to shoot arrows at your foes. |
dwarven-steel longsword of shearing (22-31 power, 4 apr) dwarven-steel longsword of shearing (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Ego+] Master Power 22.5 - 31.5 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +8% all Acc +7 (+1 eff.) Apr +10 Sharp, long, and deadly. |
stralite mace of crippling (37-52 power, 5 apr) stralite mace of crippling (37-52 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Master Power 37.0 - 51.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +8.0% Blunt and deadly. |
Aduta the stralite waraxe (32-46 power, 9 apr) Aduta the stralite waraxe (32-46 power, 9 apr)3.0 T4 waraxe 1H weapon [Rare] Psionic Power 32.5 - 45.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +6.5% Atk.spd 100% Melee+ +18 mind On Hit.r1 +16 mind On Hit: * 30% chance to reduce all saves and defense by 22 While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.crit +2% Crit.mult +15.00% Acc +10 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Mind.save +6 (+4 eff.) One-handed war axes. |
Cloak of Deception =NO TIRAR NUNCA= Cloak of Deception =NO TIRAR NUNCA=1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+5 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Poronor the Flashripper (0 def, 9 armour) Poronor the Flashripper (0 def, 9 armour)1.0 T2 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 8 physical Dmg.mod +3% acid +6% physical +3% mind Res.pen +5% mind ----- def ----- Armour +9 Resists +15% mind +6% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of the starseeker (0 def, 5 armour) heroic hardened leather gloves of the starseeker (0 def, 5 armour)1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +1 Cun +3 Mag ----- def ----- Armour +5 Resists +6% light +7% darkness Mind.save +8 (+5 eff.) Max.HP +46.00 ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 31.99 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of dexterity (+2) (0 def, 1 armour) rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+2 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Sootarc' (0 def, 3 armour) voratun gauntlets 'Sootarc' (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% darkness +6% temporal Res.pen +25% temporal On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Armour +3 Fatigue +5% Resists +12% darkness HP.reg +8.00 ---------- misc Stam/turn +1.70 Max.stam +35.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
radiant stralite mail armour of natural resilience (4 def, 8 armour) radiant stralite mail armour of natural resilience (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Disrupt While equipped: Stats +2 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +37% blight +14% nature +18% darkness D.Red.from +6% Unnatural ---------- misc Light +1 A suit of armour made of mail. |
troll-hide cured leather armour of Eyal (6 def, 4 armour) troll-hide cured leather armour of Eyal (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature While equipped: ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +7% Max.HP +72.00 HP.reg +5.00 Heal.mod +20% A suit of armour made of leather. |
quiver of elm arrows of crippling (15/17, 14-19 power, 5 apr) quiver of elm arrows of crippling (15/17, 14-19 power, 5 apr)3.0 T1 arrow ammo [Ego+] Master Power 13.5 - 18.9 Physical Uses 50% Str, 70% Dex Mastery Master Marksman Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +9.0% Capacity 17 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
332 alchemist agate 332 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+4 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+3 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 50.49 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 50.49 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
alchemist's lamp 'Glorulle' alchemist's lamp 'Glorulle'1.0 T3 lite [Rare] Disrupt While equipped: Stats +1 Wil ----- def ----- Resists +12% acid +3% all Spell.save +8 (+6 eff.) Max.HP +60.00 Poison- +20% Cut- +10% ---------- misc Light +4 See.Invis +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Glarenigh' brass lantern 'Glarenigh'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- S.pwr/crit +6 Dmg.mod +3% light +3% blight ----- def ----- Mind.save +7 (+4 eff.) ---------- misc Light +6 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Xeroritha' brass lantern 'Xeroritha'2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Melee Ret 2 arcane 11 fire ----- def ----- Resists +3% temporal +5% fire Crit.chn- 5.00% Spell.save +6 (+5 eff.) Disease- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching alchemist's lamp of corpselight scorching alchemist's lamp of corpselight1.0 T3 lite [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +4 (+4 eff.) Melee Ret 18 fire ----- def ----- Resists +7% blight +7% fire +5% darkness ---------- misc Light +4 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 20 blight damage or heals 26 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+6 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 quartz 2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Artemysh the Skeleton Archer level 17
78th Haze 122nd year of Ascendancy at 07:37 see stats
By Artemysh the Skeleton Archer level 13
76th Dusk 122nd year of Ascendancy at 05:53 see stats
By Artemysh the Skeleton Archer level 18
9th Decay 122nd year of Ascendancy at 13:03 see stats
By Artemysh the Skeleton Archer level 10
63rd Dusk 122nd year of Ascendancy at 18:40 see stats
By Artemysh the Skeleton Archer level 20
1st Wintertide 123rd year of Ascendancy at 14:37 see stats
By Artemysh the Skeleton Archer level 25
31st Regrowth 123rd year of Ascendancy at 12:03 see stats
By Artemysh the Skeleton Archer level 22
16th Regrowth 123rd year of Ascendancy at 19:51 see stats
By Artemysh the Skeleton Archer level 10
64th Dusk 122nd year of Ascendancy at 08:26 see stats
By Artemysh the Skeleton Archer level 22
17th Regrowth 123rd year of Ascendancy at 12:12 see stats
By Artemysh the Skeleton Archer level 16
73rd Haze 122nd year of Ascendancy at 09:44 see stats
By Artemysh the Skeleton Archer level 15
25th Haze 122nd year of Ascendancy at 10:49 see stats
By Artemysh the Skeleton Archer level 16
72nd Haze 122nd year of Ascendancy at 13:48 see stats
By Artemysh the Skeleton Archer level 22
17th Regrowth 123rd year of Ascendancy at 15:09 see stats
By Artemysh the Skeleton Archer level 16
72nd Haze 122nd year of Ascendancy at 05:10 see stats
By Artemysh the Skeleton Archer level 25
32nd Regrowth 123rd year of Ascendancy at 17:05 see stats
Log
Artemysh uses Vital Shot.
Epidemic from Aerynor the elven cultist hits Artemysh for 38 blight damage.
Artemysh's Vital Shot performs a ranged critical strike against Aerynor the elven cultist!
Aerynor the elven cultist is stunned!
Aerynor the elven cultist is crippled.
Artemysh's Vital Shot hits Aerynor the elven cultist for 455 physical, 5 fire, 7 lightning, 5 fire (471 total damage).
Aerynor the elven cultist casts Timeless.
Aerynor the elven cultist is not crippled anymore.
Aerynor the elven cultist is not stunned anymore.
Aerynor the elven cultist uses No Hope.
Artemysh loses all hope of winning!
Aerynor the elven cultist uses Vacuum Shot.
Aerynor the elven cultist's Vacuum Shot performs a ranged critical strike against Artemysh!
Artemysh is afflicted by a decrepitude disease!
Melee retaliation hits Aerynor the elven cultist for 1 darkness, 2 nature, 2 cold, 1 mind, 1 physical (7 total damage).
Aerynor the elven cultist hits Artemysh for 75 nature damage.
Aerynor the elven cultist's Vacuum Shot hits Artemysh for 409 physical, 11 blight, 15 lightning, 35 cold (470 total damage).
Artemysh the level 25 skeleton archer was slimed to death by Aerynor the elven cultist on level 2 of Dark crypt.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Aerynor the elven cultist's Vacuum Shot killed Artemysh!
Saving game...
Talent Called Shots is ready to use.
Talent Bone Armour is ready to use.
Talent Sentinel is ready to use.
Talent Flare is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!