





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 45 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
| Strength | 68 (base 26) |
| Dexterity | 37 (base 26) |
| Constitution | 46 (base 30) |
| Magic | 76 (base 60) |
| Willpower | 33 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | 1128/1136 |
| Mana | 271/271 |
| Hate | 100/100 |
| Vim | 156/156 |
| Healing Factor | 1.0567804250994 |
| Regeneration | 14.794925951391 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +41.31788189224% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 16 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 76 |
| Crit Chance | 5% |
| APR | 18 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 76 |
| Crit Chance | 8% |
| APR | 33 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 95 |
| Crit Chance | 4% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | -40% |
| Darkness | -35% |
| Fire | -54% |
| All | -60% |
Offense: Damage Penetration
| All | +18% |
Defense: Base
| Armour (hardiness) | 33 (30%) |
| Defense | 28 |
| Ranged Defense | 28 |
| Fatigue | 7 |
| Physical Save | 48 |
| Spell Save | 40 |
| Mental Save | 25 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | + 43%(100%) |
| Cold | + 44%(100%) |
| All | + 40%(100%) |
| Darkness | + 50%(100%) |
| Physical | + 52%(100%) |
| Fire | + 10%(100%) |
| Nature | + 67%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Teleport Resistance | 20% |
| Knockback Resistance | 100% |
| Silence Resistance | 20% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 480 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 224 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Corruption / Plague | 1.00 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Premonition |
| talent | Infestation |
| talent | Worm that Walks Link |
| talent | Ruin |
| talent | Bone Shield |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
| Tool | ash wand of shielding 'Eremuzilamas' [power 206] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +5% arcane Mental save: +3 (+2 eff.) Poison immunity: +10% Teleport immunity: +20% Maximum life: +20.00 It can be used to create a shield absorbing up to 206 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce fatigue by 20% for 2 turns. * Reduce 1 talent cooldowns by 2. * Increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Inertial TwineRequires: - Level 15 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+4 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. This item has been sent to the Item's Vault. |
| On fingers | marksman's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Life regen: +13.00 Maximum life: +88.00 Healing mod.: +15% Rings make your fingers look great! |
| On fingers | stralite ring 'Skypall' =18 str / 14 arm / 3 l.rad=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +14 Damage when hit (Melee): 10 lightning Changes stats: +18 Str Light radius: +3 Infravision radius: +1 Rings make your fingers look great! |
| On fingers | warrior's gold ring of the mountain (+15%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Str Changes resistances: +15% physical Changes damage: +15% physical Rings make your fingers look great! |
| Around waist | Flashoozer the hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 2 lightning Changes stats: +4 Dex / +4 Cun / +7 Lck Changes resistances: +3% nature Changes damage: +6% fire Trap disarming bonus: +14 Stealth bonus: +8 Physical save: +3 (+1 eff.) Silence immunity: +20% Infravision radius: +5 Healing mod.: +15% A belt that goes around your waist. |
| Main armor | marauder's cured leather armour of the deep (10 def, 6 armour) =4 dex, deep=Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +10 (+5 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Dex Changes resistances: +6% acid / +7% cold Allows you to breathe in: water Physical save: +7 (+2 eff.) A suit of armour made of leather. |
| In off hand | The Black Spike (159% power, 20 apr)Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 159% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +5% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." This item has been sent to the Item's Vault. |
| In main hand | stralite mace 'Dagedin' (161% power, 5 apr) =16 con / 13 all res pen=Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Power: 161% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +13 Damage when hit (Melee): 2 mind Changes stats: +2 Str / +3 Mag / +15 Wil / +16 Con Changes resistances penetration: +13% all Reduces incoming crit damage: 5.00% Maximum life: +58.00 Blunt and deadly. |
Inventory
Kidur the copper ring =4 con, 2 dex=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Dex / +6 Wil / +4 Con Critical mult.: +15.00% Mental save: +6 (+3 eff.) Rings make your fingers look great! |
titan's gold ring =4 con=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 (+2 eff.) Rings make your fingers look great! |
titan's steel ring =3 con=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Rings make your fingers look great! |
titan's stralite ring of fire (+28%) =6 con=Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Changes resistances: +28% fire Changes damage: +14% fire Physical save: +12 (+4 eff.) Rings make your fingers look great! |
voratun mace 'Hellgasher' (154% power, 6 apr) =12 con=Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical power: +13 (+5 eff.) Effects on melee hit: * 24% chance to reduce armor by 48% Changes stats: +6 Str / +8 Wil / +7 Cun / +12 Con Changes resistances penetration: +15% physical Changes damage: +15% fire Spell save: +22 (+8 eff.) Disarm immunity: +27% Maximum mana: +120.00 Spellpower: +20 (+4 eff.) Infravision radius: +3 Blunt and deadly. This item has been sent to the Item's Vault. |
Blindbliss the voratun waraxe (149% power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 21% chance to reduce damage dealt by 14% When wielded/worn: Accuracy: +21 (+4 eff.) Effects on melee hit: * 21% chance to reduce strength, dexterity, and constitution by 38 * 21% chance to reduce damage dealt by 14% Changes stats: +11 Str Changes resistances penetration: +26% blight Changes damage: +14% physical Critical mult.: +21.12% Maximum hate: +6.00 One-handed war axes. |
Ce'Navena (148% power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 148% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 17 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +11.0% Physical power: +13 (+5 eff.) Effects on melee hit: * 20% chance to reduce armor by 48% Damage when hit (Melee): 4 mind Changes stats: +6 Con Changes resistances: +9% acid / +6% mind Changes resistances penetration: +9% physical Changes damage: +9% acid / +9% mind Disarm immunity: +25% One-handed war axes. This item has been sent to the Item's Vault. |
truestriking voratun waraxe of crippling (147% power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 147% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +11 Physical crit. chance: +9.0% Changes resistances penetration: +8% physical One-handed war axes. |
Belefast the stralite plate armour (5 def, 39 armour)Requires: - Massive armour training - Strength 48 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical power: +20 (+7 eff.) Armour: +39 Defense: +5 (+2 eff.) Fatigue: +17% Changes stats: +9 Con Changes resistances: +13% fire / -18% light / +13% darkness Critical mult.: +10.00% Physical save: +40 (+13 eff.) Spell save: +9 (+3 eff.) Mental save: +9 (+5 eff.) Stamina each turn: +1.00 A suit of armour made of metal plates. This item has been sent to the Item's Vault. |
soothing dragonbone totem of healing [power 506] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 506 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 46. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
You gain 3.25 gold from the transmogrification of stralite dagger of corruption (133% power, 9 apr).
You gain 15.91 gold from the transmogrification of stormbringer's voratun battleaxe of evisceration (168% power, 4 apr).
You gain 8.21 gold from the transmogrification of plaguebringer's voratun battleaxe of amnesia (168% power, 4 apr).
You gain 1.01 gold from the transmogrification of stormshield rune (threshold 48; blocks 6; dur 4; cd 13).
You gain 1.14 gold from the transmogrification of manasurge rune of the psychic (regen 1112% over 10 turns; mana 55; cd 14).
You gain 1.00 gold from the transmogrification of wild infusion (res 20%; mental; dur 3; cd 16).
You gain 5.22 gold from the transmogrification of heroism infusion (die at -322; dur 8; cd 33).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Character control switched to worm that walks (servant of Sotha Sil).
Character control switched to Sotha Sil.
Sotha Sil casts Writ Large.
Character control switched to worm that walks (servant of Sotha Sil).
Worm that walks (servant of Sotha Sil) deactivates Worm that Walks Link.
Worm that walks (servant of Sotha Sil) activates Worm that Walks Link.
Worm that walks (servant of Sotha Sil) deactivates Infestation.
Worm that walks (servant of Sotha Sil) activates Infestation.
Worm that walks (servant of Sotha Sil) deactivates Ruin.
Worm that walks (servant of Sotha Sil) activates Ruin.
Worm that walks (servant of Sotha Sil) deactivates Premonition.
Worm that walks (servant of Sotha Sil) activates Premonition.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Bone Shield
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.










































