Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Turtle race 1.1.5This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Higher |
| Class | Archmage |
| Level / Exp | 23 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by multi-hued crystal at level 12 on the 55th Dusk 122nd year of Ascendancy at 05:09 0 / 6Killed by Shasshhiy'Kaish at level 20 on the 10th Pyre 123rd year of Ascendancy at 00:21 Killed by Borfast the Broken at level 23 on the 74th Pyre 123rd year of Ascendancy at 09:50 Killed by Borfast the Broken at level 23 on the 74th Pyre 123rd year of Ascendancy at 10:01 Killed by Borfast the Broken at level 23 on the 1st Dusk 123rd year of Ascendancy at 05:53 Killed by Borfast the Broken at level 23 on the 1st Dusk 123rd year of Ascendancy at 06:33 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 34 (base 23) |
| Magic | 62 (base 53) |
| Willpower | 42 (base 31) |
| Cunning | 15 (base 14) |
Resources
| Life | -96/675 |
| Mana | 260/385 |
| Healing Factor | 1.44 |
| Regeneration | 10.872 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -50% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 1 |
Offense: Barehand
| Damage | 16 |
| Accuracy | 9 |
| Crit Chance | 8% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40.666666666667 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.7 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +9% |
| Nature | +8% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
Defense: Base
| Armour (hardiness) | 22.622131595038 (30%) |
| Defense | 3.35 |
| Ranged Defense | 3.35 |
| Fatigue | 0 |
| Physical Save | 23.275 |
| Spell Save | 30.7 |
| Mental Save | 23.475 |
Defense: Resistances
| Lightning | -16%( 70%) |
| Nature | + 16%( 70%) |
| Temporal | -13%( 70%) |
| Blight | + 12%( 70%) |
| Arcane | -12%( 70%) |
| Cold | + 52%( 70%) |
| All | -20%( 70%) |
Defense: Immunities
| Pinning Resistance | 28% |
| Disarm Resistance | 22% |
| Knockback Resistance | 21% |
| Silence Resistance | 15% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 232 life. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 262 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 720% over 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aether | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 1/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Generic Talents
| Spell / Aegis | 1.60 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Shielding |
| beneficial effect | The target is surrounded by a fell aura, granting 40% critical damage bonus but -20% to all resistances. Fell Aura |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Turtlemire. Ancient Turtle CaveIt looks extremely dangerous, however - beware. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Magic by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 70. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed vial of elder vampire blood. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed wretchling eyeball. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Earytoldir' (0 def, 3 armour) pair of hardened leather boots 'Earytoldir' (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Physical power: +3 Armour: +3 Fatigue: +3% Changes resistances: +6% temporal Silence immunity: +15% Resist all after a teleport: +2% A pair of boots made of leather. |
| On hands | hardened leather gloves 'Chargetrial' (0 def, 5 armour) hardened leather gloves 'Chargetrial' (0 def, 5 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes resistances: +3% lightning Mental save: +7 Maximum life: +51.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | aegis linen wizard hat (1 def, 0 armour) aegis linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Talent mastery: +0.10 Spell / Aegis Life regen: +1.60 Maximum life: +30.00 A pointy cloth hat, very wizardly... |
| Tool | iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Healblack the steel ring Healblack the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances penetration: +10% mind Disarm immunity: +22% Pinning immunity: +28% Knockback immunity: +21% Maximum life: +27.00 Rings can have magical properties. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around neck | restful steel amulet of manastreaming restful steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +2 Mag Life regen: +1.40 Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +21.00 Amulets can have magical properties. |
| Main armor | verdant woollen robe of life (0 def, 0 armour) verdant woollen robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +7% blight Changes damage: +8% nature Life regen: +4.30 Maximum life: +43.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | bright alchemist's lamp of health bright alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Maximum life: +40.00 Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
| Cloak | cashmere cloak 'Galeblow' (2 def, 6 armour) cashmere cloak 'Galeblow' (2 def, 6 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 Changes stats: +6 Str / +3 Mag / +3 Wil / +3 Con Damage when the wearer is hit: 8 lightning / 4 physical Changes resistances: +15% cold Changes damage: +9% lightning Maximum encumbrance: +10 Physical save: +8 Maximum life: +80.00 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Inventory
This item will automatically be transmogrified when you leave the level. reinforced dwarven-steel shield of reflection (8 def, 9 armour, 128 block)reinforced dwarven-steel shield of reflection (8 def, 9 armour, 128 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +9 Defense: +8 Ranged Defense: +8 Fatigue: +12% Changes resistances: +13% darkness / +10% light Talent granted: +3 Block Handheld deflection devices |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By a tupperware full of bees the Higher Archmage level 11
23rd Dusk 122nd year of Ascendancy at 16:54 see stats
Exterminator
Killed 1000 creatures.By a tupperware full of bees the Higher Archmage level 16
70th Haze 122nd year of Ascendancy at 00:50 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By a tupperware full of bees the Higher Archmage level 16
25th Haze 122nd year of Ascendancy at 18:31 see stats
Level 10
Got a character to level 10.By a tupperware full of bees the Higher Archmage level 10
8th Flare 122nd year of Ascendancy at 05:58 see stats
Level 20
Got a character to level 20.By a tupperware full of bees the Higher Archmage level 20
41st Regrowth 123rd year of Ascendancy at 06:41 see stats
Orbituary
Stabilized the Abashed Expanse to maintain it in orbit.By a tupperware full of bees the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:52 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By a tupperware full of bees the Higher Archmage level 20
13rd Pyre 123rd year of Ascendancy at 09:44 see stats
Treasure Hunter
Amassed 1000 gold pieces.By a tupperware full of bees the Higher Archmage level 18
14th Regrowth 123rd year of Ascendancy at 23:35 see stats
Log
Ghoul resists the wave!
A tupperware full of bees's cold repulsion area effect hits Ghoul for 2 cold, 2 physical (3 total damage).
A tupperware full of bees's cold repulsion area effect hits Borfast the Broken for 2 cold, 2 physical (3 total damage).
A tupperware full of bees casts Manathrust.
A tupperware full of bees is not dazed anymore.
Borfast the Broken resists the wave!
Ghoul resists the wave!
Ghoul hits a tupperware full of bees for 23 physical damage.
A tupperware full of bees's cold repulsion area effect hits Ghoul for 4 cold, 4 physical (8 total damage).
A tupperware full of bees's cold repulsion area effect hits Borfast the Broken for 3 cold, 3 physical (6 total damage).
a tupperware full of bees hits Ghoul for 1 physical, 3 lightning (5 total damage).
a tupperware full of bees hits Borfast the Broken for 23 arcane damage.
Borfast the Broken uses Block.
A tupperware full of bees casts Arcane Vortex.
Ghoul is focused by an arcane vortex!.
Borfast the Broken resists the wave!
Ghoul is knocked back!
Ghoul hits a tupperware full of bees for 23 physical damage.
A tupperware full of bees's cold repulsion area effect hits Ghoul for 4 cold, 4 physical (8 total damage).
A tupperware full of bees's cold repulsion area effect hits Borfast the Broken for 3 cold, (11 blocked), 0 physical (3 total damage).
a tupperware full of bees hits Ghoul for 1 physical, 3 lightning (5 total damage).
Arcane Vortex from A tupperware full of bees hits Ghoul for 13 arcane damage.
Arcane Vortex from A tupperware full of bees hits a tupperware full of bees for 12 arcane damage.
Arcane Vortex from A tupperware full of bees hits Borfast the Broken for 12 arcane damage.
Borfast the Broken uses Assault.
Borfast the Broken performs a melee critical strike against a tupperware full of bees!
Borfast the Broken performs a melee critical strike against a tupperware full of bees!
Saving game...
