











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Target Filtering 1.7.0An experimental attempt to improve targeting for certain talents that impose conditions on allowed targets, by arranging that targeting will only select targets with the necessary condition. Supported so far:
Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: No Ambient Sounds 1.7.4Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Item Notes 1.7.0Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Displacement Tracking 1.7.0A tweak to the Minimalist UI to visually indicate how much of your Displacement Shield has been absorbed. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Time Shield Tracking 1.3.0Improves the status icon for the Time Shield effect conferred by the Time Shield and Temporal Shield talents, showing both the remaining strength and the remaining duration of the shield. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Don't Summon While Meditating 1.7.0Presents a confirmation dialog when you attempt to use an equilibrium-based summoning talent while the Meditation talent is active. Configurable via game option "[ZOmnibus] | Confirm summons while meditating". Also available as part of the ZOmnibus Addon Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Curse Levels 1.7.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Longer Character Names 1.3.0Increase the enforced maximum character name length from 25 to 50 characters. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Remaining Effect Turn Display 1.7.4display remaining time of all effects with graphical timer like 'wild speed'. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Items Vault 1.7.0Donators/Buyers bonus! Verbose Crystal Resonance 1.7.0Improves the description of the Crystal Resonance effect triggered by Mindslayers' Matter is Energy talent, adding a description of the actual effects conferred based on the consumed gem. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Visibly Distinct Shadow Crypt 1.7.0Changes the appearance of the entrance to the Shadow Crypt in the far east to be different from the entrances to the Orc Prides, to avoid entering the wrong zone by mistake. Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Sword-n-Boardin' 1.3.0Arrange for characters that start with the Technique/Shield Offense tree to be created with a longsword and shield in inventory if they do not already start with one. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Questions: Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 18 / 70% |
| Size | big |
| Lifes / Deaths | Killed by Elelaith the lesser vampire at level 15 on the 3rd Haze 122nd year of Ascendancy at 20:25 / 2Killed by Quotaz the quasit squad leader at level 18 on the 27th Haze 122nd year of Ascendancy at 06:14 |
Primary Stats
| Strength | 48 (base 36) |
| Dexterity | 25 (base 18) |
| Constitution | 17 (base 12) |
| Magic | 51 (base 36) |
| Willpower | 18 (base 10) |
| Cunning | 18 (base 11) |
Resources
| Life | -329/584 |
| Stamina | 154/184 |
| Vim | 45/176 |
| Healing Factor | 1.162941519274 |
| Regeneration | 7.2683844954625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 4 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 93 |
| Accuracy | 19 |
| Crit Chance | 18% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +27% |
| Nature | +3% |
| Arcane | +5% |
| Acid | +3% |
| All | 0% |
Offense: Damage Penetration
| Light | +5% |
| Fire | +5% |
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 34.317011280365 (72.903125182002%) |
| Defense | 19 |
| Ranged Defense | 19 |
| Fatigue | 8 |
| Physical Save | 27 |
| Spell Save | 30 |
| Mental Save | 17 |
Defense: Resistances
| Darkness | + 6%( 70%) |
| Light | + 7%( 70%) |
| Blight | + 3%( 70%) |
| Arcane | + 10%( 70%) |
| Fire | 0%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 21% |
| Confusion Resistance | 42% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 267 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You have explored the Rhaloren camp and killed the Inquisitor. | active |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * Find a way back to Eyal. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed skeleton mage skull. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. * You've found the needed warg claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of iron boots 'Airhack' (0 def, 3 armour) (On feet)]pair of iron boots 'Airhack' (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +3(-) Cun +1(-) Dex offense ------ Damage +6%(-) lightning defense ------ Armor +3 (-) Fatigue +2% (-) Resistance +3%(-) blight Silence Resist +21% (-) Confus Resist +22% (-) Stun Resist +20% (-) other ------- Infravision +3 (-) See Invisibility +9 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | [vs. Vorytira the Tidewake (14/14, 108% power, 1 apr) (Quiver)]Vorytira the Tidewake (14/14, 108% power, 1 apr) 3.0 Encumbrance T1 shot ammo Reqs Dex 11 [Rare] Psionic Weapon Damage 108% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-) Critical Rate +4.0% (-) Capacity 14 (-) On-ranged-hit +8(-) cold +5(-) darkness +4(-) mind Damage Against +5% (-)Living On-Hit, radius 1 +8(-) mind On-crit, radius 2 +20(-) mind +4(-) cold Shots are used with slings to pummel your foes to death. |
| Light source | [vs. Blazeviper the brass lantern (Light source)]Blazeviper the brass lantern 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +21%(-) lightning When Hit 2(-) light defense ------ Life +43.00 (-) other ------- Light +3 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Borerach the Torchresolve (0 def, 1 armour) (On head)]Borerach the Torchresolve (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +5(-) Str +5(-) Dex +1(-) Con offense ------ Ignore resists +5%(-) fire defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +5%(-) arcane A cap made of leather. |
| Tool | [vs. iron torque of gale force [power 105] (12/15 cooldown) (Tool)]iron torque of gale force [power 105] (12/15 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. conjurer's copper ring (On fingers, 1 of 2)]conjurer's copper ring 0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +5(-) Mag +5(-) Wil offense ------ Spellpower +6 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. conjurer's copper ring (On fingers, 1 of 2)]titan's copper ring of clarity 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +0(-5) Mag +0(-5) Wil +3 Con offense ------ Spellpower +0 (+0 eff.) (-6 (-2 eff.)) defense ------ Physical save +6 (+3 eff.) Mind save +5 (+4 eff.) Confus Resist +20% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. stralite battleaxe of erosion (155% power, 3 apr) (In main hand)]stralite battleaxe of erosion (155% power, 3 apr) 3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Ego] Nature Weapon Damage 155% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 (-) Critical Rate +7.5% (-) Attack Speed 100% (-) On-hit +14(-) nature Massive two-handed battleaxes. |
| On hands | [vs. Lighttooth the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]Lighttooth the dwarven-steel gauntlets (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +2(-) Dex +5(-) Mag +5(-) Wil +2(-) Cun offense ------ Spellpower +8 (+3 eff.) (-) On-Hit 6(-) arcane Damage +5%(-) arcane defense ------ Armor +2 (-) Fatigue +3% (-) Resistance +7%(-) light +6%(-) darkness +5%(-) arcane Life Regen +5.00 (-) other ------- Stamina/turn +0.90 (-) Max stamina +13.00 (-) Light +3 (-) Infravision +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 56.14 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | [vs. impenetrable dwarven-steel mail armour of Eyal (3 def, 14 armour) (Main armor)]impenetrable dwarven-steel mail armour of Eyal (3 def, 14 armour) 14.0 Encumbrance T3 heavy armor Reqs - Heavy armour training Str 28 [Ego+] Nature/Master While equipped: defense ------ Armor +14 (-) Defense +3 (+3 eff.) (-) Fatigue +12% (-) Life +36.00 (-) Life Regen +1.00 (-) Healmod +10% (-) A suit of armour made of mail. |
| Cloak | [vs. Dayriver the linen cloak (6 def, 2 armour) (Cloak)]Dayriver the linen cloak (6 def, 2 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% (-) Ignore resists +5%(-) light defense ------ Armor +2 (-) Defense +6 (+6 eff.) (-) Physical save +6 (+3 eff.) (-) Unlife -40.00 life (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. Rainbliss (Around neck)]Rainbliss 0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +4(-) Str +3(-) Mag +1(-) Con offense ------ On-Hit 0(-20) item acid corrode Damage +3%(-) acid +3%(-) nature Ignore resists +20%(-) nature On-Hit (Melee): * 20% chance to reduce armor by 33% Amulets make your neck look great! |
Inventory
[vs. Infusion: Regeneration [regeneration infusion of the warrior (heal 262; 13 cd)] (on body)]regeneration infusion of the titan (heal 251; 17 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 17(+4) Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 251(-16) life over 5(-) turns. Its effects scale with your -Strength, +Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. Rainbliss (Around neck)]steel amulet 'Scorpionspike' 0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +0(-4) Str +0(-3) Mag +0(-1) Con offense ------ On-Hit 0(-20) item acid corrode Damage +0%(-3%) acid +0%(-3%) nature Ignore resists +0%(-20%) nature When Hit 2 fire defense ------ Resistance +9% nature +6% fire Blind Resist +30% other ------- Infravision +5 Sight +4 See Invisibility +12 Masteries +0.12 Corruption/Oppression Amulets make your neck look great! |
[vs. conjurer's copper ring (On fingers, 1 of 2)]Druregodunakhad the copper ring 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +0(-5) Mag +0(-5) Wil +2 Cun offense ------ Critical power +10.00% Spellpower +0 (+0 eff.) (-6 (-2 eff.)) Mindpower +5 (+3 eff.) defense ------ Fatigue -5% other ------- Encumbrance +21 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. conjurer's copper ring (On fingers, 1 of 2)]rogue's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +0(-5) Mag +0(-5) Wil +3 Cun offense ------ Spellpower +0 (+0 eff.) (-6 (-2 eff.)) defense ------ Defense +6 (+3 eff.) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. stralite battleaxe of erosion (155% power, 3 apr) (In main hand)]surging yew magestaff of might (120% power, 4 apr, cold element) 5.0 Encumbrance T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Weapon Damage 121% (-35%) Range: 1.0x-1.2x (-0.3x) Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 (+1) Critical Rate +3.5% (-4.0%) Attack Speed 100% (-) On-hit +0(-14) nature While equipped: offense ------ Spell Crit +10% Spellpower +9 (+3 eff.) Spellpower/crit +2 Damage +20% cold other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. stralite battleaxe of erosion (155% power, 3 apr) (In main hand)]steel battleaxe 'Amyhell' (143% power, 2 apr) 3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Random Unique] Arcane/Master/Psionic Weapon Damage 144% (-12%) Range: 1.0x-1.5x (+0.0x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (-1) Critical Rate +5.0% (-2.5%) Attack Speed 100% (-) On-hit +0(-14) nature +16 cold On Hit: + Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: defense ------ Spell save +6 (+3 eff.) Unlife -20.00 life Poison Resist +20% Massive two-handed battleaxes. |
[vs. stralite battleaxe of erosion (155% power, 3 apr) (In main hand)]Bill's Tree Trunk (136% power, 7 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Weapon Damage 137% (-19%) Range: 1.0x-1.7x (+0.2x) Uses 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 (+4) Critical Rate +1.5% (-6.0%) Attack Speed 100% (-) On-hit +0(-14) nature While equipped: Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 36% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. stralite battleaxe of erosion (155% power, 3 apr) (In main hand)]Huryregosus (150% power, 2 apr) 5.0 Encumbrance T2 greatmaul 2H weapon Reqs Str 16 [Random Unique] Nature/Master Weapon Damage 150% (-5%) Range: 1.0x-1.5x (+0.0x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-1) Critical Rate +1.0% (-6.5%) Attack Speed 100% (-) On-hit +20(+6) nature On Hit: * 20% chance to reduce armor by 33% While equipped: offense ------ Ignore resists +10% acid defense ------ Resistance +3% blight Massive two-handed mauls. |
[vs. stralite battleaxe of erosion (155% power, 3 apr) (In main hand)]Tirakai's Maul (139% power, 6 apr) 5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Arcane Weapon Damage 139% (-16%) Range: 1.0x-1.3x (-0.2x) Uses 10% Mag, 120% Str Damage Light Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 (+3) Critical Rate +8.0% (+0.5%) Attack Speed 100% (-) On-hit +0(-14) nature On-crit, radius 2 +12 blinding light While equipped: Stats +2 Dex +2 Cun +2 Mag offense ------ Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +4% light +2% all Ametrine: Light Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
[vs. stralite battleaxe of erosion (155% power, 3 apr) (In main hand)]balanced stralite greatsword of dampening (161% power, 3 apr) 3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Ego] Disrupt/Master Weapon Damage 161% (+6%) Range: 1.0x-1.6x (+0.1x) Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 (-) Critical Rate +4.5% (-3.0%) Attack Speed 100% (-) On-hit +0(-14) nature While equipped: offense ------ Accuracy +7 (+3 eff.) defense ------ Defense +13 (+7 eff.) Resistance +16% acid +17% lightning +10% fire +12% cold +5% all Spell save +9 (+4 eff.) Disarm Resist +32% Massive two-handed swords. |
[vs. stralite battleaxe of erosion (155% power, 3 apr) (In main hand)]runic yew longbow of piercing 4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego++] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +0 (-3) Critical Rate +0.0% (-7.5%) Attack Speed 100% (-) Range +8 On-hit +0(-14) nature On Hit: 10% Arcane Vortex level 3 While equipped: Stats +2 Mag offense ------ Spellpower +12 (+4 eff.) Damage +11% arcane Ignore resists +11% all Accuracy +11 (+5 eff.) Ignore Armor +11 Longbows are used to shoot arrows at your foes. |
[vs. impenetrable dwarven-steel mail armour of Eyal (3 def, 14 armour) (Main armor)]linen robe 'Prismgrinder' (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +5 Wil offense ------ Damage +3% light Ignore resists +5% acid When Hit 10 darkness defense ------ Armor +0 (-14) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-12%) Resistance +3% darkness +3% light +7% all Life +0.00 (-36.00) Life Regen +0.00 (-1.00) Healmod +0% (-10%) other ------- Mana/turn +0.10 Psi/turn +0.10 Light +1 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. impenetrable dwarven-steel mail armour of Eyal (3 def, 14 armour) (Main armor)]focusing woollen robe (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Ego] Psionic While equipped: Stats +4 Mag +5 Wil defense ------ Armor +0 (-14) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-12%) Resistance +9% all Life +0.00 (-36.00) Life Regen +0.00 (-1.00) Healmod +0% (-10%) other ------- Mana/turn +0.10 Psi/turn +0.12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. impenetrable dwarven-steel mail armour of Eyal (3 def, 14 armour) (Main armor)]focusing woollen robe of life (0 def, 0 armour) 2.0 Encumbrance T2 cloth armor [Ego+] Nature/Psionic While equipped: Stats +5 Mag +4 Wil defense ------ Armor +0 (-14) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +0% (-12%) Resistance +5% blight +9% all Life +60.00 (+24.00) Life Regen +3.00 (+2.00) Healmod +12% (+2%) other ------- Mana/turn +0.13 Psi/turn +0.14 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. impenetrable dwarven-steel mail armour of Eyal (3 def, 14 armour) (Main armor)]impenetrable iron mail armour of clarity (2 def, 9 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master/Psionic While equipped: defense ------ Armor +9 (-5) Defense +2 (+2 eff.) (-1 (-1 eff.)) Fatigue +12% (-) Resistance +5% mind Mind save +10 (+6 eff.) Life +0.00 (-36.00) Life Regen +0.00 (-1.00) Healmod +0% (-10%) A suit of armour made of mail. |
[vs. impenetrable dwarven-steel mail armour of Eyal (3 def, 14 armour) (Main armor)]enlightening steel mail armour of stability (2 def, 6 armour) 14.0 Encumbrance T2 heavy armor Reqs - Heavy armour training Str 20 [Ego+] Master/Psionic While equipped: Stats +3 Cun +5 Wil defense ------ Armor +6 (-8) Defense +2 (+2 eff.) (-1 (-1 eff.)) Fatigue +12% (-) Resistance +6% physical Physical save +13 (+6 eff.) Mind save +10 (+6 eff.) Life +0.00 (-36.00) Life Regen +0.00 (-1.00) Healmod +0% (-10%) A suit of armour made of mail. |
[vs. impenetrable dwarven-steel mail armour of Eyal (3 def, 14 armour) (Main armor)]iron plate armour 'Xerilelaith' (0 def, 7 armour) 17.0 Encumbrance T1 massive armor Reqs - Massive armour training Str 22 [Rare] Nature While equipped: Stats +2 Dex +2 Wil defense ------ Armor +7 (-7) Defense +0 (+0 eff.) (-3 (-3 eff.)) Fatigue +22% (+10%) Resistance +6% acid +6% physical +6% lightning +6% fire +9% nature +12% cold Crit Resistance 10.00% Life +0.00 (-36.00) Life Regen +0.00 (-1.00) Healmod +0% (-10%) Disarm Resist +21% Stun Resist +20% Knockbk Resist +21% other ------- Cooldown Rush -5 A suit of armour made of metal plates. |
[vs. Mighty Girdle (Around waist)]Blindreek the rough leather belt 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Con offense ------ Damage +9% physical Ignore resists +10% physical defense ------ Armor +6 (+2) Fatigue +0% (+10%) Resistance +3% darkness Life +30.00 (-10.00) Knockbk Resist +0% (-40%) other ------- Encumbrance +0 (-70) Light +2 A belt that goes around your waist. |
[vs. pair of iron boots 'Airhack' (0 def, 3 armour) (On feet)]Bokiyanarikath (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +0(-1) Dex +2 Wil +0(-3) Cun offense ------ Spellpower +4 (+1 eff.) Spellpower/crit +4 Damage +0%(-6%) lightning Ignore resists +5% blight When Hit 2 acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 defense ------ Armor +1 (-2) Fatigue +0% (-2%) Resistance +0%(-3%) blight Silence Resist +0% (-21%) Confus Resist +0% (-22%) Stun Resist +0% (-20%) other ------- Infravision +0 (-3) See Invisibility +0 (-9) A pair of boots made of leather. |
[vs. Lighttooth the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]Islugatira the Freezetickler (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +0(-2) Dex +0(-5) Mag +0(-5) Wil +0(-2) Cun +3 Con offense ------ Spellpower +0 (+0 eff.) (-8 (-3 eff.)) On-Hit 6 acid 0(-6) arcane Damage +4% acid +0%(-5%) arcane defense ------ Armor +1 (-1) Fatigue +0% (-3%) Resistance +6% acid +3% temporal +0%(-6%) darkness +0%(-5%) arcane +0%(-7%) light Life Regen +0.00 (-5.00) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +0.00 (-0.90) Max stamina +0.00 (-13.00) Light +0 (-3) Infravision +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Lighttooth the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]Issarek (5 def, 2 armour) 1.0 Encumbrance T2 hands armor [Random Unique] Disrupt/Psionic While equipped: Stats +0(-2) Dex +0(-5) Mag +0(-5) Wil +0(-2) Cun offense ------ Physical Power +4 (+1 eff.) Spellpower +0 (+0 eff.) (-8 (-3 eff.)) On-Hit 0(-6) arcane Damage +0%(-5%) arcane Accuracy +11 (+5 eff.) Ignore Armor +8 defense ------ Armor +2 (-) Defense +5 (+3 eff.) Fatigue +0% (-3%) Resistance +9% blight +0%(-7%) light +0%(-6%) darkness +0%(-5%) arcane Physical save +6 (+3 eff.) Spell save +15 (+7 eff.) Mind save +12 (+7 eff.) Life Regen +4.00 (-1.00) Poison Resist +20% Disarm Resist +23% other ------- Stamina/turn +0.60 (-0.30) Max stamina +10.00 (-3.00) Light +0 (-3) Infravision +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Lighttooth the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]Wyrmbreath (0 def, 4 armour) 1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats +0(-2) Dex +0(-5) Mag +5(-) Wil +0(-2) Cun offense ------ Spellpower +0 (+0 eff.) (-8 (-3 eff.)) On-Hit 0(-6) arcane Damage +0%(-5%) arcane +10% fire defense ------ Armor +4 (+2) Fatigue +0% (-3%) Resistance +10%(+4%) darkness +0%(-7%) light +18% fire +0%(-5%) arcane +10% nature Life Regen +0.00 (-5.00) other ------- Stamina/turn +0.00 (-0.90) Max stamina +0.00 (-13.00) Light +0 (-3) Infravision +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Effective talent level: 2.0 Power cost 24 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 159.71 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
[vs. Lighttooth the dwarven-steel gauntlets (0 def, 2 armour) (On hands)]heroic hardened leather gloves (0 def, 5 armour) 1.0 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +0(-2) Dex +0(-5) Mag +0(-5) Wil +0(-2) Cun offense ------ Spellpower +0 (+0 eff.) (-8 (-3 eff.)) On-Hit 0(-6) arcane Damage +0%(-5%) arcane defense ------ Armor +5 (+3) Fatigue +0% (-3%) Resistance +0%(-7%) light +0%(-6%) darkness +0%(-5%) arcane Mind save +6 (+4 eff.) Life +49.00 Life Regen +0.00 (-5.00) other ------- Stamina/turn +0.00 (-0.90) Max stamina +0.00 (-13.00) Light +0 (-3) Infravision +0 (-1) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Borerach the Torchresolve (0 def, 1 armour) (On head)]Aeryvena (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0(-5) Str +0(-5) Dex +2 Mag +3 Wil +0(-1) Con offense ------ Damage +11% lightning Ignore resists +0%(-5%) fire defense ------ Armor +0 (-1) Defense +1 (+1 eff.) Fatigue +0% (-1%) Resistance +16% lightning +0%(-5%) arcane Spell save +3 (+1 eff.) other ------- Infravision +3 A pointy cloth hat, very wizardly... |
[vs. Borerach the Torchresolve (0 def, 1 armour) (On head)]Ematira the iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4(-1) Str +5(-) Dex +7(+6) Con offense ------ Physical Power +4 (+1 eff.) Ignore resists +0%(-5%) fire defense ------ Armor +3 (+2) Fatigue +5% (+4%) Resistance +0%(-5%) arcane Crit Resistance 5.00% other ------- Infravision +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Borerach the Torchresolve (0 def, 1 armour) (On head)]bladed iron helm of trickery (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego++] Master While equipped: Stats +2(-3) Str +3(-2) Dex +2 Cun +0(-1) Con offense ------ Ignore resists +0%(-5%) fire Ignore Armor +5 defense ------ Armor +3 (+2) Fatigue +5% (+4%) Resistance +0%(-5%) arcane Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 91.1 Physical damage. If the attack hits, the target is confused (32% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Borerach the Torchresolve (0 def, 1 armour) (On head)]iron helm 'Cyredavea' (10 def, 7 armour) 3.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +0(-5) Str +0(-5) Dex +0(-1) Con offense ------ Damage +3% mind Ignore resists +0%(-5%) fire When Hit 2 mind defense ------ Armor +7 (+6) Defense +10 (+5 eff.) Fatigue +5% (+4%) Resistance +6% lightning +6% temporal +9% mind +0%(-5%) arcane other ------- Stamina/turn +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Borerach the Torchresolve (0 def, 1 armour) (On head)]warlord's iron helm (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego+] Nature While equipped: Stats +4(-1) Str +0(-5) Dex +3 Wil +0(-1) Con offense ------ Physical Power +7 (+2 eff.) Ignore resists +0%(-5%) fire defense ------ Armor +3 (+2) Fatigue +5% (+4%) Resistance +0%(-5%) arcane +5% physical Physical save +7 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
[vs. Blazeviper the brass lantern (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light +0%(-21%) lightning When Hit 0(-2) light defense ------ Resistance +30% light Life +0.00 (-43.00) Healmod +10% other ------- Light +5 (+2) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(66 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
[vs. iron torque of gale force [power 105] (12/15 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. iron torque of gale force [power 105] (12/15 cooldown) (Tool)]Unryduldir [power 160] (12/15 cooldown) 2.0 Encumbrance T2 wand charm [Random Unique] Arcane While equipped: defense ------ Resistance +9% nature Physical save +3 (+1 eff.) Unlife -20.00 life Fire a magical bolt dealing 160 cold damage Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to increase the duration of 2 beneficial effects by 1. 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Freezk the Ogre Doombringer level 12
37th Dusk 122nd year of Ascendancy at 06:36 see stats
Hell has no fury like a demon scorned! (Insane (Roguelike) difficulty)
Escaped the Searing Halls.By Freezk the Ogre Doombringer level 5
77th Pyre 122nd year of Ascendancy at 16:34 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Freezk the Ogre Doombringer level 10
5th Flare 122nd year of Ascendancy at 15:57 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Freezk the Ogre Doombringer level 17
12nd Haze 122nd year of Ascendancy at 00:33 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Freezk the Ogre Doombringer level 11
9th Flare 122nd year of Ascendancy at 04:09 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Freezk the Ogre Doombringer level 9
4th Mirth 122nd year of Ascendancy at 19:37 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Freezk the Ogre Doombringer level 9
10th Mirth 122nd year of Ascendancy at 16:16 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Freezk the Ogre Doombringer level 16
8th Haze 122nd year of Ascendancy at 21:48 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Freezk the Ogre Doombringer level 15
3rd Haze 122nd year of Ascendancy at 20:26 see stats
Log
Something hits Freezk for (11 abyssal shield), 11 fire (11 total damage).
Something hits Freezk for (25 abyssal shield), 157 lightning (157 total damage).
Freezk loses 86 health to the soulburn.
Freezk is no longer suffering from insomnia.
Freezk recovers sight.
Psy Worm from Ianoiar the wretchling hits Freezk for (21 abyssal shield), 21 mind (21 total damage).
Burning from Freezk's Inner Demon hits Freezk for (16 abyssal shield), 16 fire (16 total damage).
Quotaz the quasit squad leader casts Lightning.
Quotaz the quasit squad leader hits Freezk for (24 abyssal shield), 229 lightning (229 total damage).
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Freezk casts Wraithform.
Freezk turns into a wraith.
Freezk casts Surge of Power.
Freezk surges with an incredible power!
Freezk receives 102 healing from Surge of Power.
Freezk uses Infusion: Regeneration.
Freezk starts regenerating health quickly.
Freezk's demonfire area effect hits Freezk for (11 abyssal shield), 11 fire (11 total damage).
Freezk loses 86 health to the soulburn.
Freezk rearms.
Talent Fiery Grasp is ready to use.
Freezk's Inner Demon returns to normal.
Psy Worm from Ianoiar the wretchling hits Freezk for (15 abyssal shield), 28 mind (28 total damage).
Burning from Freezk's Inner Demon hits Freezk for (15 abyssal shield), 16 fire (16 total damage).
Freezk's Inner Demon receives 1 healing from Devouring flames from Freezk's Inner Demon.
Quotaz the quasit squad leader casts Temporal Shield.
Quotaz the quasit squad leader casts Manathrust.
Quotaz the quasit squad leader hits Freezk for (15 abyssal shield), 216 lightning (216 total damage).
Freezk the level 18 ogre doombringer was bolted to death by Quotaz the quasit squad leader on level 1 of Anteroom of Agony.







































































































