










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wanderer |
| Level / Exp | 18 / 76% |
| Size | big |
| Lifes / Deaths | Killed by The Possessed at level 8 on the 8th Mirth 122nd year of Ascendancy at 16:52 / 2Killed by dreaming horror at level 18 on the 45th Dusk 122nd year of Ascendancy at 01:02 |
Primary Stats
| Strength | 16 (base 12) |
| Dexterity | 17 (base 12) |
| Constitution | 28 (base 27) |
| Magic | 46 (base 46) |
| Willpower | 22 (base 17) |
| Cunning | 21 (base 12) |
Resources
| Life | -261/560 |
| Mana | 181/262 |
| Psi | 102/112 |
| Positive | 9/101 |
| Healing Factor | 1.3656298990389 |
| Regeneration | 7.5792459396658 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 71 |
| Accuracy | 39 |
| Crit Chance | 12% |
| APR | 15 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 39 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +10% |
| Cold | +12% |
| Physical | +3% |
| Mind | +30% |
| All | 0% |
Offense: Damage Penetration
| Mind | +30% |
| Light | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (35.65183292883%) |
| Defense | 33 |
| Ranged Defense | 33 |
| Fatigue | 0 |
| Physical Save | 33 |
| Spell Save | 36 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 13%( 70%) |
| All | + 3%( 70%) |
| Lightning | + 13%( 70%) |
| Light | + 23%( 70%) |
| Temporal | + 15%( 70%) |
| Physical | + 4%( 70%) |
| Darkness | + 14%( 70%) |
| Fire | + 12%( 70%) |
| Mind | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Pinning Resistance | 26% |
| Blind Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 72% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 374 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -296 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 592 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 212 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Finishing moves | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (advanced) | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Temporal Guardian | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Stone alchemy | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | [vs. Bethilewyn (15 def, 3 armour) (On feet)]Bethilewyn (15 def, 3 armour) 2.0 T1 feet armor [Rare] Nature While equipped: Stats +2(-) Dex dps ---------- Phys.crit +4.0% (-) Dmg.mod +3%(-) physical ----- def ----- Armour +3 (-) Defense +15 (+8 eff.) (-) Die.at -20.00 life (-) HP.reg +2.00 (-) Heal.mod +11% (-) A pair of boots made of leather. |
| Light source | [vs. Glintviper the brass lantern (Light source)]Glintviper the brass lantern 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item expose Dmg.mod +3%(-) mind Res.pen +20%(-) light On Hit (Melee): * 10% chance to reduce all saves and defense by 20 ----- def ----- Max.HP +42.00 (-) ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. clarifying linen wizard hat of light (+15%) (1 def, 0 armour) (On head)]clarifying linen wizard hat of light (+15%) (1 def, 0 armour) 2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +2(-) Cun dps ---------- Dmg.mod +10%(-) light ----- def ----- Defense +1 (+1 eff.) (-) Resists +15%(-) light Mind.save +7 (+4 eff.) (-) A pointy cloth hat, very wizardly... |
| Tool | [vs. piercing elm wand of lightning storm [power 110] (4/15 cooldown) (Tool)]piercing elm wand of lightning storm [power 110] (4/15 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 24 lightning damage and will be dazed for 1 turn (123 total damage) Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | [vs. Runuregokhad the steel ring (On fingers, 1 of 2)]Runuregokhad the steel ring 0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2(-) Cun +1(-) Con dps ---------- Phys.pwr +12 (+6 eff.) (-) Spell.pwr +12 (+6 eff.) (-) Mind.pwr +12 (+6 eff.) (-) Dmg.mod +6%(-) mind Res.pen +15%(-) mind ----- def ----- Max.HP +27.00 (-) Disarm- +20% (-) Pinning- +26% (-) Knockbk- +22% (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Runuregokhad the steel ring (On fingers, 1 of 2)]Lightningtide the copper ring 0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +5 Wil +5(+3) Cun +0(-1) Con dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-6 eff.)) Spell.pwr +0 (+0 eff.) (-12 (-6 eff.)) Mind.pwr +6 (+3 eff.) (-6 (-3 eff.)) Dmg.mod +9%(+3%) mind Res.pen +15%(-) mind Melee Ret 2 lightning On Hit (Melee): * 10% chance to reduce armor by 31% ----- def ----- Resists +6% acid +3% mind Max.HP +0.00 (-27.00) Disarm- +0% (-20%) Pinning- +0% (-26%) Knockbk- +0% (-22%) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. Polera (Around waist)]Polera 1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) (-) ----- def ----- Resists +1%(-) physical +6%(-) light +9%(-) fire Phys.save +3 (+1 eff.) (-) Spell.save +6 (+3 eff.) (-) Die.at -20.00 life (-) Blind- +20% (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
| In main hand | [vs. Stormfront (30-45 power, 15 apr) (In main hand)]Stormfront (30-45 power, 15 apr) 3.0 T2 battleaxe 2H weapon Reqs Mag 16 [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +15 (-) Crit +5.0% (-) Atk.spd 100% (-) Melee+ +15(-) lightning +15(-) cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12%(-) lightning +12%(-) cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
| On hands | [vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]Snow Giant Wraps (0 def, 2 armour) 1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4(-) Str ----- def ----- Armour +2 (-) Resists +10%(-) lightning +10%(-) cold Max.HP +60.00 (-) Knockbk- +50% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 1/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 77.50 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | [vs. troll-hide rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]troll-hide rough leather armour of acid resistance (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego+] Nature/Master While equipped: ----- def ----- Armour +2 (-) Defense +3 (+2 eff.) (-) Fatigue +6% (-) Resists +16%(-) acid Max.HP +34.00 (-) HP.reg +3.30 (-) Heal.mod +11% (-) A suit of armour made of leather. |
| Cloak | [vs. enveloping linen cloak of the voidstalker (7 def, 0 armour) (Cloak)]enveloping linen cloak of the voidstalker (7 def, 0 armour) 2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +7 (+4 eff.) (-) Resists +11%(-) darkness +12%(-) temporal Phys.save +6 (+3 eff.) (-) Def/telep +12 (-) Res/telep +11% (-) Dur/telep +12% (-) Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. steel amulet 'Saliyawe' (Around neck)]steel amulet 'Saliyawe' 0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3(-) Dex dps ---------- Dmg.mod +12%(-) mind ----- def ----- Resists +3%(-) blight +5%(-) arcane Phys.save +23 (+11 eff.) (-) Spell.save +24 (+12 eff.) (-) Mind.save +24 (+12 eff.) (-) Amulets make your neck look great! |
Inventory
wild infusion of the wizard (res 27%; physical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. steel amulet 'Saliyawe' (Around neck)]stabilizing copper amulet of cunning (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun +0(-3) Dex dps ---------- Dmg.mod +0%(-12%) mind ----- def ----- Resists +0%(-3%) blight +10% temporal +0%(-5%) arcane Phys.save +0 (+0 eff.) (-23 (-11 eff.)) Spell.save +0 (+0 eff.) (-24 (-12 eff.)) Mind.save +0 (+0 eff.) (-24 (-12 eff.)) Pinning- +20% Knockbk- +23% Amulets make your neck look great! |
[vs. steel amulet 'Saliyawe' (Around neck)]cleansing steel amulet of willpower (+2) 0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +0(-3) Dex +2 Wil dps ---------- Dmg.mod +0%(-12%) mind ----- def ----- Resists +13%(+10%) blight +10% nature +0%(-5%) arcane Phys.save +0 (+0 eff.) (-23 (-11 eff.)) Spell.save +0 (+0 eff.) (-24 (-12 eff.)) Mind.save +0 (+0 eff.) (-24 (-12 eff.)) Poison- +23% Disease- +20% Amulets make your neck look great! |
[vs. steel amulet 'Saliyawe' (Around neck)]stabilizing steel amulet of constitution (+3) 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +0(-3) Dex +3 Con dps ---------- Dmg.mod +0%(-12%) mind ----- def ----- Resists +0%(-3%) blight +10% temporal +0%(-5%) arcane Phys.save +0 (+0 eff.) (-23 (-11 eff.)) Spell.save +0 (+0 eff.) (-24 (-12 eff.)) Mind.save +0 (+0 eff.) (-24 (-12 eff.)) Pinning- +21% Knockbk- +20% Amulets make your neck look great! |
[vs. Runuregokhad the steel ring (On fingers, 1 of 2)]psionicist's copper ring of sensing 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil +0(-2) Cun +0(-1) Con dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-6 eff.)) Spell.pwr +0 (+0 eff.) (-12 (-6 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-6 eff.)) Dmg.mod +0%(-6%) mind Res.pen +0%(-15%) mind ----- def ----- Mind.save +6 (+3 eff.) Max.HP +0.00 (-27.00) Blind- +21% Disarm- +0% (-20%) Pinning- +0% (-26%) Knockbk- +0% (-22%) ---------- misc Infravis +4 See.Stealth +5 See.Invis +6 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Runuregokhad the steel ring (On fingers, 1 of 2)]marksman's steel ring of frost (+24%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex +0(-2) Cun +0(-1) Con dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-6 eff.)) Spell.pwr +0 (+0 eff.) (-12 (-6 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-6 eff.)) Dmg.mod +0%(-6%) mind +12% cold Res.pen +0%(-15%) mind Acc +4 (+2 eff.) ----- def ----- Resists +24% cold Max.HP +0.00 (-27.00) Disarm- +0% (-20%) Pinning- +0% (-26%) Knockbk- +0% (-22%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Runuregokhad the steel ring (On fingers, 1 of 2)]marksman's steel ring of nature (+20%) 0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex +0(-2) Cun +0(-1) Con dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-6 eff.)) Spell.pwr +0 (+0 eff.) (-12 (-6 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-6 eff.)) Dmg.mod +10% nature +0%(-6%) mind Res.pen +0%(-15%) mind Acc +4 (+2 eff.) ----- def ----- Resists +20% nature Max.HP +0.00 (-27.00) Disarm- +0% (-20%) Pinning- +0% (-26%) Knockbk- +0% (-22%) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Runuregokhad the steel ring (On fingers, 1 of 2)]psionicist's steel ring of pilfering 0.1 T2 ring jewelry [Ego+] Master/Psionic While equipped: Stats +3 Wil +0(-2) Cun +0(-1) Con dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-6 eff.)) Spell.pwr +0 (+0 eff.) (-12 (-6 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-6 eff.)) Dmg.mod +0%(-6%) mind Res.pen +0%(-15%) mind Acc +9 (+3 eff.) Apr +9 ----- def ----- Defense +9 (+4 eff.) Mind.save +6 (+3 eff.) Max.HP +0.00 (-27.00) Disarm- +0% (-20%) Pinning- +0% (-26%) Knockbk- +0% (-22%) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Runuregokhad the steel ring (On fingers, 1 of 2)]steel ring of misery 0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +2(-) Cun +0(-1) Con dps ---------- Phys.pwr +0 (+0 eff.) (-12 (-6 eff.)) Spell.pwr +0 (+0 eff.) (-12 (-6 eff.)) Mind.pwr +0 (+0 eff.) (-12 (-6 eff.)) Melee+ 8 physical Ranged+ 5 physical Dmg.mod +0%(-6%) mind Res.pen +0%(-15%) mind On Hit (Melee): * 11% chance to reduce all saves and defense by 20 On Hit (Ranged): * 12% chance to reduce all saves and defense by 20 ----- def ----- Max.HP +0.00 (-27.00) Disarm- +0% (-20%) Pinning- +0% (-26%) Knockbk- +0% (-22%) ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Stormfront (30-45 power, 15 apr) (In main hand)]hateful dwarven-steel waraxe of erosion (22-30 power, 4 apr) 3.0 T3 waraxe 1H weapon Reqs Mag 24 [Ego] Nature/Psionic Power 21.5 - 30.1(-8.5 - -14.9) Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 (-11) Crit +4.5% (-0.5%) Atk.spd 100% (-) Melee+ +0(-15) lightning +0(-15) cold +7 darkness +5 nature Against +5% Living On Crit: - inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +0%(-12%) lightning +0%(-12%) cold One-handed war axes. |
[vs. Stormfront (30-45 power, 15 apr) (In main hand)]iron dagger 'Oozestreak' (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Rare] Nature Power 10.0 - 13.0(-20.0 - -32.0) Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 (-10) Crit +4.0% (-1.0%) Atk.spd 100% (-) Melee+ +0(-15) lightning +0(-15) cold +8 nature On Hit: * 20 arcane resource burn On Crit: - inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +0%(-12%) lightning +0%(-12%) cold +6% nature ----- def ----- Resists +6% temporal +5% arcane +9% nature ---------- misc Light +2 Sharp, short and deadly. |
[vs. Stormfront (30-45 power, 15 apr) (In main hand)]creative vined mindstar of resolve (4-4 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 4.0 - 4.4(-26.0 - -40.6) Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+3) Crit +3.0% (-2.0%) Atk.spd 100% (-) Melee+ +0(-15) lightning +0(-15) cold On Crit: - inflicts either shocked or wet, chosen at random While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +2% Crit.mult +9.00% Mind.pwr +4 (+2 eff.) Dmg.mod +0%(-12%) lightning +0%(-12%) cold ----- def ----- Spell.save +3 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Stormfront (30-45 power, 15 apr) (In main hand)]horrifying vined mindstar of balance (6-6 power, 18 apr, mind damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego] Nature/Psionic Power 5.5 - 6.1(-24.5 - -39.0) Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+3) Crit +3.0% (-2.0%) Atk.spd 100% (-) Melee+ +0(-15) lightning +0(-15) cold On Crit: - inflicts either shocked or wet, chosen at random While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Melee+ 6 mind 7 darkness Dmg.mod +0%(-12%) lightning +0%(-12%) cold +3% mind +4% darkness ----- def ----- Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +4 (+2 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Stormfront (30-45 power, 15 apr) (In main hand)]hungering vined mindstar (4-4 power, 18 apr, nature damage) 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature/Psionic Power 4.0 - 4.4(-26.0 - -40.6) Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 (+3) Crit +3.0% (-2.0%) Atk.spd 100% (-) Melee+ +0(-15) lightning +0(-15) cold On Crit: - inflicts either shocked or wet, chosen at random While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +0%(-12%) lightning +0%(-12%) cold ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 65.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. Stormfront (30-45 power, 15 apr) (In main hand)]Hettylebers the Shockdash (8-9 power, 24 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Random Unique] Nature/Disrupt/Psionic Power 8.5 - 9.4(-21.5 - -35.6) Nature Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 (+9) Crit +3.5% (-1.5%) Atk.spd 100% (-) Melee+ +0(-15) lightning +0(-15) cold On Crit: - inflicts either shocked or wet, chosen at random While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +9.00% Mind.pwr +6 (+3 eff.) Melee+ 6 acid Dmg.mod +6% acid +0%(-12%) cold +9% mind +3%(-9%) lightning Res.pen +7% acid +10% mind ----- def ----- Resists +7% acid +3% lightning +4% all HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. troll-hide rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]focusing woollen robe of fire (+19%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +13% fire ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-2 eff.)) Fatigue +0% (-6%) Resists +0%(-16%) acid +19% fire +9% all Max.HP +0.00 (-34.00) HP.reg +0.00 (-3.30) Heal.mod +0% (-11%) ---------- misc Mana/turn +0.12 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. troll-hide rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]woollen robe of nature (+16%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-3 (-2 eff.)) Fatigue +0% (-6%) Resists +0%(-16%) acid +16% nature +9% all Max.HP +0.00 (-34.00) HP.reg +0.00 (-3.30) Heal.mod +0% (-11%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. troll-hide rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]cleansing hardened leather armour of cold resistance (9 def, 6 armour) 9.0 T3 light armor Reqs Str 16 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 (+4) Defense +9 (+5 eff.) (+6 (+3 eff.)) Fatigue +8% (+2%) Resists +13% blight +18% cold +11% nature +0%(-16%) acid Max.HP +0.00 (-34.00) HP.reg +0.00 (-3.30) Heal.mod +0% (-11%) A suit of armour made of leather. |
[vs. troll-hide rough leather armour of acid resistance (3 def, 2 armour) (Main armor)]Emelith (0 def, 11 armour) 17.0 T3 massive armor Reqs Massive armour training Str 35 [Rare] Master While equipped: Stats +3 Str +3 Dex +1 Cun +2 Con ----- def ----- Armour +11 (+9) Defense +0 (+0 eff.) (-3 (-2 eff.)) Fatigue +22% (+16%) Resists +6% mind +0%(-16%) acid Max.HP +48.00 (+14.00) HP.reg +0.00 (-3.30) Heal.mod +0% (-11%) Disease- +10% Knockbk- +20% ---------- misc See.Invis +6 A suit of armour made of metal plates. |
[vs. Polera (Around waist)]rough leather belt of unlife 1.0 T1 belt armor [Ego+] Arcane While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-3 (-1 eff.)) ----- def ----- Resists +5% blight +0%(-1%) physical +0%(-6%) light +0%(-9%) fire Phys.save +0 (+0 eff.) (-3 (-1 eff.)) Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Die.at +0.00 life (+20.00 life) Blind- +0% (-20%) ---------- misc Size +0 (-1) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. enveloping linen cloak of the voidstalker (7 def, 0 armour) (Cloak)]Chillbliss the cashmere cloak (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Res.pen +10% cold ----- def ----- Defense +2 (+1 eff.) (-5 (-3 eff.)) Resists +6% acid +0%(-12%) temporal +3%(-8%) darkness +9% blight +3% nature Phys.save +0 (+0 eff.) (-6 (-3 eff.)) Spell.save +7 (+4 eff.) Cut- +10% Def/telep +10 (-2) Res/telep +10% (-1%) Dur/telep +10% (-2%) ---------- misc Max.mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. enveloping linen cloak of the voidstalker (7 def, 0 armour) (Cloak)]Lisarewyn the Phoenixrupture (10 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% blight +12% cold Res.pen +10% fire Melee Ret 10 cold ----- def ----- Defense +10 (+5 eff.) (+3 (+1 eff.)) Resists +6% fire +0%(-11%) darkness +0%(-12%) temporal Phys.save +8 (+4 eff.) (+2 (+1 eff.)) Def/telep +0 (-12) Res/telep +0% (-11%) Dur/telep +0% (-12%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. Bethilewyn (15 def, 3 armour) (On feet)]Scaldfear the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +0(-2) Dex +1 Cun dps ---------- Phys.crit +9.0% (+5.0%) Phys.pwr +4 (+1 eff.) Dmg.mod +0%(-3%) physical Apr +4 Melee Ret 4 fire ----- def ----- Armour +1 (-2) Defense +0 (+0 eff.) (-15 (-8 eff.)) Die.at +0.00 life (+20.00 life) HP.reg +0.00 (-2.00) Heal.mod +0% (-11%) A pair of boots made of leather. |
[vs. Bethilewyn (15 def, 3 armour) (On feet)]pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +0(-2) Dex dps ---------- Phys.crit +0.0% (-4.0%) Mov.spd +25% Dmg.mod +0%(-3%) physical ----- def ----- Armour +3 (-) Defense +0 (+0 eff.) (-15 (-8 eff.)) Fatigue +2% Die.at +0.00 life (+20.00 life) HP.reg +0.00 (-2.00) Heal.mod +0% (-11%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. Snow Giant Wraps (0 def, 2 armour) (On hands)]alchemist's rough leather gloves of strength (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego+] Arcane/Master While equipped: Stats +2(-2) Str +2 Mag +2 Wil dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 4 acid 4 fire 3 cold 4 lightning ----- def ----- Armour +1 (-1) Resists +0%(-10%) lightning +0%(-10%) cold Max.HP +0.00 (-60.00) Knockbk- +0% (-50%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
73 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
[vs. piercing elm wand of lightning storm [power 110] (4/15 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. piercing elm wand of lightning storm [power 110] (4/15 cooldown) (Tool)]dwarven-steel pickaxe 'Floebiter' (dig speed 30 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +1 Con dps ---------- Res.pen +10% cold ----- def ----- Defense +30 (+12 eff.) Resists +3% physical Phys.save +3 (+2 eff.) ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. piercing elm wand of lightning storm [power 110] (4/15 cooldown) (Tool)]Eye of the Dreaming One 2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 8 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. piercing elm wand of lightning storm [power 110] (4/15 cooldown) (Tool)]quick iron torque of gale force [power 90] (4/11 cooldown) 2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 6 spaces and dealing 93 physical damage Puts all charms on 11 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. piercing elm wand of lightning storm [power 110] (4/15 cooldown) (Tool)]steel torque of psionic shield 'Deepssnake' [power 53] (4/25 cooldown) 2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +20% darkness +15% physical Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 17% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. 100% to heal for 42. Torques are made by powerful psionics to store psionic powers. |
[vs. piercing elm wand of lightning storm [power 110] (4/15 cooldown) (Tool)] The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By D3 the Cornac Wanderer level 10
8th Mirth 122nd year of Ascendancy at 16:59 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By D3 the Cornac Wanderer level 18
45th Dusk 122nd year of Ascendancy at 00:57 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By D3 the Cornac Wanderer level 10
10th Dusk 122nd year of Ascendancy at 10:34 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By D3 the Cornac Wanderer level 7
4th Mirth 122nd year of Ascendancy at 11:21 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By D3 the Cornac Wanderer level 17
32nd Dusk 122nd year of Ascendancy at 01:20 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By D3 the Cornac Wanderer level 8
8th Mirth 122nd year of Ascendancy at 16:53 see stats
Log
Thunderstorm hits Dream seed for 11 to psi, 14 lightning, 8 to psi, 10 lightning, 12 to psi, 16 lightning, 13 to psi, 17 lightning (100 total damage).
Thunderstorm hits Dream seed for 11 to psi, 14 lightning, 8 to psi, 10 lightning, 13 to psi, 17 lightning (73 total damage).
Restless Night from Dreaming horror hits D3 for 27 mind damage.
Dream seed is no longer sleeping.
Dream seed is no longer sleeping.
Thunderstorm killed Dream seed!
D3 hurls a huge boulder at dreaming horror!
Dream seed is knocked back!
Lisavena the giant black ant is knocked back!
Dreaming horror is knocked back!
Dream seed converts some damage to Psi!
Dream seed converts some damage to Psi!
Dream seed converts some damage to Psi!
Dreaming horror converts some damage to Psi!
Dream seed hits D3 for 24 mind damage.
D3 hits Dream seed for 28 to psi, 38 physical (66 total damage).
D3 hits Dreaming horror for 21 to psi, 20 physical (40 total damage).
D3 hits Dream seed for 27 to psi, 36 physical (62 total damage).
D3 hits Dream seed for 28 to psi, 38 physical (66 total damage).
D3 hits Lisavena the giant black ant for 78 physical damage.
D3 killed Dream seed!
D3 killed Dream seed!
Dreaming horror uses Distortion Bolt.
Dreaming horror damages himself through Martyrdom!
Dreaming horror converts some damage to Psi!
Dreaming horror mentally dismisses some damage!
D3 hits Dreaming horror for (5 dismissed), 2 to psi, 2 physical (4 total damage).
Dreaming horror's Distortion Bolt hits D3 for 177 physical damage.
D3 the level 18 cornac wanderer was shattered to death by a dreaming horror on level 1 of The Maze.
The furious lightning storm around D3 calms down and disappears.






















































































