Carl the level 26 Skeleton Temporal Warden by chrabyrd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassTemporal Warden
Level / Exp26 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 10)
Dexterity67 (base 57)
Constitution20 (base 10)
Magic74 (base 48)
Willpower22 (base 12)
Cunning24 (base 10)

Resources

Life727/727
Paradox300
Healing Factor1.228947368421
Regeneration22.674078947367

Speed

Mental0%
Attack0%
Movement+16%
Spell0%
Global+100%

Vision

Sight10
Lite7
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage139
Accuracy69
Crit Chance9%
APR18
Speed1.00

Offense: Offhand

Damage65
Accuracy69
Crit Chance13%
APR22
Speed1.00

Offense: Spell

Spellpower44
Crit Chance5%
Speed1

Offense: Mind

Mindpower30
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+15%
Temporal+18%
Fire+24%
Physical+20%
Cold+11%
All0%

Offense: Damage Penetration

Darkness+34%
Mind+19%
All+9%

Defense: Base

Armour (hardiness)22 (70.376569037657%)
Defense80
Ranged Defense80
Fatigue0
Physical Save30
Spell Save30
Mental Save36

Defense: Resistances

Acid+ 6%( 70%)
Blight+ 27%( 70%)
Physical+ 3%( 70%)
Cold+ 48%( 70%)
All 0%( 70%)
Lightning+ 3%( 70%)
Temporal+ 13%( 70%)
Darkness+ 39%( 70%)
Fire+ 70%( 70%)
Nature+ 19%( 70%)

Defense: Immunities

Silence Resistance20%
Bleed Resistance100%
Confusion Resistance20%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Disarm Resistance33%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Hounds1.30
5/5
1/5
3/5
0/5
Chronomancy / Bow Threading1.30
3/5
0/5
0/5
0/5
Chronomancy / Speed Control1.30
0/5
0/5
0/5
0/5
Chronomancy / Temporal Combat1.30
5/5
1/5
3/5
3/5
Chronomancy / Blade Threading1.30
3/5
0/5
0/5
0/5
Chronomancy / Temporal Guardian1.30
5/5
3/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
3/5
1/5
3/5
Chronomancy / Chronomancy1.30
1/5
3/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
5/5
5/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent

Quests

done
active
done
done
done
done
done
done
active
done
active
active
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Bringer of Doom (Nightmare (Adventure) difficulty) Killed a Bringer of Doom.
By Carl the Skeleton Temporal Warden level 25
79th Haze 122nd year of Ascendancy at 08:05
see stats
Earth Master (Nightmare (Adventure) difficulty) Killed Harkor'Zun and unlocked Stone magic.
By Carl the Skeleton Temporal Warden level 22
52nd Haze 122nd year of Ascendancy at 05:00
see stats
Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Carl the Skeleton Temporal Warden level 17
37th Dusk 122nd year of Ascendancy at 22:08
see stats
Eye of the storm (Nightmare (Adventure) difficulty) Freed Derth from the onslaught of the mad Tempest, Urkis.
By Carl the Skeleton Temporal Warden level 26
7th Decay 122nd year of Ascendancy at 15:28
see stats
Home sweet home (Nightmare (Adventure) difficulty) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Carl the Skeleton Temporal Warden level 19
42nd Dusk 122nd year of Ascendancy at 13:42
see stats
Impossible Death (Nightmare (Adventure) difficulty) Got killed by your future self.
By Carl the Skeleton Temporal Warden level 21
51st Haze 122nd year of Ascendancy at 09:03
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Carl the Skeleton Temporal Warden level 10
2nd Summertide 122nd year of Ascendancy at 09:34
see stats
Level 20 (Nightmare (Adventure) difficulty) Got a character to level 20.
By Carl the Skeleton Temporal Warden level 20
36th Haze 122nd year of Ascendancy at 19:51
see stats
Paradoxology (Nightmare (Adventure) difficulty) Both killed your future self and got killed by your future self.
By Carl the Skeleton Temporal Warden level 21
51st Haze 122nd year of Ascendancy at 09:03
see stats
Rescuer of the lost (Nightmare (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Carl the Skeleton Temporal Warden level 19
28th Haze 122nd year of Ascendancy at 07:06
see stats
That was close (Nightmare (Adventure) difficulty) Killed your target while having only 1 life left.
By Carl the Skeleton Temporal Warden level 25
79th Haze 122nd year of Ascendancy at 13:49
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Carl the Skeleton Temporal Warden level 8
8th Mirth 122nd year of Ascendancy at 16:48
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Carl the Skeleton Temporal Warden level 13
5th Dusk 122nd year of Ascendancy at 08:47
see stats
Treasure Hoarder (Nightmare (Adventure) difficulty) Amassed 3000 gold pieces.
By Carl the Skeleton Temporal Warden level 25
79th Haze 122nd year of Ascendancy at 10:05
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Carl the Skeleton Temporal Warden level 16
33rd Dusk 122nd year of Ascendancy at 18:41
see stats

Log

Personal New Achievement: Eye of the storm (Nightmare (Adventure) difficulty)!
Quest 'Storming the city' completed! (Press 'j' to see the quest log)
Lore found:
Rune of Dissipation
You can read all your collected lore in the game menu, by pressing Escape.

You have no more inscription slots.

You are now inscribed with Rune: Dissipation.

Resting starts...

Temporal hound is no longer out of phase.

Temporal hound is no longer out of phase.

Talent Rune: Dissipation is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Temporal hound is out of phase.

Temporal hound is out of phase.

Temporal hound is no longer out of phase.

Temporal hound is no longer out of phase.

There is a portal back here (press '' or right click to use).
Ran for 34 turns (stop reason: at exit).


Resting starts...

Rested for 46 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Temporal Hounds
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Carl deactivates
Weapon Folding.
Carl activates
Weapon Folding.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Carl deactivates
Temporal Hounds.
Carl deactivates
Weapon Folding.