sanspapy the level 8 Skeleton Alchemist by hwataa

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassAlchemist
Level / Exp8 / 3%
Sizemedium
Lifes / Deaths

Primary Stats

Strength26 (base 15)
Dexterity24 (base 10)
Constitution17 (base 15)
Magic32 (base 32)
Willpower19 (base 11)
Cunning15 (base 10)

Resources

Life204/212
Mana164/164
Healing Factor1.1561497326203
Regeneration0.28903743315508

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage32
Accuracy18
Crit Chance4%
APR6
Speed1.00

Offense: Spell

Spellpower31
Crit Chance4%
Speed1

Offense: Mind

Mindpower27
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+13%
Acid+15%
Fire+5%
Light+10%

Defense: Base

Armour (hardiness)8 (30%)
Defense14
Ranged Defense14
Fatigue1
Physical Save20
Spell Save17
Mental Save20

Defense: Resistances

Acid+ 13%( 70%)
Light+ 21%( 70%)
Temporal+ 13%( 70%)
Cold+ 18%( 70%)
Lightning+ 18%( 70%)
Fire+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire alchemy1.30
0/5
0/5
0/5
0/5
Spell / Explosive admixtures1.30
5/5
2/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
2/5
1/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
2/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5
Spell / Staff combat1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

The shield around golem (servant of sanspapy) crumbles.
Rested for 18 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Refit Golem is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Sanspapy wears (replacing
miner's rough leather cap (0 def, 3 armour)): werebeast's rough leather cap of trickery (0 def, 1 armour).

Sanspapy wears:
grounding rough leather belt of transcendence.

You gain 3.50 gold from the transmogrification of
troll-hide rough leather armour (3 def, 2 armour).
You gain 3.09 gold from the transmogrification of
rough leather armour of the deep (3 def, 3 armour).
You gain 1.37 gold from the transmogrification of
cleansing rough leather armour of cold resistance (3 def, 2 armour).
You gain 2.58 gold from the transmogrification of
resonating mossy mindstar (3-3.3 power, 12 apr, mind damage).
You gain 2.27 gold from the transmogrification of
protector's mossy mindstar (2.5-2.75 power, 12 apr, nature damage).
You gain 7.41 gold from the transmogrification of
hateful mossy mindstar of storms (2-2.2 power, 12 apr, mind damage).
You gain 1.65 gold from the transmogrification of
gifted vined mindstar of life (4.5-4.95 power, 18 apr, nature damage).
You gain 1.40 gold from the transmogrification of
gifted mossy mindstar of life (3-3.3 power, 12 apr, mind damage).
You gain 3.33 gold from the transmogrification of
epiphanous mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Sanspapy deactivates
Acid Infusion.
Sanspapy activates
Acid Infusion.

Today is the 3rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:23.


Sanspapy deactivates
Acid Infusion.