Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Adventurer Class Boost 1.3.1This mod is not intended to be balanced. For the majority of players, it will likely spoil/ruin the game. If you are one of those players, do not download or use the mod. This mod alters the Adventurer class to provide even more freedom in customizing your talents. A new elven subrace is also included which provides several talents (i.e. racial) which Adventurer does not pick up. Sufficient points and options are available to make character level the only limiting factor in your talent selections. You are not obligated to use all points provided. Given the boosts your character will receive while playing with this mod active, it is strongly recommended that you select the highest difficulty setting available to you. If you have not yet unlocked the Adventurer class, you will also need the Ignore Race/Class Locks mod. This mod was tested with TOME v1.3.1. Since it only edits the Adventurer-class-specific data and adds a sub-race, it should remain compatible with most other mods. For example, the Infinite 500 mod alters many parts of the game mechanics, but it doesn't make edits which affect Adventurers without affecting other characters, so the edits do not conflict. Items Vault 1.4.8Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 49 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 67 (base 60) |
Dexterity | 19 (base 12) |
Constitution | 60 (base 38) |
Magic | 45 (base 36) |
Willpower | 17 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | 1372/1384 |
Mana | 297/297 |
Stamina | 262/262 |
Healing Factor | 1.5 |
Regeneration | 7.875 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 185 |
Accuracy | 50 |
Crit Chance | 22% |
APR | 22 |
Speed | 1.20 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 66.38 (100%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 35 |
Physical Save | 59 |
Spell Save | 27 |
Mental Save | 20 |
Defense: Resistances
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Stoning Resistance | 100% |
Fear Resistance | 100% |
Knockback Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/6)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 218.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 232 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
Effects
talent | Reflective Skin |
detrimental effect | Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance. Sinister Aura |
Quests
Equipment
Socketed Gems | onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Socketed Gems | ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
In main hand | Blighted Maul (96-144 power, 22 apr) Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Physical crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 153.44 to 460.32 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 365.12 to 730.24 physical damage (based on Strength) to each, costing 50 power out of 1/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Main armor | Tarrasca (0 def, 50 armour) Tarrasca (0 def, 50 armour)Requires: - Strength 52 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+11 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns, costing 25 power out of 3/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Inventory
Sulfurrot (55-77 power, 6 apr) Sulfurrot (55-77 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Nature Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 16% chance to disease Damage (Melee): +17 blight / +14 temporal Burst (radius 1) on hit: +8 lightning Burst (radius 2) on crit: +12 nature When wielded/worn: Damage when hit (Melee): 14 temporal Changes resistances: +3% lightning / +14% temporal Changes damage: +12% nature Disease immunity: +34% Sharp, long, and deadly. |
voratun waraxe 'Xolrath' (41.5-58.1 power, 6 apr) voratun waraxe 'Xolrath' (41.5-58.1 power, 6 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.5 - 58.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% Damage (Melee): +23 insidious poison When wielded/worn: Changes resistances: +3% temporal Stun/Freeze immunity: +25% Knockback immunity: +5% Only die when reaching: -40.00 life One-handed war axes. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+4 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Cuirass of the Thronesmen (20 def, 32 armour) Cuirass of the Thronesmen (20 def, 32 armour)Requires: - Strength 44 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +32 Armour Hardiness: +10% Defense: +20 (+18 eff.) Fatigue: +15% Changes stats: +6 Con Changes resistances: +25% darkness / +25% fire Physical save: +40 (+10 eff.) Stun/Freeze immunity: +40% Knockback immunity: +40% Healing mod.: -30% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
cosmic stralite shield of patience (10 def, 2 armour, 143 block) cosmic stralite shield of patience (10 def, 2 armour, 143 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+10 eff.) Ranged Defense: +10 (+10 eff.) Fatigue: +14% Damage when hit (Melee): 14 temporal Changes resistances: +15% temporal / +7% light / +8% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (292) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
dwarven-steel shield 'Arthustir' (8 def, 2 armour, 79.5 block) dwarven-steel shield 'Arthustir' (8 def, 2 armour, 79.5 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+8 eff.) Ranged Defense: +8 (+8 eff.) Fatigue: +12% Effects when hit in melee: * 15% chance to blind Changes stats: +3 Str / +3 Mag / +5 Con Changes resistances: +19% fire / +14% light / +18% cold Talent granted: +3 Block Light radius: +1 See invisible: +3 Handheld deflection devices. |
Achievements
Log
The shield around Firedance crumbles.
Firedance is no longer surging arcane power.
Golem (servant of Firedance) seems less dangerous.
Talent Supercharge Golem is ready to use.
Talent Bone Armour is ready to use.
Rested for 76 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
You give Blighted Maul (96-144 power, 22 apr) to golem (servant of Firedance).
Firedance wears (replacing Wanderer's Rest (4 def, 0 armour)): Betyramina the Obsidiancrypt (10 def, 5 armour).
You gain 5.00 gold from the transmogrification of Wanderer's Rest (4 def, 0 armour).
Character control switched to golem (servant of Firedance).
Golem (servant of Firedance) deactivates Reflective Skin.
Golem (servant of Firedance) activates Reflective Skin.
Resting starts...
Rested for 4 turns (stop reason: all resources and life at maximum).
Firedance receives 1 healing.
Golem (servant of Firedance) wears (replacing Cuirass of the Thronesmen (20 def, 32 armour)): Tarrasca (0 def, 50 armour).
Golem (servant of Firedance) can not wear (in main hand): Blighted Maul (96-144 power, 22 apr) (cannot use currently due to an other worn object).
Golem (servant of Firedance) can not wear (in main hand): Blighted Maul (96-144 power, 22 apr) (cannot use currently due to an other worn object).
Golem (servant of Firedance) can not wear (in main hand): Blighted Maul (96-144 power, 22 apr) (cannot use currently due to an other worn object).
Golem (servant of Firedance) wears (replacing Sulfurrot (55-77 power, 6 apr)): Blighted Maul (96-144 power, 22 apr).
Golem (servant of Firedance) deactivates Reflective Skin.