










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 20 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Elybeth the carrion worm mass at level 20 on the 60th Dusk 122nd year of Ascendancy at 11:44 2 / 4Killed by Elybeth the carrion worm mass at level 20 on the 60th Dusk 122nd year of Ascendancy at 14:21 Killed by Emeta the large brown snake at level 20 on the 60th Dusk 122nd year of Ascendancy at 18:45 Killed by Pastor at level 20 on the 60th Dusk 122nd year of Ascendancy at 18:58 |
Primary Stats
| Strength | 64 (base 48) |
| Dexterity | 14 (base 10) |
| Constitution | 17 (base 12) |
| Magic | 40 (base 38) |
| Willpower | 19 (base 10) |
| Cunning | 18 (base 11) |
Resources
| Life | 558/558 |
| Stamina | 180/180 |
| Vim | 164/184 |
| Healing Factor | 1.362941519274 |
| Regeneration | 4.0206774818584 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 23 |
| Crit Chance | 15% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +6% |
| Mind | +9% |
| Physical | +9% |
| Fire | +7% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Mind | +10% |
| Darkness | +20% |
Defense: Base
| Armour (hardiness) | 56.292304923968 (87.807182003187%) |
| Defense | 16 |
| Ranged Defense | 16 |
| Fatigue | 13 |
| Physical Save | 28 |
| Spell Save | 20 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Blight | + 20%( 70%) |
| Cold | + 45%( 70%) |
| All | 0%( 70%) |
| Darkness | + 23%( 70%) |
| Light | + 10%( 70%) |
| Temporal | + 11%( 70%) |
| Lightning | + 9%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Teleport Resistance | 10% |
| Stun Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 505 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 530% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Beturalaith the skeleton warrior. Escort: worried loremaster (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Anuhor the Infernopiercer (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Cun +4 Str dps ---------- Dmg.mod +3% mind +3% fire ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +5% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Leladrarin the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +1% ----- def ----- Crit.chn- 5.00% Mind.save +3 (+2 eff.) Max.HP +63.00 Heal.mod +15% Knockbk- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Magmatitan (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +1 Dex ----- def ----- Armour +3 Fatigue +5% Resists +18% fire +10% light +11% darkness Die.at -20.00 life ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | iron pickaxe 'Flashspike' (dig speed 30 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +4 (+1 eff.) Mov.spd +10% Dmg.mod +9% physical Apr +2 ----- def ----- Resists +12% fire Die.at -20.00 life ---------- misc Stam/turn +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Hellsmistress the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+3 eff.) Apr +1 Melee Ret 2 fire ----- def ----- Armour +16 Defense +10 (+7 eff.) Rings make your fingers look great! |
| On fingers | Furnacesever the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +5 Con dps ---------- Phys.pwr +6 (+2 eff.) ----- def ----- Resists +6% temporal +3% fire Crit.chn- 5.00% Mind.save +6 (+3 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In main hand | Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
| On hands | Sunripper (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 fire Dmg.mod +3% light +4% fire Melee Ret 2 light ----- def ----- Armour +7 Resists +3% lightning +6% fire Crit.chn- 15.00% Stun/Frz- +20% Teleport- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Blindquake the dwarven-steel mail armour (3 def, 14 armour)14.0 T3 heavy armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +10% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 14 ----- def ----- Armour +14 Defense +3 (+3 eff.) Fatigue +6% Resists +6% darkness +15% cold Phys.save +8 (+4 eff.) HP.reg +2.70 ---------- misc Stam/turn +1.00 A suit of armour made of mail. |
| Cloak | linen cloak 'Dourlore' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% light +3% acid Res.pen +20% darkness +5% acid ----- def ----- Defense +1 (+1 eff.) Resists +6% acid +6% darkness Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | gold amulet 'Beyfang'0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Str +3 Wil +4 Cun dps ---------- Spell.pwr +15 (+5 eff.) ----- def ----- Resists +14% fire +10% cold Amulets make your neck look great! |
Inventory
healing infusion of the warrior (heal 179; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 179 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the warrior (heal 169; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 169 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 290; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 290 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Porovena0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Dex +6 Con dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +9% lightning Phys.save +6 (+3 eff.) Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Noontrial'0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +3% light ----- def ----- Resists +3% light +3% cold Mind.save +12 (+6 eff.) Max.HP +21.00 Disarm- +23% Pinning- +21% Knockbk- +22% ---------- misc Hate/m.crit +2.00 Rings make your fingers look great! |
steel ring0.1 T2 ring jewelry [Normal] Rings make your fingers look great! |
steel ring 'Samidur'0.1 T2 ring jewelry [Random Unique] Arcane While equipped: Stats +2 Wil dps ---------- S.pwr/crit +4 Dmg.mod +11% light ----- def ----- Resists +22% light +3% mind Blind- +42% ---------- misc Infravis +6 See.Stealth +15 See.Invis +12 Rings make your fingers look great! |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
Gloomwaker (137% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master Power 137% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +8 darkness +4 temporal On Hit: * 25% chance for lightning to strike from the target to a second target dealing 69 damage On Crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 While equipped: dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Massive two-handed battleaxes. |
Yariyaldir (119% power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Disrupt Power 120% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit.r2 +7 acid +14 nature On Hit: * 17 arcane resource burn While equipped: Stats +7 Str +7 Dex +6 Mag +6 Wil +9 Cun +9 Con dps ---------- Dmg.mod +3% mind Res.pen +16% acid +14% nature Apr +12 ----- def ----- Resists +9% darkness Massive two-handed battleaxes. |
balanced dwarven-steel battleaxe of massacre (152% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+5 eff.) ----- def ----- Defense +7 (+5 eff.) Disarm- +43% Massive two-handed battleaxes. |
balanced steel battleaxe of massacre (137% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 137% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+4 eff.) ----- def ----- Defense +10 (+7 eff.) Disarm- +28% Massive two-handed battleaxes. |
chilling dwarven-steel battleaxe of phasing (137% power, 11 apr)3.0 T3 battleaxe 2H weapon [Ego] Arcane Power 137% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +6.5% Atk.spd 100% Phasing +17% Melee+ +19 cold Massive two-handed battleaxes. |
dwarven-steel battleaxe of massacre (151% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Massive two-handed battleaxes. |
hateful steel battleaxe (124% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Psionic Power 124% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 darkness Against +9% Living Massive two-handed battleaxes. |
hateful steel battleaxe of erosion (123% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Nature/Psionic Power 123% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 nature +12 darkness Against +7% Living Massive two-handed battleaxes. |
balanced steel dagger of erosion (104% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Nature/Master Power 105% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Acc +9 (+5 eff.) ----- def ----- Defense +6 (+5 eff.) Disarm- +24% Sharp, short and deadly. |
balanced steel dagger of persecution (107% power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego] Disrupt/Master Power 107% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Against +9% Unnatural While equipped: Stats +2 Wil dps ---------- Acc +6 (+3 eff.) ----- def ----- Defense +5 (+4 eff.) Disarm- +23% Sharp, short and deadly. |
balanced voratun dagger of erosion (146% power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Nature/Master Power 146% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +10 nature While equipped: dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +8 (+6 eff.) Disarm- +20% Sharp, short and deadly. |
hateful dwarven-steel dagger of erosion (117% power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego] Nature/Psionic Power 117% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +8 nature +8 darkness Against +9% Living Sharp, short and deadly. |
Isyda the steel greatmaul (130% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Nature/Master Power 131% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +14 nature On Hit.r1 +16 mind While equipped: Stats +7 Str +7 Dex +5 Mag +10 Wil +7 Cun +9 Con dps ---------- Phys.pwr +10 (+3 eff.) Res.pen +9% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 ----- def ----- Disarm- +17% Massive two-handed mauls. |
Tirakai's Maul (139% power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 139% Range: 1.3x Uses 10% Mag, 120% Str Dmg Lightning Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% On Crit.r2 +24 dazing lightning While equipped: Stats +2 Str +6 Dex +6 Mag +2 Wil +6 Cun +2 Con dps ---------- Dmg.mod +8% lightning Opal: Lightning Imbue the hammer with a gem of your choice. Uses 10 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
steel greatmaul 'Unlightcrack' (142% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Nature/Master Power 142% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +8 arcane On Crit.r2 +19 acid +9 nature While equipped: dps ---------- Res.pen +12% acid +9% nature Acc +9 (+5 eff.) Apr +9 On Hit (Melee): * 20% chance to reduce damage dealt by 12% ----- def ----- Defense +7 (+5 eff.) Disarm- +39% Massive two-handed mauls. |
Boltbreaker the dwarven-steel greatsword (145% power, 2 apr)3.0 T3 greatsword 2H weapon [Rare] Master Power 146% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +8 lightning On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% Dmg.mod +6% arcane +6% blight Melee Ret 8 arcane 4 lightning On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 21 Massive two-handed swords. |
Floequencher the iron greatsword (113% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Disrupt Power 113% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit.r2 +4 cold On Hit: * 7% chance to slow global speed by 39% While equipped: dps ---------- Dmg.mod +3% physical Res.pen +5% mind Apr +5 Massive two-handed swords. |
Genocide (152% power, 4 apr)3.0 T3 greatsword 2H weapon Reqs Wil 20 [Unique] Nature/Master Power 152% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +18.0% Atk.spd 100% Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con ----- def ----- D.Red.from +15% Orc HP.reg +0.50 ---------- misc Stam/turn +1.00 Telepathy Humanoid/Orc Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Scorchpride the steel greatsword (125% power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 125% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit.r1 +12 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil dps ---------- Phys.crit +10.0% Dmg.mod +6% fire ---------- misc Hate/m.crit +5.00 Max.psi +10.00 Massive two-handed swords. |
balanced steel greatsword of erosion (128% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Nature/Master Power 128% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 nature While equipped: dps ---------- Acc +10 (+5 eff.) ----- def ----- Defense +7 (+5 eff.) Disarm- +42% Massive two-handed swords. |
steady yew longbow of acid4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +14 acid While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +17% acid Acc +8 (+4 eff.) Longbows are used to shoot arrows at your foes. |
nature's thorny mindstar of balance (97% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 97% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +3% nature ----- def ----- Resists +4% blight Phys.save +3 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +4 (+2 eff.) Disease- +14% ---------- misc Equi/ret +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
ash starstaff of fate (111% power, 3 apr, physical element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +15% physical ----- def ----- Phys.save +8 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +5 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel ash vilestaff of might (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego] Arcane/Master Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Crit.mult +11.00% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Zanalatharak the Glimmerspire (120% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Nature/Master Power 121% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Crit.r2 +12 lightning +15 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Mov.spd +31% Res.pen +12% lightning +9% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% lightning +3% light Spell.save +6 (+3 eff.) One-handed war axes. |
manaburning steel waraxe of erosion (103% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Nature/Disrupt Power 104% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 nature On Hit: * 10 arcane resource burn One-handed war axes. |
Lisana the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% physical Acc +5 (+3 eff.) ----- def ----- Phys.save +9 (+4 eff.) Max.HP +34.00 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Stokevalor'1.0 T3 belt armor [Rare] Disrupt While equipped: Stats +4 Dex dps ---------- Melee Ret 8 fire ----- def ----- Defense +5 (+4 eff.) Resists +5% acid +2% physical +3% mind +8% blight ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
hardened leather belt 'Sunwreck'1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun dps ---------- Dmg.mod +6% fire ----- def ----- Armour +4 Defense +14 (+9 eff.) Resists +12% nature Stealth +10 Max.HP +60.00 A belt that goes around your waist. |
resilient linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature/Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +1 (+1 eff.) Max.HP +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Polusevena the Heatbloom (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire ----- def ----- Armour +3 Fatigue +2% Resists +6% lightning +12% temporal +6% mind +5% arcane Crit.chn- 10.00% HP.reg +2.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.40 Max.stam +12.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Adygama the iron gauntlets (10 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Melee+ 6 mind Dmg.mod +4% mind Apr +1 ----- def ----- Armour +1 Defense +10 (+7 eff.) Fatigue +1% Resists +6% mind Phys.save +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ashoozer (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% light +27% fire Res.pen +20% mind Melee Ret 4 mind 2 fire ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +8% temporal A cap made of leather. |
Kedur the hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Dex +2 Con dps ---------- Phasing +30% Apr +3 ----- def ----- Armour +3 Fatigue +3% Resists +12% temporal +10% cold ---------- misc Breathe water A cap made of leather. |
Scorchnaught (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Str +2 Mag ----- def ----- Armour +3 Fatigue +5% Resists +9% fire Crit.chn- 5.00% Phys.save +11 (+5 eff.) ---------- misc See.Invis +9 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Skydredge (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +4 Str +5 Wil +3 Cun dps ---------- Phys.pwr +8 (+2 eff.) Mind.pwr +15 (+7 eff.) Res.pen +10% lightning ----- def ----- Armour +4 Fatigue +4% Resists +7% physical Phys.save +8 (+4 eff.) ---------- misc Psi/ret +0.32 Max.hate +4.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cashmere wizard hat of balance (2 def, 0 armour)2.0 T3 head armor [Ego] Psionic While equipped: ----- def ----- Defense +2 (+2 eff.) ---------- misc Equi/ret +1.00 Psi/ret +1.00 Hate/ret +1.30 A pointy cloth hat, very wizardly... |
hardened leather cap 'Cyriwyn' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Spell.pwr +5 (+2 eff.) Dmg.mod +12% blight Res.pen +10% arcane Melee Ret 10 mind ----- def ----- Armour +3 Fatigue +3% Phys.save +13 (+6 eff.) ---------- misc Max.mana +40.00 A cap made of leather. |
hardened leather cap 'Stormguile' (0 def, 7 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +7 Str +9 Dex dps ---------- Res.pen +10% lightning ----- def ----- Armour +7 Fatigue +3% Resists +4% physical Phys.save +9 (+4 eff.) Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 187.4 Physical damage. If the attack hits, the target is confused (27% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
cleansing dwarven-steel mail armour of stability (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Resists +12% blight +5% physical +13% nature Phys.save +14 (+7 eff.) A suit of armour made of mail. |
radiant steel mail armour (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +12% blight +10% darkness ---------- misc Light +1 A suit of armour made of mail. |
rejuvenating steel mail armour of fire resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +19% fire HP.reg +3.20 ---------- misc Stam/turn +0.80 A suit of armour made of mail. |
steel mail armour of stability (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +5% physical Phys.save +12 (+6 eff.) A suit of armour made of mail. |
cleansing hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Ego] Disrupt While equipped: ----- def ----- Armour +6 Defense +9 (+6 eff.) Fatigue +8% Resists +12% nature +14% blight A suit of armour made of leather. |
rejuvenating cured leather armour of Toknor (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+5 eff.) Fatigue +7% HP.reg +2.90 ---------- misc Stam/turn +0.50 A suit of armour made of leather. |
iron plate armour 'Arokhad' (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +2 Str +1 Mag +1 Con ----- def ----- Armour +7 Fatigue +22% Resists +15% acid ---------- misc Light +3 A suit of armour made of metal plates. |
barbed quiver of ash arrows of accuracy (17/17, 133% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego+] Master Power 134% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +7 Crit +15.5% Capacity 17 On Crit: * Wound the target dealing 228 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
336 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aduleda (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Dex dps ---------- Dmg.mod +6% physical Acc +5 (+3 eff.) On Hit (Melee): * 10% chance to reduce armor by 31% ----- def ----- Fatigue -4% Die.at -20.00 life ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Zubuwe the Furnacesin (dig speed 20 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Res.pen +15% fire Melee Ret 2 light On Hit (Melee): * 20% chance to slow global speed by 39% ----- def ----- Resists +6% fire Max.HP +21.00 ---------- misc Max.stam +15.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ivita2.0 T1 lite [Rare] Master While equipped: dps ---------- Crit.mult +5.00% Apr +4 ----- def ----- Phys.save +6 (+3 eff.) Die.at -20.00 life ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Voryvea the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex +1 Mag dps ---------- Dmg.mod +18% temporal Res.pen +5% temporal ----- def ----- Mind.save +3 (+2 eff.) Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Woewolf the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Con dps ---------- Mind.crit +1% Apr +1 ----- def ----- Armour +2 Resists +9% darkness Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Demonborn'2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% darkness Res.pen +10% lightning Melee Ret 2 cold ----- def ----- Resists +3% darkness ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of steel shots of wind (18/18, 127% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Nature Power 127% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 18 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 163 physical damage Shots are used with slings to pummel your foes to death. |
iron torque of psionic shield 'Erygas' [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +2 Dex +1 Cun +3 Con dps ---------- Dmg.mod +3% acid +3% mind Melee Ret 4 mind ---------- misc Light +1 Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to heal for 36. Torques are made by powerful psionics to store psionic powers. |
overpowered iron torque of clear mind [power 1] (35 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 35 cooldown Torques are made by powerful psionics to store psionic powers. |
quick ash totem of summon tentacle [power 130] (20 cooldown)2.0 T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 312 Base Damage: 137 Armor: 3 All Resist: 8 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Pastor the Shalore Doombringer level 6
77th Pyre 122nd year of Ascendancy at 17:27 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Pastor the Shalore Doombringer level 10
2nd Dusk 122nd year of Ascendancy at 18:27 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Pastor the Shalore Doombringer level 20
60th Dusk 122nd year of Ascendancy at 01:35 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Pastor the Shalore Doombringer level 10
3rd Dusk 122nd year of Ascendancy at 10:43 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Pastor the Shalore Doombringer level 13
9th Dusk 122nd year of Ascendancy at 15:36 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Pastor the Shalore Doombringer level 16
40th Dusk 122nd year of Ascendancy at 20:06 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Pastor the Shalore Doombringer level 20
60th Dusk 122nd year of Ascendancy at 18:58 see stats
Log
Pastor wanders around!
Melee retaliation hits Emeta the large brown snake for 2 light, 2 fire (3 total damage).
Emeta the large brown snake hits Pastor for 71 physical, 1 fire (72 total damage).
Bleeding from Emeta the large brown snake hits Pastor for 16 physical damage.
Emeta the large brown snake's is no longer blazing.
Emeta the large brown snake is not stunned anymore.
Emeta the large brown snake uses Bloodstream.
Emeta the large brown snake hits Pastor for 80 physical, 3 fire, 27 physical, 3 fire, 207 physical (320 total damage).
Melee retaliation hits Emeta the large brown snake for 2 light, 2 fire, 2 light, 2 fire (7 total damage).
Pastor receives 2 healing from Devouring flames from Pastor.
Melee retaliation hits Emeta the large brown snake for 2 light, 2 fire, 2 light, 2 fire (7 total damage).
Emeta the large brown snake hits Pastor for 56 physical, 3 fire, 31 physical, 3 fire (93 total damage).
Talent Incinerating Blows is ready to use.
Talent Fiery Aegis is ready to use.
Talent Abduction is ready to use.
Bleeding from Emeta the large brown snake hits Pastor for 81 physical damage.
Pastor the level 20 shalore doombringer was maimed to death by Emeta the large brown snake on level 1 of The Maze.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bleeding from Emeta the large brown snake killed Pastor!
Saving game...
Saving done.
Talent Infusion: Regeneration is ready to use.
Pastor activates Horrifying Blows.
New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!





















































































































