Hank the level 50 Kruk Yeti Archmage by Mother

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceKruk Yeti
ClassArchmage
Level / Exp50 / 1360%
Sizemedium
Lifes / Deaths

Primary Stats

Strength17 (base 10)
Dexterity7 (base 10)
Constitution67 (base 60)
Magic109 (base 60)
Willpower92 (base 60)
Cunning48 (base 29)

Resources

Life1090/1090
Mana433/433
Steam100/100
Positive197/197
Healing Factor1.3607594936709
Regeneration13.947784810127

Speed

Mental0%
Attack0%
Movement+25.851795037758%
Spell0%
Global+127%

Vision

Sight13
Lite13
Infravision11
See Stealth67.989687335918
See Invisible57.989687335918
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage97
Accuracy1
Crit Chance16%
APR22
Speed1.00

Offense: Spell

Spellpower69
Crit Chance27%
Speed1

Offense: Mind

Mindpower52
Crit Chance12%
Speed1

Offense: Damage Bonus

Lightning+87%
Acid+55%
Light+52%
Darkness+17%
Cold+116%
Arcane+71%
Fire+125%
All+12%

Offense: Damage Penetration

Lightning+60%
Fire+113%
Arcane+75%
Cold+60%
All+10%

Defense: Base

Armour (hardiness)22 (30%)
Defense19
Ranged Defense32
Fatigue0
Physical Save32
Spell Save58
Mental Save41

Defense: Resistances

Acid+ 48%( 70%)
Arcane+ 29%( 70%)
Cold+ 70%( 70%)
All+ 21%( 70%)
Lightning+ 70%( 70%)
Light+ 45%( 70%)
Temporal+ 26%( 70%)
Physical+ 37%( 70%)
Fire+ 37%( 70%)
Darkness+ 36%( 70%)

Defense: Immunities

Stun Resistance100%
Poison Resistance70%
Disarm Resistance29%
Bleed Resistance70%
Teleport Resistance100%
Silence Resistance50%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance100%

Inscriptions (4/4)

Implants
Implants
Runes
Implants

Class Talents

Spell / Temporal1.30
1/5
5/5
1/5
5/5
Spell / Air1.30
5/5
1/5
4/5
4/5
Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
5/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
1/5
5/5
5/5
Spell / Wildfire1.50
5/5
5/5
5/5
5/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Yeti1.00
1/5
5/5
3/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
4/5
2/5
1/5
0/5
Steamtech / Chemistry1.00
5/5
4/5
3/5
0/5
Steamtech / Physics1.00
5/5
4/5
5/5
0/5
Spell / Divination1.30
0/5
0/5
1/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By Hank the Kruk Yeti Archmage level 46
26th Loss 124th year of Ascendancy at 00:21
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Hank the Kruk Yeti Archmage level 12
34th Retaking 124th year of Ascendancy at 08:28
see stats
Blood on the Moon Kill all of the Star Gazers within 7 game turns.
By Hank the Kruk Yeti Archmage level 31
45th Revenge 124th year of Ascendancy at 15:48
see stats
Exterminator Killed 1000 creatures.
By Hank the Kruk Yeti Archmage level 29
21st Revenge 124th year of Ascendancy at 12:38
see stats
Imp'ing Away You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Hank the Kruk Yeti Archmage level 50
17th Destruction 124th year of Ascendancy at 22:29
see stats
Level 10 Got a character to level 10.
By Hank the Kruk Yeti Archmage level 10
24th Retaking 124th year of Ascendancy at 07:00
see stats
Level 20 Got a character to level 20.
By Hank the Kruk Yeti Archmage level 20
11st Revenge 124th year of Ascendancy at 13:59
see stats
Level 30 Got a character to level 30.
By Hank the Kruk Yeti Archmage level 30
30th Revenge 124th year of Ascendancy at 10:17
see stats
Level 40 Got a character to level 40.
By Hank the Kruk Yeti Archmage level 40
18th Dearth 124th year of Ascendancy at 20:56
see stats
Level 50 Got a character to level 50.
By Hank the Kruk Yeti Archmage level 50
7th Destruction 124th year of Ascendancy at 15:24
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Hank the Kruk Yeti Archmage level 50
7th Destruction 124th year of Ascendancy at 16:11
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Hank the Kruk Yeti Archmage level 33
18th Pain 124th year of Ascendancy at 06:52
see stats
Size matters Did over 600 damage in one attack.
By Hank the Kruk Yeti Archmage level 34
49th Pain 124th year of Ascendancy at 01:48
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Hank the Kruk Yeti Archmage level 50
17th Destruction 124th year of Ascendancy at 14:06
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Hank the Kruk Yeti Archmage level 38
18th Dearth 124th year of Ascendancy at 10:55
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By Hank the Kruk Yeti Archmage level 21
13rd Revenge 124th year of Ascendancy at 00:30
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Hank the Kruk Yeti Archmage level 42
40th Dearth 124th year of Ascendancy at 07:19
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Hank the Kruk Yeti Archmage level 21
14th Revenge 124th year of Ascendancy at 01:54
see stats

Log

Saving game...

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 116 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way into a strange cave here (press '' or right click to use).
Ran for 81 turns (stop reason: at exit).


There is a way up here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


There is an item here:
Icy Kill (35-45.5 power, 10 apr)
Ran for 2 turns (stop reason: object seen).


Saving done.


Hank deactivates
Wildfire.
Hank deactivates
Arcane Shield.
Hank deactivates
Feather Wind.
Hank deactivates
Burning Wake.
Hank deactivates
Essence of Speed.
Hank deactivates
Thunderstorm.
The furious lightning storm around Hank calms down and disappears.
Hank deactivates
Shielding.