Supermagika the level 9 Cornac Archmage by stakito

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassArchmage
Level / Exp9 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity15 (base 11)
Constitution10 (base 10)
Magic29 (base 29)
Willpower25 (base 22)
Cunning25 (base 20)

Resources

Life173/173
Mana206/206
Healing Factor1
Regeneration5.85

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+104%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage15
Accuracy9
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower41
Crit Chance18%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+20%
Light+10%
Mind+3%
Cold+6%
Arcane+6%
Fire+6%
Acid+6%

Offense: Damage Penetration

Lightning+15%

Defense: Base

Armour (hardiness)6 (30%)
Defense21
Ranged Defense21
Fatigue0
Physical Save22
Spell Save23
Mental Save25

Defense: Resistances

Lightning+ 30%( 70%)
Arcane+ 23%( 70%)
All+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
5/5
2/5
0/5
0/5
Spell / Phantasm1.30
3/5
1/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
3/5
1/5
0/5
0/5
Spell / Arcane elements1.30
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

talent

Quests

done
active
active
done

Equipment

Tool
On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Insane (Adventure) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Supermagika the Cornac Archmage level 3
74th Pyre 122nd year of Ascendancy at 23:00
see stats

Log

Ran for 67 turns (stop reason: at exit).

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 42 turns (stop reason: dialog is displayed).


Supermagika wears (replacing
elm magestaff (10-12 power, 2 apr, cold element)): Blazegrinder the elm starstaff (10-12 power, 2 apr, light element).

You gain 0.50 gold from the transmogrification of
Prox's Lucky Halfling Foot.
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 0.86 gold from the transmogrification of
rough leather armour of acid resistance (3 def, 2 armour).
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 1.13 gold from the transmogrification of
insulating iron helm of constitution (+3) (0 def, 3 armour).
You gain 6.64 gold from the transmogrification of
Noonbreaker (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
pair of iron boots (0 def, 3 armour).
You gain 5.38 gold from the transmogrification of
Bethodhetira the pair of iron boots (0 def, 5 armour).
You gain 1.15 gold from the transmogrification of
mindwoven linen robe of light (+16%) (0 def, 0 armour).
You gain 5.65 gold from the transmogrification of
linen robe 'Nimbusbane' (0 def, 0 armour).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (11-15 power, 2 apr).
You gain 2.52 gold from the transmogrification of
shimmering elm starstaff of might (10-12 power, 2 apr, light element).
You gain 2.87 gold from the transmogrification of
cruel elm magestaff of power (10-12 power, 2 apr, fire element).
You gain 4.94 gold from the transmogrification of
Crackleworth the mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 4.48 gold from the transmogrification of
balanced iron greatsword of phasing (15-24 power, 8 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.