Arch-Yeek the level 9 Yeek Archmage by NecoErgoSum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassArchmage
Level / Exp9 / 87%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution18 (base 20)
Magic30 (base 30)
Willpower24 (base 15)
Cunning17 (base 11)

Resources

Life-4/152
Mana94/226
Healing Factor1.1811363549267
Regeneration1.5945340791511

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy2
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower27
Crit Chance6%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Fire+5%
Light+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save26
Mental Save14

Defense: Resistances

Lightning+ 13%( 70%)
Temporal+ 12%( 70%)
Fire+ 22%( 70%)
Cold+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
1/5
0/5
0/5
Spell / Arcane1.30
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
5/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On hands
Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Arch-Yeek activates Shielding.
Rested for 14 turns (stop reason: all resources and life at maximum).


Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Talent Arcane Shield is ready to use.
Arch-Yeek activates
Arcane Shield.

Arch-Yeek casts
Rune: Shielding.
A shield forms around Arch-Yeek.

You are sent back to the material plane!
Arch-Yeek casts
Phase Door.
Select a target to teleport...

Select a teleport location...

Subject Z activates his
obsidian ring!
Subject Z performs a melee critical strike against Arch-Yeek!
Your shield crumbles under the damage!

The shield around Arch-Yeek crumbles.

Arch-Yeek is dazed!

Subject Z hits Arch-Yeek for (113 absorbed), 0 darkness, (22 absorbed), 0 darkness, (56 absorbed), 0 darkness, (5 absorbed), 0 light, (4 absorbed), 0 cold, (16 absorbed), 6 darkness (6 total damage).

Arch-Yeek casts
Ice Shards.
Arch-Yeek's Ice Shards hits Subject Z for
37 cold damage.
Subject Z casts
Shadowstep.
Arch-Yeek is not dazed anymore.

Arch-Yeek is dazed!

Subject Z hits Arch-Yeek for 64 darkness, 22 darkness, 56 darkness, 5 light, 4 cold (151 total damage).
Arch-Yeek the level 9 yeek archmage was frozen and shattered into a million little shards to death by Subject Z and bloodily smeared across the granite walls on level 4 of Ruined halfling complex.