










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Items Vault 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Possessor Bonus Class 1.6.6Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 44 / 98% |
| Size | big |
| Lifes / Deaths | Killed by Spicy at level 44 on the 1st Mirth 122nd year of Ascendancy at 01:37 7 / 1 |
Primary Stats
| Strength | 118 (base 60) |
| Dexterity | 13 (base 13) |
| Constitution | 50 (base 37) |
| Magic | 78 (base 60) |
| Willpower | 34 (base 20) |
| Cunning | 15 (base 11) |
Resources
| Life | 119/1216 |
| Stamina | 222/289 |
| Vim | 160/242 |
| Healing Factor | 1.2727272727273 |
| Regeneration | 12.767619974325 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 298 |
| Accuracy | 51 |
| Crit Chance | 23% |
| APR | 14 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 54 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +12% |
| Arcane | +13% |
| Light | +13% |
| Cold | +10% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 77.072510070099 (98.818380743982%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 61 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 34%( 70%) |
| Light | + 29%( 70%) |
| Darkness | + 23%( 70%) |
| Cold | + 70%( 70%) |
| Fire | + 44%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 29% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 626 damage for 6 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 279 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Corruption / Shadowflame | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Corruption / Brutality | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.61 |
| 4/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.20 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Horrifying Blows |
| talent | Share the Pain |
| talent | Abyssal Shield |
| detrimental effect | The target is on fire, taking 10.58 fire damage per turn. Burning |
| beneficial effect | Next melee attack will always trigger incinerating blows, and the damage from incinerating blows will be multiplied by 204% Raging flames |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | wanderer's pair of voratun boots of speed (0 def, 5 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Cun / +4 Con Physical save: +19 (+7 eff.) Mental save: +15 (+7 eff.) Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | miner's dwarven-steel helm of blood magic (0 def, 8 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +8 Fatigue: +4% Changes stats: +5 Mag / +4 Wil Changes damage: +12% blight / +13% arcane Spell crit. chance: +3% Infravision radius: +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+4 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 126 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | gladiator's gold ring of frost (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +5 Str / +6 Con Changes resistances: +20% cold Changes damage: +10% cold Rings can have magical properties. |
| On fingers | wizard's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +13 (+5 eff.) Armour penetration: +10 Defense: +11 (+8 eff.) Changes stats: +5 Mag Spell save: +10 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| Around waist | insulating drakeskin leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances: +6% fire / +7% cold Spell crit. chance: +5% A belt that goes around your waist. |
| In main hand | arcing voratun greatmaul of massacre (79-118.5 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 79.0 - 118.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 92 damage Massive two-handed mauls. |
| On hands | radiant dwarven-steel gauntlets of the iron hand (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 13 light Changes stats: +3 Str / +3 Wil / +3 Con Changes resistances: +7% light Changes damage: +3% light Talent mastery: +0.20 Technique / Grappling Disarm immunity: +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | searing voratun plate armour of cold resistance (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Damage (Melee): 20 acid / 21 fire Damage when hit (Melee): 12 acid / 13 fire Changes resistances: +25% acid / +20% fire / +22% cold A suit of armour made of metal plates. |
| Cloak | thick linen cloak of battle (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Armour: +6 Defense: +1 (+1 eff.) Fatigue: -2% Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | insulating copper amulet of mastery (0.11 Technique / Combat training)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% fire / +11% cold Talent mastery: +0.11 Technique / Combat training Amulets can have magical properties. |
Inventory
enhanced stralite battleaxe of massacre (58.5-87.75 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 58.5 - 87.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% When wielded/worn: Changes stats: +10 Str / +12 Dex / +16 Mag / +10 Wil / +13 Cun / +10 Con Massive two-handed battleaxes. |
quick stralite greatmaul of massacre (60.5-90.75 power, 3 apr)Requires: - Strength 35 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 60.5 - 90.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+5 eff.) Changes stats: +3 Dex Combat speed: +10% Massive two-handed mauls. |
radiant voratun plate armour of stability (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +4 Wil Changes resistances: +24% blight / +8% physical / +21% darkness Physical save: +17 (+6 eff.) Light radius: +2 A suit of armour made of metal plates. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Spicy the Cornac Doombringer level 20
76th Pyre 122nd year of Ascendancy at 00:36 see stats
Arena Battler 50
Got to wave 50 in the arena.By Spicy the Cornac Doombringer level 36
78th Pyre 122nd year of Ascendancy at 19:48 see stats
Grand Master
Earned the rank of Grand Master in the arena.By Spicy the Cornac Doombringer level 41
79th Pyre 122nd year of Ascendancy at 14:10 see stats
Level 10
Got a character to level 10.By Spicy the Cornac Doombringer level 10
74th Pyre 122nd year of Ascendancy at 23:25 see stats
Level 20
Got a character to level 20.By Spicy the Cornac Doombringer level 20
76th Pyre 122nd year of Ascendancy at 00:36 see stats
Level 30
Got a character to level 30.By Spicy the Cornac Doombringer level 30
77th Pyre 122nd year of Ascendancy at 10:35 see stats
Level 40
Got a character to level 40.By Spicy the Cornac Doombringer level 40
79th Pyre 122nd year of Ascendancy at 08:11 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Spicy the Cornac Doombringer level 44
79th Pyre 122nd year of Ascendancy at 22:43 see stats
Size is everything
Did over 1500 damage in one attack.By Spicy the Cornac Doombringer level 44
1st Mirth 122nd year of Ascendancy at 01:37 see stats
Size matters
Did over 600 damage in one attack.By Spicy the Cornac Doombringer level 27
77th Pyre 122nd year of Ascendancy at 01:37 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Spicy the Cornac Doombringer level 29
77th Pyre 122nd year of Ascendancy at 10:12 see stats
Log
Today is the 31st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 32nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 33rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 34th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 35th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 36th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 37th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 38th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 39th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 40th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 41st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 42nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 43rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 44th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 45th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 46th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 47th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 48th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 49th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 50th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 51st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 52nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 53rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
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Today is the 54th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 55th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Spicy stops burning.
Spicy deactivates Horrifying Blows.
Spicy's is no longer blazing.
Spicy deactivates Share the Pain.
Spicy deactivates Abyssal Shield.







































































