Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Items Vault 1.6.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 32 / 54% |
Size | medium |
Lifes / Deaths | Killed by Poltergeist Eye of Winter at level 20 on the 30th Haze 122nd year of Ascendancy at 04:21 / 2Killed by Aerenn the umbral horror at level 32 on the 49th Regrowth 123rd year of Ascendancy at 04:57 |
Primary Stats
Strength | 19 (base 12) |
Dexterity | 63 (base 60) |
Constitution | 16 (base 10) |
Magic | 87 (base 60) |
Willpower | 31 (base 16) |
Cunning | 11 (base 10) |
Resources
Life | -129/1083 |
Paradox | 476 |
Healing Factor | 1.1783870967741 |
Regeneration | 31.200710486219 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +0.25000000000399% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
See Stealth | 18.692266918533 |
See Invisible | 24.692266918533 |
Offense: Mainhand
Damage | 102 |
Accuracy | 54 |
Crit Chance | 29% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +22% |
Cold | +23% |
All | +6% |
Darkness | +12% |
Light | +16% |
Mind | +15% |
Lightning | +33% |
Fire | +30% |
Nature | +15% |
Offense: Damage Penetration
Darkness | +15% |
Nature | +15% |
Lightning | +51% |
Cold | +35% |
All | 0% |
Defense: Base
Armour (hardiness) | 28 (57.811550151976%) |
Defense | 83 |
Ranged Defense | 83 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 39 |
Mental Save | 38 |
Defense: Resistances
Blight | + 45%( 70%) |
Physical | + 38%( 70%) |
All | + 35%( 70%) |
Lightning | + 47%( 70%) |
Light | + 48%( 70%) |
Temporal | + 43%( 70%) |
Darkness | + 41%( 70%) |
Fire | + 53%( 70%) |
Nature | + 60%( 70%) |
Defense: Immunities
Stun Resistance | 40% |
Confusion Resistance | 80% |
Poison Resistance | 20% |
Blind Resistance | 30% |
Silence Resistance | 44% |
Bleed Resistance | 40% |
Disarm Resistance | 39% |
Pinning Resistance | 28% |
Instadeath Resistance | 100% |
Knockback Resistance | 38% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 479 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 535 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Dexterity stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Weapon Folding |
talent | Temporal Hounds |
talent | Chant of Fortitude |
beneficial effect | The target is out of phase with reality, increasing defense by 39, resist all by 35%, and reducing the duration of detrimental timed effects by 29%. Out of PhaseThese effects cap at 40%. |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | Increases defense by 20. Mobile Defense |
detrimental effect | Movement speed is reduced by 54%. Slow movement |
beneficial effect | The target has 13 increased life regeneration. Recovery |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed green worm. * You've found the needed black mamba head. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of luminous horror dust. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed red crystal shard. * You've found the needed hummerhorn wing. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of wight ectoplasm. * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | undeterred pair of rough leather boots of rushing (0 def, 1 armour) undeterred pair of rough leather boots of rushing (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Str / +2 Con Silence immunity: +24% Confusion immunity: +20% Stun/Freeze immunity: +20% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Quiver | elemental quiver of yew arrows of crippling (18/24, 140% power, 10 apr) elemental quiver of yew arrows of crippling (18/24, 140% power, 10 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Power: 140% Range: 1.4x Uses stats: 70% Dex, 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +13.0% Capacity: 24 On weapon hit: * Create an explosion dealing 109 lightning damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
Light source | Unlightqueen UnlightqueenInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 21% Changes stats: +3 Mag Changes resistances penetration: +15% darkness / +25% lightning Maximum life: +40.00 Light radius: +4 See invisible: +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Helm of the Dwarven Emperors (0 def, 6 armour) Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | Umbrawake the iron pickaxe (dig speed 28 turns) =str= Umbrawake the iron pickaxe (dig speed 28 turns) =str=Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +6.0% Effects on melee hit: * 20% chance to reduce damage dealt by 21% Changes stats: +7 Str / +2 Dex / +4 Wil Changes resistances: +20% light Changes damage: +6% darkness Mental crit. chance: +6% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | painweaver's stralite ring of life painweaver's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+3 eff.) Changes damage: +4% all Life regen: +9.00 Maximum life: +66.00 Spellpower: +6 (+2 eff.) Mindpower: +9 (+3 eff.) Healing mod.: +13% Rings can have magical properties. |
On fingers | Bregugofast BregugofastCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes resistances: +12% lightning Changes damage: +9% mind Cut immunity: +20% Disarm immunity: +29% Confusion immunity: +20% Pinning immunity: +28% Knockback immunity: +38% Psi when hit: +0.04 Maximum life: +32.00 Mindpower: +20 (+7 eff.) Rings can have magical properties. |
Around waist | Shimmerrupture ShimmerruptureInfused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +25 (+5 eff.) Changes resistances: +9% blight Changes damage: +9% lightning / +6% nature Physical save: +8 (+4 eff.) Cut immunity: +20% Maximum life: +100.00 Mindpower: +6 (+2 eff.) A belt that goes around your waist. |
In main hand | Elenakalthomnir the Balancefame Elenakalthomnir the BalancefameRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Power: 66% Range: 1.1x Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 1) on hit: +8 nature Damage (radius 2) on crit: +68 lightning / +17 cold When wielded/worn: Changes resistances: +15% fire Changes resistances penetration: +26% lightning / +35% cold Spell save: +6 (+2 eff.) Silence immunity: +20% Disarm immunity: +10% Life regen: +4.00 Only die when reaching: -40.00 life Movement speed: +54% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Longbows are used to shoot arrows at your foes. |
On hands | Tulineg (0 def, 6 armour) Tulineg (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +6 Fatigue: +3% Changes resistances: +6% blight / +9% fire / +12% temporal Mental save: +8 (+3 eff.) Only die when reaching: -80.00 life Maximum life: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+1 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Cloak | Khelyrach the elven-silk cloak (13 def, 8 armour) Khelyrach the elven-silk cloak (13 def, 8 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +13 (+3 eff.) Changes resistances: +6% lightning / +3% fire / +5% physical Spell save: +12 (+4 eff.) Poison immunity: +20% Stun/Freeze immunity: +20% Maximum life: +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Healstreak HealstreakPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 6 nature Changes stats: +8 Mag Changes resistances: +3% nature Changes resistances penetration: +15% nature Changes damage: +16% acid / +18% lightning / +17% cold / +3% nature / +24% fire Spellpower: +13 (+4 eff.) Spell crit. chance: +13% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. EilinattaEilinatta Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +30 (+10 eff.) Armour: +8 Defense: +30 (+6 eff.) Changes resistances: +16% lightning Stun/Freeze immunity: +27% Only die when reaching: -60.00 life Maximum stamina: +30.00 Amulets can have magical properties. |
Brightfame BrightfameCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+4 eff.) Physical power: +11 (+4 eff.) Damage when hit (Melee): 6 light / 2 nature Changes stats: +7 Str / +6 Dex / +9 Cun / +4 Con Changes resistances: +3% light Changes damage: +9% light Stun/Freeze immunity: +32% Life regen: +6.00 Light radius: +2 Rings can have magical properties. |
Emena =str/con= Emena =str/con=Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 37% Damage when hit (Melee): 6 acid Changes stats: +6 Str / +4 Con Changes resistances penetration: +5% acid Mental save: +7 (+3 eff.) Blindness immunity: +32% Confusion immunity: +27% Infravision radius: +4 See stealth: +7 See invisible: +10 Rings can have magical properties. |
Olusador the steel ring Olusador the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Damage when hit (Melee): 4 blight Changes stats: +4 Str Changes resistances penetration: +20% arcane Spell save: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +20 (+6 eff.) Spell crit. chance: +2% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
copper ring 'Demonking' copper ring 'Demonking'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes resistances penetration: +10% physical Changes damage: +3% darkness / +11% fire Physical save: +3 (+1 eff.) Only die when reaching: -80.00 life Rings can have magical properties. |
copper ring 'Glintreek' =mag= copper ring 'Glintreek' =mag=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Str / +3 Dex / +9 Mag / +2 Wil Changes resistances: +9% light Changes damage: +9% temporal Mental save: +7 (+3 eff.) Confusion immunity: +24% Rings can have magical properties. |
gold ring 'Aerutira' gold ring 'Aerutira'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Con Changes resistances: +30% acid Changes damage: +15% acid / +3% arcane Reduces incoming crit damage: 10.00% Spell save: +22 (+8 eff.) Mental save: +8 (+3 eff.) Confusion immunity: +25% Knockback immunity: +10% Maximum life: +60.00 Maximum stamina: +18.00 Rings can have magical properties. |
steel ring 'Neruriada' steel ring 'Neruriada'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +12 (+4 eff.) Defense: +15 (+3 eff.) Changes stats: +2 Str / +1 Dex Changes resistances penetration: +15% physical Blindness immunity: +26% Only die when reaching: -60.00 life Spellpower: +14 (+5 eff.) Mindpower: +14 (+5 eff.) Infravision radius: +4 See stealth: +9 See invisible: +9 Rings can have magical properties. |
stralite ring of life stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +9.00 Maximum life: +53.00 Healing mod.: +14% Rings can have magical properties. |
voratun ring 'Venomparry' voratun ring 'Venomparry'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +6% lightning / +9% fire / +6% nature / +15% darkness Changes damage: +12% nature / +6% cold Stun/Freeze immunity: +41% Life regen: +9.00 Rings can have magical properties. |
enhanced dwarven-steel dagger of evisceration (116% power, 7 apr) =stats= enhanced dwarven-steel dagger of evisceration (116% power, 7 apr) =stats=Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 116% Range: 1.3x Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+3 eff.) Changes stats: +7 Str / +4 Dex / +6 Mag / +5 Wil / +5 Cun / +6 Con Sharp, short and deadly. |
enhanced iron dagger of enduring (100% power, 5 apr) =stats= enhanced iron dagger of enduring (100% power, 5 apr) =stats=Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 100% Range: 1.3x Uses stats: 45% Dex, 45% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Str / +4 Dex / +4 Mag / +11 Wil / +5 Cun / +10 Con Maximum life: +20.00 Sharp, short and deadly. |
Haresta the Morbusarc (119% power, 4 apr) =stats= Haresta the Morbusarc (119% power, 4 apr) =stats=Requires: - Magic 24 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 120% Range: 1.4x Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 37% Changes stats: +9 Str / +9 Dex / +7 Mag / +6 Wil / +8 Cun / +9 Con Changes resistances: +18% acid / +6% fire / +5% arcane / +24% cold Changes damage: +9% nature One-handed war axes. |
Boltwrack the rough leather belt =con= Boltwrack the rough leather belt =con=Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 lightning Changes stats: +2 Mag / +2 Cun / +7 Con Changes resistances penetration: +20% lightning Mental save: +6 (+3 eff.) Mindpower: +4 (+1 eff.) A belt that goes around your waist. |
Hailmaim the elven-silk cloak (3 def, 6 armour) =con= Hailmaim the elven-silk cloak (3 def, 6 armour) =con=Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +8 Armour: +6 Defense: +3 (+1 eff.) Changes stats: +6 Dex / +4 Wil / +5 Cun / +8 Con Changes resistances penetration: +25% cold Physical save: +18 (+9 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Lisima' (3 def, 2 armour) elven-silk cloak 'Lisima' (3 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Changes stats: +3 Cun / +2 Dex Changes resistances: +5% arcane / +21% fire Spell save: +3 (+1 eff.) Cut immunity: +10% Pinning immunity: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Grinagen the pair of rough leather boots (0 def, 1 armour) =str/con= Grinagen the pair of rough leather boots (0 def, 1 armour) =str/con=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +6 Con Critical mult.: +10.00% Only die when reaching: -20.00 life Spell crit. chance: +2% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Murkbutcher the pair of iron boots (0 def, 3 armour) =con= Murkbutcher the pair of iron boots (0 def, 3 armour) =con=Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Str / +4 Wil / +2 Cun / +8 Con Changes resistances: +9% darkness / +12% temporal It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Smearwalker' (0 def, 7 armour) pair of hardened leather boots 'Smearwalker' (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+2 eff.) Armour: +7 Effects on melee hit: * 20% chance to slow global speed by 53% Changes resistances: +6% lightning / +6% light Spell save: +6 (+2 eff.) Knockback immunity: +20% Maximum life: +100.00 A pair of boots made of leather. |
pair of rough leather boots 'Dairadunadig' (0 def, 1 armour) pair of rough leather boots 'Dairadunadig' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Armour: +1 Fatigue: -5% Changes damage: +9% physical Maximum encumbrance: +22 Physical save: +19 (+9 eff.) Maximum life: +100.00 Mental crit. chance: +3% Healing mod.: +20% A pair of boots made of leather. |
stone warden's drakeskin leather gloves (0 def, 14 armour) =con= stone warden's drakeskin leather gloves (0 def, 14 armour) =con=Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +14 Armour Hardiness: +7% Changes stats: +9 Con Changes resistances: +8% physical Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. hardened leather cap 'Lustrewar' (0 def, 3 armour)hardened leather cap 'Lustrewar' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 mind Changes stats: +5 Wil / +5 Con Changes resistances: +6% lightning Changes resistances penetration: +15% light Psi when hit: +0.12 Mindpower: +30 (+10 eff.) A cap made of leather. |
troll-hide reinforced leather armour of the deep (12 def, 10 armour) =water breathing= troll-hide reinforced leather armour of the deep (12 def, 10 armour) =water breathing=Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +10 Defense: +12 (+2 eff.) Fatigue: +8% Changes resistances: +12% acid / +9% cold Allows you to breathe in: water Life regen: +3.00 Maximum life: +57.00 Healing mod.: +14% A suit of armour made of leather. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
72 alchemist agate 72 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Flashpain (dig speed 30 turns) =con= Flashpain (dig speed 30 turns) =con=Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +6 Con Changes resistances: +3% fire Changes resistances penetration: +5% fire Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Shard of Crystalized Time Shard of Crystalized TimePowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment (0/1) Rod of Annulment (0/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 2/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Hatholeg the steel torque of mindblast [power 170] (15 cooldown) Hatholeg the steel torque of mindblast [power 170] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +1 Wil / +4 Mag Maximum mana: +20.00 Maximum vim: +20.00 Spellpower: +20 (+6 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to blast the opponent's mind dealing 166 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Blair Witch the Shalore Temporal Warden level 29
79th Haze 122nd year of Ascendancy at 13:06 see stats
By Blair Witch the Shalore Temporal Warden level 31
22nd Regrowth 123rd year of Ascendancy at 20:57 see stats
By Blair Witch the Shalore Temporal Warden level 16
25th Dusk 122nd year of Ascendancy at 17:24 see stats
By Blair Witch the Shalore Temporal Warden level 30
1st Wintertide 123rd year of Ascendancy at 20:02 see stats
By Blair Witch the Shalore Temporal Warden level 27
77th Haze 122nd year of Ascendancy at 00:35 see stats
By Blair Witch the Shalore Temporal Warden level 20
30th Haze 122nd year of Ascendancy at 21:05 see stats
By Blair Witch the Shalore Temporal Warden level 28
78th Haze 122nd year of Ascendancy at 04:24 see stats
By Blair Witch the Shalore Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 00:06 see stats
By Blair Witch the Shalore Temporal Warden level 20
29th Haze 122nd year of Ascendancy at 10:12 see stats
By Blair Witch the Shalore Temporal Warden level 30
1st Wintertide 123rd year of Ascendancy at 01:52 see stats
By Blair Witch the Shalore Temporal Warden level 19
71st Dusk 122nd year of Ascendancy at 06:55 see stats
By Blair Witch the Shalore Temporal Warden level 25
65th Haze 122nd year of Ascendancy at 02:50 see stats
By Blair Witch the Shalore Temporal Warden level 10
5th Mirth 122nd year of Ascendancy at 20:28 see stats
By Blair Witch the Shalore Temporal Warden level 22
50th Haze 122nd year of Ascendancy at 02:08 see stats
By Blair Witch the Shalore Temporal Warden level 10
7th Mirth 122nd year of Ascendancy at 10:46 see stats
By Blair Witch the Shalore Temporal Warden level 25
65th Haze 122nd year of Ascendancy at 22:45 see stats
By Blair Witch the Shalore Temporal Warden level 22
49th Haze 122nd year of Ascendancy at 11:45 see stats
By Blair Witch the Shalore Temporal Warden level 24
62nd Haze 122nd year of Ascendancy at 09:09 see stats
By Blair Witch the Shalore Temporal Warden level 18
57th Dusk 122nd year of Ascendancy at 23:19 see stats
By Blair Witch the Shalore Temporal Warden level 20
30th Haze 122nd year of Ascendancy at 04:21 see stats
By Blair Witch the Shalore Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 19:59 see stats
Log
Aerenn the umbral horror cleverly deflects the attack with his shield!
Aerenn the umbral horror repels an attack from Blair Witch's temporal clone.
Blair Witch's temporal clone misses Aerenn the umbral horror.
Blair Witch's Singularity Arrow hits Aerenn the umbral horror for (114 blocked), 0 lightning (0 total damage).
Blair Witch's Singularity Arrow hits Shadow for 250 physical damage.
Blair Witch's Singularity Arrow hits Shadow for 123 lightning damage.
Aerenn the umbral horror is drawn in by the singularity!
Shadow is drawn in by the singularity!
Blair Witch's Singularity Arrow killed Shadow!
Blair Witch hits Shadow for 98 physical damage.
Blair Witch hits Aerenn the umbral horror for (96 blocked), 0 physical (0 total damage).
Aerenn the umbral horror's creeping dark hits Blair Witch for 19 darkness damage.
Aerenn the umbral horror shoots!
Aerenn the umbral horror's Shoot performs a ranged critical strike against Blair Witch!
Blair Witch shares damage with her guardian!
Aerenn the umbral horror's Shoot strikes Blair Witch in the darkness (+47% damage).
Aerenn the umbral horror's Shoot hits Blair Witch for (80 shared), 127 physical, 4 nature, 7 physical, 12 physical (150 total damage).
Aerenn the umbral horror's Shoot hits Blair Witch's temporal clone for (1 shared), (3 shared), (4 shared), 11 physical (20 total damage).
Blair Witch the level 32 shalore temporal warden was swiped to death by Aerenn the umbral horror on level 3 of Lake of Nur.
Blair Witch's temporal clone is no longer pinned.
Blair Witch's temporal clone deactivates Chant of Fortitude.
Blair Witch's temporal clone is no longer out of phase.
Blair Witch's temporal clone has finished recovering.
Blair Witch's temporal clone deactivates Weapon Folding.
Blair Witch deactivates Temporal Hounds.
Blair Witch deactivates Weapon Folding.
Blair Witch is no longer pinned.
Blair Witch is no longer out of phase.
Blair Witch has finished recovering.
Blair Witch deactivates Chant of Fortitude.