Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.6Donators/Buyers bonus! Enhanced Object Compare 1.6.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Thalore |
Class | Oozemancer |
Level / Exp | 50 / 1967% |
Size | big |
Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 11 on the 58th Dusk 122nd year of Ascendancy at 07:20 5 / 3Killed by Arunne the heavy bone giant at level 50 on the 58th Haze 123rd year of Ascendancy at 09:00 Killed by Pyros at level 50 on the 60th Haze 123rd year of Ascendancy at 12:22 |
Antimagic | Follower |
Primary Stats
Strength | 93 (base 60) |
Dexterity | 56 (base 22) |
Constitution | 45 (base 23) |
Magic | 25 (base 15) |
Willpower | 125.41224696721 (base 60) |
Cunning | 76.804082322404 (base 60) |
Resources
Life | 1381/1381 |
Equilibrium | 76 |
Healing Factor | 1.4041860465115 |
Regeneration | 60.079438757952 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +126% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 6 |
See Stealth | 40.349287654687 |
See Invisible | 40.349287654687 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 158 |
Accuracy | 66 |
Crit Chance | 25% |
APR | 85 |
Speed | 1.00 |
Offense: Offhand
Damage | 163 |
Accuracy | 66 |
Crit Chance | 27% |
APR | 56 |
Speed | 1.00 |
Offense: Spell
Spellpower | 7.3333333333333 |
Crit Chance | 28% |
Speed | 1 |
Offense: Mind
Mindpower | 97 |
Crit Chance | 41% |
Speed | 1 |
Offense: Damage Bonus
Nature | +39% |
Acid | +15% |
Lightning | +17% |
Darkness | +6% |
Cold | +14% |
Arcane | +3% |
Fire | +11% |
All | 0% |
Offense: Damage Penetration
Nature | +71% |
Acid | +25% |
Cold | +16% |
Darkness | +5% |
Blight | +5% |
Arcane | +5% |
Fire | +14% |
All | 0% |
Defense: Base
Armour (hardiness) | 74.36174050493 (81.694915254237%) |
Defense | 34 |
Ranged Defense | 34 |
Fatigue | 6 |
Physical Save | 52 |
Spell Save | 64 |
Mental Save | 65 |
Defense: Resistances
Acid | + 54%( 70%) |
Blight | + 61%( 70%) |
Arcane | + 64%( 70%) |
Cold | + 38%( 70%) |
All | + 22%( 70%) |
Physical | + 30%( 70%) |
Lightning | + 70%( 70%) |
Light | + 29%( 70%) |
Temporal | + 37%( 70%) |
Mind | + 70%( 70%) |
Darkness | + 53%( 70%) |
Fire | + 51%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 77% |
Disarm Resistance | 40% |
Bleed Resistance | 77% |
Teleport Resistance | 20% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 33% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 573 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 23% for 3 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 776% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 301 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Wild-gift / Moss | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Eyal's fury | 1.30 |
| 3/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Wild-gift / Slime | 1.60 |
| 2/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Wild-gift / Ooze | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Wild-gift / Antimagic | 1.40 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Psiblades |
talent | Unstoppable Nature |
talent | Acidic Skin |
talent | Mitosis |
talent | Antimagic Shield |
beneficial effect | Nature damage increased by 4%. Natural Acid |
beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+21). Continuum Destabilization |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring 6.2 Equilibrium per turn. Natural Replenishment |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
Enter the caverns of Ardhungol and look for Sun Paladin Rashim. Eight legs of wonderBut be careful; those are not small spiders... | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the temporal explorer from death by Emagaba the cave troll. Escort: temporal explorer (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Norgos Lair. Escort: worried loremaster (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2073. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Earthcrack' (0 def, 10 armour) pair of dwarven-steel boots 'Earthcrack' (0 def, 10 armour)3.0 T3 feet armor [Rare] Master While equipped: Stats +4 Str +7 Dex +4 Con dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +10 Fatigue +3% Resists +9% acid +12% nature +5% arcane Stun/Frz- +20% Teleport- +20% Rush: Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Ururomirath the Balanceslice Ururomirath the Balanceslice1.0 T3 lite [Rare] Disrupt While equipped: dps ---------- Res.pen +25% acid +5% darkness +10% nature On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Resists +3% all Spell.save +8 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Gikira the Natureweeper (0 def, 5 armour) Gikira the Natureweeper (0 def, 5 armour)3.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +8 Dex dps ---------- Dmg.mod +6% nature On Hit (Melee): * 10% chance to slow global speed by 78% ----- def ----- Armour +5 Fatigue +5% Resists +14% lightning +14% temporal +31% darkness +9% acid +6% nature +6% fire +17% mind +9% light Spell.save +6 (+1 eff.) Mind.save +24 (+6 eff.) Confus- +45% ---------- misc Infravis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Tool | Emelodheda [power 554] (14 cooldown) Emelodheda [power 554] (14 cooldown)2.0 T5 totem charm [Random Unique] Nature While equipped: dps ---------- Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 Sting an enemy dealing 769 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 14 cooldown 100% to heal for 91. 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | Deepsenvy the voratun ring Deepsenvy the voratun ring0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Str +9 Con dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +17% lightning +6% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% acid +6% arcane +21% blight +12% mind +15% nature +34% lightning HP.reg +9.00 Poison- +30% Disease- +22% Stun/Frz- +47% Rings can have magical properties. |
On fingers | Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+5 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.4 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 3 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Around neck | voratun amulet 'Gladhemira' voratun amulet 'Gladhemira'0.1 T5 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +9 Str +10 Dex +2 Mag +23 Wil dps ---------- Mind.crit +3% Mind.pwr +35 (+6 eff.) ----- def ----- Fatigue -10% Resists +9% lightning +3% fire +6% temporal Mind.save +15 (+3 eff.) HP.reg +5.00 Confus- +25% ---------- misc Equi/ret +0.16 Hate/m.crit +3.00 Amulets can have magical properties. |
In main hand | Porymina the living mindstar (112% power, 78 apr, nature damage) Porymina the living mindstar (112% power, 78 apr, nature damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 112% Range: 1.1x Uses 135% Wil, 57% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +78 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Mind.crit +5% Mind.pwr +19 (+3 eff.) S.pwr/crit +4 All.spd +6% Melee+ 13 fire 17 cold Dmg.mod +6% nature +14% cold +3% arcane +11% fire Res.pen +16% cold +4% nature +14% fire ----- def ----- Armour +11 Resists +10% cold +6% nature +11% fire ---------- misc Vim/s.crit +2.00 Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Four rolls for this Four rolls for this1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +5 Con dps ---------- Mind.crit +4% Phys.pwr +9 (+2 eff.) Mind.pwr +21 (+4 eff.) Melee Ret 4 mind ----- def ----- Armour +13 Defense +15 (+7 eff.) Resists +6% blight +9% darkness +6% lightning Phys.save +37 (+11 eff.) Spell.save +15 (+3 eff.) Mind.save +11 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
In off hand | Oozing Heart (115% power, 49 apr, nature slow damage) Oozing Heart (115% power, 49 apr, nature slow damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Disrupt Power 115% Range: 1.1x Uses 135% Wil, 57% Cun Dmg Nature slow Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +49 Crit +7.0% Atk.spd 100% Melee+ +30 manaburn arcane While equipped: Stats +4 Cun +11 Wil dps ---------- Mind.crit +8% Mind.pwr +23 (+4 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+3 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 18 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 116.86 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
Cloak | Eilinywen (2 def, 0 armour) Eilinywen (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Acc +27 (+9 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -7% Resists +15% lightning +1% physical +12% mind +6% fire Max.HP +82.00 HP.reg +4.00 Disease- +20% Pinning- +20% ---------- misc Max.stam +21.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Cyrille (0 def, 24 armour) Cyrille (0 def, 24 armour)17.0 T5 massive armor [Random Unique] Nature/Master While equipped: Stats +3 Wil dps ---------- Spell.crit +3% Res.pen +5% blight +5% arcane ----- def ----- Armour +24 Fatigue +15% Resists +14% acid +10% physical +6% blight +12% fire +8% lightning +11% cold Phys.save +13 (+5 eff.) Max.HP +70.00 HP.reg +10.00 Heal.mod +16% Disarm- +40% Stun/Frz- +34% Knockbk- +33% ---------- misc Mana/turn +0.04 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion of the psychic (heal 291; cd 14) healing infusion of the psychic (heal 291; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 291 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 681%; cd 10) movement infusion of the wizard (speed 681%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 681% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the psychic (res 41%; physical; dur 2; cd 11) wild infusion of the psychic (res 41%; physical; dur 2; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 41% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 22%; physical; dur 3; cd 12) wild infusion of the wizard (res 22%; physical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 28%; magical; dur 4; cd 10) wild infusion of the wizard (res 28%; magical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Alykan the Duatheldeath Alykan the Duatheldeath0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +3 Wil +5 Cun +5 Con dps ---------- Mind.pwr +15 (+3 eff.) Mov.spd +10% Melee Ret 2 acid ----- def ----- Fatigue -6% Resists +6% darkness +12% acid HP.reg +3.00 ---------- misc Stam/turn +0.50 Equi/ret +0.08 Amulets can have magical properties. |
Bloomclash the stralite amulet Bloomclash the stralite amulet0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Dex +1 Mag +7 Wil +3 Cun ----- def ----- Fatigue -8% Resists +9% nature Crit.dmg- 10.00% HP.reg +1.00 ---------- misc Masteries +0.33 Wild-gift/Oozing blades Amulets can have magical properties. |
Emasena the copper amulet Emasena the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +3% Mind.pwr +20 (+4 eff.) ----- def ----- Resists +15% acid +11% fire +12% temporal +14% cold Spell.save +6 (+1 eff.) Die.at -80.00 life ---------- misc Max.hate +4.00 Amulets can have magical properties. |
grounding copper amulet grounding copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% lightning Stun/Frz- +23% Amulets can have magical properties. |
mindweaver's steel amulet of mastery (0.20 Wild-gift / Fungus) mindweaver's steel amulet of mastery (0.20 Wild-gift / Fungus)0.1 T2 amulet jewelry [Ego+] Master/Psionic While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +8 (+2 eff.) Confus- +12% ---------- misc Masteries +0.20 Wild-gift/Fungus Amulets can have magical properties. |
starlit copper amulet of cunning (+3) starlit copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +10% light +11% darkness Blind- +20% Amulets can have magical properties. |
stralite amulet 'Giran' stralite amulet 'Giran'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Res.pen +10% mind Acc +8 (+2 eff.) Apr +18 Melee Ret 4 mind ----- def ----- Resists +18% light +21% darkness Phys.save +15 (+5 eff.) Spell.save +18 (+4 eff.) Mind.save +28 (+7 eff.) Blind- +36% Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Amoregokan Amoregokan0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +10% acid ----- def ----- Resists +9% blight +5% arcane +12% acid HP.reg +3.00 Stun/Frz- +27% Rings can have magical properties. |
Cloudrend the gold ring Cloudrend the gold ring0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Melee Ret 8 lightning ----- def ----- Resists +12% acid +12% temporal +6% light Max.HP +62.00 HP.reg +9.00 Heal.mod +15% Teleport- +20% Rings can have magical properties. |
Eclipsewrecker the steel ring Eclipsewrecker the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +20 (+4 eff.) Dmg.mod +12% darkness +12% mind ----- def ----- HP.reg +3.00 Stun/Frz- +20% ---------- misc Hate/m.crit +3.00 Rings can have magical properties. |
Elorialle the Umbrabrace Elorialle the Umbrabrace0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +15% darkness On Hit (Melee): * 20% chance to slow global speed by 78% * 20% chance to reduce all saves and defense by 49 ----- def ----- Resists +6% acid +15% temporal +20% darkness Mind.save +11 (+2 eff.) Confus- +37% ---------- misc Light +2 Rings can have magical properties. |
Gloradawen the Firepride Gloradawen the Firepride0.1 T3 ring jewelry [Rare] Master While equipped: Stats +5 Dex +3 Con ----- def ----- Resists +6% acid +12% fire +3% physical HP.reg +4.00 Stun/Frz- +31% Rings can have magical properties. |
Khelekan Khelekan0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Mind.crit +8% Res.pen +10% mind ----- def ----- Resists +6% fire Mind.save +7 (+1 eff.) Confus- +24% Rings can have magical properties. |
Porinne Porinne0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +6 Mag +2 Cun +5 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +9% arcane +6% blight Melee Ret 4 arcane 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +5% arcane Rings can have magical properties. |
gold ring 'Duathelshear' gold ring 'Duathelshear'0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% mind +15% fire ----- def ----- Armour +4 Resists +4% physical +6% darkness +6% blight +30% fire +6% mind Blind- +20% Rings can have magical properties. |
truestriking voratun greatsword of projection (172% power, 4 apr) truestriking voratun greatsword of projection (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master/Psionic Power 173% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Res.pen +21% physical Acc +30 (+10 eff.) Apr +21 Massive two-handed swords. |
thought-forged voratun longsword of ruin (152% power, 6 apr) thought-forged voratun longsword of ruin (152% power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Master/Psionic Power 152% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +25 mind On Hit: * 32% chance to reduce all saves and defense by 49 While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.crit +15.0% Crit.mult +35.00% Apr +15 Sharp, long, and deadly. |
Bloomsoul (94% power, 13 apr, nature damage) Bloomsoul (94% power, 13 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +13 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+1 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Level 1.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 70 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Razorblade, the Cursed Waraxe (147% power, 16 apr) Razorblade, the Cursed Waraxe (147% power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 147% Range: 1.4x Uses 40% Wil, 100% Str Dmg Phys.bleed Acc+ +0.3% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+13 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Arcwar the drakeskin leather belt Arcwar the drakeskin leather belt1.0 T5 belt armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +8 Cun +8 Wil dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +6 (+1 eff.) Mind.pwr +12 (+2 eff.) Res.pen +10% lightning Against +36% Summoned On Hit (Melee): * 24% chance to slow global speed by 78% * 10% chance to reduce all saves and defense by 49 ----- def ----- Resists +15% acid +1% physical +15% blight D.Red.from +44% Summoned Phys.save +14 (+5 eff.) Spell.save +3 (+0 eff.) Cut- +20% Silence- +24% A belt that goes around your waist. |
Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+9 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 27 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 30 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Erelahek the hardened leather belt Erelahek the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +30% temporal Res.pen +25% acid Melee Ret 6 temporal ----- def ----- Resists +15% temporal +10% cold +10% fire Crit.dmg- 10.00% ---------- misc Light +2 A belt that goes around your waist. |
Ragothad Ragothad1.0 T3 belt armor [Rare] Master While equipped: ----- def ----- Defense +15 (+7 eff.) Resists +30% lightning +10% fire +8% cold Spell.save +9 (+2 eff.) Mind.save +18 (+4 eff.) Max.HP +100.00 Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
Rainrip Rainrip1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% blight +9% cold Res.pen +10% cold On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Resists +7% acid +12% blight +8% fire +7% cold +7% lightning A belt that goes around your waist. |
drakeskin leather belt 'Glitterbraid' drakeskin leather belt 'Glitterbraid'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Str +8 Wil +8 Cun +11 Con dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +16 (+4 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +3% light Against +38% Summoned On Hit (Melee): * 24% chance to reduce armor by 13% ----- def ----- Resists +6% blight +9% fire +6% light D.Red.from +37% Summoned Phys.save +15 (+5 eff.) Mind.save +12 (+3 eff.) ---------- misc Light +4 Size +1 A belt that goes around your waist. |
reinforced drakeskin leather belt of dampening reinforced drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: ----- def ----- Armour +15 Defense +15 (+7 eff.) Resists +10% acid +10% fire +9% lightning +10% cold Phys.save +25 (+8 eff.) A belt that goes around your waist. |
Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+1 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% mind Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.0 Pwr.cost 9 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 93 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Serpentine Cloak (20 def, 0 armour) Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+9 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
elven-silk cloak 'Burnsweep' (16 def, 10 armour) elven-silk cloak 'Burnsweep' (16 def, 10 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +9 Cun +8 Dex dps ---------- Crit.mult +15.00% Dmg.mod +6% mind Acc +9 (+3 eff.) Apr +7 ----- def ----- Armour +10 Defense +16 (+7 eff.) Resists +6% fire +6% nature +6% light Phys.save +25 (+8 eff.) Spell.save +24 (+6 eff.) Mind.save +21 (+5 eff.) Max.HP +56.00 ---------- misc Psi/ret +0.20 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Boots of the Hunter (2 def, 12 armour) Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 29 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Lightshear (0 def, 3 armour) Lightshear (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +10 Lck +6 Dex dps ---------- Dmg.mod +6% lightning +6% light ----- def ----- Armour +3 Resists +15% temporal +12% light +12% darkness Spell.save +12 (+3 eff.) Stealth +11 A pair of boots made of leather. |
voratun gauntlets 'Zubiremina' (0 def, 3 armour) voratun gauntlets 'Zubiremina' (0 def, 3 armour)1.5 T4 hands armor [Rare] Psionic While equipped: dps ---------- Phasing +30% Acc +10 (+3 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +21% lightning +20% darkness Phys.save +10 (+4 eff.) Mind.save +10 (+2 eff.) Max.HP +100.00 HP.reg +4.00 Silence- +20% Disarm- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Borurig (0 def, 1 armour) Borurig (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% physical ----- def ----- Armour +1 Fatigue +1% Resists +12% blight +8% cold +1% physical Crit.dmg- 10.00% Silence- +20% ---------- misc Breathe water A cap made of leather. |
Brandlace the rough leather cap (0 def, 1 armour) Brandlace the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Res.pen +10% fire ----- def ----- Armour +1 Fatigue +1% Resists +9% acid +6% cold +10% light +19% darkness HP.reg +2.00 Knockbk- +10% A cap made of leather. |
Floeshaper (2 def, 0 armour) Floeshaper (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Dmg.mod +12% acid +7% physical +8% darkness Res.pen +5% temporal Melee Ret 2 temporal 6 cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +2 (+1 eff.) Resists +18% acid +13% physical +10% darkness +6% cold +6% temporal Mind.save +8 (+2 eff.) ---------- misc Max.hate +8.00 A pointy cloth hat, very wizardly... |
Hathurin (0 def, 5 armour) Hathurin (0 def, 5 armour)2.0 T5 head armor [Rare] Disrupt While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 78% ----- def ----- Armour +5 Fatigue +5% Resists +15% blight +6% temporal +15% nature Die.at -40.00 life Confus- +21% Pinning- +21% Stun/Frz- +21% Knockbk- +21% Def/telep +16 Res/telep +16% Dur/telep +16% A cap made of leather. |
Issibar the voratun helm (7 def, 13 armour) Issibar the voratun helm (7 def, 13 armour)3.0 T5 head armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +13 Defense +7 (+4 eff.) Fatigue +5% Resists +9% acid +21% blight +3% fire +11% nature +6% all Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
The Black Wall (12 def, 9 armour, 200 block) The Black Wall (12 def, 9 armour, 200 block)7.0 T5 shield armor [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee Ret 10 darkness ----- def ----- Armour +9 Defense +12 (+6 eff.) Rng.Def +15 (+7 eff.) Fatigue +28% ---------- misc Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield ShadowPwr +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
swashbuckler's voratun shield of shrapnel (0 def, 10 armour, 197.5 block) swashbuckler's voratun shield of shrapnel (0 def, 10 armour, 197.5 block)7.0 T5 shield armor [Ego++] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +13 Str +13 Dex dps ---------- Acc +24 (+8 eff.) On shield block: * Cause enemies within radius 6 to bleed for 263 physical damage over 5 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
625 alchemist agate 625 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire 5 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
emerald emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade 3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Emelyseldawe Emelyseldawe1.0 T3 lite [Random Unique] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +16.00% Phys.pwr +7 (+2 eff.) On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Resists +5% arcane +3% acid Max.HP +100.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(168 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Turaduzilaleg the Frigidtouch Turaduzilaleg the Frigidtouch1.0 T3 lite [Rare] Psionic While equipped: ----- def ----- Resists +12% cold +6% fire Mind.save +7 (+1 eff.) Poison- +20% Confus- +20% Knockbk- +10% ---------- misc Light +4 See.Stealth +13 See.Invis +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Umbraphage Umbraphage0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+2 eff.) ---------- misc Light +5 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 324.36 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
watchleader's brass lantern of health watchleader's brass lantern of health2.0 T1 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +42.00 Blind- +23% Confus- +12% ---------- misc Light +7 See.Stealth +8 See.Invis +5 Track: Puts all charms on 36 cooldown Level 5.0 Pwr.cost 36 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 48 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Fortune's Eye Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+4 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 17 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
68 alchemist bloodstone 68 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
6 bloodstone 6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal 8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet 8 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 388.50 fire damage (based on Magic). Uses 45 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 182 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Arevea the steel torque of clear mind [power 2] (23 cooldown) Arevea the steel torque of clear mind [power 2] (23 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +3% fire +6% nature +3% temporal Die.at -40.00 life Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 23 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
Radhista the steel torque of psionic shield [power 43] (23 cooldown) Radhista the steel torque of psionic shield [power 43] (23 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: ----- def ----- Resists +3% acid +12% cold Spell.save +3 (+0 eff.) Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 23 cooldown 100% to heal for 35. 100% to increase all damage by 12% for 2 turns. 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Skystinger the steel torque of gale force [power 170] (14 cooldown) Skystinger the steel torque of gale force [power 170] (14 cooldown)2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Melee Ret 6 lightning On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +3% light +12% lightning Project a gust of wind in a cone knocking enemies back 8 spaces and dealing 170 physical damage Puts all charms on 14 cooldown 100% to reduce 2 talent cooldowns by 2. 100% to heal for 46. 100% to increase the duration of 2 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers. |
Floewreath the ash totem of thorny skin [power 25] (18 cooldown) Floewreath the ash totem of thorny skin [power 25] (18 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold Res.pen +10% nature Melee Ret 6 nature ----- def ----- Resists +21% lightning +6% cold Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 18 cooldown Natural totems are made by powerful wilders to store nature power. |
ash totem of healing [power 182] (14 cooldown) ash totem of healing [power 182] (14 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 14 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of thorny skin 'Rhatir' [power 45] (18 cooldown) yew totem of thorny skin 'Rhatir' [power 45] (18 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Armour +12 Resists +21% acid Die.at -80.00 life HP.reg +4.00 Harden the skin for 7 turns increasing armour by 45 and armour hardiness by 50% Puts all charms on 18 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 27 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 diamond 5 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone 3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl 6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Pyros the Thalore Oozemancer level 38
72nd Pyre 123rd year of Ascendancy at 11:07 see stats
By Pyros the Thalore Oozemancer level 30
1st Time of Balance 123rd year of Ascendancy at 15:16 see stats
By Pyros the Thalore Oozemancer level 38
70th Pyre 123rd year of Ascendancy at 18:26 see stats
By Pyros the Thalore Oozemancer level 20
66th Haze 122nd year of Ascendancy at 09:13 see stats
By Pyros the Thalore Oozemancer level 48
76th Dusk 123rd year of Ascendancy at 10:07 see stats
By Pyros the Thalore Oozemancer level 42
3rd Flare 123rd year of Ascendancy at 00:14 see stats
By Pyros the Thalore Oozemancer level 30
8th Pyre 123rd year of Ascendancy at 01:39 see stats
By Pyros the Thalore Oozemancer level 11
58th Dusk 122nd year of Ascendancy at 08:59 see stats
By Pyros the Thalore Oozemancer level 40
2nd Mirth 123rd year of Ascendancy at 14:18 see stats
By Pyros the Thalore Oozemancer level 33
43rd Pyre 123rd year of Ascendancy at 19:20 see stats
By Pyros the Thalore Oozemancer level 21
73rd Haze 122nd year of Ascendancy at 13:18 see stats
By Pyros the Thalore Oozemancer level 23
76th Haze 122nd year of Ascendancy at 11:54 see stats
By Pyros the Thalore Oozemancer level 29
73rd Regrowth 123rd year of Ascendancy at 23:52 see stats
By Pyros the Thalore Oozemancer level 50
41st Haze 123rd year of Ascendancy at 01:50 see stats
By Pyros the Thalore Oozemancer level 30
1st Time of Balance 123rd year of Ascendancy at 14:37 see stats
By Pyros the Thalore Oozemancer level 10
4th Mirth 122nd year of Ascendancy at 19:31 see stats
By Pyros the Thalore Oozemancer level 20
59th Haze 122nd year of Ascendancy at 05:50 see stats
By Pyros the Thalore Oozemancer level 30
80th Regrowth 123rd year of Ascendancy at 06:05 see stats
By Pyros the Thalore Oozemancer level 40
78th Pyre 123rd year of Ascendancy at 08:46 see stats
By Pyros the Thalore Oozemancer level 50
5th Haze 123rd year of Ascendancy at 12:55 see stats
By Pyros the Thalore Oozemancer level 50
40th Haze 123rd year of Ascendancy at 01:20 see stats
By Pyros the Thalore Oozemancer level 50
60th Haze 123rd year of Ascendancy at 12:21 see stats
By Pyros the Thalore Oozemancer level 26
35th Regrowth 123rd year of Ascendancy at 01:12 see stats
By Pyros the Thalore Oozemancer level 50
60th Haze 123rd year of Ascendancy at 12:22 see stats
By Pyros the Thalore Oozemancer level 34
62nd Pyre 123rd year of Ascendancy at 04:43 see stats
By Pyros the Thalore Oozemancer level 41
2nd Mirth 123rd year of Ascendancy at 16:05 see stats
By Pyros the Thalore Oozemancer level 10
40th Dusk 122nd year of Ascendancy at 07:07 see stats
By Pyros the Thalore Oozemancer level 50
39th Haze 123rd year of Ascendancy at 02:28 see stats
By Pyros the Thalore Oozemancer level 43
21st Dusk 123rd year of Ascendancy at 14:30 see stats
By Pyros the Thalore Oozemancer level 30
7th Pyre 123rd year of Ascendancy at 15:04 see stats
By Pyros the Thalore Oozemancer level 23
76th Haze 122nd year of Ascendancy at 15:07 see stats
By Pyros the Thalore Oozemancer level 16
15th Haze 122nd year of Ascendancy at 21:40 see stats
By Pyros the Thalore Oozemancer level 37
69th Pyre 123rd year of Ascendancy at 10:47 see stats
Log
Argoniel starts regenerating health quickly.
Pyros's mucus ooze uses Slime Spit.
Burning from Fire drake hits Bloated ooze for 68 fire damage.
Pyros's mucus ooze hits Argoniel for 62 nature damage.
Pyros's mucus ooze uses Slime Spit.
Pyros's mucus ooze hits Argoniel for 65 nature damage.
Pyros uses Acidfire.
Pyros's mind surges with critical power!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal master (Insane (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Poison from Pyros hits Argoniel for 398 nature damage.
Poison from Pyros killed Argoniel!
Talent Infusion: Wild is ready to use.
Talent Oozebeam is ready to use.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Insane (Adventure) difficulty)!
Saving game...
Saving done.
Bloated ooze stops burning.
Pyros stops restoring Equilibrium.
Pyros deactivates Unstoppable Nature.
Pyros deactivates Mitosis.
Pyros deactivates Antimagic Shield.
Pyros's nature damage is no longer so potent.
Pyros deactivates Psiblades.
The skin of Pyros starts dripping acid.