










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 |
| Addons | Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Skeleton |
| Class | Temporal Warden |
| Level / Exp | 32 / 23% |
| Size | medium |
| Lifes / Deaths | Killed by Gluma the skeleton master archer at level 26 on the 14th Regrowth 123rd year of Ascendancy at 15:37 0 / 7Killed by Emelagabeth the broken golem at level 27 on the 1st Pyre 123rd year of Ascendancy at 07:04 Killed by Belalrathra the giant netherworm at level 29 on the 4th Pyre 123rd year of Ascendancy at 17:55 Killed by greater faeros at level 31 on the 38th Pyre 123rd year of Ascendancy at 11:34 Killed by Glith the master vampire at level 32 on the 58th Pyre 123rd year of Ascendancy at 17:59 Killed by Glith the master vampire at level 32 on the 58th Pyre 123rd year of Ascendancy at 19:53 Killed by Saletta the skeleton warrior at level 32 on the 58th Pyre 123rd year of Ascendancy at 20:19 |
Primary Stats
| Strength | 18 (base 10) |
| Dexterity | 70 (base 60) |
| Constitution | 27 (base 10) |
| Magic | 78 (base 60) |
| Willpower | 21 (base 12) |
| Cunning | 19 (base 16) |
Resources
| Life | -183/886 |
| Mana | 296/341 |
| Paradox | 294 |
| Healing Factor | 1.1386945338482 |
| Regeneration | 4.839451768855 |
Speed
| Mental | +25% |
| Attack | +15% |
| Movement | +3.9968028886506E-12% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| See Stealth | 26.311397552027 |
| See Invisible | 26.311397552027 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 74 |
| Crit Chance | 17% |
| APR | 7 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 74 |
| Crit Chance | 21% |
| APR | 11 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 50 |
| Crit Chance | 4% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 4% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Blight | +12% |
| Mind | +9% |
| Light | +11% |
| All | 0% |
Offense: Damage Penetration
| Physical | +30% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 29 (69.687909656376%) |
| Defense | 89 |
| Ranged Defense | 89 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 30 |
| Mental Save | 20 |
Defense: Resistances
| Acid | + 18%( 73%) |
| Blight | + 29%( 73%) |
| Arcane | + 15%( 73%) |
| Cold | + 24%( 73%) |
| All | + 10%( 73%) |
| Lightning | + 18%( 73%) |
| Physical | + 18%( 73%) |
| Fire | + 40%( 73%) |
| Darkness | + 18%( 73%) |
Defense: Immunities
| Disarm Resistance | 51% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Silence Resistance | 10% |
| Poison Resistance | 100% |
| Knockback Resistance | 60% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 434 damage for 4 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
| Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Stasis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 3/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by Emelegatha the skeleton magus. Escort: lost warrior (level 3 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 49. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed bear paw. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Tulufast (25 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +6 Con dps ---------- Acc +20 (+5 eff.) ----- def ----- Armour +3 Defense +25 (+5 eff.) Resists +8% cold +9% fire A pair of boots made of leather. |
| Light source | Xanedawen the Smoldersteel0.0 T3 lite [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +8 (+3 eff.) Dmg.mod +9% mind Melee Ret 8 mind 4 fire ----- def ----- Resists +12% fire ---------- misc Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | linen wizard hat 'Hanykalthoyarain' (16 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% blight ----- def ----- Defense +16 (+3 eff.) Resists +12% blight +3% fire Crit.chn- 5.00% HP.reg +4.00 Knockbk- +20% A pointy cloth hat, very wizardly... |
| On hands | Artheresta the dwarven-steel gauntlets (15 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Phys.pwr +30 (+9 eff.) Acc +15 (+4 eff.) Apr +2 ----- def ----- Armour +2 Defense +15 (+3 eff.) Fatigue +3% Phys.save +16 (+8 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +29% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | soothing yew totem of healing [power 266] (15 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 266 Puts all charms on 15 cooldown 100% to heal for 35. Natural totems are made by powerful wilders to store nature power. |
| On fingers | copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 11 light Ranged+ 11 light Dmg.mod +11% light Rings make your fingers look great! |
| On fingers | warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great! |
| Around neck | Tempestpower the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Resists +5% arcane +9% darkness Res.Cap +3% all Phys.save +13 (+6 eff.) Cut- +20% Silence- +10% Amulets make your neck look great! |
| In main hand | warbringer's stralite longsword of enduring (140% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 140% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +9 Wil +8 Con dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +5% physical ----- def ----- Max.HP +42.00 Disarm- +22% Sharp, long, and deadly. |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | quick stralite dagger of evisceration (131% power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 131% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Dex dps ---------- Phys.crit +6.0% Phys.pwr +5 (+2 eff.) Phys.spd +10% Acc +13 (+3 eff.) Sharp, short and deadly. |
| Cloak | Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Raguruisus the Shadewedge (16 def, 6 armour)9.0 T2 light armor [Random Unique] Nature/Master While equipped: Stats +3 Cun dps ---------- Mind.pwr +8 (+4 eff.) Phys.spd +15% Spell.spd +15% Mind.spd +15% Melee Ret 4 darkness ----- def ----- Armour +6 Defense +16 (+3 eff.) Fatigue +7% Resists +9% acid +9% physical +9% blight +9% fire +8% cold +9% lightning Die.at -40.00 life Max.HP +34.00 A suit of armour made of leather. |
Inventory
healing infusion of the wizard (heal 224; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 224 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 199; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 199 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 196; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 196 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 198; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 198 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 614%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 614% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 487%; cd 8)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 487% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 402; 14 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 402 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 30%; physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 7; phase 19; cd 10)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 90; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 90 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 44; blocks 6; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 6 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Getoleg the gold amulet0.1 T3 amulet jewelry [Random Unique] Nature While equipped: Stats +3 Cun +8 Dex dps ---------- Mind.pwr +10 (+5 eff.) ----- def ----- Resists +14% mind Confus- +27% ---------- misc Equi/ret +0.12 Amulets make your neck look great! |
clarifying copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +11% mind Confus- +21% Amulets make your neck look great! |
copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun Amulets make your neck look great! |
starlit gold amulet of healing0.1 T3 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +16% light +12% darkness Heal.mod +19% Blind- +26% Cut- +60% Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 210 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Islyta the copper ring =Phase=0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.crit +2% Spell.pwr +7 (+2 eff.) Dmg.mod +18% mind Res.pen +10% arcane Phasing +30% ---------- misc Max.mana +100.00 Rings make your fingers look great! |
Sunterror the steel ring =Con=0.1 T2 ring jewelry [Rare] Master While equipped: Stats +6 Str +10 Dex +2 Cun +8 Con dps ---------- Phys.pwr +8 (+3 eff.) Res.pen +10% cold ---------- misc Light +3 Infravis +2 Rings make your fingers look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +6 Con +4 Wil dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.10 cold and 10.10 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring 'Blindspitter'0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Str +1 Con dps ---------- Dmg.mod +11% lightning Apr +2 ----- def ----- Resists +22% lightning +12% light Phys.save +3 (+1 eff.) ---------- misc Light +2 Rings make your fingers look great! |
Emara the Duskbore (134% power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Master Power 134% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +4 darkness On Hit: * 20 arcane resource burn While equipped: ----- def ----- Resists +3% blight +5% arcane +9% lightning Sharp, short and deadly. |
Glimmertooth (130% power, 7 apr) =Con=1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 131% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +7.0% Atk.spd 100% Melee+ +8 light While equipped: Stats +2 Str +2 Dex +7 Wil +10 Con dps ---------- Phys.spd +10% Acc +9 (+2 eff.) ----- def ----- Resists +9% light Max.HP +51.00 Sharp, short and deadly. |
dwarven-steel dagger 'Anindur' (114% power, 7 apr) =Stats=1.0 T3 dagger 1H weapon [Rare] Nature Power 114% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: Stats +8 Str +6 Dex +4 Mag +6 Wil +6 Cun +7 Con dps ---------- Melee Ret 10 mind ----- def ----- Resists +6% blight +6% mind Crit.chn- 10.00% Phys.save +6 (+3 eff.) Teleport- +20% Sharp, short and deadly. |
quick stralite dagger of phasing (136% power, 20 apr)1.0 T4 dagger 1H weapon [Ego+] Arcane/Master Power 137% Range: 1.3x Uses 50% Mag, 50% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +8.0% Atk.spd 100% Phasing +10% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +5 (+1 eff.) Sharp, short and deadly. |
steel dagger 'Bilebraze' (107% power, 6 apr)1.0 T2 dagger 1H weapon [Random Unique] Nature/Master Power 107% Range: 1.3x Uses 50% Dex, 50% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +8 nature On Hit: * 10% chance to slow global speed by 44% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +6 Dex +3 Mag +5 Wil +5 Cun +5 Con dps ---------- Phys.crit +8.0% Mind.pwr +10 (+5 eff.) Acc +7 (+2 eff.) ----- def ----- Defense +7 (+1 eff.) Disarm- +26% ---------- misc Equi/ret +0.04 Sharp, short and deadly. |
Mardanarizor4.0 T2 longbow 2H weapon [Random Unique] Nature/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +3 Con dps ---------- Phys.crit +3.0% Res.pen +9% all Acc +17 (+4 eff.) Apr +9 On Hit (Ranged): * 20 arcane resource burn ----- def ----- Resists +3% nature +6% lightning ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 98 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
elm longbow 'Grinerand'4.0 T1 longbow 2H weapon [Rare] Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: dps ---------- Phys.crit +2.0% Acc +11 (+3 eff.) ----- def ----- Defense +15 (+3 eff.) Resists +3% temporal Heal.mod +5% Longbows are used to shoot arrows at your foes. |
mighty elven-wood longbow of recursion4.0 T4 longbow 2H weapon [Ego+] Arcane/Master Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Hit: 10% Shoot 1 While equipped: Stats +5 Str dps ---------- Phys.pwr +14 (+5 eff.) Longbows are used to shoot arrows at your foes. |
yew longbow4.0 T3 longbow 2H weapon [Normal] Power 66% Range: 1.1x Uses 0% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Longbows are used to shoot arrows at your foes. |
Rimepassion the dwarven-steel waraxe (123% power, 4 apr)3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 123% Range: 1.4x Uses 100% Mag Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +6 cold On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Dex dps ---------- Phys.crit +7.0% Crit.mult +14.00% Phys.spd +10% Acc +5 (+1 eff.) Apr +9 ----- def ----- Resists +6% cold Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
rough leather belt of unlife =Undead=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Gemilaith (11 def, 2 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun +2 Con ----- def ----- Armour +2 Defense +11 (+2 eff.) Resists +3% nature Die.at -60.00 life Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of hardened leather boots 'Breniroran' (0 def, 3 armour) =Con=2.0 T3 feet armor [Rare] Master While equipped: Stats +9 Con dps ---------- Melee Ret 10 mind ----- def ----- Armour +3 Resists +8% cold +9% fire ---------- misc Light +3 Infravis +2 A pair of boots made of leather. |
undeterred pair of voratun boots of speed (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +5 Fatigue +4% Silence- +22% Confus- +27% Stun/Frz- +24% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 2.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 79.08 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
heroic iron gauntlets of dexterity (+2) (0 def, 5 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +5 Fatigue +1% Mind.save +5 (+2 eff.) Max.HP +41.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Flashspawn (2 def, 0 armour) =Con=2.0 T3 head armor [Rare] Psionic While equipped: Stats +2 Wil +3 Cun +5 Con dps ---------- Mind.crit +4% Mind.pwr +4 (+2 eff.) Dmg.mod +9% fire ----- def ----- Defense +2 (+0 eff.) ---------- misc Psi/turn +0.13 See.Invis +15 A pointy cloth hat, very wizardly... |
prismatic iron helm of the depths (0 def, 3 armour) =Water=3.0 T1 head armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% cold +12% light +12% darkness ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Searnail the hardened leather armour (29 def, 6 armour)9.0 T3 light armor [Rare] Master While equipped: Stats +5 Str +2 Con dps ---------- Phys.crit +2.0% Acc +15 (+4 eff.) ----- def ----- Armour +6 Defense +29 (+6 eff.) Fatigue +8% Resists +19% acid +6% fire A suit of armour made of leather. |
prismatic reinforced leather armour of spell shielding (12 def, 7 armour)9.0 T4 light armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +10% darkness +6% arcane +10% light Spell.save +15 (+7 eff.) A suit of armour made of leather. |
troll-hide cured leather armour of clarity (6 def, 4 armour)9.0 T2 light armor [Ego+] Nature/Psionic While equipped: ----- def ----- Armour +4 Defense +6 (+1 eff.) Fatigue +7% Resists +5% mind Mind.save +12 (+6 eff.) Max.HP +41.00 HP.reg +4.00 Heal.mod +11% A suit of armour made of leather. |
barbed quiver of yew arrows of crippling (21/23, 155% power, 10 apr)3.0 T3 arrow ammo [Ego++] Master Power 155% Range: 1.4x Uses 50% Mag, 70% Dex Dmg Physical Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +26.0% Capacity 23 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Bleaksever the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +5 Str +1 Mag +1 Cun +1 Con dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature +6% darkness Crit.chn- 5.00% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(71 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +41.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
supercharged steel torque of psionic shield [power 79] (31 cooldown)2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 79 for 5 turns Puts all charms on 31 cooldown Torques are made by powerful psionics to store psionic powers. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Mr Bones the Skeleton Temporal Warden level 30
14th Pyre 123rd year of Ascendancy at 12:06 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Mr Bones the Skeleton Temporal Warden level 20
46th Haze 122nd year of Ascendancy at 10:47 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Mr Bones the Skeleton Temporal Warden level 30
7th Pyre 123rd year of Ascendancy at 00:03 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Mr Bones the Skeleton Temporal Warden level 30
6th Pyre 123rd year of Ascendancy at 09:08 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Mr Bones the Skeleton Temporal Warden level 21
4th Decay 122nd year of Ascendancy at 09:20 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Mr Bones the Skeleton Temporal Warden level 31
16th Pyre 123rd year of Ascendancy at 00:09 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Mr Bones the Skeleton Temporal Warden level 22
5th Decay 122nd year of Ascendancy at 17:41 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Mr Bones the Skeleton Temporal Warden level 31
18th Pyre 123rd year of Ascendancy at 00:22 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By Mr Bones the Skeleton Temporal Warden level 29
5th Pyre 123rd year of Ascendancy at 05:22 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Mr Bones the Skeleton Temporal Warden level 10
20th Dusk 122nd year of Ascendancy at 10:25 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Mr Bones the Skeleton Temporal Warden level 20
63rd Dusk 122nd year of Ascendancy at 11:36 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Mr Bones the Skeleton Temporal Warden level 30
6th Pyre 123rd year of Ascendancy at 03:54 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Mr Bones the Skeleton Temporal Warden level 20
5th Haze 122nd year of Ascendancy at 01:21 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Mr Bones the Skeleton Temporal Warden level 6
7th Flare 122nd year of Ascendancy at 00:11 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Mr Bones the Skeleton Temporal Warden level 5
3rd Summertide 122nd year of Ascendancy at 09:45 see stats
The Rat Lich (Insane (Adventure) difficulty)
Killed the terrible Rat Lich.By Mr Bones the Skeleton Temporal Warden level 22
6th Decay 122nd year of Ascendancy at 08:35 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mr Bones the Skeleton Temporal Warden level 25
3rd Regrowth 123rd year of Ascendancy at 16:45 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Mr Bones the Skeleton Temporal Warden level 9
6th Dusk 122nd year of Ascendancy at 19:40 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Mr Bones the Skeleton Temporal Warden level 21
4th Decay 122nd year of Ascendancy at 15:11 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Mr Bones the Skeleton Temporal Warden level 14
31st Dusk 122nd year of Ascendancy at 18:33 see stats
Log
Eiliniba the ghoul's fire area effect hits Eiliniba the ghoul for 49 fire damage.
Barrow wight receives 44 healing from Eiliniba the ghoul's purging blight area effect.
Glith the master vampire receives 23 healing from Eiliniba the ghoul's purging blight area effect.
Eiliniba the ghoul's purging blight area effect hits Poresetira the orc berserker for 21 blight damage.
Eiliniba the ghoul's purging blight area effect hits Betelratta the cutpurse for 14 blight damage.
Mr Bones receives 49 healing from Eiliniba the ghoul's purging blight area effect.
Eiliniba the ghoul uses Assault.
Eiliniba the ghoul misses Mr Bones.
Thaurhereg misses Mr Bones.
Mr Bones performs a melee critical strike against Glith the master vampire!
Mr Bones calls forth a temporal warden from another timeline.
Glith the master vampire uses Stun.
Glith the master vampire misses Mr Bones.
Glith the master vampire misses Mr Bones.
Mr Bones hits Glith the master vampire for (76 to psi shield), (142 to bones), 0 physical, 13 light, (51 to psi shield), 77 physical, 13 light (103 total damage).
Poresetira the orc berserker casts Soul Rot.
Betelratta the cutpurse uses Execution.
Betelratta the cutpurse misses Mr Bones.
Your shield crumbles under the damage!
The shield around Mr Bones crumbles.
Mr Bones is afflicted by a decrepitude disease!
Glith the master vampire's Beyond the Flesh misses Mr Bones.
Mr Bones's temporal clone's Shoot hits Saletta the skeleton warrior for 81 physical, 11 physical, 9 light, 21 cold (121 total damage).
Deep Wound from Mr Bones hits Glith the master vampire for (13 to psi shield), 20 physical (20 total damage).
Poresetira the orc berserker's Soul Rot hits Mr Bones for (58 absorbed), 61 blight (61 total damage).
Saletta the skeleton warrior casts Shock.
Saletta the skeleton warrior loses 50 mana from using a non-Arcane talent!
Saletta the skeleton warrior's Shock hits Mr Bones for 199 lightning damage.
Mr Bones the level 32 skeleton temporal warden was amped to death by Saletta the skeleton warrior on level 4 of Dreadfell.







































































































