










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Drem |
| Class | Doombringer |
| Level / Exp | 13 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by Xunor the large brown snake at level 13 on the 26th Profit 122nd year of Ascendancy at 03:38 / 1 |
Primary Stats
| Strength | 42 (base 39) |
| Dexterity | 30 (base 24) |
| Constitution | 13 (base 12) |
| Magic | 19 (base 12) |
| Willpower | 14 (base 10) |
| Cunning | 16 (base 11) |
Resources
| Life | -1139/424 |
| Stamina | 28/160 |
| Vim | 68/156 |
| Healing Factor | 1.1383363011315 |
| Regeneration | 0.28458407528288 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 43 |
| Crit Chance | 12% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 16 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Damage Bonus
| Fire | +11% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Cold | +5% |
Defense: Base
| Armour (hardiness) | 35.317011280365 (72.903125182002%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 14 |
| Physical Save | 19 |
| Spell Save | 11 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 3%( 70%) |
| Cold | + 3%( 70%) |
| All | 0%( 70%) |
| Darkness | + 13%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 21%( 70%) |
| Fire | + 28%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 10% |
| Bleed Resistance | 40% |
| Knockback Resistance | 10% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 195 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 36 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -432 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 865 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Salovena (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun +2 Wil ----- def ----- Armour +1 Resists +6% nature +3% temporal ---------- misc Stam/turn +0.30 Max.stam +14.00 A pair of boots made of leather. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Xerolravena the iron helm (0 def, 9 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: ----- def ----- Armour +9 Fatigue +5% Resists +3% acid +3% temporal +11% light +3% mind +10% darkness Die.at -60.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | ash totem of stinging 'Arygund' [power 182] (27/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: ----- def ----- Defense +20 (+10 eff.) Resists +3% cold Stun/Frz- +10% Sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 14% for 2 turns. 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Zufast the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Dex dps ---------- Res.pen +5% mind Acc +6 (+2 eff.) ----- def ----- Resists +3% mind +6% fire Rings make your fingers look great! |
| On fingers | mule's copper ring of fire (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Fatigue -4% Resists +22% fire ---------- misc Max.enc +21 Rings make your fingers look great! |
| Around waist | Chillgrind the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +5% cold ----- def ----- Resists +9% mind Crit.chn- 5.00% Max.HP +30.00 Knockbk- +10% Def/telep +5 Res/telep +5% Dur/telep +5% A belt that goes around your waist. |
| In main hand | thought-forged dwarven-steel battleaxe (30-44 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Psionic Power 29.5 - 44.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +12 mind On Hit: * 19% chance to reduce all saves and defense by 11 While equipped: Stats +2 Cun +3 Wil Massive two-handed battleaxes. |
| On hands | heroic iron gauntlets (0 def, 4 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +4 Fatigue +1% Mind.save +6 (+5 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | impenetrable dwarven-steel mail armour (3 def, 13 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +13 Defense +3 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
| Cloak | linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Belada the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Acc +5 (+1 eff.) ----- def ----- Resists +6% mind +3% darkness +3% light Heal.mod +11% Cut- +40% ---------- misc Stam/turn +1.00 Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 113 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
regeneration infusion of the duelist (heal 228; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 228 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+2 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
iron pickaxe 'Sparksin' (dig speed 18 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str ----- def ----- Resists +9% acid +6% fire +5% darkness +3% lightning Crit.chn- 10.00% Silence- +20% Teleport- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
piercing iron torque of mindblast [power 110] (27/15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 110 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By D1 the Drem Doombringer level 10
27th Voratun 122nd year of Ascendancy at 20:39 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By D1 the Drem Doombringer level 13
26th Profit 122nd year of Ascendancy at 03:36 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By D1 the Drem Doombringer level 11
29th Voratun 122nd year of Ascendancy at 15:18 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By D1 the Drem Doombringer level 11
31st Voratun 122nd year of Ascendancy at 10:30 see stats
Log
Burning from D1 hits Xunor the large brown snake for 5 fire damage.
Xunor the large brown snake hits D1 for (6 abyssal shield), 73 physical, (3 abyssal shield), 3 nature, (6 abyssal shield), 10 fire, (6 abyssal shield), 49 physical, (3 abyssal shield), 3 nature, (6 abyssal shield), 10 fire (148 total damage).
Tempest of Metal hits D1 for (6 abyssal shield), 9 physical, (3 abyssal shield), 3 nature, (6 abyssal shield), 10 fire, (6 abyssal shield), 7 physical, (3 abyssal shield), 3 nature, (6 abyssal shield), 10 fire (42 total damage).
Melee retaliation hits Xunor the large brown snake for 5 blight, 6 fire, 5 blight, 0 fire, 5 blight, 6 fire, 5 blight, 6 fire (39 total damage).
Xunor the large brown snake hits D1 for (6 abyssal shield), 52 physical, (3 abyssal shield), 3 nature, (6 abyssal shield), 10 fire, (5 abyssal shield), 32 physical, (3 abyssal shield), 3 nature, (5 abyssal shield), 10 fire (111 total damage).
Tempest of Metal hits D1 for (6 abyssal shield), 9 physical, (3 abyssal shield), 3 nature, (6 abyssal shield), 10 fire, (6 abyssal shield), 13 physical, (3 abyssal shield), 3 nature, (5 abyssal shield), 10 fire (49 total damage).
Melee retaliation hits Xunor the large brown snake for 5 blight, 0 fire, 0 blight, 6 fire, 5 blight, 6 fire, 5 blight, 6 fire (33 total damage).
D1 hits Xunor the large brown snake for 89 physical, 6 mind, 4 fire (99 total damage).
D1 overcomes the gloom.
Bleeding from Xunor the large brown snake hits D1 for (5 abyssal shield), 32 physical (32 total damage).
Burning from Xunor the large brown snake hits D1 for (5 abyssal shield), 84 fire (84 total damage).
Black Blood Bleeding from D1 hits Xunor the large brown snake for 0 darkness damage.
Burning from D1 hits Xunor the large brown snake for 5 fire damage.
Xunor the large brown snake hits D1 for (5 abyssal shield), 38 physical, (3 abyssal shield), 3 nature, (5 abyssal shield), 11 fire, (5 abyssal shield), 40 physical, (3 abyssal shield), 3 nature, (5 abyssal shield), 11 fire (105 total damage).
Tempest of Metal hits D1 for (5 abyssal shield), 12 physical, (3 abyssal shield), 3 nature, (5 abyssal shield), 11 fire, (5 abyssal shield), 6 physical, (3 abyssal shield), 3 nature, (5 abyssal shield), 11 fire (46 total damage).
Melee retaliation hits Xunor the large brown snake for 5 blight, 6 fire, 5 blight, 6 fire, 5 blight, 6 fire, 5 blight, 6 fire (45 total damage).
Personal New Achievement: That was close (Insane (Roguelike) difficulty)!
D1's weapon surges with fire!
D1 hits Xunor the large brown snake for 79 physical damage.
Talent Draining Assault is ready to use.
Talent Incinerating Blows is ready to use.
Talent Abduction is ready to use.
D1 killed Xunor the large brown snake!
Bleeding from Xunor the large brown snake hits D1 for (9 abyssal shield), 17 physical (17 total damage).
Burning from Xunor the large brown snake hits D1 for (9 abyssal shield), 45 fire (45 total damage).
Burning from Xunor the large brown snake hits D1 for (9 abyssal shield), 45 fire (45 total damage).
D1 the level 13 drem doombringer was scorched to death by Xunor the large brown snake on level 3 of Norgos Lair.














































































