BRUH the level 7 Ogre Brawler by Relevus

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceOgre
ClassBrawler
Level / Exp7 / 68%
Sizebig
Lifes / Deaths

Primary Stats

Strength29 (base 13)
Dexterity20 (base 21)
Constitution21 (base 10)
Magic14 (base 10)
Willpower16 (base 10)
Cunning28 (base 26)

Resources

Life273/273
Mana21/46
Stamina96/103
Healing Factor1.094804467222
Regeneration0.27370111680551

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth5
See Invisible7

Offense: Barehand

Damage31
Accuracy32
Crit Chance12%
APR1
Speed0.89

Offense: Spell

Spellpower14
Crit Chance6%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Offense: Damage Bonus

Arcane+3%
Lightning+3%
Darkness+9%
All0%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)20.5 (43.579428603723%)
Defense10
Ranged Defense10
Fatigue17
Physical Save20
Spell Save10
Mental Save22

Defense: Resistances

Darkness+ 3%( 70%)
Fire+ 5%( 70%)
Cold+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Pugilism1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
1/5
0/5
0/5
Cunning / Tactical1.30
1/5
2/5
0/5
0/5
Technique / Combat techniques1.30
1/5
1/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
3/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active
done
done

Equipment

Tool
On fingers
Around neck
Main armor
On hands
Light source
Cloak
On head

Inventory

Achievements

Log

Ran for 31 turns (stop reason: at exit).

BRUH wears:
copper amulet of willpower (+3).

You gain 10.21 gold from the transmogrification of
elm wand of shielding 'Tundrakarma' [power 116] (20 cooldown).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 37 turns).
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 1.20 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 1.55 gold from the transmogrification of
shielding linen wizard hat of darkness (+16%) (1 def, 0 armour).
You gain 5.17 gold from the transmogrification of
linen wizard hat 'Icespire' (1 def, 0 armour).
You gain 5.05 gold from the transmogrification of
Belamina the Scaldwilder (0 def, 1 armour).
You gain 4.07 gold from the transmogrification of
Olydunanik the Satyrbender (0 def, 0 armour).
You gain 1.00 gold from the transmogrification of
mossy mindstar of life (2-2 power, 12 apr, mind damage).
You gain 1.72 gold from the transmogrification of
iron greatmaul of dampening (16-23 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (20-29 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron battleaxe (13-20 power, 1 apr).
You gain 1.67 gold from the transmogrification of
shielding rune of the warrior (absorb 144; dur 4; cd 17).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 17).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the titan (absorb 41; cd 15).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 12).
You gain 1.51 gold from the transmogrification of
blink rune (range 4; phase 10; cd 13).
You gain 1.55 gold from the transmogrification of
blink rune (range 3; phase 11; cd 20).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 20%; magical; dur 2; cd 11).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 15).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 10).
There is a previous level here (press '' or right click to use).
Saving game...

Ran for 2 turns (stop reason: hostile spotted to the north (white jelly)).


Saving done.