










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Berserker |
| Level / Exp | 28 / 23% |
| Size | big |
| Lifes / Deaths | Killed by Imineth at level 13 on the 11st Profit 122nd year of Ascendancy at 09:48 0 / 7Killed by dread at level 22 on the 26th Wealth 122nd year of Ascendancy at 06:31 Killed by The Master at level 22 on the 26th Wealth 122nd year of Ascendancy at 07:51 Killed by armoured skeleton warrior at level 22 on the 26th Wealth 122nd year of Ascendancy at 10:08 Killed by Lord of Skulls (bone giant) at level 22 on the 26th Wealth 122nd year of Ascendancy at 13:01 Killed by elven cultist at level 24 on the 17th Dearth 122nd year of Ascendancy at 06:21 Killed by Doomed Shade of Imineth at level 28 on the 25th Steel 123rd year of Ascendancy at 09:00 |
Primary Stats
| Strength | 126 (base 54) |
| Dexterity | 38 (base 21) |
| Constitution | 78 (base 38) |
| Magic | 13 (base 10) |
| Willpower | 35 (base 23) |
| Cunning | 24 (base 10) |
Resources
| Life | -157/1069 |
| Stamina | 188/264 |
| Healing Factor | 1.4125372656298 |
| Regeneration | 5.1805467777334 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 2 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 214 |
| Accuracy | 61 |
| Crit Chance | 35% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +30% |
| Lightning | +10% |
| Cold | +25% |
| Temporal | +18% |
| Blight | +5% |
| Acid | +32% |
| Fire | +10% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +13% |
| Acid | +19% |
| Mind | +15% |
| Temporal | +14% |
Defense: Base
| Armour (hardiness) | 78.511077022655 (100%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 66 |
| Spell Save | 28 |
| Mental Save | 30 |
Defense: Resistances
| Blight | + 10%( 72%) |
| Cold | + 25%( 72%) |
| All | 0%( 72%) |
| Darkness | + 40%( 72%) |
| Light | + 12%( 72%) |
| Temporal | + 14%( 72%) |
| Mind | + 36%( 72%) |
| Fire | + 7%( 72%) |
| Nature | + 16%( 72%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 45% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 343 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Technique / Warcries | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lone alchemist from death by orc assassin. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the temporal explorer from death by Imineth. Escort: temporal explorer (level 3 of Trollmire) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed skeleton mage skull. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of dwarven-steel boots 'Gigada' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Res.pen +14% temporal +13% darkness +15% mind Apr +8 On Hit (Melee): * 10% chance to reduce all saves and defense by 23 ----- def ----- Armour +4 Fatigue +3% Resists +11% temporal +17% darkness +9% mind Def/telep +15 Res/telep +13% Dur/telep +13% Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Ivuriann the alchemist's lamp1.0 T3 lite [Rare] Arcane While equipped: Stats +1 Con dps ---------- Dmg.mod +21% mind +9% temporal Melee Ret 19 fire ----- def ----- Resists +6% mind +7% fire Crit.chn- 15.00% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Sewerreaper (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +9 Lck +5 Str dps ---------- Phys.crit +4.0% Spell.crit +3% Mind.crit +3% ----- def ----- Armour +4 Fatigue +4% Resists +13% darkness +6% nature +12% light Crit.chn- 10.00% ---------- misc See.Invis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | steel torque of mindblast [power 155] (9/15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 202 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.67 cold and 12.53 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
| On fingers | steel Prothotipe's Prismatic Eye ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Mag +1 Cun +5 Con dps ---------- Melee+ 11 physical Ranged+ 6 physical Dmg.mod +10% lightning +10% fire +10% cold On Hit (Melee): * 11% chance to reduce all saves and defense by 23 On Hit (Ranged): * 11% chance to reduce all saves and defense by 23 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
| Around waist | Ulotolach1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% acid +9% temporal +9% mind On Hit (Melee): * 20% chance to reduce armor by 17% ----- def ----- Fatigue -7% Resists +6% mind +3% temporal ---------- misc Max.enc +33 A belt that goes around your waist. |
| In main hand | Daimurostir the stralite greatsword (176% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Arcane/Master Power 176% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +8 mind On Hit: * Create an explosion dealing 15 acid damage (1/turn) On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 While equipped: dps ---------- Mind.crit +3% Mind.pwr +10 (+5 eff.) Dmg.mod +23% acid Res.pen +19% acid ---------- misc Equi/ret +0.16 Massive two-handed swords. |
| On hands | Emariarin (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Cun +9 Dex dps ---------- Melee+ 10 blight Dmg.mod +5% blight Acc +26 (+7 eff.) ----- def ----- Armour +3 Resists +10% darkness +10% blight ---------- misc Stam/turn +3.00 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Tarrasca (0 def, 50 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+11 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
| Cloak | Cloth of Dreams (10 def, 0 armour)2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Defense +10 (+5 eff.) Resists +15% mind Phys.save +10 (+2 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+5 eff.) ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 16/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 40 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Around neck | protective steel amulet of constitution (+2)0.1 T2 amulet jewelry [Ego+] Nature/Master While equipped: Stats +2 Con ----- def ----- Armour +3 Defense +5 (+2 eff.) Res.Cap +2% all Phys.save +10 (+2 eff.) Amulets make your neck look great! |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Cutheledas the Shineparry0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.crit +1% Mind.pwr +20 (+8 eff.) Dmg.mod +3% cold ----- def ----- Resists +3% light Mind.save +6 (+3 eff.) Max.HP +22.00 Disarm- +20% Pinning- +21% Knockbk- +20% Rings make your fingers look great! |
copper topaz ring0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 12 light Ranged+ 14 light Dmg.mod +11% light ----- def ----- Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Rings make your fingers look great! |
gold ring of tenacity0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +30.00 Disarm- +24% Pinning- +25% Knockbk- +25% Rings make your fingers look great! |
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Shivertaint the cashmere cloak (2 def, 2 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +1 Dex ----- def ----- Armour +2 Defense +2 (+1 eff.) Resists +3% blight +3% temporal +3% cold Phys.save +3 (+1 eff.) Cut- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Voralaith (dig speed 30 turns)3.0 T3 digger tool [Rare] Arcane While equipped: Stats +2 Str +1 Mag dps ---------- Spell.crit +8% S.pwr/crit +6 Dmg.mod +9% arcane +6% blight Phasing +20% Melee Ret 8 acid ---------- misc Max.mana +29.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Ego] Master While equipped: Stats +2 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
scorching brass lantern of clarity2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +6% fire Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
4 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Imineth the Dwarf Berserker level 24
30th Wealth 122nd year of Ascendancy at 06:16 see stats
Against all odds
Killed Ukruk in the ambush.By Imineth the Dwarf Berserker level 24
27th Wealth 122nd year of Ascendancy at 10:59 see stats
Brave new world
Went to the Far East and took part in the war.By Imineth the Dwarf Berserker level 27
24th Iron 123rd year of Ascendancy at 16:42 see stats
Bringer of Doom
Killed a Bringer of Doom.By Imineth the Dwarf Berserker level 15
28th Profit 122nd year of Ascendancy at 01:27 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Imineth the Dwarf Berserker level 26
26th Dearth 122nd year of Ascendancy at 05:12 see stats
Exterminator
Killed 1000 creatures.By Imineth the Dwarf Berserker level 19
21st Wealth 122nd year of Ascendancy at 04:20 see stats
Level 10
Got a character to level 10.By Imineth the Dwarf Berserker level 10
1st Acquisition 122nd year of Ascendancy at 02:41 see stats
Level 20
Got a character to level 20.By Imineth the Dwarf Berserker level 20
21st Wealth 122nd year of Ascendancy at 05:36 see stats
Size matters
Did over 600 damage in one attack.By Imineth the Dwarf Berserker level 25
24th Dearth 122nd year of Ascendancy at 13:10 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Imineth the Dwarf Berserker level 26
26th Dearth 122nd year of Ascendancy at 06:48 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Imineth the Dwarf Berserker level 5
18th Voratun 122nd year of Ascendancy at 11:33 see stats
The Arena
Unlocked Arena mode.By Imineth the Dwarf Berserker level 15
16th Profit 122nd year of Ascendancy at 17:14 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Imineth the Dwarf Berserker level 15
29th Profit 122nd year of Ascendancy at 02:55 see stats
The secret city
Discovered the truth about mages.By Imineth the Dwarf Berserker level 10
3rd Acquisition 122nd year of Ascendancy at 21:23 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Imineth the Dwarf Berserker level 15
28th Profit 122nd year of Ascendancy at 19:26 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Imineth the Dwarf Berserker level 20
22nd Wealth 122nd year of Ascendancy at 04:53 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Imineth the Dwarf Berserker level 22
26th Wealth 122nd year of Ascendancy at 13:42 see stats
Log
Imineth hits Carrion worm mass for 163 physical damage.
Imineth hits Rak'Shor Cultist for (261 absorbed), 17 physical (17 total damage).
Doomed Shade of Imineth activates Call Shadows.
Doomed Shade of Imineth uses Execution.
Doomed Shade of Imineth performs a melee critical strike against Imineth!
Doomed Shade of Imineth's blood frenzy intensifies!
Imineth is dazed!
Imineth is not dazed anymore.
Doomed Shade of Imineth's spell attains critical power!
Doomed Shade of Imineth hits Imineth for 284 physical, 2 mind, 5 physical, 5 blight, 11 acid (307 total damage).
Melee retaliation hits Doomed Shade of Imineth for 9 fire damage.
Rak'Shor Cultist casts Blood Grasp.
Imineth is afflicted by a weakness disease!
Rak'Shor Cultist receives 28 healing from Rak'Shor Cultist's Blood Grasp.
Rak'Shor Cultist's Blood Grasp hits Imineth for 113 blight damage.
Rak'Shor Cultist calms down.
Melee retaliation hits Carrion worm mass for 31 fire damage.
Carrion worm mass hits Imineth for 6 physical damage.
Acid Splash from Doomed Shade of Imineth hits Imineth for 4 acid damage.
Weakness Disease from Rak'Shor Cultist hits Imineth for 27 blight damage.
Epidemic from Rak'Shor Cultist hits Imineth for 57 blight damage.
Doomed Shade of Imineth shrugs off Imineth's 'Slumber'!
Rak'Shor Cultist casts Soul Rot.
Doomed Shade of Imineth performs a melee critical strike against Imineth!
Doomed Shade of Imineth's blood frenzy intensifies!
Doomed Shade of Imineth hits Imineth for 144 physical damage.
Melee retaliation hits Doomed Shade of Imineth for 11 fire damage.
Imineth the level 28 dwarf berserker was cleaved to death by a Doomed Shade of Imineth but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
Imineth no longer revels in blood quite so much.












































































