D7 the level 3 Cornac Wanderer by deepfrieze

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceCornac
ClassWanderer
Level / Exp3 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 12)
Dexterity13 (base 13)
Constitution23 (base 12)
Magic12 (base 12)
Willpower12 (base 12)
Cunning25 (base 20)

Resources

Life220/220
Stamina111/111
Steam100/100
Healing Factor1.1099022211822
Regeneration0.27747555529554

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth24.108545491274
See Invisible24.108545491274

Offense: Mainhand

Damage19
Accuracy20
Crit Chance7%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance6%
Speed1

Offense: Mind

Mindpower18
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense11
Ranged Defense11
Fatigue6
Physical Save21
Spell Save8
Mental Save12

Defense: Resistances

Cold+ 9%( 70%)
Fire+ 8%( 70%)
All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Implants
Infusions

Class Talents

Cunning / Poisons1.00
3/5
0/5
0/5
0/5
Cunning / Dirty fighting1.00
1/5
0/5
0/5
0/5
Steamtech / Avoidance1.00
4/5
0/5
0/5
0/5

Generic Talents

Steamtech / Blacksmith1.00
3/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

Tool
On feet
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 0.25 gold from the melting of mossy mindstar (2-2 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (17-27 power, 1 apr).
You gain 1.18 gold from the melting of
shielding rune (absorb 62; dur 4; cd 18).
You gain 0.55 gold from the melting of
shatter afflictions rune (absorb 20; cd 17).
You gain 0.56 gold from the melting of
shatter afflictions rune (absorb 21; cd 15).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.00 gold from the melting of
wild infusion (res 15%; physical; dur 4; cd 11).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.91 gold from the melting of
regeneration infusion (heal 137; 12 cd).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.72 gold from the melting of
regeneration infusion (heal 75; 12 cd).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.68 gold from the melting of
regeneration infusion (heal 61; 12 cd).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.62 gold from the melting of
healing infusion (heal 41; cd 11).
There is a way to the next level here (press '' or right click to use).
You have no more inscription slots.

You are now inscribed with Infusion: Healing.

You have no more inscription slots.

You are now inscribed with Infusion: Movement.

Resting starts...

Talent Infusion: Movement is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).