Runavor the level 10 Whitehoof Arcane Blade by dinlek

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.9
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArcane Blade
Level / Exp10 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 25)
Dexterity10 (base 11)
Constitution15 (base 11)
Magic28 (base 24)
Willpower13 (base 10)
Cunning18 (base 17)

Resources

Life300/300
Mana139/139
Stamina114/114
Healing Factor1.3405405405405
Regeneration0.33513513513514

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage44
Accuracy15
Crit Chance11%
APR1
Speed1.00

Offense: Spell

Spellpower25
Crit Chance10%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Mind+5%

Defense: Base

Armour (hardiness)21.24675804058 (69.102564102564%)
Defense4
Ranged Defense6
Fatigue19
Physical Save15
Spell Save14
Mental Save10

Defense: Resistances

Blight+ 20%( 70%)
Cold+ 20%( 70%)
Fire+ 16%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
1/5
1/5
2/5
0/5
Spell / Earth1.20
1/5
1/5
0/5
0/5
Spell / Fire1.20
1/5
5/5
0/5
0/5
Spell / Enhancement1.20
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5
Spell / Stone1.10
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
3/5
0/5
1/5
2/5
0/5

Effects

talent
talent
beneficial effect

Quests

active
done
active
active

Equipment

Tool
On feet
Around waist
Main armor
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Runavor the Whitehoof Arcane Blade level 10
35th Retaking 124th year of Ascendancy at 14:10
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 5 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 44 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 13 turns (stop reason: at exit).


You gain 1.76 gold from the melting of
psychokinetic quiver of ash arrows (17/17, 20.5-28.7 power, 7 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.25 gold from the melting of
steel plate armour (4 def, 9 armour).
You gain 1.05 gold from the melting of
prismatic cured leather armour (2 def, 4 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel steamgun.
You collect a new ingredient:
stack of herbs (sessali) (1).
You gain 1.08 gold from the melting of
vined mindstar of the jelly (4.5-4.95 power, 18 apr, mind damage).
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel greatmaul (29-43.5 power, 2 apr).
You collect a new ingredient:
stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of
schematic: Healing Salve.
There is a way to the previous level here (press '' or right click to use).
Saving game...

Runavor deactivates Stone Skin.

Runavor deactivates Arcane Feed.