ZZII the level 50 Higher Archmage by bruhman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexFemale
RaceHigher
ClassArchmage
Level / Exp50 / 4202%
Sizebig
Lifes / Deaths

Primary Stats

Strength42 (base 16)
Dexterity37 (base 20)
Constitution44 (base 24)
Magic148 (base 60)
Willpower104 (base 60)
Cunning88 (base 60)

Resources

Life1006/1006
Mana658/658
Healing Factor1.7383177570093
Regeneration21.294392523364

Speed

Mental0%
Attack0%
Movement+40.80351587336%
Spell0%
Global+100%

Vision

Sight11
Lite15.485685011587
Infravision7
See Stealth27.2970761843
See Invisible86.443327167439
ESP Range10
ESP Kindsdemon/minor, animal/canine, demon/major

Offense: Mainhand

Damage69
Accuracy27
Crit Chance43%
APR11
Speed1.00

Offense: Spell

Spellpower100
Crit Chance93%
Speed1
Cooldown Reduction50

Offense: Mind

Mindpower60
Crit Chance27%
Speed1

Offense: Damage Bonus

Acid+96%
Arcane+105%
Cold+141%
All+21%
Lightning+156%
Physical+35%
Mind+30%
Fire+115%
Darkness+42%

Offense: Damage Penetration

Mind+30%
Lightning+124%
Darkness+35%
Cold+104%
Blight+54%
Arcane+75%
Fire+60%
All+25%

Defense: Base

Armour (hardiness)25 (57.811550151976%)
Defense76
Ranged Defense84
Fatigue0
Physical Save38
Spell Save73
Mental Save53

Defense: Resistances

Acid+ 45%( 70%)
Blight+ 34%( 70%)
Arcane+ 57%( 70%)
Cold+ 56%( 70%)
All+ 27%( 70%)
Lightning+ 60%( 70%)
Light+ 44%( 70%)
Fire+ 45%( 70%)
Nature+ 34%( 70%)

Defense: Immunities

Pinning Resistance100%
Confusion Resistance48%
Silence Resistance100%
Stun Resistance100%
Instadeath Resistance100%
Blind Resistance13%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Spell / Meta1.60
2/5
1/5
5/5
3/5
Spell / Ice1.60
4/5
4/5
1/5
5/5
Spell / Temporal1.60
1/5
5/5
0/5
0/5
Spell / Air1.60
1/5
5/5
4/5
4/5
Spell / Arcane1.70
1/5
1/5
1/5
5/5
Spell / Phantasm1.60
0/5
0/5
0/5
0/5
Spell / Earth1.60
1/5
1/5
1/5
3/5
Spell / Fire1.60
0/5
0/5
0/5
0/5
Spell / Water1.60
0/5
0/5
0/5
0/5
Spell / Storm1.60
1/5
1/5
4/5
5/5

Generic Talents

Race / Higher1.30
1/5
1/5
4/5
4/5
Technique / Combat training1.30
2/5
1/5
3/5
0/5
0/5
0/5
Spell / Aegis1.60
5/5
5/5
2/5
5/5
Spell / Divination1.60
4/5
5/5
0/5
0/5
Spell / Conveyance1.60
4/5
4/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
failed
done
done
done
done
done
done
done
done
done
done
done
active
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy

The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.

You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.

The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.

Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.

You may continue playing and enjoy the rest of the world.


Achievements

A dangerous secret (Insane (Roguelike) difficulty) Found the mysterious staff and told Last Hope about it.
By ZZII the Higher Archmage level 40
64th Regrowth 123rd year of Ascendancy at 00:52
see stats
A different point of view (Insane (Roguelike) difficulty) Learned the five chapters of Orc history through loremaster Hadak's tales.
By ZZII the Higher Archmage level 50
16th Regrowth 124th year of Ascendancy at 15:13
see stats
Against all odds (Insane (Roguelike) difficulty) Killed Ukruk in the ambush.
By ZZII the Higher Archmage level 40
61st Regrowth 123rd year of Ascendancy at 03:13
see stats
Arachnophobia (Insane (Roguelike) difficulty) Destroyed the spydric menace.
By ZZII the Higher Archmage level 45
79th Regrowth 123rd year of Ascendancy at 02:23
see stats
Are you out of your mind?! (Insane (Roguelike) difficulty) Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
By ZZII the Higher Archmage level 50
35th Pyre 124th year of Ascendancy at 10:48
see stats
Back and there again (Insane (Roguelike) difficulty) Opened a portal to the Far East from Maj'Eyal.
By ZZII the Higher Archmage level 50
45th Dusk 123rd year of Ascendancy at 19:59
see stats
Brave new world (Insane (Roguelike) difficulty) Went to the Far East and took part in the war.
By ZZII the Higher Archmage level 44
75th Regrowth 123rd year of Ascendancy at 09:02
see stats
Bringer of Doom (Insane (Roguelike) difficulty) Killed a Bringer of Doom.
By ZZII the Higher Archmage level 36
51st Regrowth 123rd year of Ascendancy at 19:34
see stats
Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By ZZII the Higher Archmage level 17
3rd Dusk 122nd year of Ascendancy at 22:28
see stats
Destroyer of the creation (Insane (Roguelike) difficulty) Killed Slasul.
By ZZII the Higher Archmage level 50
20th Haze 123rd year of Ascendancy at 02:50
see stats
Destroyer's bane (Insane (Roguelike) difficulty) Killed Golbug the Destroyer.
By ZZII the Higher Archmage level 42
71st Regrowth 123rd year of Ascendancy at 17:53
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By ZZII the Higher Archmage level 33
10th Decay 122nd year of Ascendancy at 01:49
see stats
Earth Master (Insane (Roguelike) difficulty) Killed Harkor'Zun and unlocked Stone magic.
By ZZII the Higher Archmage level 26
57th Haze 122nd year of Ascendancy at 07:37
see stats
Evil denied (Insane (Roguelike) difficulty) Won ToME by preventing the Void portal from opening.
By ZZII the Higher Archmage level 50
29th Pyre 124th year of Ascendancy at 14:48
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By ZZII the Higher Archmage level 23
45th Haze 122nd year of Ascendancy at 17:53
see stats
Eye of the storm (Insane (Roguelike) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By ZZII the Higher Archmage level 34
26th Regrowth 123rd year of Ascendancy at 16:16
see stats
Fear of Fours (Insane (Roguelike) difficulty) Killed all four bosses of the Slime Tunnels.
By ZZII the Higher Archmage level 50
75th Regrowth 124th year of Ascendancy at 00:03
see stats
Flooder (Insane (Roguelike) difficulty) Defeated Ukllmswwik while doing his own quest.
By ZZII the Higher Archmage level 50
20th Haze 123rd year of Ascendancy at 08:23
see stats
Gem of the Moon (Insane (Roguelike) difficulty) Completed the Master Jeweler quest with Limmir.
By ZZII the Higher Archmage level 50
59th Haze 123rd year of Ascendancy at 06:54
see stats
Home sweet home (Insane (Roguelike) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By ZZII the Higher Archmage level 50
65th Pyre 123rd year of Ascendancy at 06:43
see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty) Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
By ZZII the Higher Archmage level 50
35th Pyre 124th year of Ascendancy at 12:06
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By ZZII the Higher Archmage level 10
5th Mirth 122nd year of Ascendancy at 03:19
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By ZZII the Higher Archmage level 20
34th Dusk 122nd year of Ascendancy at 07:34
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By ZZII the Higher Archmage level 30
68th Haze 122nd year of Ascendancy at 00:56
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By ZZII the Higher Archmage level 40
60th Regrowth 123rd year of Ascendancy at 12:13
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By ZZII the Higher Archmage level 50
57th Pyre 123rd year of Ascendancy at 12:23
see stats
Matrix style! (Insane (Roguelike) difficulty) Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!
By ZZII the Higher Archmage level 5
75th Pyre 122nd year of Ascendancy at 03:53
see stats
Orbituary (Insane (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By ZZII the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 02:05
see stats
Orcrist (Insane (Roguelike) difficulty) Killed the leaders of the Orc Pride.
By ZZII the Higher Archmage level 50
30th Regrowth 124th year of Ascendancy at 22:22
see stats
Race through fire (Insane (Roguelike) difficulty) Raced through the fires of the Charred Scar to stop the Sorcerers.
By ZZII the Higher Archmage level 50
64th Regrowth 124th year of Ascendancy at 00:23
see stats
Rescuer of the lost (Insane (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By ZZII the Higher Archmage level 20
34th Dusk 122nd year of Ascendancy at 13:12
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By ZZII the Higher Archmage level 30
69th Haze 122nd year of Ascendancy at 02:32
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By ZZII the Higher Archmage level 13
2nd Summertide 122nd year of Ascendancy at 17:11
see stats
Sliders (Insane (Roguelike) difficulty) Activated a portal using the Orb of Many Ways.
By ZZII the Higher Archmage level 43
71st Regrowth 123rd year of Ascendancy at 19:16
see stats
Tactical master (Insane (Roguelike) difficulty) Fought the two Sorcerers without closing any invocation portals.
By ZZII the Higher Archmage level 50
29th Pyre 124th year of Ascendancy at 14:46
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By ZZII the Higher Archmage level 9
2nd Mirth 122nd year of Ascendancy at 08:58
see stats
The Legend of Garkul (Insane (Roguelike) difficulty) Learned the five chapters of the Legend of Garkul.
By ZZII the Higher Archmage level 50
31st Regrowth 124th year of Ascendancy at 02:06
see stats
The Restless Dead (Insane (Roguelike) difficulty) Disturbed an old battlefield and survived the consequences.
By ZZII the Higher Archmage level 49
46th Pyre 123rd year of Ascendancy at 18:52
see stats
The Right thing to do (Insane (Roguelike) difficulty) Did the righteous thing in the ring of blood and disposed of the Blood Master.
By ZZII the Higher Archmage level 31
1st Decay 122nd year of Ascendancy at 16:07
see stats
The Sun Still Shines (Insane (Roguelike) difficulty) Aeryn survived the last battle.
By ZZII the Higher Archmage level 50
29th Pyre 124th year of Ascendancy at 14:48
see stats
There and back again (Insane (Roguelike) difficulty) Opened a portal to Maj'Eyal from the Far East.
By ZZII the Higher Archmage level 47
21st Pyre 123rd year of Ascendancy at 19:13
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By ZZII the Higher Archmage level 26
47th Haze 122nd year of Ascendancy at 20:54
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By ZZII the Higher Archmage level 17
3rd Dusk 122nd year of Ascendancy at 22:48
see stats
Vampire crusher (Insane (Roguelike) difficulty) Destroyed the Master in its lair of the Dreadfell.
By ZZII the Higher Archmage level 39
60th Regrowth 123rd year of Ascendancy at 12:13
see stats

Log

ZZII uses Track.

Resting starts...

Talent Track is ready to use.
ZZII uses
Track.
Talent Track is ready to use.
ZZII uses
Track.
Today is the 39th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Talent Track is ready to use.
ZZII uses
Track.
Talent Track is ready to use.
ZZII uses
Track.
Talent Track is ready to use.
ZZII uses
Track.
Talent Track is ready to use.
ZZII uses
Track.
Talent Teleport: Angolwen is ready to use.
Rested for 126 turns (stop reason: all resources and life at maximum).


ZZII deactivates
Feather Wind.
ZZII deactivates
Disruption Shield.
ZZII deactivates
Arcane Shield.
ZZII deactivates
Keen Senses.
ZZII deactivates
Uttercold.
ZZII deactivates
Shielding.
ZZII deactivates
Quicken Spells.
ZZII deactivates
Tempest.
ZZII deactivates
Thunderstorm.
The furious lightning storm around ZZII calms down and disappears.
ZZII deactivates
Hurricane.