D16 the level 4 Cornac Wanderer by deepfrieze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassWanderer
Level / Exp4 / 23%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity18 (base 18)
Constitution14 (base 12)
Magic12 (base 12)
Willpower17 (base 12)
Cunning12 (base 12)

Resources

Life-11/158
Stamina126/126
Healing Factor0.53728953300035
Regeneration0.13432238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage27
Accuracy23
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage19
Accuracy23
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5 (35.65183292883%)
Defense23
Ranged Defense23
Fatigue0
Physical Save11
Spell Save10
Mental Save10

Defense: Resistances

Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Technique / Duelist1.00
4/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
4/5
0/5
0/5
0/5
Technique / Berserker's strength1.00
0/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed form1.00
3/5
0/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
1/5
1/5
0/5

Effects

Quests

done
active

Equipment

Tool
On hands
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

D16 uses Infusion: Healing.
D16 receives 27 healing from Infusion: Healing.
Green worm mass uses
Multiply.

D16 uses
Infusion: Regeneration.
D16 starts regenerating health quickly.

Something hits
D16 for 63 arcane damage.
Green worm mass envelops D16 with acid.
Green worm mass misses D16.

Talent Rune: Shielding is ready to use.

D16 feels pain again.

D16 casts
Rune: Shielding.
A shield forms around D16.


You collect a new ingredient:
green worm (1).
D16 hits Green worm mass for 27 physical damage.
D16 killed Green worm mass!
D16 stops regenerating health quickly.

D16 receives 11 healing from Unnatural Body.

Something shoves Green worm mass aside.

D16 receives 4 healing from Unnatural Body.

The shield around D16 crumbles.


The Shade casts
Freeze.
The Shade hits D16 for 106 cold damage.
D16 the level 4 cornac wanderer was chilled to death by The Shade and left to rot on level 3 of Ruins of Kor'Pul.