







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Heartstalker - Psionic Class 1.6.7Adds Heartstalker, a psionic class themed around the subconscious, as a birth option. Heartstalkers are a stealth-oriented class that start with twin daggers. Confounding foes's perceptions with their strange psychic power, they weaken their victims from afar, unseen and untouchable, before drawing in close for the kill when they feel the time is right. Take care, however, for though your mind is a potent shield against hostile intent, the physical flesh it guards is exceedingly frail. Heartstalker talent trees include: Perception: Turn aside prying eyes to hide your presence! All that we know of ourselves and others is merely a facade; the truth of the mind and the world sleeps where it cannot see. Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Bristlebarb 1.6.7DescriptionThis addon adds the Bristlebarb as a playable class. Bristlebarbs use no weapons but are covered in a living bramble that they can control. They use a special resource : thorns. 5 unique class trees (1 locked) : 1 Unique generic tree (locked) : Bristlebarbs can not appear on NPC. DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&p=239099 Creditshttp://game-icons.net/ for all the talent and effect icons. https://opengameart.org/content/painterly-spell-icons-part-2 for the class icon and a couple others. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.0 : 0.10.2 : 0.10.1 : 0.10.0 : 0.9.4 : 0.9.3 : 0.9.2 : 0.9.1 : Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Significantly Generous Levels 1.6.7Is moderately generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. ( and 1 category point for every 25 levels after). 1 prodigies at levels 5, 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Krog |
Class | Cursed |
Level / Exp | 11 / 82% |
Size | big |
Lifes / Deaths | Killed by cryomancer at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:43 / 66Killed by cold drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:12 Killed by cold drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:21 Killed by cold drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:30 Killed by cold drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:44 Killed by cold drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 06:53 Killed by cold drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:02 Killed by elven mage at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:12 Killed by cold drake hatchling at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:22 Killed by giant white ant at level 3 on the 77th Pyre 122nd year of Ascendancy at 13:15 Killed by golem at level 4 on the 77th Pyre 122nd year of Ascendancy at 17:47 Killed by mean looking elven guard at level 4 on the 77th Pyre 122nd year of Ascendancy at 18:07 Killed by mean looking elven guard at level 4 on the 77th Pyre 122nd year of Ascendancy at 18:16 Killed by elven tempest at level 4 on the 77th Pyre 122nd year of Ascendancy at 18:24 Killed by golem at level 4 on the 77th Pyre 122nd year of Ascendancy at 19:14 Killed by golem at level 4 on the 77th Pyre 122nd year of Ascendancy at 19:43 Killed by snow giant boulder thrower at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:56 Killed by snow giant boulder thrower at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:07 Killed by snow giant boulder thrower at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:16 Killed by snow giant boulder thrower at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:27 Killed by snow giant boulder thrower at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:37 Killed by snow giant boulder thrower at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:47 Killed by hornet swarm at level 6 on the 2nd Mirth 122nd year of Ascendancy at 03:05 Killed by human sun-paladin at level 7 on the 3rd Mirth 122nd year of Ascendancy at 02:33 Killed by broken golem at level 7 on the 3rd Mirth 122nd year of Ascendancy at 03:30 Killed by snow giant boulder thrower at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:09 Killed by squid at level 8 on the 4th Mirth 122nd year of Ascendancy at 05:23 Killed by orc warrior at level 8 on the 4th Mirth 122nd year of Ascendancy at 06:03 Killed by giant army ant at level 8 on the 4th Mirth 122nd year of Ascendancy at 06:12 Killed by orc warrior at level 8 on the 4th Mirth 122nd year of Ascendancy at 06:19 Killed by snow giant boulder thrower at level 8 on the 4th Mirth 122nd year of Ascendancy at 06:33 Killed by netherworm mass at level 8 on the 4th Mirth 122nd year of Ascendancy at 07:53 Killed by netherworm mass at level 8 on the 4th Mirth 122nd year of Ascendancy at 08:08 Killed by netherworm mass at level 8 on the 4th Mirth 122nd year of Ascendancy at 08:45 Killed by netherworm mass at level 8 on the 4th Mirth 122nd year of Ascendancy at 09:47 Killed by netherworm mass at level 8 on the 4th Mirth 122nd year of Ascendancy at 10:35 Killed by bloated horror at level 9 on the 4th Mirth 122nd year of Ascendancy at 11:48 Killed by ultimate shivgoroth at level 9 on the 4th Mirth 122nd year of Ascendancy at 13:21 Killed by blade horror at level 9 on the 4th Mirth 122nd year of Ascendancy at 13:37 Killed by blade horror at level 9 on the 4th Mirth 122nd year of Ascendancy at 13:53 Killed by blade horror at level 9 on the 4th Mirth 122nd year of Ascendancy at 14:06 Killed by blade horror at level 9 on the 4th Mirth 122nd year of Ascendancy at 14:19 Killed by broken golem at level 9 on the 4th Mirth 122nd year of Ascendancy at 14:27 Killed by bandit at level 9 on the 4th Mirth 122nd year of Ascendancy at 14:35 Killed by cryomancer at level 9 on the 4th Mirth 122nd year of Ascendancy at 14:43 Killed by ghoulish rat at level 9 on the 4th Mirth 122nd year of Ascendancy at 14:54 Killed by shadowblade at level 9 on the 4th Mirth 122nd year of Ascendancy at 15:32 Killed by blade horror at level 9 on the 4th Mirth 122nd year of Ascendancy at 16:14 Killed by blade horror at level 9 on the 4th Mirth 122nd year of Ascendancy at 17:00 Killed by blade horror at level 9 on the 4th Mirth 122nd year of Ascendancy at 17:10 Killed by dredgling at level 9 on the 4th Mirth 122nd year of Ascendancy at 17:55 Killed by ninurlhing at level 9 on the 4th Mirth 122nd year of Ascendancy at 18:16 Killed by elven cultist at level 9 on the 4th Mirth 122nd year of Ascendancy at 19:11 Killed by elven cultist at level 9 on the 4th Mirth 122nd year of Ascendancy at 19:23 Killed by elven cultist at level 9 on the 4th Mirth 122nd year of Ascendancy at 19:44 Killed by elven cultist at level 9 on the 4th Mirth 122nd year of Ascendancy at 20:10 Killed by netherworm mass at level 9 on the 4th Mirth 122nd year of Ascendancy at 21:44 Killed by netherworm mass at level 9 on the 4th Mirth 122nd year of Ascendancy at 22:10 Killed by netherworm mass at level 9 on the 4th Mirth 122nd year of Ascendancy at 22:21 Killed by netherworm mass at level 9 on the 4th Mirth 122nd year of Ascendancy at 22:31 Killed by netherworm mass at level 9 on the 4th Mirth 122nd year of Ascendancy at 22:43 Killed by netherworm mass at level 9 on the 4th Mirth 122nd year of Ascendancy at 22:56 Killed by netherworm mass at level 9 on the 5th Mirth 122nd year of Ascendancy at 00:16 Killed by luminous horror at level 11 on the 7th Mirth 122nd year of Ascendancy at 18:22 Killed by luminous horror at level 11 on the 7th Mirth 122nd year of Ascendancy at 19:45 Killed by barrow wight at level 11 on the 7th Mirth 122nd year of Ascendancy at 22:45 |
Antimagic | Follower |
Primary Stats
Strength | 51 (base 36) |
Dexterity | 12 (base 10) |
Constitution | 29 (base 19) |
Magic | 12 (base 10) |
Willpower | 47 (base 36) |
Cunning | 19 (base 10) |
Resources
Life | 411/430 |
Hate | 58/100 |
Healing Factor | 1.0545993688682 |
Regeneration | 0.89640946353801 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 2 |
See Stealth | 15 |
See Invisible | 23 |
Offense: Mainhand
Damage | 79 |
Accuracy | 21 |
Crit Chance | 3% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Nature | +20% |
All | 0% |
Offense: Damage Penetration
Nature | +15% |
Defense: Base
Armour (hardiness) | 11.335093952971 (48.103448275862%) |
Defense | 9 |
Ranged Defense | 9 |
Fatigue | 9 |
Physical Save | 36 |
Spell Save | 25 |
Mental Save | 32 |
Defense: Resistances
Physical | + 18%( 72%) |
Darkness | + 13%( 79%) |
Mind | -4%( 70%) |
All | + 1%( 70%) |
Defense: Immunities
Stun Resistance | 55% |
Confusion Resistance | 8% |
Fear Resistance | 15% |
Knockback Resistance | 55% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
talent | Gloom |
talent | Stalk |
talent | Savage Hunter |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 4.0)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +10% damage against the undead. Power 2+: -1 Luck, +4 Strength, +4 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 22 turns, retch (level 2) when you fall below 44% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+31% chance to avoid traps). Power 2+: -1 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+10% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 40% if the increase would be enough to kill your opponent. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 12% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 35 mind and 35 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (summon Terrors and chances to slow, deal 52 Mind damage, and deal 52 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 2.0)Penalty : Fractured Sanity: -5% Mind Resistance, -7% Confusion Immunity Power 1+: Unleashed: +6% critical damage, +9% off-hand weapon damage Power 2+: -1 Luck, +3 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 50% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 15.0% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Infinite Dungeon Challenge (Level 7): Exterminator Challenge |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 3.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 9%) for 4 turns. Power 1+: Nightwalker: +12 Darkness Resistance, +9% Max Darkness Resistance, +8 See Invisible Power 2+: -1 Luck, +5 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): PacifistYou completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 5): PacifistYou completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): ExterminatorFoes left: 75 | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+8 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+6 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 Curse of Corpses It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to project a gust of wind in a cone knocking enemies back 7 spaces and dealing 100 physical damage Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Curse of Nightmares Rings can have magical properties. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
In main hand | ![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 45.0 - 67.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Reduced damage from: +25% Dragon Physical save: +9 (+4 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% Curse of Shrouds The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Main armor | ![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Defense: +2 (+2 eff.) Fatigue: +8% Physical save: +5 (+2 eff.) Curse of Misfortune A suit of armour made of mail. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.60 Healing mod.: +12% Curse of Madness A belt that goes around your waist. |
Inventory
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Curse of Misfortune Massive two-handed battleaxes. |
![]() Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) No gem Curse of Shrouds It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
![]() Requires: - Strength 11 Infused by arcane disrupting forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% acid / +12% lightning / +12% fire / +12% cold / +3% all Spell save: +7 (+3 eff.) Curse of Corpses Massive two-handed mauls. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +9% cold Spell save: +6 (+3 eff.) Curse of Shrouds Sharp, long, and deadly. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+11 eff.) Spell crit. chance: +15% Curse of Shrouds An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con Changes resistances: +5% fire / +7% cold Curse of Madness A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Curse of Shrouds A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +15% cold Curse of Madness A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+7 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 45 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By kru the Krog Cursed level 10
5th Mirth 122nd year of Ascendancy at 00:51 see stats
Log
You gain 2.25 gold from the transmogrification of inquisitor's iron waraxe (Nightmares) (10.5-14.7 power, 2 apr).
You gain 2.42 gold from the transmogrification of shimmering elm vilestaff of might (Nightmares) (10-12 power, 2 apr, acid element).
You gain 5.92 gold from the transmogrification of elm starstaff 'Zanintir' (Misfortune) (10-12 power, 2 apr, darkness element).
You gain 1.93 gold from the transmogrification of earthen elm vilestaff of might (Shrouds) (10-12 power, 2 apr, blight element).
You gain 3.59 gold from the transmogrification of cruel elm magestaff of illumination (Corpses) (10-12 power, 2 apr, cold element).
You gain 2.19 gold from the transmogrification of cruel elm magestaff (Madness) (10-12 power, 2 apr, cold element).
You gain 1.22 gold from the transmogrification of nature's mossy mindstar (Corpses) (2.5-2.75 power, 12 apr, mind damage).
You gain 2.07 gold from the transmogrification of creative mossy mindstar of balance (Corpses) (2-2.2 power, 12 apr, nature damage).
You gain 1.55 gold from the transmogrification of creative mossy mindstar (Corpses) (2.5-2.75 power, 12 apr, nature damage).
You gain 1.70 gold from the transmogrification of creative mossy mindstar (Corpses) (2.5-2.75 power, 12 apr, mind damage).
You gain 3.54 gold from the transmogrification of elemental steel mace of projection (Misfortune) (14.5-20.3 power, 3 apr).
You gain 0.75 gold from the transmogrification of acidic iron mace (Corpses) (14-19.6 power, 2 apr).
You gain 3.50 gold from the transmogrification of thought-forged steel longsword of persecution (Shrouds) (17-23.8 power, 3 apr).
You gain 1.30 gold from the transmogrification of quick iron longsword (Nightmares) (11-15.4 power, 2 apr).
You gain 5.87 gold from the transmogrification of caustic iron longsword of crippling (Corpses) (11.5-16.1 power, 2 apr).
You gain 3.31 gold from the transmogrification of inquisitor's iron greatsword of erosion (Nightmares) (14.5-23.2 power, 1 apr).
You gain 7.35 gold from the transmogrification of enhanced iron greatsword (Nightmares) (14.5-23.2 power, 1 apr).
You gain 1.51 gold from the transmogrification of slime-covered iron greatmaul of massacre (Misfortune) (25-37.5 power, 1 apr).
You gain 2.52 gold from the transmogrification of acidic steel greatmaul of daylight (Shrouds) (28.5-42.75 power, 2 apr).
You gain 3.50 gold from the transmogrification of Poltergeist's Bill's Tree Trunk (Corpses) (30-51 power, 7 apr).
You gain 2.30 gold from the transmogrification of balanced iron dagger (Nightmares) (10.5-13.65 power, 5 apr).
You gain 4.44 gold from the transmogrification of plaguebringer's iron battleaxe (Corpses) (13-19.5 power, 1 apr).
You gain 3.38 gold from the transmogrification of balanced iron battleaxe of massacre (Misfortune) (22-33 power, 1 apr).
You gain 4.09 gold from the transmogrification of balanced iron battleaxe of erosion (Madness) (12.5-18.75 power, 1 apr).
You gain 10.32 gold from the transmogrification of Glorylle the steel battleaxe (Nightmares) (22.5-33.75 power, 2 apr).
Accepted quest 'Infinite Dungeon Challenge (Level 7): Exterminator'! (Press 'j' to see the quest log)
You feel very confident walking into this place.
Kru deactivates Savage Hunter.
Kru deactivates Gloom.
Kru deactivates Stalk.