Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Solipsist |
Level / Exp | 18 / 64% |
Size | small |
Lifes / Deaths | Killed by Assassin Lord at level 18 on the 74th Dusk 122nd year of Ascendancy at 16:52 / 1 |
Primary Stats
Strength | 7 (base 10) |
Dexterity | 21 (base 10) |
Constitution | 7 (base 10) |
Magic | 17 (base 10) |
Willpower | 68 (base 46) |
Cunning | 56 (base 37) |
Resources
Life | -176/261 |
Psi | 6/370 |
Healing Factor | 1.2388045797962 |
Regeneration | 7.3708872497873 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +104% |
Vision
Sight | 10 |
Lite | 3 |
See Invisible | 9 |
Offense: Mainhand
Damage | 24 |
Accuracy | 42 |
Crit Chance | 28% |
APR | 21 |
Speed | 1.00 |
Offense: Offhand
Damage | 21 |
Accuracy | 42 |
Crit Chance | 25% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 53 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Mind | +3% |
Temporal | +3% |
All | 0% |
Physical | +10% |
Cold | +24% |
Nature | +5% |
Offense: Damage Penetration
Physical | +6% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 1 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 0 |
Physical Save | 28.14 |
Spell Save | 31.99 |
Mental Save | 42 |
Defense: Resistances
Acid | + 20%( 70%) |
Blight | + 14%( 70%) |
Physical | + 18%( 70%) |
Cold | + 14%( 70%) |
All | + 9%( 70%) |
Lightning | + 17%( 70%) |
Light | + 14%( 70%) |
Temporal | + 20%( 70%) |
Mind | + 14%( 70%) |
Fire | + 17%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Silence Resistance | 67% |
Bleed Resistance | 50% |
Confusion Resistance | 88% |
Teleport Resistance | 43% |
Instadeath Resistance | 100% |
Poison Resistance | 40% |
Stun Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 400% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 157 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Psionic / Discharge | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Psionic / Mentalism | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Eilinydassra the large white snake. Escort: worried loremaster (level 3 of Norgos Lair) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed vial of squid ink. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | Amyrehek the pair of rough leather boots (15 def, 1 armour) Amyrehek the pair of rough leather boots (15 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +1 Dex +1 Mag +3 Wil +3 Cun ----- def ----- Armour +1 Defense +15 (+8 eff.) Resists +3% mind Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Die.at -80.00 life A pair of boots made of leather. |
Light source | Winterquick Winterquick2.0 T1 lite [Rare] Steamtech While equipped: Stats +1 Con dps ---------- Phys.crit +3.0% Phys.pwr +15 (+7 eff.) Melee Ret 11 lightning ----- def ----- Resists +6% lightning +3% cold Phys.save +3 (+1 eff.) Max.HP +40.00 Confus- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Zeradusathel the Chillbliss (2 def, 0 armour) Zeradusathel the Chillbliss (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +21% cold Melee Ret 6 physical ----- def ----- Defense +2 (+1 eff.) HP.reg +4.00 Poison- +20% ---------- misc Max.stam +20.00 Talents +1 Operative Operative: Passive - Increase Mindcrit by 2% per each enemy you can see in a radius of 2. A pointy cloth hat, very wizardly... |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 100% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
Tool | Sleetreek the ash totem of healing [power 176] (28/15 cooldown) Sleetreek the ash totem of healing [power 176] (28/15 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% mind +3% cold ----- def ----- Resists +3% cold Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | Ragenik the steel ring Ragenik the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +4 Dex dps ---------- Spell.crit +2% Dmg.mod +3% temporal Phasing +20% Acc +5 (+3 eff.) ----- def ----- Resists +6% temporal Phys.save +5 (+2 eff.) Silence- +24% Teleport- +20% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
On fingers | Ulikath the copper ring Ulikath the copper ring0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +3 Dex +6 Mag +4 Wil ----- def ----- Resists +6% temporal Phys.save +4 (+2 eff.) Teleport- +23% ---------- misc See.Invis +3 Rings make your fingers look great! |
Around neck | Yvyma Yvyma0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Apr +3 Melee Ret 6 mind ----- def ----- Resists +6% fire Die.at -20.00 life Heal.mod +11% Cut- +50% Stun/Frz- +10% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 336 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | Kinetic Focus (6-7 power, 18 apr, physical damage) Kinetic Focus (6-7 power, 18 apr, physical damage)3.0 T2 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 6.0 - 6.6 Physical Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% physical Res.pen +6% physical ----- def ----- Resists +10% physical Phys.save +6 (+2 eff.) ---------- misc Psi/m.crit +1.00 Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
Around waist | Deluhir Deluhir1.0 T1 belt armor [Rare] Nature While equipped: ----- def ----- Resists +6% acid +3% mind +6% light Die.at -20.00 life Max.HP +32.00 Heal.mod +5% Disease- +10% A belt that goes around your waist. |
In off hand | mossy mindstar 'Tidesteel' (3-3 power, 12 apr, mind damage) mossy mindstar 'Tidesteel' (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Melee+ +20 cold On Hit.r1 +4 lightning On Crit.r2 +4 cold While equipped: Stats +3 Wil dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Res.pen +5% lightning Melee Ret 2 acid ----- def ----- Resists +6% acid Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Smearrazor (1 def, 0 armour) Smearrazor (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +1 Con +2 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Defense +1 (+1 eff.) Resists +3% lightning +3% fire +3% nature Mind.save +6 (+2 eff.) Max.HP +20.00 ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | woollen robe of life (0 def, 0 armour) woollen robe of life (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +5% blight +9% all Max.HP +40.00 HP.reg +1.70 Heal.mod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
acid wave rune of the psychic (damage 186; dur 4; cd 22) acid wave rune of the psychic (damage 186; dur 4; cd 22)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 22 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 185.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
bloodstone steel amulet of dexterity (+2) bloodstone steel amulet of dexterity (+2)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Resists +6% nature +6% physical Max.HP +14.00 HP.reg +3.00 Amulets make your neck look great! |
copper amulet of magic (+3) copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets make your neck look great! |
flowstone steel amulet of healing flowstone steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +5% physical +6% cold Heal.mod +12% Cut- +40% ---------- misc Stam/turn +0.40 Max.stam +10.00 Heal: Puts all charms on 35 cooldown Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 286 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
insulating steel amulet of constitution (+2) insulating steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Resists +12% fire +11% cold Amulets make your neck look great! |
marksman's steel ring of darkness (+24%) marksman's steel ring of darkness (+24%)0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% darkness Acc +6 (+3 eff.) ----- def ----- Resists +24% darkness Rings make your fingers look great! |
warrior's steel ring of the serpent warrior's steel ring of the serpent0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Res.pen +4% nature ----- def ----- Armour +4 Poison- +24% Rings make your fingers look great! |
Shantiz the Stormblade (15-20 power, 20 apr) Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon Reqs Dex 30 [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Layyssra the rough leather belt Layyssra the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +3% acid +1% physical +6% mind Spell.save +8 (+3 eff.) HP.reg +4.00 Heal.mod +5% ---------- misc Size +1 A belt that goes around your waist. |
Staroblivion (1 def, 6 armour) Staroblivion (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +2 Wil +1 Cun dps ---------- Dmg.mod +3% light Melee Ret 6 light ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +5% arcane +12% cold ---------- misc See.Invis +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Breezewither' (1 def, 0 armour) linen cloak 'Breezewither' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Dex +2 Con dps ---------- Crit.mult +5.00% Mov.spd +11% Dmg.mod +3% physical On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Defense +1 (+1 eff.) Fatigue -6% Die.at -40.00 life HP.reg +3.00 ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Camathel' (1 def, 0 armour) linen cloak 'Camathel' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +2 Mag +4 Cun +2 Con dps ---------- Res.pen +5% acid ----- def ----- Defense +1 (+1 eff.) Resists +6% acid ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Zubatta the Starrebel (0 def, 1 armour) Zubatta the Starrebel (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.crit +4% Res.pen +15% light ----- def ----- Armour +1 Resists +5% fire +6% cold ---------- misc Equi/ret +0.04 Psi/ret +0.08 Max.hate +4.00 A pair of boots made of leather. |
Sunschism the linen wizard hat (6 def, 0 armour) Sunschism the linen wizard hat (6 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +1 Dex dps ---------- Phys.crit +2.0% Dmg.mod +12% mind Melee Ret 4 fire ----- def ----- Defense +6 (+3 eff.) Resists +3% fire +12% mind +6% nature A pointy cloth hat, very wizardly... |
steel mail armour 'Tarrykan' (9 def, 10 armour) steel mail armour 'Tarrykan' (9 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun dps ---------- Phasing +20% ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +12% Resists +11% darkness +6% arcane +11% light Spell.save +12 (+5 eff.) Mind.save +14 (+5 eff.) HP.reg +4.00 A suit of armour made of mail. |
5 agate 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Harydunadur the Carrionfoe Harydunadur the Carrionfoe2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +9% nature Res.pen +10% nature On Hit (Melee): * 10% chance to reduce armor by 20% ----- def ----- Resists +3% acid Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of clear mind [power 1] (28/25 cooldown) iron torque of clear mind [power 1] (28/25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
3 ametrine 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By fdasaasdf the Yeek Solipsist level 10
2nd Dusk 122nd year of Ascendancy at 04:48 see stats
By fdasaasdf the Yeek Solipsist level 14
10th Dusk 122nd year of Ascendancy at 04:53 see stats
By fdasaasdf the Yeek Solipsist level 18
17th Dusk 122nd year of Ascendancy at 23:57 see stats
Log
Assassin Lord receives 3 healing from Deadly Poison from Assassin Lord.
Deadly Poison from Assassin Lord hits fdasaasdf for 6 to psi, 9 nature (15 total damage).
fdasaasdf hits Assassin Lord for 7 mind damage.
fdasaasdf receives 5 healing (5 psi heal).
Assassin Lord is suffering from insomnia.
Assassin Lord's regains its senses.
Assassin Lord slows down.
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Fdasaasdf's armour is more intact.
fdasaasdf converts some damage to Psi!
Assassin Lord receives 3 healing from Deadly Poison from Assassin Lord.
Deadly Poison from Assassin Lord hits fdasaasdf for 6 to psi, 9 nature (15 total damage).
fdasaasdf hits Assassin Lord for 5 mind damage.
fdasaasdf receives 5 healing (5 psi heal).
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Fdasaasdf uses Mind Sear.
Assassin Lord is no longer sleeping.
fdasaasdf hits Assassin Lord for 183 mind damage.
Assassin Lord casts Shadowstep.
Assassin Lord performs a melee critical strike against fdasaasdf!
Fdasaasdf's armour is damaged!
Fdasaasdf is dazed!
fdasaasdf mentally dismisses some damage!
fdasaasdf converts some damage to Psi!
Assassin Lord hits fdasaasdf for 140 to psi, 195 darkness, (11 dismissed), 4 to psi, 5 darkness, 18 to psi, 26 acid, 55 to psi, 77 darkness (520 total damage).
Melee retaliation hits Assassin Lord for 8 lightning, 5 physical, 5 mind, 1 acid, 8 lightning, 5 physical, 5 mind, 1 acid (38 total damage).
fdasaasdf hits Assassin Lord for 21 mind damage.
fdasaasdf the level 18 yeek solipsist was darkened to death by Assassin Lord on level 2 of Unknown tunnels.