D7 the level 9 Cornac Wanderer by deepfrieze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassWanderer
Level / Exp9 / 42%
Sizehuge
Lifes / Deaths

Primary Stats

Strength31 (base 12)
Dexterity15 (base 13)
Constitution33 (base 12)
Magic12 (base 12)
Willpower22 (base 17)
Cunning42 (base 33)

Resources

Life331/331
Stamina155/155
Steam100/100
Healing Factor1.1789294477289
Regeneration0.29473236193221

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth36.051968732286
See Invisible36.051968732286

Offense: Mainhand

Damage28
Accuracy23
Crit Chance14%
APR5
Speed1.00

Offense: Spell

Spellpower6
Crit Chance11%
Speed1

Offense: Mind

Mindpower28
Crit Chance14%
Speed1

Offense: Damage Bonus

Cold+10%
Light+9%
Nature+15%

Offense: Damage Penetration

Temporal+10%
Nature+5%

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense5
Fatigue1
Physical Save21
Spell Save20
Mental Save28

Defense: Resistances

Lightning+ 18%( 70%)
Temporal+ 19%( 70%)
Nature+ 26%( 70%)
Fire+ 17%( 70%)
Cold+ 35%( 70%)
All+ 13%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Implants
Infusions

Class Talents

Cunning / Poisons1.00
5/5
2/5
2/5
0/5
Cunning / Dirty fighting1.00
1/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.00
0/5
0/5
0/5
0/5
Steamtech / Avoidance1.00
5/5
0/5
0/5
0/5

Generic Talents

Steamtech / Blacksmith1.00
5/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Feedback1.00
1/5
2/5
0/5
0/5
Technique / Combat training1.00
2/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

done
done
done
active
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By D7 the Cornac Wanderer level 9
3rd Mirth 122nd year of Ascendancy at 18:40
see stats

Log


Ran for 5 turns (stop reason: didn't move).


Bought:
regeneration infusion of the warrior (heal 186; 14 cd) for 34.65 gold.
Bought:
wild infusion of the psychic (res 20%; physical; dur 2; cd 13) for 41.81 gold.
Bought:
movement infusion of the titan (speed 507%; cd 10) for 56.32 gold.
You have no more inscription slots.

You are now inscribed with Infusion: Movement.

You have no more inscription slots.

You are now inscribed with Infusion: Regeneration.

You have no more inscription slots.

You are now inscribed with Infusion: Wild.

Space around you starts to dissolve...


Resting starts...

Talent Infusion: Movement is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
You are yanked out of this place!

Rested for 40 turns (stop reason: saving).

There is a Shatur (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.

Saving game...

Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.

There is a Passageway into Norgos' Lair here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).