Nature® the level 3 Dwarf Oozemancer by Shoob

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDwarf
ClassOozemancer
Level / Exp3 / 84%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength17 (base 10)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic8 (base 10)
Willpower24 (base 21)
Cunning16 (base 16)

Resources

Life119/119
Equilibrium0
Healing Factor1
Regeneration1.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7

Offense: Mainhand

Damage11
Accuracy18
Crit Chance4%
APR12
Speed1.00

Offense: Offhand

Damage12
Accuracy18
Crit Chance4%
APR12
Speed1.00

Offense: Spell

Spellpower8
Crit Chance3%
Speed1

Offense: Mind

Mindpower22.6
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save10.5
Spell Save11.2
Mental Save14

Defense: Resistances

All 0%( 70%)

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Slime1.30
4/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
1/5
0/5
0/5
0/5
Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.10
3/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Nature® picks up (e.):
mindwoven linen robe of light (+15%) (0 def, 0 armour).
There is a next level here (press '' or right click to use).
Ran for 11 turns (stop reason: at exit).


Nature® uses Mucus.

Resting starts...

Talent Mucus is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Nature® uses Mucus.

Resting starts...

Talent Mucus is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Nature® wears:
restful rough leather gloves of strength (+3) (0 def, 1 armour).

You gain 0.05 gold from the transmogrification of
elm totem of cure ailments [power 1] (10 cooldown).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 17 block).
You gain 1.10 gold from the transmogrification of
iron plate armour of resilience (3 def, 7 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 0.68 gold from the transmogrification of
cleansing iron helm (0 def, 3 armour).
You gain 1.05 gold from the transmogrification of
mindwoven linen robe of light (+15%) (0 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.09 gold from the transmogrification of
manasurge rune of the duelist (670% regen over 10 turns; 34 instant mana).
You gain 1.06 gold from the transmogrification of
healing infusion of the warrior (heal 61).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.