











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Heartstalker - Psionic Class 1.6.7Adds Heartstalker, a psionic class themed around the subconscious, as a birth option. Heartstalkers are a stealth-oriented class that start with twin daggers. Confounding foes's perceptions with their strange psychic power, they weaken their victims from afar, unseen and untouchable, before drawing in close for the kill when they feel the time is right. Take care, however, for though your mind is a potent shield against hostile intent, the physical flesh it guards is exceedingly frail. Heartstalker talent trees include: Perception: Turn aside prying eyes to hide your presence! All that we know of ourselves and others is merely a facade; the truth of the mind and the world sleeps where it cannot see. Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Bristlebarb 1.6.7DescriptionThis addon adds the Bristlebarb as a playable class. Bristlebarbs use no weapons but are covered in a living bramble that they can control. They use a special resource : thorns. 5 unique class trees (1 locked) : 1 Unique generic tree (locked) : Bristlebarbs can not appear on NPC. DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&p=239099 Creditshttp://game-icons.net/ for all the talent and effect icons. https://opengameart.org/content/painterly-spell-icons-part-2 for the class icon and a couple others. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.0 : 0.10.2 : 0.10.1 : 0.10.0 : 0.9.4 : 0.9.3 : 0.9.2 : 0.9.1 : Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Significantly Generous Levels 1.6.7Is moderately generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. ( and 1 category point for every 25 levels after). 1 prodigies at levels 5, 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Normal Exploration |
Sex | Male |
Race | Drem |
Class | Stone Warden |
Level / Exp | 36 / 12% |
Size | big |
Lifes / Deaths | Killed by golem at level 4 on the 19th Voratun 122nd year of Ascendancy at 07:42 / 120Killed by golem at level 4 on the 19th Voratun 122nd year of Ascendancy at 07:59 Killed by golem at level 4 on the 19th Voratun 122nd year of Ascendancy at 08:08 Killed by golem at level 4 on the 19th Voratun 122nd year of Ascendancy at 08:34 Killed by brown bear at level 4 on the 19th Voratun 122nd year of Ascendancy at 08:51 Killed by brown bear at level 4 on the 19th Voratun 122nd year of Ascendancy at 09:20 Killed by fire imp at level 4 on the 19th Voratun 122nd year of Ascendancy at 09:35 Killed by human guard at level 4 on the 19th Voratun 122nd year of Ascendancy at 09:43 Killed by greater teluvorta at level 5 on the 19th Voratun 122nd year of Ascendancy at 10:09 Killed by gwelgoroth at level 5 on the 19th Voratun 122nd year of Ascendancy at 10:49 Killed by venom drake at level 5 on the 19th Voratun 122nd year of Ascendancy at 11:46 Killed by void horror at level 5 on the 19th Voratun 122nd year of Ascendancy at 11:58 Killed by skeleton mage at level 5 on the 19th Voratun 122nd year of Ascendancy at 13:23 Killed by skeleton mage at level 5 on the 19th Voratun 122nd year of Ascendancy at 13:35 Killed by void shard at level 6 on the 19th Voratun 122nd year of Ascendancy at 13:45 Killed by void horror at level 6 on the 19th Voratun 122nd year of Ascendancy at 13:56 Killed by void horror at level 6 on the 19th Voratun 122nd year of Ascendancy at 16:12 Killed by devourer at level 6 on the 19th Voratun 122nd year of Ascendancy at 17:28 Killed by devourer at level 6 on the 19th Voratun 122nd year of Ascendancy at 17:54 Killed by blue jelly at level 6 on the 19th Voratun 122nd year of Ascendancy at 18:51 Killed by fire imp at level 6 on the 19th Voratun 122nd year of Ascendancy at 19:11 Killed by fire imp at level 6 on the 19th Voratun 122nd year of Ascendancy at 19:31 Killed by fire imp at level 6 on the 19th Voratun 122nd year of Ascendancy at 19:59 Killed by fire imp at level 6 on the 19th Voratun 122nd year of Ascendancy at 20:39 Killed by dredge captain at level 6 on the 19th Voratun 122nd year of Ascendancy at 22:48 Killed by dredge at level 6 on the 19th Voratun 122nd year of Ascendancy at 23:17 Killed by dredge at level 6 on the 19th Voratun 122nd year of Ascendancy at 23:31 Killed by dredge at level 6 on the 19th Voratun 122nd year of Ascendancy at 23:57 Killed by dredge at level 6 on the 20th Voratun 122nd year of Ascendancy at 00:26 Killed by dredge at level 6 on the 20th Voratun 122nd year of Ascendancy at 00:41 Killed by dredge at level 6 on the 20th Voratun 122nd year of Ascendancy at 01:07 Killed by golem at level 7 on the 21st Voratun 122nd year of Ascendancy at 03:21 Killed by ancient elven mummy at level 7 on the 21st Voratun 122nd year of Ascendancy at 03:32 Killed by tempest at level 7 on the 21st Voratun 122nd year of Ascendancy at 03:54 Killed by tempest at level 7 on the 21st Voratun 122nd year of Ascendancy at 04:10 Killed by tempest at level 7 on the 21st Voratun 122nd year of Ascendancy at 04:25 Killed by yaech diver at level 7 on the 21st Voratun 122nd year of Ascendancy at 04:44 Killed by mean looking elven guard at level 7 on the 21st Voratun 122nd year of Ascendancy at 04:57 Killed by mean looking elven guard at level 7 on the 21st Voratun 122nd year of Ascendancy at 05:39 Killed by skeleton warrior at level 8 on the 21st Voratun 122nd year of Ascendancy at 05:53 Killed by geomancer at level 8 on the 21st Voratun 122nd year of Ascendancy at 06:20 Killed by sandworm at level 8 on the 21st Voratun 122nd year of Ascendancy at 13:01 Killed by devourer at level 8 on the 21st Voratun 122nd year of Ascendancy at 13:23 Killed by venom drake hatchling at level 10 on the 25th Voratun 122nd year of Ascendancy at 01:32 Killed by pyromancer at level 11 on the 30th Voratun 122nd year of Ascendancy at 05:05 Killed by Mayydama the orc warrior at level 12 on the 30th Voratun 122nd year of Ascendancy at 11:48 Killed by Wrathroot at level 12 on the 31st Voratun 122nd year of Ascendancy at 12:31 Killed by luminous horror at level 12 on the 31st Voratun 122nd year of Ascendancy at 12:55 Killed by luminous horror at level 12 on the 31st Voratun 122nd year of Ascendancy at 13:08 Killed by Wrathroot at level 12 on the 31st Voratun 122nd year of Ascendancy at 13:38 Killed by luminous horror at level 13 on the 31st Voratun 122nd year of Ascendancy at 15:34 Killed by black jelly at level 13 on the 31st Voratun 122nd year of Ascendancy at 21:29 Killed by cold drake hatchling at level 13 on the 31st Voratun 122nd year of Ascendancy at 22:04 Killed by fire drake hatchling at level 13 on the 1st Acquisition 122nd year of Ascendancy at 00:13 Killed by Adytira the elven guard at level 14 on the 3rd Acquisition 122nd year of Ascendancy at 05:06 Killed by Gytira the netherworm mass at level 14 on the 1st Profit 122nd year of Ascendancy at 04:01 Killed by Gytira the netherworm mass at level 14 on the 1st Profit 122nd year of Ascendancy at 07:21 Killed by Gytira the netherworm mass at level 14 on the 1st Profit 122nd year of Ascendancy at 07:43 Killed by Gytira the netherworm mass at level 14 on the 1st Profit 122nd year of Ascendancy at 08:07 Killed by steamgun turret at level 15 on the 3rd Profit 122nd year of Ascendancy at 01:08 Killed by steamgun turret at level 15 on the 3rd Profit 122nd year of Ascendancy at 01:28 Killed by Mayikira the ghoul at level 15 on the 3rd Profit 122nd year of Ascendancy at 01:44 Killed by Varsha the Writhing at level 15 on the 3rd Profit 122nd year of Ascendancy at 11:09 Killed by Xerosekira the black bear at level 16 on the 4th Profit 122nd year of Ascendancy at 07:18 Killed by Islodheth the grizzly bear at level 16 on the 4th Profit 122nd year of Ascendancy at 10:40 Killed by Zubeyama the brown bear at level 16 on the 4th Profit 122nd year of Ascendancy at 12:39 Killed by thought-forged bowman at level 16 on the 4th Profit 122nd year of Ascendancy at 12:50 Killed by Betomitta the black bear at level 16 on the 4th Profit 122nd year of Ascendancy at 17:03 Killed by Gluvena the polar bear at level 16 on the 4th Profit 122nd year of Ascendancy at 20:30 Killed by Poryritira the black bear at level 16 on the 5th Profit 122nd year of Ascendancy at 11:07 Killed by Eilinilramira the black bear at level 16 on the 5th Profit 122nd year of Ascendancy at 16:26 Killed by Vorutta the grizzly bear at level 17 on the 5th Profit 122nd year of Ascendancy at 20:14 Killed by Elimina the grizzly bear at level 17 on the 5th Profit 122nd year of Ascendancy at 20:28 Killed by ritch flamespitter at level 17 on the 6th Profit 122nd year of Ascendancy at 12:56 Killed by Poluldanor the war bear at level 17 on the 6th Profit 122nd year of Ascendancy at 17:35 Killed by Xanomina the brown bear at level 17 on the 6th Profit 122nd year of Ascendancy at 19:58 Killed by Layuwyn the black bear at level 17 on the 7th Profit 122nd year of Ascendancy at 07:57 Killed by Borius, Avatar of Bearness at level 17 on the 7th Profit 122nd year of Ascendancy at 09:44 Killed by lava floor at level 17 on the 8th Profit 122nd year of Ascendancy at 01:30 Killed by tempest at level 18 on the 8th Profit 122nd year of Ascendancy at 20:20 Killed by pyromancer at level 18 on the 9th Profit 122nd year of Ascendancy at 08:42 Killed by skeleton warrior at level 18 on the 9th Profit 122nd year of Ascendancy at 09:03 Killed by skeleton mage at level 18 on the 9th Profit 122nd year of Ascendancy at 13:37 Killed by skeleton master archer at level 18 on the 9th Profit 122nd year of Ascendancy at 13:51 Killed by skeleton warrior at level 18 on the 9th Profit 122nd year of Ascendancy at 14:07 Killed by skeleton master archer at level 18 on the 9th Profit 122nd year of Ascendancy at 14:46 Killed by ghoulking at level 18 on the 9th Profit 122nd year of Ascendancy at 15:49 Killed by armoured skeleton warrior at level 18 on the 9th Profit 122nd year of Ascendancy at 16:19 Killed by saw horror at level 18 on the 10th Profit 122nd year of Ascendancy at 02:18 Killed by orc soldier at level 18 on the 10th Profit 122nd year of Ascendancy at 02:44 Killed by giant eel at level 18 on the 10th Profit 122nd year of Ascendancy at 04:39 Killed by golem at level 19 on the 10th Profit 122nd year of Ascendancy at 05:31 Killed by oozing horror at level 19 on the 10th Profit 122nd year of Ascendancy at 07:07 Killed by Epoch at level 19 on the 12nd Profit 122nd year of Ascendancy at 11:33 Killed by Epoch at level 19 on the 12nd Profit 122nd year of Ascendancy at 13:02 Killed by Epoch at level 19 on the 12nd Profit 122nd year of Ascendancy at 15:03 Killed by Norgos, the Guardian at level 20 on the 15th Profit 122nd year of Ascendancy at 09:32 Killed by minotaur at level 22 on the 23rd Profit 122nd year of Ascendancy at 03:57 Killed by fiery orc wyrmic at level 22 on the 23rd Profit 122nd year of Ascendancy at 08:24 Killed by orc fighter at level 22 on the 23rd Profit 122nd year of Ascendancy at 10:13 Killed by thief at level 23 on the 23rd Profit 122nd year of Ascendancy at 12:45 Killed by Poriwe the telugoroth at level 23 on the 25th Profit 122nd year of Ascendancy at 09:48 Killed by Glilaith the giant ice ant at level 23 on the 26th Profit 122nd year of Ascendancy at 01:04 Killed by Poltergeist Umbral Razor at level 24 on the 27th Profit 122nd year of Ascendancy at 02:32 Killed by Animated yew vilestaff of greater warding at level 24 on the 27th Profit 122nd year of Ascendancy at 03:49 Killed by Animated slime-covered dwarven-steel mace of massacre at level 24 on the 27th Profit 122nd year of Ascendancy at 04:53 Killed by lava floor at level 24 on the 27th Profit 122nd year of Ascendancy at 09:44 Killed by radiant horror at level 24 on the 27th Profit 122nd year of Ascendancy at 11:20 Killed by saw horror at level 25 on the 28th Profit 122nd year of Ascendancy at 01:48 Killed by worm that walks at level 31 on the 3rd Wealth 122nd year of Ascendancy at 20:50 Killed by elven blood mage at level 31 on the 3rd Wealth 122nd year of Ascendancy at 22:45 Killed by orc necromancer at level 31 on the 5th Wealth 122nd year of Ascendancy at 12:24 Killed by skeleton warrior at level 32 on the 5th Wealth 122nd year of Ascendancy at 14:54 Killed by Areyada the storm drake hatchling at level 32 on the 7th Wealth 122nd year of Ascendancy at 02:53 Killed by Veloreth the giant netherworm at level 33 on the 9th Wealth 122nd year of Ascendancy at 04:51 Killed by Drone at level 33 on the 9th Wealth 122nd year of Ascendancy at 23:42 Killed by orc necromancer at level 33 on the 10th Wealth 122nd year of Ascendancy at 07:07 Killed by will o' the wisp at level 35 on the 17th Wealth 122nd year of Ascendancy at 14:27 Killed by naga myrmidon at level 35 on the 18th Wealth 122nd year of Ascendancy at 21:18 Killed by naga myrmidon at level 35 on the 18th Wealth 122nd year of Ascendancy at 23:44 |
Primary Stats
Strength | 105 (base 52) |
Dexterity | 11 (base 10) |
Constitution | 26 (base 20) |
Magic | 75 (base 60) |
Willpower | 95 (base 60) |
Cunning | 21 (base 10) |
Resources
Life | 1126/1126 |
Mana | 460/460 |
Equilibrium | 45 |
Healing Factor | 1.3724489795918 |
Regeneration | 5.8329081632652 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 9 |
See Stealth | 55.150861465028 |
See Invisible | 67.603601688451 |
Offense: Mainhand
Damage | 190 |
Accuracy | 39 |
Crit Chance | 7% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 73 |
Accuracy | 39 |
Crit Chance | 8% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 42 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Mind | +20% |
Acid | +17% |
Light | +12% |
Nature | +17% |
Cold | +20% |
Physical | +20% |
Fire | +48% |
All | +2% |
Offense: Damage Penetration
Fire | 0% |
Physical | +50% |
Defense: Base
Armour (hardiness) | 47.485948974976 (60%) |
Defense | 36 |
Ranged Defense | 36 |
Fatigue | 0 |
Physical Save | 67 |
Spell Save | 72 |
Mental Save | 61 |
Defense: Resistances
Acid | + 23%( 70%) |
Blight | + 35%( 70%) |
Physical | + 23%( 70%) |
Cold | + 70%( 70%) |
All | + 19%( 70%) |
Darkness | + 43%( 70%) |
Light | + 43%( 70%) |
Temporal | + 28%( 70%) |
Lightning | + 23%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Bleed Resistance | 0% |
Confusion Resistance | 60% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/5)
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1243% for 10 turns (0 total) and instantly restoring 62 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.50 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Eldritch stone | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Deeprock | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Spell / Stone | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Stone Skin |
talent | Stone Vines |
talent | Crystalline Focus |
talent | Eldritch Infusion |
talent | Keen Senses |
talent | Premonition |
talent | Shards |
beneficial effect | Reduces fire damage received by 22%. Premonition Shield |
detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
You successfully escorted the injured seer to the recall portal on level 13 of Infinite Dungeon. Escort: injured seer (level 13 of Infinite Dungeon)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by Drone. Escort: lone alchemist (level 23 of Infinite Dungeon) | failed |
You successfully escorted the lost defiler to the recall portal on level 28 of Infinite Dungeon. Escort: lost defiler (level 28 of Infinite Dungeon)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Eilinyth the minotaur. Escort: lost sun paladin (level 25 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 18 of Infinite Dungeon. Escort: lost warrior (level 18 of Infinite Dungeon)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 185 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 13): Rush Hour (185)Turns left: 90 You completed the challenge and received: Random Artifact: Cloudpeal (6 def, 4 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 14): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 16): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 17): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 125 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 23): Rush Hour (125)Turns left: 67 You completed the challenge and received: Random Artifact: Earunarigorn | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 26): Headhunter0 / 3 demon spawn killed. | failed |
Proceed directly to the next Infinite Dungeon level in less than 752 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 28): Rush Hour (752)Turns left: 525 You completed the challenge and received: Random Artifact: Xolera of gale force [power 345] (3/21 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 31): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 6): Pacifist | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +0 Defense: +0 (+0 eff.) Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(146 power, based on Willpower) Activation costs 9 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+5 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 23 power out of 50/50) : Effective talent level: 2.0 Power cost: 23 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 73.25 fire and 59.41 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 22 power out of 24/24) : Effective talent level: 2.0 Power cost: 22 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 386.34 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Tool | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 mind / 10 fire Changes stats: +5 Cun / +5 Wil Changes resistances: +24% cold Changes damage: +3% mind / +12% cold Stun/Freeze immunity: +23% Life regen: +2.00 Mindpower: +7 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+1 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 32 power out of 35/35) : Effective talent level: 2.6 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 299 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
In main hand | ![]() Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 27.0 - 37.8 Uses stats: 50% Mag, 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
In off hand | ![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 19.0 - 22.8 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +3.0% Block value: +42 On weapon hit: * 12% chance to reduce armor by 32% Damage (Melee): +4 cold Damage (radius 2) on crit: +12 cold When wielded/worn: Armour: +4 Fatigue: +8% Damage (Melee): 6 acid Effects when hit in melee: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 1 acid Changes resistances: +6% acid / +12% temporal / +6% fire / +6% lightning / +6% cold Changes damage: +6% cold Talent granted: +1 Block Handheld deflection devices. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Changes resistances: +5% physical Changes damage: +5% physical Talent masteries: +0.20 Chronomancy / Gravity +0.20 Spell / Stone +0.10 Chronomancy / Matter +0.20 Spell / Earth Spellpower: +6 (+2 eff.) It can be used to activate talent Stone Wall (costing 54 power out of 60/60) : Effective talent level: 1.5 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 5 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 109.42 physical damage. Duration and damage will improve with your Spellpower. This thick cloak is incredibly tough, yet bends and flows with ease. |
Main armor | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Cun / +4 Wil Changes damage: +6% blight Critical mult.: +10.00% Mental save: +5 (+1 eff.) Cut immunity: +50% Confusion immunity: +10% Vim when firing critical spell: +1.00 Mindpower: +6 (+2 eff.) Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 32 cooldown : Effective talent level: 3.0 Power cost: 32 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 331 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 14 light Damage (Ranged): 13 light Changes stats: +2 Con / +2 Mag Changes resistances: +30% light Changes damage: +23% light Spell save: +10 (+3 eff.) Only die when reaching: -20.00 life Maximum stamina: +13.00 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +21 (+7 eff.) Armour penetration: +19 Defense: +18 (+7 eff.) Changes resistances: +26% darkness / +5% arcane Changes damage: +13% darkness Mental save: +12 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% fire / +11% mind / +6% light Changes resistances penetration: +10% arcane Changes damage: +10% fire / +11% mind / +3% light Light radius: +1 Rings can have magical properties. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 45 power out of 50/50) : Effective talent level: 2.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 16% chance to evade melee and ranged attacks and 5 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+5 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
![]() Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+3 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 (+1 eff.) Fatigue: +7% Effects on melee hit: * 10% chance to reduce armor by 32% Changes stats: +5 Cun / +4 Wil Physical save: +6 (+1 eff.) Mental save: +14 (+4 eff.) Cut immunity: +20% Life regen: +2.00 Maximum life: +28.00 A suit of armour made of mail. |
![]() Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Changes stats: +3 Wil / +4 Con Changes resistances: +20% nature / +25% arcane Talent mastery: +0.20 Wild-gift / Antimagic Spell save: +18 (+5 eff.) Stun/Freeze immunity: +25% Life regen: +1.00 Healing mod.: +20% Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
![]() Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+5 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 90 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 666.00 fire damage (based on Magic) Activation costs 45 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 (+3 eff.) Spell crit. chance: +4% It can be used to raise one or two undead rats to fight beside you Activation costs 63 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+2 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +2 Mag Changes resistances: +3% cold Changes damage: +3% arcane Spell save: +9 (+2 eff.) Maximum mana: +20.00 It can be used to sting an enemy dealing 199 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 14 turns. When used: * Reduce fatigue by 30% for 2 turns. * Gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Drone the Drem Stone Warden level 26
32nd Profit 122nd year of Ascendancy at 05:14 see stats
By Drone the Drem Stone Warden level 17
7th Profit 122nd year of Ascendancy at 10:14 see stats
By Drone the Drem Stone Warden level 21
18th Profit 122nd year of Ascendancy at 11:55 see stats
By Drone the Drem Stone Warden level 21
17th Profit 122nd year of Ascendancy at 14:10 see stats
By Drone the Drem Stone Warden level 13
1st Acquisition 122nd year of Ascendancy at 06:37 see stats
By Drone the Drem Stone Warden level 27
34th Profit 122nd year of Ascendancy at 20:57 see stats
By Drone the Drem Stone Warden level 34
15th Wealth 122nd year of Ascendancy at 03:21 see stats
By Drone the Drem Stone Warden level 30
2nd Wealth 122nd year of Ascendancy at 20:20 see stats
By Drone the Drem Stone Warden level 10
24th Voratun 122nd year of Ascendancy at 07:04 see stats
By Drone the Drem Stone Warden level 20
12nd Profit 122nd year of Ascendancy at 23:25 see stats
By Drone the Drem Stone Warden level 30
45th Profit 122nd year of Ascendancy at 15:18 see stats
By Drone the Drem Stone Warden level 26
31st Profit 122nd year of Ascendancy at 13:52 see stats
By Drone the Drem Stone Warden level 26
33rd Profit 122nd year of Ascendancy at 18:50 see stats
By Drone the Drem Stone Warden level 27
34th Profit 122nd year of Ascendancy at 17:49 see stats
By Drone the Drem Stone Warden level 16
5th Profit 122nd year of Ascendancy at 06:52 see stats
Log
Drone deactivates Shards.
Drone deactivates Stone Skin.
Drone deactivates Crystalline Focus.
Drone deactivates Stone Vines.
The protective shield of Drone disappears.
Drone deactivates Eldritch Infusion.
Drone deactivates Keen Senses.
Drone deactivates Premonition.