






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution
- Gain access to Energies, Radiance, and Sun talent groups
- Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration.
- Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Higher |
| Class | Sun Paladin |
| Level / Exp | 5 / 18% |
| Size | medium |
| Lifes / Deaths | Killed by blue jelly at level 1 on the 47th Dusk 122nd year of Ascendancy at 01:58 / 61Killed by skeleton assassin at level 2 on the 47th Dusk 122nd year of Ascendancy at 03:23 Killed by skeleton assassin at level 2 on the 47th Dusk 122nd year of Ascendancy at 03:43 Killed by skeleton assassin at level 2 on the 47th Dusk 122nd year of Ascendancy at 03:55 Killed by skeleton assassin at level 2 on the 47th Dusk 122nd year of Ascendancy at 04:07 Killed by skeleton assassin at level 2 on the 47th Dusk 122nd year of Ascendancy at 04:17 Killed by skeleton assassin at level 2 on the 47th Dusk 122nd year of Ascendancy at 04:26 Killed by elder vampire at level 2 on the 47th Dusk 122nd year of Ascendancy at 04:46 Killed by skeleton assassin at level 2 on the 47th Dusk 122nd year of Ascendancy at 04:55 Killed by skeleton magus at level 2 on the 47th Dusk 122nd year of Ascendancy at 05:15 Killed by elder vampire at level 2 on the 47th Dusk 122nd year of Ascendancy at 05:34 Killed by skeleton magus at level 2 on the 47th Dusk 122nd year of Ascendancy at 05:54 Killed by copperhead snake at level 2 on the 47th Dusk 122nd year of Ascendancy at 06:14 Killed by copperhead snake at level 2 on the 47th Dusk 122nd year of Ascendancy at 06:34 Killed by skeleton magus at level 2 on the 47th Dusk 122nd year of Ascendancy at 07:00 Killed by skeleton assassin at level 2 on the 47th Dusk 122nd year of Ascendancy at 07:13 Killed by skeleton assassin at level 2 on the 47th Dusk 122nd year of Ascendancy at 07:21 Killed by copperhead snake at level 2 on the 47th Dusk 122nd year of Ascendancy at 07:30 Killed by skeleton assassin at level 2 on the 47th Dusk 122nd year of Ascendancy at 07:50 Killed by elder vampire at level 2 on the 47th Dusk 122nd year of Ascendancy at 07:59 Killed by skeleton assassin at level 2 on the 47th Dusk 122nd year of Ascendancy at 08:18 Killed by skeleton assassin at level 2 on the 47th Dusk 122nd year of Ascendancy at 08:48 Killed by copperhead snake at level 3 on the 47th Dusk 122nd year of Ascendancy at 09:22 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 09:34 Killed by copperhead snake at level 3 on the 47th Dusk 122nd year of Ascendancy at 09:47 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 10:13 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 10:44 Killed by skeleton warrior at level 3 on the 47th Dusk 122nd year of Ascendancy at 10:57 Killed by skeleton warrior at level 3 on the 47th Dusk 122nd year of Ascendancy at 11:08 Killed by skeleton warrior at level 3 on the 47th Dusk 122nd year of Ascendancy at 11:18 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 12:14 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 12:34 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 12:55 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 13:20 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 13:44 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 14:23 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 14:34 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 14:50 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 15:14 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 16:13 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 16:54 Killed by orc warrior at level 3 on the 47th Dusk 122nd year of Ascendancy at 17:55 Killed by umber hulk at level 3 on the 47th Dusk 122nd year of Ascendancy at 18:36 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 18:58 Killed by skeleton master archer at level 3 on the 47th Dusk 122nd year of Ascendancy at 19:19 Killed by temporal stalker at level 4 on the 47th Dusk 122nd year of Ascendancy at 22:24 Killed by temporal stalker at level 4 on the 47th Dusk 122nd year of Ascendancy at 22:56 Killed by temporal stalker at level 4 on the 47th Dusk 122nd year of Ascendancy at 23:36 Killed by large brown snake at level 4 on the 48th Dusk 122nd year of Ascendancy at 00:07 Killed by temporal stalker at level 4 on the 48th Dusk 122nd year of Ascendancy at 00:43 Killed by temporal stalker at level 4 on the 48th Dusk 122nd year of Ascendancy at 01:19 Killed by temporal stalker at level 4 on the 48th Dusk 122nd year of Ascendancy at 02:13 Killed by temporal stalker at level 4 on the 48th Dusk 122nd year of Ascendancy at 02:38 Killed by Dices at level 4 on the 54th Dusk 122nd year of Ascendancy at 03:01 Killed by Dices at level 4 on the 54th Dusk 122nd year of Ascendancy at 04:41 Killed by armoured skeleton warrior at level 5 on the 56th Dusk 122nd year of Ascendancy at 08:47 Killed by armoured skeleton warrior at level 5 on the 56th Dusk 122nd year of Ascendancy at 09:01 Killed by orc pyromancer at level 5 on the 58th Dusk 122nd year of Ascendancy at 11:48 Killed by orc pyromancer at level 5 on the 58th Dusk 122nd year of Ascendancy at 12:09 Killed by orc cryomancer at level 5 on the 58th Dusk 122nd year of Ascendancy at 12:37 Killed by orc cryomancer at level 5 on the 58th Dusk 122nd year of Ascendancy at 13:15 |
Primary Stats
| Strength | 28 (base 27) |
| Dexterity | 33 (base 27) |
| Constitution | 32 (base 27) |
| Magic | 28 (base 27) |
| Willpower | 28 (base 27) |
| Cunning | 30 (base 27) |
Resources
| Life | 660/660 |
| Positive | 62/62 |
| Stamina | 157/157 |
| Healing Factor | 1.1724420161895 |
| Regeneration | 5.9000037680507 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 52.441006431034 |
| See Invisible | 52.441006431034 |
Offense: Mainhand
| Damage | 39 |
| Accuracy | 37 |
| Crit Chance | 8% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 14 (51.69962066283%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 19 |
| Mental Save | 20 |
Defense: Resistances
| All | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Celestial / Sun | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| beneficial effect | Increases defense by 14. Mobile Defense |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You must stop the nagas. | active |
Equipment
| Main armor | duelist's hardened leather armour (11 def, 11 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +11 (+4 eff.) Fatigue: +8% Changes stats: +3 Cun / +5 Dex A suit of armour made of leather. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap of constitution (+5) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Con A cap made of leather. |
| In main hand | iron greatsword (14-23 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
Inventory
warbringer's dwarven-steel greatmaul of dampening (43-64 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Physical power: +10 (+3 eff.) Changes stats: +6 Con Changes resistances: +13% acid / +13% lightning / +10% cold / +12% fire / +6% all Changes resistances penetration: +10% physical Spell save: +10 (+5 eff.) Disarm immunity: +25% Massive two-handed mauls. |
iron mace (14-20 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+12 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 11 power out of 14/14) : Effective talent level: 3.0 Power cost: 11 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 63.68 physical (gravity) damage. Each target moved beyond the first increases the damage by 7.96 (up to a maximum of 31.84 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
This item will automatically be transmogrified when you leave the level.Stormlash (17-19 power, 7 apr) Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Base power: 17.0 - 18.7 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+3 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 15.00 to 45.00 lightning damage (based on Magic and Dexterity) Activation costs 8 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
This item will automatically be transmogrified when you leave the level.pair of rough leather boots (0 def, 1 armour) 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 A pair of boots made of leather. |
dwarven-steel helm of knowledge (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Cun / +3 Wil Mindpower: +4 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% A suit of armour made of mail. |
iron shield (0 def, 2 armour, 9-11 power, 20 block)Requires: - Shield usage training - Strength 11 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +20 When wielded/worn: Armour: +2 Fatigue: +8% Talent granted: +1 Block Handheld deflection devices. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Dices resists the wave!
Orc cryomancer's cold repulsion area effect hits Dices for (8 to ice), 11 cold, (6 to ice), 9 physical (21 total damage).
Dices hits Iceblock for 25 physical damage.
Dices resists the wave!
Orc cryomancer's cold repulsion area effect hits Dices for (6 to ice), 9 cold, (5 to ice), 8 physical (17 total damage).
Dices hits Iceblock for 19 physical damage.
Dices resists the wave!
Orc cryomancer's cold repulsion area effect hits Dices for (6 to ice), 9 cold, (5 to ice), 8 physical (17 total damage).
Orc cryomancer casts Ice Storm.
Dices hits Iceblock for 25 physical damage.
Dices is free from the ice.
Orc cryomancer's ice storm area effect hits Dices for 52 cold damage.
Orc cryomancer misses Dices.
Orc cryomancer's ice storm area effect hits Dices for 52 cold damage.
Orc cryomancer misses Dices.
Dices hits Orc cryomancer for 48 physical damage.
Orc cryomancer roars triumphantly.
Orc cryomancer's ice storm area effect hits Dices for 52 cold damage.
Dices the level 5 higher sun paladin was iced to death by an orc cryomancer on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc cryomancer's ice storm area effect killed Dices!
Saving game...
Saving done.

































































